Ch. 1On the Matter of Attributes

Key Plot Points and Events

  • Wang Dong, a man from Earth, transmigrates into the body of Zeliel, a 16-year-old novice mage in another world, Zeliel.
  • Zeliel is part of an adventuring party consisting of Gray (swordsman), Vales (ranger), and Marcus (party leader), tasked with hunting wild wolves in Graywood Forest.
  • Zeliel discovers he can cast a Fireball spell and explores his character interface, revealing his attributes and the cost to upgrade them.

Character Developments

  • Zeliel: Realizes he's a mage in a new world, starts learning about his magic abilities and attributes.
  • Gray: Shows a carefree and flirtatious personality, with a focus on improving his strength with women rather than combat skills.
  • Vales: Displays contempt for Gray's behavior and has a strained relationship with his father due to his mixed-elf heritage.
  • Marcus: Acts as the responsible party leader, mediating conflicts and ensuring the group stays on task.

Significant Themes

  • Adaptation: Zeliel must adjust to his new life and world as a mage.
  • Class dynamics: The party members have different roles and skills, reflecting their classes (mage, swordsman, ranger, leader).
  • Growth: Zeliel explores his attributes and the cost of upgrading them, hinting at future character development.

Character Interactions

  • Gray and Vales: Engage in a light argument about Gray's womanizing ways and Vales's disdain for it, reflecting their contrasting personalities.
  • Zeliel and Marcus: Marcus takes on a mentor-like role, giving Zeliel his first watch duty and setting the group's schedule.
  • Zeliel and his new body: Zeliel explores the differences between his old body and his new one, discovering the smooth, elastic skin of a 16-year-old.

Ch. 2Enchantment Mage

Key Plot Points and Events

  • Zeliel, a mage in a new world, examines his attribute panel, finding his Luck attribute exceptionally high at 41.
  • He considers two talent skills: Spell Surge (increases mana reserves, recovery, and power) and Spell Structure Evolution (analyzes and replicates spells seen).
  • Zeliel decides to prioritize Intelligence to enhance Spell Structure Evolution's analysis speed, which also boosts Charisma.
  • The party encounters a pack of wild wolves at night. Zeliel alerts the others, and a battle ensues.
  • Marcus, Gray, and Vales efficiently fight and kill the wolves, while Zeliel struggles to find a place to intervene.

Character Developments

  • Zeliel: Realizes his high Luck attribute and considers its implications. Struggles with his low combat effectiveness against wolves.
  • Marcus: Proves his worth as a tank, effectively holding off the wolves' assault with his shield and saber.
  • Gray: Demonstrates skilled swordsmanship, efficiently killing wolves alongside Marcus.
  • Vales: Shows accurate archery, supporting Marcus and Gray by taking down wolves from a distance.

Significant Themes

  • The struggle of a low-level mage in a new world.
  • The importance of Luck in this world and its potential implications for Zeliel.
  • The contrast between Zeliel's ineffectiveness in combat and the other party members' proficiency.

Character Interactions

  • Zeliel feels out of place and struggles to contribute during the wolf battle.
  • Marcus, Gray, and Vales work together effectively to fend off the wolf attack, highlighting their teamwork and combat skills.
  • Zeliel's initial alert helps the others prepare for the wolf assault, showing his importance in the party despite his low combat capabilities.

Ch. 3Spell Structure Evolution

Key Plot Points and Events

  • Zeliel and his party (Gray, Marcus, Vales) hunt a pack of wild wolves for a commission from the Adventurers' Association.
  • Zeliel kills his first wolf using a Fireball spell, gaining experience and leveling up to Lv. 2.
  • He unlocks the talent skill Spell Structure Evolution and allocates attribute points to increase his Spirit.
  • The party cleans up the battlefield, skinning the wolves for their pelts, which they can sell for additional income.

Character Developments

  • Zeliel proves his worth as a mage by killing a wolf and gains confidence in his abilities.
  • He learns the practical aspects of adventuring, such as skinning animals, from Gray.
  • Gray shows his experience and efficiency in skinning wolves, demonstrating his practical skills.

Significant Themes

  • The value of experience and practical knowledge in adventuring.
  • The importance of Spirit attribute for mages to support their spell power.
  • The charm and rewards of adventure, as mentioned by Gray.

