Eladia
Black Dragon CodexBiodata
| Feature | Details |
|---|---|
| Name | Eladia (艾拉迪亚) |
| Classification | Material Plane 523 |
| Status | Extant; united under the rule of the Black Dragon Emperor after the fall of the Empire of the Eternal Sun 661 |
| First Appearance | Chapter 21 |
Cosmology
- Eladia is a relatively stable and tightly sealed Material Plane with limited interaction with the Astral Plane. Foreign beings face an immense cost to enter, while native creatures can pass through its planar barrier more easily. 380 523
- The plane possesses a planar will capable of warning its inhabitants through tremors in the planar walls and cleansing areas affected by major disturbances. 462 523
- Dragons are not native to Eladia: chromatic and metallic dragons originally arrived from the Astral Plane during an ancient conflict between Tiamat's chromatic dragons and Bahamut's metallic dragons. 276
- The Worm-Eroded Passage threatens to connect Eladia to the Abyss. Its excavation is accelerated by demonic forces, with demons expected to reach the plane in roughly seventy years. 564
History
Age of Dragons
Eladia was once a battlefield in the war between chromatic and metallic dragons. Under Tiamat, chromatic dragons conquered worlds across the Astral Plane, and Eladia was among the worlds they invaded. 276
The continent later entered an era in which dragons could no longer dominate alone. Native peoples gradually reclaimed control of the land, ending the dragons' exclusive rule. 276
Second Epoch
After the Titans departed, humans, ancient orcs, elves, dwarves, and seafolk emerged from slavery and founded states across Eladia. These peoples fought over the Titans' legacy, first exterminating the Titan-blooded Rodo Giants before turning against one another. 644
After centuries of conflict, the Empire of the Eternal Sun emerged in the south and the Orc Alliance in the north as the era's two dominant powers. 644
Third Epoch
Humanity's development eventually brought it close to godlike power. Many powerful true dragons left Eladia for the Outer Planes, while Eladia ceased producing atavistic true dragons; the continent became primarily an age of human rule. 276
Fourth Epoch
The Fourth Epoch began when Caesar descended upon Zion after the Dawn Legion's failed attack. 660
Blackwing forces subsequently captured more than one hundred cities in two days, overthrew the Empire of the Eternal Sun, and brought Eladia under Caesar's rule. The Deep Sea Kingdom also submitted, while devils entrenched on the plane withdrew to hell. 601 661
Peoples and Nations
| Power or People | Role in Eladia |
|---|---|
| Blackwing Empire | The northern empire built by Caesar; it ultimately conquered the Empire of the Eternal Sun and became Eladia's dominant power. 661 |
| Elven Forest / Tiya Kingdom | A long-isolated elven society led by Garcia Yufeng. Garcia used a branch of Yggdrasil to establish the Tiya Kingdom, a state open to all good-aligned races. 417 |
| Empire of the Eternal Sun | A long-standing southern human empire that had ruled much of the continent for seventeen hundred years before its fall to Blackwing. 661 |
| Orc Alliance | One of the two major powers that emerged during the Second Epoch. 644 |
| Deep Sea Kingdom | The realm of the Aboleths, incorporated into the Blackwing Empire ahead of the Abyssal war. 601 |
| Abyssal demons | Extraplanar invaders seeking to enter Eladia through the Worm-Eroded Passage. 523 564 |
| Devils and celestial powers | Outside forces that have entered or sought influence in Eladia amid the coming Abyssal threat. 551 564 |
Magic and Supernatural Power
Magic
Magic is a central force in Eladian warfare and society. Spellcasters shape elements through spells, while divine casters draw power from higher beings. 307
- Many weapons, fortifications, and military constructs rely on magic or alchemy. 526
- Arcane energy golems are immune to many spell effects and can carry embedded spell templates for war. 526
- Divine beings can directly intervene in Eladia, as shown by Mystra's descent and Tiamat's divine punishment. 308 562
Psionics
Psionics are powers produced by mental will rather than magic, rituals, gestures, prayers, or material components. Their use consumes mental strength, also called psionic capacity. 237 307
- Psionic abilities manifest instantly and are not divided by conventional spell tiers; a practitioner is limited primarily by knowledge and available psionic capacity. 307
- Psychic apostles are rare among Eladia's peoples, with psionic talent appearing only sporadically among humans and elves and even more rarely among true dragons. 307
- Psionic meditation strengthens will and mental control, eventually allowing the mind's power to affect the body and manifest externally. 261
Planar and Divine Threats
- The Abyssal invasion is regarded as Eladia's ultimate looming calamity, potentially bringing an overwhelming number of demons through the Worm-Eroded Passage. 523 524
- Gods, celestials, devils, demons, and mortal powers all compete to shape Eladia's future. 551 564
- The plane's stability can be damaged by conflicts between powerful beings; Caesar and Azliels' battle connected the Underdark with Eladia and destroyed the Serron Gobi and its city. 377
Notable Locations
| Location | Description |
|---|---|
| Blackwing Empire | Caesar's empire and the power that ultimately unified Eladia. 661 |
| Elven Forest | Homeland of the Tiya Elves and forest fairies; later transformed through the growth of Yggdrasil. 417 |
| Blackstone Mountain | A volcanic stronghold associated with Azliels and his demonic forces. 523 |
| Greater Tuhala Gobi | A region transformed from desert into fertile land through environmental restoration. 404 |
| Ebu Kingdom | A resource-rich northwestern kingdom where a branch of Yggdrasil resurfaced. 404 |
| Zion | The city where Caesar's descent marked the beginning of the Fourth Epoch. 660 |
| Monkville | A historically and strategically important fortress in Eladia. 646 |
Major Threats
- Abyssal invasion — Demonic rulers are excavating the Worm-Eroded Passage to bring Abyssal armies into Eladia. 523 564
- Divine intervention — Deities can descend, empower champions, and interfere directly in mortal conflicts. 308 562
- Planar conflict — Eladia is contested by demons, devils, gods, celestials, and powers from other planes. 551 564
- Collateral devastation — Battles between demigod-level beings can destroy cities, reshape terrain, and threaten the plane's stability. 377