Me? Fight Kal'tsit? Seriously?
Chapter 1

You Want Me to Fight Kal'tsit? Seriously?

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4d ago

You Want Me to Fight Kal'tsit? Seriously?

Author: Video Games Are So Much Fun

Synopsis:

Reborn into his second life, Gerald, born to a distinguished Kazimierz family, believed his future would be very bright.

That belief lasted only until he was thrown into prison at the age of twenty-four.

During his leisurely days in prison, Gerald enjoyed the most vivid dreams every night, where he was invited to physically clash with the greatest hulking warriors from ancient times to the present. Victory earned him relics and unlocked even greater challenges.

And so, he slept soundly amid a masochistic cycle of killing and being killed.

Until, during his prison break, he was invited onto the island by the green Feline doctor who had once run him through with a sword in his dreams.

—You mean the Feline general who formed a coalition of three nations in my dream and fought the Sarkaz army is this doctor named Kal'tsit?

—The master of the Banshee Court who sang an elegy for me became this male elite operator from Rhodes Island?

—That Ishar-mla who destroyed the world is the Aegir standing before me with a greatsword on his back?

Agh! I don't want to fight any of you!!

Settings and Notices Operator File: Gerald Basic File: [Codename] Wind Chaser [Gender] Male [Combat Experience] Twelve years [Place of Birth] Kazimierz [Birthday] March 6 [Race] Kuranta [Height] 188 cm [Oripathy Infection Status] According to the medical examination report, he has been confirmed as uninfected. -------- Comprehensive Physical Examination: [Physical Strength] Excellent [Battlefield Mobility] ■■ [Physiological Endurance] Excellent [Tactical Planning] Standard [Combat Skill] Exceptional [Originium Arts Adaptability] ■■ -------- Objective Resume: Gerald Wind Chaser was born in Kazimierz. He has demonstrated top-tier combat skills and personal military prowess in numerous operations, including engagements against large creatures, destruction of hardened targets, assault operations, mobile warfare, annihilation battles, and open-field combat. He currently assists Rhodes Island in a cooperative capacity, aiding in some of Rhodes Island's work. [■■■■■■] [The latter half of the contents has been completely blacked out and cannot be read.] -------- [Clinical Diagnostic Analysis] Imaging results show that the contours of this individual's internal organs are clear, with no abnormal shadows observed. No abnormalities were detected in Originium particles within the circulatory system, and there are no signs of Oripathy infection. He can currently be confirmed as uninfected. [Cell-Originium Assimilation Rate] 0%. Note: Operator Wind Chaser shows no signs of Originium infection. [Blood Originium Crystal Density] ■■■u/L [Authorization Record] Note: This information is to be conveyed orally, nothing more. Reading Operator Wind Chaser's medical examination report is forbidden. Do not attempt to bribe him for information, either. Yes, I'm talking about you, Warfarin. —Kal'tsit -------- Traits [Branch]: Sky Patrol (Can block 2 aerial enemies after taking flight) [Branch Information]: Can attack aerial targets. Gains Mobility after taking flight, and can only block aerial units. -------- Attributes Redeployment Time: 70s Initial Deployment Cost: 16-->18 Block Count: 2 Attack Interval: 1.5s Max HP: 2935 Attack: 775(+70) Defense: 402 Arts Resistance: 0 -------- Talents [First Talent]: Homeland When defeated, does not retreat and restores all HP (once per deployment), dealing True damage equal to 200% ATK to enemies within four surrounding tiles and stunning them for 3 seconds. When there are Kazimierz faction operators in the squad, defeated faction operators do not retreat and restore all HP, but their Max HP is reduced by 60%. [Second Talent]: Elegy When an operator on the field is defeated, SP recovery increases by +0.1s and ATK increases by 30, stacking up to 4(+1) times. When a Kazimierz faction operator is defeated, immediately deals a Physical strike equal to 200% ATK to the enemy unit that defeated that target. -------- Skills [Skill 1]: Withered Branches and Fallen Leaves Initial: 0 SP Cost: 10 SP (Auto Recovery, Manual Activation) Passive Effect: Attack interval slightly reduced (-0.33), attack range -1, each attack deals an additional 100 Arts damage. Manual activation switches between the following state and the initial state: Immediately takes flight, ATK +40%, attacks all blocked enemies simultaneously. [Skill 2]: The Turning of All Things Initial: 25 SP Duration: 20s Immediately takes flight, attack range +1, immediately deals Physical damage equal to 400% ATK to up to 6 enemies within the area ahead, ATK +50%, attacks become double strikes. This skill can be manually deactivated at any time. [Skill 3]: Give Up My Flesh Initial: 40 SP Duration: 30s Immediately takes flight, searches for a leader unit on the field (if multiple leader units exist, or if no leader unit exists, selects a target based on ATK, HP, and DEF in that order), and immediately moves to the nearest deployable tile to the leader unit. Cannot be targeted by enemy units other than that leader, and can block both aerial and ground units simultaneously. When attacking, ATK increases to 200%, attack interval is reduced (-0.7), Max HP +80%, attacks all blocked enemies simultaneously, and returns to his original position when the skill ends. When defeated during the skill's duration, triggers [Break Your Sinews and Bones]. [Break Your Sinews and Bones]: ATK increases to 320%, unleashes 4 consecutive True-damage strikes across the 3X3 tiles centered on himself, then executes all units whose HP does not exceed 150% of Wind Chaser's current ATK with the final strike. If the First Talent is triggered, returns to his original position after [Give Up My Flesh] ends. This skill can be manually deactivated at any time.

