Game Design: You Call This Very Easy?
Chapter 653

Yinzi Difficulty

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"Old Thief's company's music is as incredible as ever!" Yinzi took a deep breath. Sprout alone, as a game company, had already produced so many classic tracks.

Good thing Old Thief doesn't specialize in music. How would anyone else survive if he did?

It'd be even less interesting if Old Thief only made music. What I mean is, his music needs to be paired with a grand world.

I suspect Old Thief's original reason for making games was to create an ideal setting for his own music.

Yeah. The market is full of love songs these days. Isn't Old Thief making games just so he can give his music a setting?

Just listening to the music, I can't imagine the grand world in his mind at all. But if it shows me scenery while I listen, I think it's amazing!

I'm dying, Old Thief makes games and music because none of us can picture the scenes in his head.

"Maybe you guys have actually figured it out." Yinzi laughed. "Whether it's Anor Londo or Boreal Valley, I simply can't imagine the scenery without visuals."

Yinzi clicked Start Game and created a new save file.

"Mackenzie and Greenwood's plane crashed deep in the wilderness of Canada's interior. The two were separated. While struggling to survive, Mackenzie explored the town of Milton, where he began to experience the arrival of the quiet apocalypse."

In the game, players had to explore a vast frozen wilderness, think independently, and find a way out. There were no zombies—only themselves, the bitter cold, and every harsh condition nature had to offer.

While exploring and surviving, players had to monitor their vital signs, including calories, body temperature, fatigue, hunger, and thirst.

He immediately laughed when he saw the three options before him.

``` [New Survivor] [Skilled

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