'My sanity meter plummeted after watching that trailer!'
'Who taught Old Thief to make games like this!? Are you sure this isn't a horror movie?'
'It really has that Cthulhu style now—the line between humans and monsters has become blurred.'
'Is this really not a horror game?'
The players who watched the video were thoroughly creeped out, yet they could not stop thinking about it afterward. Was it the blood and the hunt?
Silver took deep breaths, unable to describe how he felt after watching the trailer. The entire promotional video had been oppressive and gloomy, yet when it ended amid a field of corpses, he felt strangely relieved.
'Old Thief has taken way too huge a leap with this game. The impact is completely maxed out!'
'I'll buy it, okay? I'll buy it!'
'Have to say, the visuals are incredibly detailed, and the environments are ridiculously realistic.'
'All that spraying blood is pure violent aesthetics!'
Players had mixed opinions about the trailer. Its visuals possessed the standard beauty of Victorian style, yet its reality was one of blood and slaughter.
It was terrifying at first glance. Yet after you closed the video and absentmindedly reflected on it, just when you felt games were merely entertainment, certain details would make your spine turn cold.
In his previous life, Bloodborne had been released far too long ago. As graphics in later eras became increasingly refined, this game made in its early years came to look somewhat blurry.
But even so, that did not mean its production had been lacking, nor did it diminish its excellence.
This time, Ethan Vale had created it, making up for the graphical regrets of his previous life. He had brought out its depth and refined its visuals.
In the trailer, every clump of filthy,