In the vast sky of Borderlands, the sun rises and sets again and again, and day and night alternate and replace each other.
Since Venomtail Tribe was conquered and pledged its allegiance.
All the land in the four directions of Borderlands's southeast, northwest and north were planted with the flag of the Molten Iron Tribe, and Garos officially became the king of this territory.
Lord of Crimson Wings, Sky-Rending Wing, Death Omen, Molten Iron Tribe King... In addition to these names, Garos has a new title.
--King of the Borderlands.
After the unification of Borderlands, the disputes and conflicts among the intelligent creatures here came to an abrupt end. The tribes of the past no longer existed, leaving only Molten Iron Tribe standing on this land and the only unquestionable will.
After the war.
The entire Molten Iron Tribe, the entire Borderlands, has begun a period of thriving and prosperous development.
On the river bank adjacent to the Estonia River in the south.
The major trading points that were originally destroyed were rebuilt one after another and further expansion was carried out.
Trade negotiations are still mainly the responsibility of the savvy Goblin tribe.
But Goblins are very cunning, their nature is hard to get rid of, and they have many tricks.
Therefore, there are more people to supervise the trade river section.
It is strictly prohibited for Goblin to collect bribes, ask for tips and other behaviors that affect the reputation of trade.
In addition to conducting inquiries and interviews with passing business groups and conducting regular inspections, Goblins are also encouraged to report each other. Once the reports are confirmed, they will be heavily rewarded, and those reported will be severely punished.
In troubled times, important codes should be used.
If a barbaric and remote area like Borderlands wants to develop in an orderly manner, it also needs severe punishment and deterrence. Otherwise, so many wild and refractory intelligent creatures with different habits living together will already cause chaos.
There are also those key mineral resource points.
The most dangerous and arduous work is mainly performed by slaves composed of previously defeated people, and there are also industrial Alchemy Golems. There is no need to worry about attacks and plunder from other tribes, and the efficiency of mining ore has been greatly improved.
A large amount of mined and divided ore is collected every day.
On the one hand, it is transported to Black Iron Plain and processed through the alchemy industry here to manufacture Golem and various alchemical props that are beneficial to the development of the tribe. On the other hand, raw ore is still used for trade through the Estonia River, and those processed or refined ores are exclusively handled by the Gem Merchants' Guild.
More professional large-scale alchemical facilities are also under construction.
These things are generally controlled substances, and Gem Merchants' Guild is difficult to obtain completely, and Black Iron Plain cannot be produced with the alchemy level.
But as long as you want to walk, the road is at your feet.
If you are willing to put in the effort, there is a solution.
The procurement drawings of the Gem Merchants' Guild, which is most closely related to the Molten Iron Tribe, then purchase different core components in different countries, and are finally shipped to Borderlands in batches for assembly at Black Iron Plain.
The process is a bit cumbersome, but it is essential.
Because of the more advanced alchemy facilities, Grand Workshop Master, who has profound knowledge in Golem research, has further improved the Golem production Flowing Water Dragon Realm line to manufacture Mecha Golem that can operate Kobold, Gnoll, and Lizardfolk.
These familiars have the largest number of creatures.
Even if it was used as cannon fodder in previous battles, as long as it is not dead and given enough food resources, it can grow like a weed.
Based on their large population base, many talented Golem manipulators have been screened out.
Being able to become a Golem operator is tantamount to reaching the sky in one step for these low-level family members. Others can only be used as cannon fodder. The status of the Flowing Water Dragon Realm line workers is countless times higher than that of their fellow workers, so they have a desperate ferocity when conducting various trainings.
Grand Workshop Master also found that the thinking frequencies of Kobold are relatively close, not as different as those of Goblin.
If you can select a Kobold whose thinking is relatively synchronized, and then carefully train it, you can control a large Alchemy Golem through the joint operation of multiple Kobold.
And this prerequisite is not difficult to implement.
Kobold There are more than a dozen children in one child, and the probability of siblings having the same thinking frequency is very high.
The operator is not a problem, we just have to wait for the alchemy industry of the Molten Iron Tribe to develop enough to create the corresponding Golem.
There is no doubt about it.
When the number of Alchemy Golem and operators accumulates, Golem Guards will become a major force of the Molten Iron Tribe in the future, and its importance will not be inferior to Star-Splitting Hammer.
And now the biggest problem facing Molten Iron Tribe is.
In terms of animal husbandry and planting, Molten Iron Tribe lacks corresponding talents, so that food resources are always lacking.
Because many family members died in the previous war.
There are currently no problems in this regard.
But when the territory is completely consolidated and the population develops again, food sources will become a serious problem.
At that time, we will either choose to expand or find a way to solve the problem of food shortage.
