Ch. 501Claiming the Sun

Green took control of the Divine World's Magic Web, turning it against the deities and strengthening the wizards' advance. He then entered the Divine World's Sun and began seizing its Sovereignty with the Evil Eye Tyrant's Law Force.

  • Green infused the dormant Magic Web with Origin Force and Rule Runes, transforming it into a tool of the Wizarding World.
  • The Magic Web coiled around the deities' Divine Realms, drained their energy, and suppressed their elemental control as wizards advanced.
  • Deities sacrificed themselves to stop wizards crossing into the Middle Prime Material Plane Layer, while Green judged their defeat inevitable.
  • Green traveled through space to the Divine World's Sun and entered it, drawn by the connection between it and his Child of the Sun Bloodline.
  • Green used the Evil Eye Tyrant's Law Force to rapidly seize the Divine World's Sun Sovereignty.

Ch. 502World Sovereignty

The Wizards unleashed World Sorcery against the Divine World, destroying most of the Deities’ Divine Realms and taking control of the Prime Material Plane. As the surviving Deities were routed, Green began claiming the Divine World’s Sovereignty.

  • Sixth-Level Wizards cast World Sorcery, Lightning’s End, and destructive lightning shattered the Deities’ barrier and struck their Divine Realms.
  • A High-Level Wizard ordered the Spatial Fortresses to attack, and the Wizards destroyed Divine Realms while withdrawing from suicidal counterattacks.
  • Thorne praised World Sorcery’s power and considered how it could threaten even higher-level opponents.
  • The Wizards occupied the Prime Material Plane, shot down powerful defenders, and routed the Great Divine Power Deities with hit-and-run attacks.
  • Green watched the Divine World’s defeat and began claiming its Sovereignty.

Ch. 503World Fusion, the Invaded World Cluster

Green merged the Divine World and the Bloodline Fusion Realm, strengthening their Magic Web and unlocking powerful World Guardian positions. After learning that the Wizarding World had sent an urgent warning, he discovered reports of a civilization suspected of ruling an entire World Cluster.

  • Green coordinated the two worlds' Essences and spread the Magic Web across both realms, accelerating their fusion.
  • Green used the Chip to collect Law Models and observed that the Bloodline Fusion Realm's Spacetime had become exceptionally stable.
  • At Infinite Blood's headquarters, Green gave Dimien and Walker Colorful Light Spheres that could make them World Guardians.
  • Green announced that the top three contenders in the upcoming World Cluster conquest war would receive the remaining Guardian positions.
  • Dimien delivered the Wizarding World's urgent message, and Green learned of a civilization suspected of ruling an entire World Cluster.

Ch. 504Player Civilization (Part One)

Green learned that Infinite Tower had begun transforming worlds into game-like dungeons, and he recognized it as a growing threat to Wizard Civilization. He warned the Wizard factions and began analyzing the enemy, while considering how to use his mastery of spacetime to learn more.

  • Green read Tomluo's report about a powerful unknown civilization invading a Low-Grade World and activating Infinite Tower to introduce players.
  • Green ordered Dimien to convene the Wizard Alliance Assembly early and warned the factions not to explore the Small World.
  • Green used his Chip to study Infinite Tower and concluded that it drained worlds while turning empowered lower classes against their own civilizations.
  • Green inferred that the unknown civilization had advanced its technology to the level of Laws and possessed a powerful Sovereign and Legion.
  • Green regretted destroying A001 without preserving evidence, then considered using the Golden Clock and silver Mobius to investigate further.

Ch. 505Player Civilization (II)

Green entered the Wizarding World to investigate the origin of the Infinite Tower, and the World Will sent its seven guardians to contain his influence. They reached the Gray Mist Zone and expanded their barrier so Green could unleash his power and search for information.

  • Green emerged from the World Passage and asked the Wizarding World's Will for permission to enter the Gray Mist Zone and investigate the Infinite Tower's origin.
  • The World Will summoned Spring, Summer, Autumn, Winter, Heaven, Earth, and Sea, who formed a spacetime barrier around Green.
  • Green traveled with the guardians to the Gray Mist Zone, where he identified a location with strong traces of his aura.
  • The guardians expanded their barrier to a diameter of one hundred thousand meters, and Green raised his hand to unleash his power.

