The game was nearing its end, and everyone felt an unbearable weight pressing on their chests.
Detroit's online ratings had reached an unimaginably high score.
Countless clickbait accounts claimed that Sprout Studio had reached the end of the road, that countless brilliant games had exhausted every last cell in their brains.
The release of a cinematic game seemed to signal the company's end.
After all, if they could have excelled through gameplay, why would they need to make a cinematic game?
The story was gripping, with over a hundred endings. Everyone could come away with a different experience.
By the end of the story, there were successes and failures.
After escaping successfully, Yinzi felt the joy of surviving a disaster. After everything they had been through, he had managed to lead everyone to the end.
Most importantly, he had kept Alice alive.
"Guys, I'm really satisfied with this ending. Out of so many people playing this game, how many get the ending they wanted on their first try?"
Some choices had left him deeply conflicted, but in the end, he had followed his heart.
Fortunately, the ending had not been bad.
Hearing him say that, the fans could not help but sigh.
'This game can really only be played once. I was very dissatisfied with my first result, so I replayed it many times, but it never felt the same as the first time.'
'Markus reminded me of something: survival must be fought for from the jaws of death.'
'What shocked me most about this game was the stormy night. Kara and Alice both died there. I chose the double-death BAD END to complete the side content. When I returned to the main menu to start over and do the side content again, the girl on the main menu questioned