Mansfield's Prisoner

Mansfield and a Dream of a Green Lynx

The wasteland, tumbleweeds, and the lingering glow of the setting sun made up this land at five thirty-five in the afternoon.

The mobile prison, grown with "legs," crushed the tumbleweeds that had failed to escape the wasteland in time and raced across the empty wilderness into the distance.

In the words of Randall, the prison's warden, "Mansfield is an ever-beating heart, forever racing across the wilderness, never stopping."

Of course, to Gerald, that was merely another empty boast from some "important figure."

After all, the disinfectant and bandages in his hands had been traded for when they stopped at the nearest mobile city not long ago.

"Quit moving, quit moving, you're still squirming around. Not used to anyone treating you besides Duma? Young master, I already can't tell where the wounds are on that face of yours. Keep moving, and it'll be like you're terrified of getting patched up, huh?"

The silver-haired, golden-eyed youth slammed a fist into the shoulder of the Feline before him. The blow made the other man's fluffy face instantly bristle with fury, while the manners and expression control he'd learned as a highborn young master seemed to have been tossed somewhere far away.

"...Your fist landed right on my wound." Anthony's deep voice emerged quietly, barely concealing the gritted rage in his tone. "And if you hit me again, my arm's going to break."

"Bullshit. I gave you those wounds. How could I not know where they are?"

"You just said you couldn't tell where the wounds were."

"I forgot just then. I remember now."

"..."

Once the big man had quieted down, Gerald examined the injuries on his body for a while, then turned and rose to pick through the supplies on the operating table beside him.

The youth looked somewhat lean beneath the fluorescent lights, but when he stood, his back straightened out of habit. The pair of ears atop his head that marked him as a Kuranta twitched softly, and the tuft of mane matching his hair color at their tips reflected a faint silvery gleam. Together with the gold flowing through his eyes, it created a surprisingly harmonious sight.

"There are two that are fairly deep. I'll stitch them up for you. Watch carefully and learn properly. If you get hurt in the future, you can also..."

Gerald paused mid-sentence, a smile curling at the corner of his mouth. "Oh, right, I forgot. Those hands of yours are good for beating people up, but delicate work isn't really your thing, is it?"

"I know how to use a pen to write, so naturally I know how to sew." Anthony had built up some resistance to this sort of sarcastic needling. "If you're going to keep nagging, I'd rather wait until Duma has rested and come back later."

"Is that so? The fur around your wounds needs to be shaved off, otherwise I can't clean them."

Gerald was more than happy to see that attitude from him. "If you want Duma to see you with the area around your wounds all bare, I don't mind personally. It won't be me doing all the work in the end, anyway."

Hearing that, Anthony silently shut his mouth.

He truly didn't want her to see him in such a bedraggled state. Otherwise, he wouldn't have asked the self-proclaimed miracle doctor across from him to treat his wounds.

Mansfield Prison was essentially a place that didn't consider prisoners' lives worth anything. Even the infirmary was located alongside the morgue, perfectly completing the entire process of "near death, sent to the doctor, sent to the morgue."

Still, the medical environment was passable overall. Probably because of the potential dangers posed by wound infections and Originium infection, it had every necessary piece of equipment and medical supply.

But on the other hand, the infirmary was hardly a popular place, even though the prison's only doctor was a girl born within the prison itself.

End of Chapter
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