Black Wizard: Arise, My Undead Army!
Chapter 704

The Mighty Netherworld Hell!

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``` [Netherworld Illusion Domain · Analysis Panel]

Name: Netherworld Hell (pseudo · materializing)

Level: Stigma Peak domain (approximately 60% materialized)

Core laws: soul imprisonment, illusion erosion, netherworld suppression

Structural tiers:

1. Outer layer · Gray Mist Barrier: shrouded in endless gray mist that blocks outside perception and causes those trapped within to lose their bearings.

2. Middle layer · Sea of Wraiths: hundreds of millions of wraiths and vengeful spirits continuously attack those trapped within, steadily draining their mental power.

3. Inner layer · Hell Structures: the manifested nine-tier complex of Netherworld Hell and its Netherworld Messengers.

Names of the nine tiers of Netherworld Hell:

1. Foggate Pass-the outermost gray-white stone gate, stationed with Black-Armored Nether Guards.

2. Wailing Corridor-a circular corridor hung with lanterns imprisoning wraiths.

3. Karmic Mirror Platform-a square raised platform that reveals the sins of souls, with Skeleton Executioners bound to stone pillars.

4. Black Hell Prison-densely packed stone cells imprisoning wraiths and vengeful spirits.

5. Netherfire Pool-a stone pool of burning netherfire, maintained by Bone Spirit Priests.

6. Sin Stele Grove-a grove of stone steles inscribed with crimes, with a soul core nexus at its center.

7. Bone Execution Hall-an execution hall containing bone tables and instruments of torture.

8. Nether Hall-the Wraith Monarch's residence and administrative center.

9. Heart of Nether Hell-the deepest stone chamber, containing a floating central soul core.

Netherworld Messengers include:

Nether Hall Attendants: skeletal creatures wearing gray-white robes, capable of simple netherworld wizardry, with strength around the Fourth Ring.

Hell Messengers: messengers formed from gray mist, wielding chains and tasked with binding those trapped within.

Black-Armored Nether Guards: heavily armored guards formed from black mist and bones, responsible for close-combat suppression.

Skeleton Executioners: enormous skeletal creatures wielding bone saws and bone hammers, responsible for executions.

Bone Spirit Priests: bone spirits

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