Character Interactions

  • Zeliel and Gray work together to skin a wolf, with Gray providing guidance and instruction.
  • Zeliel apologizes to Gray for killing the wolf he was about to finish off, but Gray dismisses it, acknowledging Zeliel's accomplishment.
  • The party works together to clean up the battlefield, demonstrating their teamwork and camaraderie.

Ch. 4Road

Key Plot Points and Events

  • Zeliel, a transmigrated mage, recounts his past life as a farmer who discovered his magical abilities at age seven.
  • He spent nine years learning magic in secret while working on his family's farm.
  • At 16, he lost his parents due to increased taxes and decided to become an adventurer.
  • Zeliel joins a party to exterminate a pack of wolves in Graywood Forest.

Character Developments

  • Zeliel: Shows determination, curiosity, and adaptability. He is resourceful and resilient, having overcome a difficult past life.
  • Gray: Displayed kindness and encouragement towards Zeliel, showing he values talent over wealth.

Significant Themes

  • Poverty and the struggle for survival.
  • The discovery and pursuit of one's true calling.
  • The value of hard work and perseverance.

Character Interactions

  • Zeliel and Gray: Gray shows interest in Zeliel's background and encourages him, while Zeliel appreciates Gray's support.
  • Zeliel and his parents (flashback): Their relationship is one of mutual respect and love, with Zeliel's parents working hard to provide for their family.

Ch. 5Adventurers' Association General Monster Compendium

Key Plot Points and Events

  • The adventurer party finishes a job, killing 36 wild wolves and obtaining 10 flawless pelts.
  • They begin their journey back, led by Marcus who knows the terrain best.
  • An unusual thick fog appears, and they detect a strong, unpleasant scent.
  • A massive, black silhouette darts through the fog, revealed to be a Mist Demon.

Character Developments

  • Zeliel shows keen observation skills, noticing the unusual fog and scent.
  • Marcus demonstrates his knowledge of the forest and its potential dangers.
  • Gray, Vales, and Zeliel show concern and unease when they realize the danger they're in.

Significant Themes

  • The unpredictable nature of the forest and its dangers.
  • The importance of knowledge and preparation in facing threats.
  • The value of teamwork and communication in facing adversity.

Character Interactions

  • Marcus takes the lead in navigating the forest and sensing danger.
  • Gray, Vales, and Zeliel react with concern and unease, showing they trust Marcus's judgment.
  • Zeliel asks for clarification about the Mist Demon, showing he's new to this kind of danger.
  • Vales explains the Mist Demon's abilities, showing he's knowledgeable about monsters.

Ch. 6Challenge

Key Plot Points and Events

  • The chapter introduces the concept of monsters, their magical powers, and the Adventurers' Association's efforts to catalog and combat them.
  • The party encounters a [Challenge]-rank monster, the Mist Demon, in the foggy Graywood Forest.
  • Marcus, Gray, Vales, and Zeliel form a battle strategy to face the Mist Demon, with Zeliel tasked with breaking its energy barrier.

Character Developments

  • Zeliel feels the weight of his responsibility and is determined not to let his party down.
  • Marcus demonstrates his leadership and combat prowess.
  • Gray shows his bravery but suffers a severe injury after attacking the Mist Demon's energy barrier.

Significant Themes

  • The power of knowledge and preparation, as shown by the Adventurers' Association's compendium and reward system.
  • The importance of teamwork and strategy in facing overwhelming odds.
  • The consequences of underestimating danger, as the party finds themselves in a life-threatening situation they hadn't anticipated.

Character Interactions

  • Marcus supports and encourages Zeliel, showing faith in his abilities.
  • Zeliel, Marcus, Gray, and Vales work together, each playing a role in their battle strategy against the Mist Demon.
  • The party dynamic is tested as they face a formidable enemy, highlighting their reliance on each other.

Ch. 7Luck

Key Plot Points and Events

  • A juvenile Mist Demon attacks the party, wounding Gray.
  • Zeliel struggles to cast Fireball quickly enough to counter the Mist Demon's attacks.
  • The Mist Demon disappears into the mist, only to reappear and target Gray.
  • Zeliel successfully casts Fireball, weakening the Mist Demon's energy barrier.
  • Marcus and Vales engage the weakened Mist Demon, preventing its escape.