"Expansion, war... treat the symptoms but not the root cause."
"The problem of food resource scarcity must eventually be solved."
After reviewing and thinking about the Molten Iron Tribe's current situation, the Psionic Energy light in Iron Dragon Sorog's eyes slowly dissipated, and his eyes dimmed.
Territory development and dependent management.
These are the two primary tasks assigned to him by Red Iron Dragon.
All along, Sorog has been able to complete it very well.
But when the scale of the Molten Iron Tribe expanded to the entire Borderlands, even though he was Psionicist, he felt tired and haggard.
"Individual thinking has limitations."
"If you want to take charge of a huge empire, in addition to yourself, you also need many subordinates who can be commanded and trustworthy."
"... I need some dragons as helpers."
Iron Dragon Sorog is the standard supremacist of Dragonkin. Deep down, he does not recognize other biological races. He is only willing to leave some important things to Dragonkin.
"Unfortunately, there are still too few Dragon Valley members."
"If we want to build a huge Dragonkin Realm, dragon is the foundation and core. We need more like-minded companions."
Iron Dragon thought to himself.
At the same time, Borderlands northeast.
Collapse!
The ground suddenly shook violently, countless gravels flew, tall and strong trees were broken one by one, sand and rocks flew, and smoke and dust billowed.
Eventually.
When the turbid air was blown away by a gust of wind, Red Iron Dragon gathered its huge wings, pressed its heavy claws on Ice Deer's neck, and pressed the Monster Lord to the ground. No matter how hard it struggled, its heavy claws remained unmoved.
When the Ice Deer ferocious beast lost its strength and gasped violently.
The whisper of Garos sounded through Mind Link in its soul.
"Surrender or die."
The giant deer let out a cry, lowered its head with only half an horn left, and its eyes gradually changed from ferocious to submissive.
Garos then let go of it.
This giant deer is the third Monster Lord he has tamed.
After unifying Borderlands, Garos began to clean up Borderlands Monster Lord. After White Tiger, he tamed a Giant Snake Lord in the territory that originally belonged to the Venomtail Tribe, and then the current giant deer.
These Life Level are at least 15 and above, and each of the Monster Lord with a higher racial value can add to the foundation of the Molten Iron Tribe and become an advanced combat unit.
Even with limited wisdom, it can still play a very good role.
It's a pity.
If the intelligence information is correct, this giant deer is already the last Monster Lord.
Thirteen Monster Lord.
Ten of them would rather die than surrender and were unruly, but only three finally chose to obey.
"Garos."
With a reaction like a tap of blood, Iron Dragon Sorog's voice sounded from the bottom of his heart, "We have talked about the idea of imitating Blue Dragon Community and adopting and cultivating other Dragonkin. I think it can be implemented."
He told Molten Iron Tribe's current problems and his own limitations to Garos, and frankly admitted that he was gradually unable to do what he wanted. It would be best to have other dragons as assistants to manage the territory and dependents together.
Garos had thought about finding an assistant for Sorog before.
Sorog has now proposed it himself, and also mentioned the plan to adopt Dragonkin. Moreover, with the current scale of the Molten Iron Tribe, it is enough to raise more dragons, and it is true that more dragons are needed.
For example.
If there is a Green Dragon, with Green Dragon's talent and the corresponding career path, Molten Iron Tribe's problems in agricultural cultivation will be greatly alleviated, or even properly solved.
"It's hard for Hatchling Dragon to survive alone."
"If Dragon Valley is willing to provide shelter, any Hatchling Dragon who has been tortured in life, even Adolescent Dragon, Young Adult Dragon, will be happy to join."
"But I am not their parent, and I have no obligation to raise or protect them."
"If any dragons want to join Dragon Valley in the future, they must show their worth. Idle dragons will not be raised here."
"Wait a minute... The dragons that can be adopted are probably Evil Dragon who are missing their fathers and mothers. If there are too many dragons like this, won't my place become a Evil Dragon Valley? By then, I'm afraid I won't be able to shake off the title of Evil Dragon, and may even be regarded as the leader of Evil Dragon."
Garos thought in his mind, and finally decided to expand the size of the dragon group.
Whether Evil Dragon or Good Dragon, as he grows up, Garos cares less and less about the views of other creatures.
However, there are very few dragons in Borderlands. If you want to implement it specifically, you still need to start with Ser Wilderness or Permafrost Tundra.
In comparison, Garos is more familiar to Ser Wilderness.
"Ser Wilderness... First send out some sentry scouts to explore the situation and pave the way back to the wilderness."
"Permafrost Tundra cannot be ignored. After all, it is right next to Borderlands, and there are powerful Barbarians and Giant. Some preparations need to be made."