Ch. 41Major Move
Key Plot Points and Events
- Merlin faces three Third-Level Light Swordsmen (Angus, Lei Luo, and Qu Luo) who are part of a Church-backed bandit force.
- Merlin demonstrates his improved mental strength and spellcasting prowess by effortlessly defeating the three swordsmen using Fireball and Greater Fireball.
- The bandits are routed, and the territory's knights, led by Commander Pula, secure a victory.
- Old Wilson interrogates captured bandits, who reveal that the Church is planning a major move in Gran City, Blackwater City, and Lute City.
- Old Wilson decides to return to Blackwater City immediately.
Character Developments
- Merlin showcases significant growth in his mental strength and spellcasting abilities, allowing him to control spells with greater precision and power.
- Old Wilson displays his strategic acumen and decisiveness in responding to the Church's impending threat.
Significant Themes
- The growing power of Merlin as a Spellcaster and the threat he poses to the Church.
- The Church's expanding influence and its use of bandits and mercenaries to further its goals.
- The importance of quick decision-making and action in the face of impending danger.
Character Interactions
- Merlin and Old Wilson work together to defend the territory and respond to the Church's threat.
- The captured bandits provide crucial information to Old Wilson, leading him to make a swift decision to return to Blackwater City.
- Merlin's display of power intimidates the bandits and inspires the territory's knights.