Character Developments

  • Zeliel improves his spellcasting speed and senses the Mist Demon's presence using his magic.
  • Gray shows resilience and survival instinct, barely defending against the Mist Demon's attack.
  • Marcus demonstrates determination and strength, charging at the Mist Demon to protect Gray.
  • Vales exhibits exceptional archery skills, pinning the Mist Demon down with precise shots.

Significant Themes

  • Luck: The title of the chapter emphasizes the role of luck in the party's survival, with Zeliel's fortunate sensing of the Mist Demon's presence and Vales's timely arrows turning the tide of the battle.
  • Teamwork: The party members coordinate their actions, with Zeliel's spell weakening the Mist Demon, Marcus's charge distracting it, and Vales's arrows preventing its escape.
  • Adaptability: Zeliel adapts his spellcasting technique to counter the Mist Demon's quick attacks, showcasing his ability to learn and adjust in combat.

Character Interactions

  • Zeliel, Marcus, and Gray discuss their strategy and agree to hold back the Mist Demon's next attack.
  • Zeliel senses the Mist Demon's presence and outlines his spell structure just in time to counter its attack on Gray.
  • Marcus and Vales work together to engage the weakened Mist Demon, preventing its escape and giving Zeliel time to prepare another spell.

Ch. 8Execution

Key Plot Points and Events

  • The party battles a Mist Demon (juvenile).
  • Zeliel uses Fireball to weaken the Mist Demon, allowing Marcus to behead it.
  • The party defeats the Mist Demon, gaining a large amount of experience.
  • Zeliel levels up twice, increasing his Intelligence and Charisma.
  • Gray is severely injured and requires immediate medical attention.

Character Developments

  • Zeliel demonstrates improved magical prowess, successfully using Fireball to weaken the Mist Demon.
  • Marcus shows exceptional combat skills, executing the Mist Demon with a powerful strike.
  • Vales exhibits medical knowledge, treating Gray's injuries.
  • Gray's resilience is tested, surviving a severe injury from the Mist Demon.

Significant Themes

  • Teamwork: The party works together to defeat the powerful Mist Demon.
  • Growth: Zeliel's magical abilities and Gray's resilience are put to the test and grow as a result.
  • Survival: The party faces a life-threatening situation and must use all their skills and resources to survive.

Character Interactions

  • Zeliel, Marcus, and Vales work together to defeat the Mist Demon, showcasing their complementary skills.
  • Zeliel and Vales tend to Gray's wounds, demonstrating their concern for their comrade.
  • Gray's injury and subsequent treatment highlight the bonds between the party members.

Ch. 9The Thrill of Adventure Wasn't Bad

Key Plot Points and Events

  • Vales removes iron fragments from Gray's wound without anesthesia, causing Gray significant pain.
  • Vales disinfects Gray's wound using Firethroat Wine, causing Gray intense pain.
  • The group retrieves the Mist Demon's Magic Core, valued at 15 gold coins.
  • They return to Blackstone Town, successfully completing their commission.

Character Developments

  • Zeliel gains a deeper understanding of the value of healing resources in this world.
  • Gray's determination and resilience are shown as he endures the painful treatment.
  • Marcus expresses pride in Zeliel's performance during the mission.

Significant Themes

  • The value of teamwork and mutual support is highlighted as the group works together to treat Gray's wounds and retrieve the Magic Core.
  • The importance of perseverance is shown through Gray's endurance of pain.
  • The theme of growth and learning is present as Zeliel gains new skills and experiences.

Character Interactions

  • Vales shows a gruff but caring side as he treats Gray's wounds.
  • Marcus expresses approval and gratitude towards Zeliel for his contributions to the mission.
  • Gray and Zeliel share a moment of camaraderie as they help each other during the mission.
  • The group works together to retrieve the Magic Core, demonstrating their teamwork and trust in each other.

Ch. 10Delivering the Quest

Key Plot Points and Events

  • The party returns to Blackstone Town and is inspected by guards at the checkpoint.
  • They enter the town, witnessing its vibrant atmosphere and diverse activities.
  • They reach the Adventurers' Association, where Marcus turns in the wolf extermination quest and reports encountering a juvenile Mist Demon.
  • Marcus reveals that they killed the Mist Demon, causing surprise and disbelief among the adventurers present.

