The Devil's Cage
Chapter 37

Enhancement, Part Two

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Why couldn't he upgrade them all?

Qin Ran asked himself this question.

Perhaps other players were limited by their Points and Skill Points, making it impossible to upgrade everything.

But he was different.

Having just completed two transactions, he had enough Points and Skill Points to do exactly that.

Qin Ran had experienced the power of skills firsthand.

Even though each skill level imposed limits on attribute increases.

The flaws did not outweigh the merits.

Qin Ran could not deny the importance of skills to him. Without them, he never would have survived the Beginner Instance, much less reaped such rich rewards.

What was more, with his current Points and Skill Points,

he only needed to make slight adjustments to the order in which he raised his skills to Mastery, and he could raise all his attributes except Spirit by another level.

Changes in attributes were the most direct kind of change!

An increase in all attributes was no less than a complete rebirth for Qin Ran!

After a brief period of thought, Qin Ran made his final decision.

Upgrade them all!

Points and Skill Points sitting there could not become strength.

But with greater strength, he would certainly be able to earn more Points and Skill Points.

Having made his decision, Qin Ran began raising his skill levels in order.

The first was [Hand-to-Hand Combat]!

[Hand-to-Hand Combat] came first because its related attributes were Strength, Agility, and Constitution. The second skill, [Gunpowder Weapons: Light Firearms], repeated Strength and Agility but added Perception.

As for [Tracking], it came third!

Previously, even after his Perception had reached the limit for the current skill level, it had still been able to rise. Qin Ran believed this time would be no exception.

Qin Ran opened the [Shop] option—

[Hand-to-Hand Combat (Beginner → Mastery) requires 1,500 Points and 1 Skill Point. Pay? Yes/No]

"Yes!"

[Hand-to-Hand Combat has reached Mastery. You may select one special effect.] [A: Mastery of Two-Handed Combat (When attacking with your hands, gain +1 Agility attribute level.)] [B: Mastery of Leg Combat (When attacking with your legs, gain +1 Strength attribute level.)] [Please select...]

The sudden choice caught Qin Ran off guard. He had not expected such a special selection to appear.

"Does every skill gain a corresponding special effect upon reaching Mastery?"

Qin Ran guessed.

The answer was obvious.

These special effects would give every player a different direction for growth.

Just like the two choices before him.

Mastery of Two-Handed Combat was clearly prepared for players who wanted to develop their hands, while Mastery of Leg Combat was for those who focused on their legs.

Qin Ran even guessed that skills such as fist techniques and leg techniques might appear.

Given the special effect choices before him, that was entirely possible.

"If that's the case..."

Qin Ran frowned slightly.

He found it difficult to choose.

He had ideas for both fist techniques and leg techniques.

But Qin Ran quickly made his decision—he thought of his other two skills: [Gunpowder Weapons (Light Firearms)] and [Cold Weapons: Dagger].

Both of those skills required both hands to use!

Therefore, the choice was obvious.

"I choose B!"

[Player selected B: Mastery of Leg Combat] [Name: Hand-to-Hand Combat (Mastery)] [Related Attributes: Strength, Agility, Constitution] [Skill Type: Attack] [Effect: You know how to fight with your fists and legs, increasing destructive power by 30%.] [Special Effect: Mastery of Leg Combat (When attacking with your legs, gain +1 Strength attribute level.)] [Consumption: Stamina] [Learning Requirements: Strength F+, Agility F+, Constitution F+] [Remark: The level of a free-fighting champion!] ... [Hand-to-Hand Combat has been upgraded. Related attributes increased...] [Strength F+ → E-] [Agility F+ → E-] [Constitution F+ → E-] ...

After choosing the skill, the infusion of knowledge and the coordination of his body began simultaneously. That warm current once again appeared within Qin Ran, nourishing his entire body.

When it was over, Qin Ran once more felt power filling every inch of him.

Unable to resist, he stepped forward and threw a right punch.

Whoosh!

A standard jab tore through the air. Before Qin Ran could retract his fist, his body spun 180 degrees to the right with the momentum of the punch, and his right leg lashed out like a steel whip mounted on a spring.

Whoosh!

An even louder whistle followed, making his eardrums tingle.

"This feels amazing!"

Having completed the combo attack, Qin Ran grinned as he clenched his fist.

Then he immediately began upgrading the second skill.

[Gunpowder Weapons: Light Firearms (Beginner → Mastery) requires 1,000 Points and 1 Skill Point. Pay? Yes/No]

"Yes!"

[Gunpowder Weapons: Light Firearms has reached Mastery. You may select one special effect.] [A: Mastery of Reloading (When changing magazines, gain +1 Agility attribute level.)] [B: Mastery of Aiming (When aiming at a target, gain +1 Perception attribute level.)] [Please select...]

"I choose B!"

This time, Qin Ran did not hesitate and made his decision quickly.

Option A, Mastery of Reloading, was clearly meant for firepower specialists who needed to change magazines frequently. He was developing toward becoming a sniper, so naturally he chose B.

[Player selected B: Mastery of Aiming] [Name: Gunpowder Weapons: Light Firearms (Mastery)] [Related Attributes: Strength, Constitution, Perception] [Skill Type: Attack] [Effect: You know how to use pistols, rifles, shotguns, assault rifles, submachine guns, and sniper rifles, increasing destructive power by 30%.] [Special Effect: Mastery of Aiming (When aiming at a target, gain +1 Perception attribute level.)] [Consumption: Stamina] [Learning Requirements: Strength F+, Constitution F+, Perception F+] [Remark: In light firearms, you rival a king of soldiers!] ... [Gunpowder Weapons (Light Firearms) has been upgraded. Related attributes increased...] [Strength has reached the current upgrade limit for this type of skill and cannot be increased!] [Constitution has reached the current upgrade limit for this type of skill and cannot be increased!] [Perception E- → E] ...

