After an explanation, several project leads within Sprout Games had gained a general understanding of the game.
Some insisted that humans would have an easier time winning, while others believed the butcher's side had the higher win rate.
A simple discussion could hardly produce an answer. All they could do now was wait for the game to launch.
The game did not merely have victory and defeat. It also had an ending no competitive game had ever featured before: a "draw."
There were four humans and one butcher on the field. By default, if three or more humans escaped, the humans won.
If the butcher captured and killed three or more, the butcher won.
If two humans escaped while the butcher captured two, the game ended in a draw.
The project heads at Sprout Games did not understand the point of a draw either. In their view, if the number of survivors was not even, wouldn't making it odd better ignite the players' desire to win and lose, making each match more tense and exciting?
Yet even Director Zhou had no answer to that question, because he thought the same way. Wasn't an odd number better?
Either victory or defeat!
Win or lose! That was the spirit of competitive games.
But Old Thief had still insisted on adding a draw mechanic.
Perhaps there had been too few testers during internal testing, so they had not fully developed the game's possibilities.
They also did not quite get the point of draws.
But that was how games were. Everyone could play them in their own way.
They knew the relevant mechanics, but they did not leak any information. Knowing something internally was one thing; announcing it publicly was another. They all understood the basic rules.
Yinzi looked at the poster, feeling a