Character Developments

  • Zeliel shows fascination with the new world and its adventurers, contrasting with his previous life.
  • Marcus demonstrates leadership and responsibility by handling the quest turn-in and reporting the Mist Demon encounter.
  • Ella, the receptionist, shows professionalism and concern for the adventurers' safety when learning about the Mist Demon encounter.

Significant Themes

  • The harsh reality and dangers faced by adventurers.
  • The contrast between the grim forest and the bustling town life.
  • The importance of reporting dangerous encounters to maintain safety.

Character Interactions

  • Marcus, Gray, Vales, and Zeliel work together as a party, with Marcus taking the lead.
  • Zeliel interacts with the new environment, showing curiosity and wonder.
  • Marcus and Ella interact professionally as Marcus turns in the quest and reports the encounter.
  • The adventurers in the Association react with surprise and disbelief when learning about the party's encounter and defeat of the Mist Demon.

Ch. 11Nightflower Inn

Key Plot Points and Events

  • Zeliel and his team sell the Mist Demon core to the Adventurers' Association for 16 gold coins.
  • Zeliel is offered a permanent position in Marcus's team but declines.
  • Zeliel checks into the Nightflower Inn for a month, choosing a private room for 50 silver coins.
  • Zeliel enjoys a hearty dinner of braised beef shank in red wine sauce at the inn.

Character Developments

  • Zeliel demonstrates his independence and ambition by declining Marcus's offer to join a permanent team.
  • Zeliel shows his practicality by choosing a private room at the inn despite its higher cost, indicating his desire for comfort and safety.

Significant Themes

  • Zeliel's independence and ambition are central to this chapter, as he declines a permanent team position to maintain his personal growth and goals.
  • The importance of rest and comfort is highlighted after Zeliel's tiring day, leading him to prioritize a private room at the inn.

Character Interactions

  • Zeliel interacts with Marcus, who offers him a permanent team position.
  • Zeliel interacts with Auro, the receptionist at the Nightflower Inn, who helps him with his room and dinner orders.
  • Zeliel enjoys a meal alone after his team disbands for the day.

Ch. 12New Image

Key Plot Points and Events

  • Zeliel wakes up in a comfortable bed at an inn, having slept dreamlessly and recovered his condition.
  • He checks his progress in analyzing Mistflow Veil (4%) and notes the slow pace of Spell Structure Evolution.
  • He decides to visit the Mages' Guild for a mage rating and buys new clothes to look presentable.
  • At the Mages' Guild, he meets Bev Alberti while waiting for his rating.

Character Developments

  • Zeliel shows self-awareness about his appearance and takes steps to improve it, indicating his growing understanding of social norms.
  • He demonstrates curiosity and initiative in exploring the world's magical system.
  • Bev Alberti is introduced as confident, well-dressed, and likely from a noble family, given her last name and lack of introduction of her family status.

Significant Themes

  • The slow and time-consuming nature of developing magical abilities, contrasting with the immediate boost from other abilities like Spell Surge.
  • The importance of appearance and presentation in social situations, as Zeliel understands that his shabby clothes might hinder his reception at the Mages' Guild.

Character Interactions

  • Zeliel and Bev Alberti meet and exchange brief introductions while waiting for their mage ratings. Bev shows curiosity about Zeliel's background, and Zeliel is open about being a commoner who taught himself magic.

Ch. 13Three Types of Magic

Key Plot Points and Events

  • Bev and Zeliel take the Magic Apprentice assessment.
  • Bev passes the magic power test with a score of around 1.2-1.3 meters.
  • Zeliel passes the magic power test with a higher score, around 1.6-1.7 meters.
  • Bev demonstrates Wind Blade, Illumination, and Water Ball spells.
  • Zeliel prepares to cast Fireball but notices redundant parts in its spell structure.

Character Developments

  • Bev shows improvement in her magic skills, passing the assessment on her third attempt.
  • Zeliel demonstrates strong magic power and begins noticing intricacies in spell structures.

Significant Themes

  • The relationship between magic, wealth, and social background.
  • The process of learning and improving magic skills.

Character Interactions

  • Bev and Zeliel encourage each other during the assessment.
  • Marvin, a High Mage and examiner, interacts with Bev and Zeliel, showing surprise at Zeliel's self-taught magic and Bev's improvement.
  • Bev and Zeliel bond over their shared experience of taking the assessment.

