The legions of every nation had long since compiled all kinds of information on every skill possessed by the Sovereign of Ten Thousand Demons, allowing their members to consult it at any time.
The more they knew about an enemy's skills, the higher their chances of victory.
Every class changer who had ever fought the Sovereign of Ten Thousand Demons had used their lives to obtain intelligence on his skills.
Naturally, every nation treated this powerful Judgment Demon Sovereign as a priority.
Many of the skills the Judgment Demon Sovereign had used before had been recorded and studied.
So...
When the members of the Demon-Slaying Legion and the Amethyst Legion saw the special blood-red casting bar appear above the Judgment Demon Sovereign's head, they knew that he was casting the skill called "Judgment Descent."
Judgment Descent.
Once the casting was complete, a Judgment Domain would form across the entire battlefield.
Within the Judgment Domain, the Judgment Demon Sovereign had five chances to pass judgment.
Since it was judgment...
The verdict would naturally be determined by a character's "Malice Value."
And that was precisely what made "Judgment Descent" so terrifying.
The Malice Value mechanic existed in many games, and it also existed in this class-changing world where game and reality had merged.
This Malice Value was determined by whether or not you had done bad things.
For example, stealing, turning hostile in the wilderness and directly killing people, murder, arson, looting—anything judged to be evil would increase your Malice Value.
How could a class changer go from childhood to adulthood without doing a single bad thing?
Even lying might increase your Malice Value by 1 point.
The maximum Malice Value was 1,000 points.
Doing good deeds lowered Malice Value, while doing bad deeds caused it to keep rising.
Originally...
This Malice