As an Xbox executive, he naturally got to play the game before the players.
That night, he watched the game's trailer over and over again, again and again.
Ever since Ethan Vale had started making games, he had left Evan with the impression of creating polished little games, carefully crafted with dedication.
Most of his games used a pixel-art style. No matter how beloved the art of Hollow Knight was, it was still a 2D game with hand-drawn concept art.
The world of Hallownest was vast, and beneath its 2D visuals, Hollow Knight possessed a distinctive refinement. This refinement was unlike the stunning detail of 3D game models; it was instead an expressive quality that resonated deep within the heart.
Although he had previously seen the game screenshots Shen Keke had released, he had not held much hope for the game's internal models.
But after entering the game, he realized he had been wrong. Very wrong.
He could doubt anyone, but the one person he should never have doubted was that designer who devoted himself to making games and bringing players joy.
As long as the other man made a game, he would do everything in his power to make it the best it could be.
Despite having gone an entire night without sleep, Evan's mind had never felt clearer.
Once the darkness of night had completely faded, he sent the promotional video straight to the relevant company departments and issued his latest orders.
At nine in the morning, a notice appeared on Microsoft Xbox's official website.
At noon, a highest-quality trailer for Bloodborne would be presented to all players. Before the game's release, further trailers for the game would also continue to be updated.
Once the announcement went up, all kinds of promotional measures flooded in. Players around the