Ch. 14Single-Layer and Multi-Layer

Key Plot Points and Events

  • Zeliel demonstrates his Fireball spell, impressing Marvin with its speed and power.
  • Marvin reveals that Zeliel must master three Level Two Single-Layer Spell Structure Magic spells to become an official Magic Apprentice.
  • Marvin offers Zeliel early assessment, asking him to return in three months with three new spells.
  • Zeliel learns about the requirements for becoming a Lower-Level Mage from Marvin.

Character Developments

  • Zeliel: Shows his dedication and determination by not being discouraged after failing the initial assessment. He also demonstrates his honesty by revealing his family background.
  • Marvin: Reveals his kindness and willingness to help Zeliel by offering him early assessment and guidance.

Significant Themes

  • The importance of hard work and dedication in mastering magic.
  • The role of money in accessing magical knowledge and resources.
  • The concept of instant casting as the ultimate goal of magical improvement.

Character Interactions

  • Zeliel and Marvin: Marvin tests Zeliel's Fireball spell and offers him guidance and a chance to improve.
  • Zeliel and Bev: Bev encourages Zeliel and explains the benefits of becoming a Magic Apprentice.

Ch. 15Mages Are Prey Too

Key Plot Points and Events

  • Zeliel gains a clearer understanding of magical structures and their relation to the Intelligence attribute.
  • He and Bev collect their Mages' Guild badges and stipends, with Zeliel realizing the guild's wealth.
  • Zeliel decides to buy a magic wand and asks Bev for guidance.
  • Bev shares stories about mages' high mortality rate in dangerous missions and a past incident where mages were killed by their own party members.

Character Developments

  • Zeliel shows practicality and resourcefulness in managing his finances and considering a magic wand purchase.
  • Bev demonstrates her knowledge of the guild and its history, as well as her concern for Zeliel's safety.

Significant Themes

  • Safety and Security: The chapter highlights the importance of safety for mages, both within the guild and during missions.
  • Trust and Betrayal: The past incident involving mages being killed by their own party members underscores the theme of trust and potential betrayal in collaborative environments.

Character Interactions

  • Zeliel and Bev's interaction shows a growing camaraderie, with Bev acting as a guide and mentor to Zeliel.
  • Bev's stories serve as cautionary tales, emphasizing the importance of safety and trust in Zeliel's future endeavors.

Ch. 16Trading Hall

Key Plot Points and Events

  • Zeliel and Bev discuss the Mages' Guild's history and the challenges low-level mages face in finding work.
  • They visit the trading hall, where mages buy and sell goods related to magic.
  • Zeliel is overwhelmed by the variety and cost of items, realizing the need for money in magecraft.
  • Bev takes Zeliel to a wand shop, where he can only afford a basic ashwood base material.
  • On their way back, they hear commotion from the training arena and decide to visit.

Character Developments

  • Zeliel: Realizes the financial struggles of low-level mages and the importance of money in magecraft. Becomes excited about watching magic sparring.
  • Bev: Acts as a guide, providing insight into the guild's history and helping Zeliel make a wand purchase within his budget.

Significant Themes

  • The financial struggles of low-level mages and the importance of money in the Mages' Guild.
  • The variety and cost of magical items, highlighting the exclusivity of magecraft.
  • The allure of magic and the desire to learn and experience it, as seen in Zeliel's excitement about the training arena.

Character Interactions

  • Zeliel and Bev: Bev acts as a mentor, guiding Zeliel through the trading hall and wand shop. Zeliel learns about the financial aspects of magecraft and expresses his excitement about magic, which Bev finds amusing.
  • Zeliel and the wand shop owner: A brief interaction where the owner allows Zeliel to browse freely and choose a base material within his budget.

Ch. 17Great Creation Art

Key Plot Points and Events

  • Two junior mages engage in a magical duel, showcasing powerful spells Flame Dragon and Arcane Missile.
  • Zeliel's Spell Structure Evolution analyzes the spells, granting him 54% progress on Flame Dragon.
  • The Arcane School mage wins the duel, demonstrating the power of Arcane School magic.

Character Developments

  • Zeliel learns about the differences between Elemental School and Arcane School magic from Bev.
  • Zeliel expresses interest in the legendary Great Creation Art.