Everything was just as Qin Ran had calculated. The E- attributes had once again reached the limit for this type of skill and could not be raised.

Then Qin Ran turned his gaze toward the special skill, [Tracking]—

[Tracking (Beginner → Mastery) requires 3,000 Points and 2 Skill Points. Pay? Yes/No]

"Yes!"

[Tracking has reached Mastery and gains one special effect: Mastery of Trace Inspection.] [Name: Tracking (Mastery)] [Related Attributes: Perception] [Skill Type: Support] [Effect: You track the targets you wish to pursue by observing all kinds of clues they leave behind!] [Special Effect: Mastery of Trace Inspection (You always know the traces left behind by the target you are pursuing!)] [Consumption: Stamina] [Learning Requirements: Perception E-] [Remark: Your comprehensive application is even better than a hound's nose!] ... [Tracking has been upgraded. Related attributes increased...] [Perception E → E+] ...

Tracking did not disappoint Qin Ran.

With his Perception reaching E+, Qin Ran discovered that he could see farther, hear more clearly, and even make out the dust on the floor with considerable clarity.

This delighted Qin Ran.

The more direct the changes were, the more clearly they demonstrated his own strength.

The changes after raising three skills to Mastery excited Qin Ran enough that he raised the remaining five skills to Mastery in one go.

Upgrading [Cold Weapons: Dagger] from Beginner to Mastery required 1,000 Points and 1 Skill Point. Its special effects were Mastery of Cutting and Mastery of Piercing.

The former came with a 5% chance of causing tendon severance (crippling), while the latter had a 10% chance of causing bleeding.

Qin Ran chose the former for its actual destructive effect.

Although the latter had a higher activation chance.

Qin Ran's assassination-based fighting style was better suited to the former.

Upgrading [Dodge] from Beginner to Mastery required 1,500 Points and 1 Skill Point. Its special effects were Mastery of Agile Footwork and Mastery of Rolling.

Mastery of Agile Footwork: Your footwork makes your body more agile, increasing Dodge effectiveness by 10%.

Mastery of Rolling: You can roll faster and farther, reducing rolling movement time by one-fifth and increasing rolling distance by 1 meter.

Qin Ran chose Mastery of Agile Footwork. Although Mastery of Rolling was also good, he valued adding another 10% Dodge effectiveness to the original 30% effect of [Dodge] more.

Upgrading [Stealth] from Beginner to Mastery required 1,500 Points and 1 Skill Point. Its special effects were Mastery of Light Footsteps and Mastery of Shadow Concealment.

Mastery of Light Footsteps: Your footsteps become faint while walking, making you less likely to be discovered. Reduces sounds produced by movement by 30%. This special effect becomes invalid if the items you carry exceed the weight limit.

Mastery of Shadow Concealment: You conceal yourself better in shadows, increasing Stealth effectiveness by 10%.

This time, Qin Ran hesitated slightly. Both choices were very good.

The former could reduce sound, making him harder to discover.

The latter also increased the effect of Stealth.

After thinking for a moment, Qin Ran chose the latter.

The reason was the same as with Dodge.

Forty percent Stealth had already reached the next level!

Next, upgrading [Medical: Bandaging] and [Medicine: Drug Knowledge] from Beginner to Mastery required 500 Points and 1 Skill Point, and 1,000 Points and 1 Skill Point, respectively.

Like [Tracking], [Medical: Bandaging] had only one special option, so there was no need to choose.

Rapid Bandaging: Increases bandaging speed by 20%.

[Medicine: Drug Knowledge], on the other hand, offered Mastery of Healing Medicines and Mastery of Poisons.

Mastery of Healing Medicines: Increases healing effectiveness by 10%.

Mastery of Poisons: Increases poison effectiveness by 10%.

For these two special effects, Qin Ran chose the latter without hesitation.

He had planned this long ago.

In fact, poison was what he valued more in [Medicine: Drug Knowledge].

After raising all eight skills to Mastery, Qin Ran checked his remaining Points and Skill Points.

4,200 Points, 1 Skill Point, and 1 Golden Point.

Then he casually opened the upgrade option for [Hand-to-Hand Combat].

Having reached Mastery, the next level for [Hand-to-Hand Combat] was Expert.

It required 4,000 Points and 2 Skill Points.

Qin Ran frowned and opened the upgrade option for [Gunpowder Weapons. Light Firearms] again.

Requires 3,000 Points and 2 Skill Points.

Qin Ran then checked the others.

Even upgrading [Medical. Bandaging] to the expert level required 1,500 Points and 2 Skill Points. Aside from [Tracking], the remaining skills all hovered around 3,000 to 4,000 Points, while the Skill Point cost remained fixed at 2.

However, raising [Tracking] to the expert level required 6,000 Points and 4 Skill Points, nearly twice the cost of the other skills.

Although he still had enough Points, he did not have enough Skill Points.

Qin Ran had no choice but to abandon his plans to continue upgrading and save up his Points and Skill Points.

After that, Qin Ran did not immediately use the [Solo Instance Cooldown Accelerator Card].

He hoped to learn more from Lawless.

Qin Ran could afford to wait for three hours at most.

Of course, Lawless might also die.

After all, no one could predict the future.

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