Ch. 506Player Civilization (III)

Green reversed time within a barrier to investigate the Infinite Tower and discovered that it belonged to the Player Civilization, which treated other worlds as resources and amusement parks. After restoring time and stabilizing his spacetime anchor, he sent the seven Guardians toward the edge of the Wizarding World.

  • Green reversed time inside the barrier, restoring the Gray Mist Zone and revealing his past self controlled by the intelligent entity A001.
  • Green stopped time and used the Chip to bypass A001's defenses and retrieve information about the Infinite Tower.
  • Green learned that the Player Civilization digitized its species, sent players to conquer worlds, and turned those worlds into dungeons to exploit their inhabitants.
  • Green resumed time and let the seven Guardians observe his use of Spacetime Force.
  • Green sent the seven Guardians flying toward the edge of the Wizarding World.

Ch. 507Meeting

Green shared what he had learned about the Player Civilization with the seven Guardians, then created an improved Magic Web to protect the Wizarding World's Origin. He asked the Guardians to choose three Wizards to manage it, setting the two Guardian factions against each other as he left to prepare a Wizard Alliance Conference.

  • Green sent the seven Guardians the information he had gathered about the Player Civilization, prompting Sky Guardian and Ocean Guardian to comment on its nature and technology.
  • Green formed a seven-colored seed from Origin Force and sent it into the depths of the Wizarding World.
  • The seed grew into an improved Magic Web that linked the World's major physical bodies, managed its energy, and concealed the World Origin from the Player Civilization.
  • Summer Guardian and Winter Guardian explained the Magic Web's safeguards and its protection against the Game Core.
  • Green asked the Guardians to select three Wizards as living cores of the Magic Web, and the Four Seasons Guardians and the Sky-Earth-Sea Guardians began competing for influence.
  • Green vanished to return to the Bloodline Fusion Realm and prepare a Wizard Alliance Conference.

Ch. 508Meeting (II)

Green convened an early Wizard Alliance Assembly in the Pantheon to assess the Wizarding World's strength ahead of a likely war with the Player Civilization. As the assembly began, he counted sixty-five Seventh-Level Wizards and concluded that the Wizarding World needed to expand its territory.

  • Dimien sent Bloodline Creatures to summon the factions after Green called the Wizard Alliance Assembly ahead of schedule.
  • Green examined the arriving factions and found that the Central Region held a disproportionate share of the Wizarding World's Sixth-Level Wizards and resources.
  • The Merfolk Overlord and twelve other Otherworld Sovereigns from seven worlds arrived, followed by the World Guardians, Seventh-Level Wizards, and Eighth-Level Wizards.
  • The World Guardians confronted Green with reproachful looks over the Magic Web Seed, which had led them to fight for control of its spots.
  • Green counted sixty-five Seventh-Level Wizards, and the invisible bell tolled to open the meeting.

Ch. 509The Conference (Part Three), the Abyss

Green convened the Wizard Alliance after the Player Civilization entered the Wizarding World’s World Cluster and secured approval for an emergency development strategy. As the conference moved on to internal disputes, Green turned his attention to researching the Abyss.

  • Green learned that the World Will had used the Magic Web to verify everyone at the conference, then informed the assembly of the Player Civilization’s threat.
  • Green proposed expanding throughout the World Cluster while avoiding the Player Civilization’s direction and requiring Alliance review of conquest plans; everyone present voted in favor.
  • Over ten days, Green incorporated suggestions from Wizards and Otherworld Sovereigns into a revised emergency development strategy, which took effect immediately.
  • The conference moved on to internal disputes and benefit distribution, while Green listened with only part of his attention.
  • Green focused most of his energy on researching the Abyss and its potential for combination with the Wizarding World’s Passive Evolution system and a Symbiote.

Ch. 510Abyssal Zerg

Green studied the Abyssal Moss and began designing a lifeform that combined it with Symbiotes, using practical data on Passive Evolution to make the model dynamic. To improve it enough to withstand Laws-level modifications, he asked the Barbarian Sovereign for experimental records and received a condition in return.

