The Devil's Cage
As Qin Ran's gaze fell on the [Special Instance: Psychic Partners] entry, the system immediately provided a detailed explanation—
[Player's final evaluation: SSS. Special Instance obtained!] [Special Instance: Psychic Partners] [Psychic Partners: Your performance at Island Prison Alcatraz was heard of by a Spirit Medium from the West Coast. They have invited you to serve as their assistant and resolve troublesome incidents together...] [Main Mission: Activated upon entering the instance] (Note 1: Psychic Partners and Island Prison are considered to be in the same world by default) (Note 2: Special Instance runs will not count toward the player's instance run count) (Note 3: The difficulty of a Special Instance is based on the player's number of cleared instances when they obtained the Special Instance) (Note 4: A Special Instance requires the player to clear one instance, whether solo or multiplayer, to cool down. Once the cooldown is complete, it will automatically activate during the player's next instance) (Note 5: Special Instances may be played solo or in multiplayer. In multiplayer mode, teammates will receive the same permissions and faction as the initiator, as well as Main Missions of varying difficulty based on their differing numbers of cleared instances) (Note 6: If the Main Mission of a Special Instance fails, the player will receive a penalty equal to their current number of instance runs) ...
Rows of text appeared on Qin Ran's retina.
Seeing those words, Qin Ran raised an eyebrow.
The appearance of a [Special Instance] had been completely beyond Qin Ran's expectations.
However, Qin Ran knew full well just how valuable a [Special Instance] was.
Leaving everything else aside, Note 2 alone—"Special Instance runs will not count toward the player's instance run count"—was enough to tempt Qin Ran.
Even without considering the benefits that came afterward—
The
End of Chapter