Significant Themes

  • The rationality and logic behind spell structures in magic.
  • The power and limitations of different magical schools (Elemental vs. Arcane).

Character Interactions

  • Zeliel and Bev discuss the magical duel and its implications.
  • Bev explains the differences between magical schools and debunks the myth of the Great Creation Art.
  • Zeliel learns about the Imaginist School mages and their approach to magic creation.

Ch. 18The Curse of the Immortal

Key Plot Points and Events

  • Zeliel learns about the dangerous and unpredictable nature of the Imaginist School's magic from Bev.
  • He realizes that the Great Creation Art, which he chose, is the same as the magic created by the Imaginist School.
  • Zeliel has a vision of a possible future where he becomes a monstrous being, using dark magic to survive and ultimately transforming the world into a flesh-like state.
  • The vision ends with the message "[Ending One: Curse of the Immortal]."

Character Developments

  • Zeliel becomes aware of the potential consequences of his choice to study the Great Creation Art and is disturbed by the vision of his future self.
  • Bev shows concern for Zeliel's well-being when she notices his sudden change in demeanor.

Significant Themes

  • The consequences of unchecked ambition and power.
  • The struggle between morality and survival.
  • The potential dangers of unregulated and unpredictable magic.

Character Interactions

  • Zeliel and Bev discuss the Imaginist School and its dangers.
  • Bev expresses concern for Zeliel's well-being when he appears distressed after his vision.
  • Zeliel keeps his vision to himself, not sharing it with Bev.

Ch. 19Teaming Up with an Acquaintance

Key Plot Points and Events

  • Zeliel expresses gratitude to Bev for her help and guidance at the Mages' Guild.
  • Zeliel returns to the Nightflower Inn, where Auro serves him dinner and offers a free mug of ale.
  • Over four days, Zeliel masters three spells (Wind Blade, Illumination, Water Ball) and an unexpected bonus, Flame Dragon.
  • Zeliel practices his new spells outside Blackstone Town, testing their effects.
  • Zeliel returns to the Adventurers' Association and teams up with Marcus for a new mission.

Character Developments

  • Zeliel grows more confident and composed in his role as an adventurer, mastering new spells and preparing for higher-level missions.
  • Marcus's opinion of Zeliel improves after their last mission, leading him to suggest forming a fixed team.

Significant Themes

  • Gratitude and repaying debts (Zeliel's feelings towards Bev and Marvin).
  • Growth and improvement (Zeliel's mastery of new spells and preparation for higher-level missions).
  • Trust and teamwork (Zeliel and Marcus's decision to team up again).

Character Interactions

  • Zeliel interacts positively with Auro at the Nightflower Inn, showing appreciation for her service.
  • Zeliel and Marcus reunite at the Adventurers' Association, leading to a decision to team up for a new mission.
  • Zeliel's interactions with other adventurers at the Adventurers' Association are brief and focused on mission selection.

Ch. 20Slime Extermination Quest

Key Plot Points and Events

  • The town's backup water source is contaminated by Slimes in an Abandoned Cavern.
  • Zeliel, Marcus, and Vales form a team to take on the mission to eliminate the Slimes and investigate the cavern.
  • Zeliel prepares for the mission by purchasing protective gear (studded leather cuirass) and a weapon (rapier) from a blacksmith.
  • The team sets out for the Abandoned Cavern and arrives without incident. They find signs of Slime activity at the cavern's entrance.

Character Developments

  • Zeliel shows responsibility and initiative by accepting the mission and preparing for it.
  • Marcus upgrades his equipment, demonstrating his commitment to the mission.
  • Vales displays his tracking skills by identifying Slime trails at the cavern's entrance.

Significant Themes

  • Teamwork: The three adventurers work together, combining their skills and knowledge to tackle the mission.
  • Preparation: Zeliel's preparation for the mission highlights the importance of being ready for challenges.
  • Resource Management: Zeliel's spending on equipment and his subsequent realization that he needs to make more money to support his lifestyle as a mage.

Character Interactions

  • Zeliel, Marcus, and Vales work well together, each contributing their unique skills and knowledge.
  • Zeliel shows concern for Gray, asking about his whereabouts and well-being.
  • Vales shares his observations about Gray's behavior, indicating a level of familiarity and camaraderie among the adventurers.
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