  • Green concluded that Symbiotes could guide and control the Abyssal Moss without weakening its adaptive abilities.
  • Green used the Symbiote Avatar to gather Passive Evolution data from Bloodline Creatures and incorporated it into his model.
  • Green began modifying the model at the level of Laws but found that it lacked sufficiently advanced practical experience.
  • Green asked the Barbarian Sovereign for Passive Evolution records from the First Level through the Seventh Level.
  • The Barbarian Sovereign agreed to provide the records if Green prioritized resource exchanges for Body-Tempering Wizards through Infinite Blood.

Ch. 511The Abyssal Zerg (2)

Green negotiated a temporary resource-trading advantage for Body-Tempering Wizards and used Passive Evolution data to refine the Abyssal Zerg, a weapon against the Player Civilization. At the Wizarding assembly, he persuaded the Wizards to stop recruiting otherworldly Sovereigns and wait for threatened worlds to approach them.

  • Green and the Barbarian Sovereign agreed that Body-Tempering Wizards would receive a 5% resource-trading weight with Infinite Blood for 70,000 years.
  • Green incorporated the Barbarian Sovereign's Passive Evolution data into his model and instructed Dimien to deepen cooperation with regions outside the Central Region.
  • Green completed the Abyssal Zerg framework by merging Abyssal Moss with the Symbiote, then planned to modify existing Abyssal Moss in the Abyss and expand it for the coming war.
  • The Wizarding assembly debated whether to keep bringing in Otherworld Sovereigns as the Player Civilization threatened the World Cluster.
  • Green argued that the Wizarding World should wait for other High-Grade Worlds to seek its protection, and the Wizards accepted his proposal.

Ch. 512Abyssal Zerg (III)

Green transformed the Abyss into a unified, adaptive realm of Abyssal Zerg and prepared it for expansion. Advanced Bloodline Lifeforms witnessed its power as it began invading and conquering other worlds.

  • Green returned to the Bloodline Fusion Realm’s Abyss and used Origin Force, Rule Runes, and Symbiotes to transform it.
  • Green declared the birth of the Abyssal Zerg, and Abyssal Moss adapted to each plane’s nature while consuming the Demons living there.
  • The Abyss’s scattered layers fused into one continent, and its Cluster Consciousnesses united and welcomed Green.
  • Green realized the Abyss had not spawned Zerg because it sensed no threat, and he ordered it to expand.
  • Advanced Bloodline Lifeforms saw Abyssal Moss overwhelm invaded worlds, and Bloodline Creatures across Infinite Blood began supporting the Abyssal Zerg’s expansion.

Ch. 513Law Extraction (I)

A thousand years later, the Wizarding World had expanded across hundreds of thousands of worlds and prepared weapons and sorcery to counter the Player Civilization. Green reviewed the Bloodline Fusion Realm’s rapid conquests and warned that war between the civilizations was drawing near.

  • The Wizards gathered intelligence on the Player Civilization and accelerated their expansion while its main forces had yet to arrive.
  • The Wizarding World developed the Timeline Disruptor to destroy a Low-Grade World and Environmental Sorcery to weaken players by changing their surroundings.
  • Green reviewed Dimien’s report in the Bloodline Royal Court, and Dimien described how the Abyssal Zerg and Abyssal Gravity had helped the Bloodline Fusion Realm conquer tens of thousands of worlds.
  • Green told Dimien to support Walker and prepare the Bloodline Legion, warning that a war with the Player Civilization was approaching.
  • Dimien left the Bloodline Royal Court, and Green vanished.

Ch. 514Law Extraction (II)

Green prepared to extract a Law Model from an Errant Lifeform's soul, then separated a small world from the Bloodline Fusion Realm to use as a remote laboratory. He moved it to an isolated region of the Void and entered to begin the experiment.

  • Green subdued the Errant Lifeform's soul with Faith Force, the Mischief Law, and Sealing Sorcery, sealing it inside a mark in his palm.
  • Green left the Bloodline Fusion Realm and used his control over the world to detach a several-thousand-kilometer section of its Crystal Wall, forming a small world.
  • Green carried the small world through the Endless Void to a remote location so an experimental failure would not harm the Bloodline Fusion Realm.
  • Green entered the isolated small world to conduct his experiment.

Ch. 515Law Extraction, the Eve of War

Green used a refined Formation to extract and record Laws from an Errant Lifeform’s soul, reinforcing his Small World with Essence when the Law Power threatened to overwhelm it. He prepared to continue extracting Laws as the Death Forest World, a buffer between the Wizard Civilization and the Player Civilization, faced disaster from the Player Civilization’s expansion.

  • Green activated his Formation and injected Rule Runes into the sealed Errant Lifeform’s soul to extract its Laws.
  • The Errant Lifeform’s soul burst apart, and Green trapped the resulting Law Power inside a multicolored Law Seal.
  • Green strengthened the Small World with Essence from the Bloodline Fusion Realm, then subdued the extracted Laws.
  • Green instructed the Chip to scan and record the Law Model, then took out another living Errant Lifeform for the next experiment.
  • The Player Civilization’s expansion brought disaster to the Death Forest World, a Middle World between it and the Wizard Civilization.

Ch. 516Fallen

Players from a guild invaded the Death Forest World to subdue it and claim it for their guild, but the world’s creatures resisted. The invaders gained the upper hand, killed a Fifth-Level Giant Dragon, and drove many powerful natives into flight.

  • A guild president led players through a portal into the Death Forest World and ordered them to put the World Will to sleep and bring the world under the guild’s rule.
  • When a Fifth-Level Giant Dragon tried to negotiate, the robot player and the other invaders attacked, starting a battle with the world’s creatures.
  • The Death Forest World suppressed the players’ strength, but the president used his Force Equipment to push back the world’s Origin Force.
  • More players poured through the portal and forced the native forces to retreat as both sides unleashed destructive elemental attacks.
  • A hooded player with a scythe severed the Fifth-Level Giant Dragon’s neck, and the frightened natives fled as the players pursued them.

Ch. 517Discovered

Wizards observed the Player Civilization transforming Death Forest World and gathered intelligence before the Infinite Tower Game Core seized the world. After Player Civilization forces discovered a Wizarding Spatial Fortress, the Wizarding World abandoned secrecy and began mobilizing its allies for war.

  • Fourth-Level Wizards compiled intelligence on the players’ ranks, equipment, combat weaknesses, and poor cooperation, then sent their findings to the Wizarding World.
  • Three days later, Death Forest World’s World Will fell dormant, and the Infinite Tower Game Core shrank the world, filled it with towers and dungeons, and absorbed its native creatures.
  • Player Civilization battleships intercepted the departing Wizarding Spatial Fortress, but the Wizards escaped using an instant spatial device.
  • The Player Civilization ordered its forces to report the encounter and prepare to lock down space before attempting another capture.
  • The Wizarding World withdrew its observers, launched a full offensive along the World Firebreak, and warned worlds across its cluster to prepare for war.

Ch. 518War Comes

As the Player Civilization advanced toward the Wizarding World Cluster, the Silver Moon Sovereign decided to seek help, while Green prepared to return to the Bloodline Fusion Realm. Player factions debated whether to rush toward the unknown cluster, but the Second Guild held back as other forces pressed ahead and war began.

  • The Silver Moon Sovereign concluded that the Player Civilization threatened the Silver Moon World and vanished to seek better terms from the Wizarding World.
  • Sovereigns across the World Cluster chose whether to seek help or prepare for war, while Green sealed the Errant Lifeform and checked his attributes after receiving Dimien's message.
  • Green noted the growth of his World Law and strength, then left the Small World for the Bloodline Fusion Realm as the Small World disintegrated behind him.
  • Members of the Player Civilization's Second Guild argued over whether to redirect their campaign toward the unknown cluster, and their administrator urged them to secure their current conquest first.
  • The Second Guild abandoned its plan to advance toward the Wizarding World Cluster, but other Player Civilization forces continued forward as both sides deployed fleets and war began.

Ch. 519World Contest

A year after the Player Civilization and Wizard Civilization discovered each other, both sides prepared for war while Green unleashed the Abyssal Zerg to expand across the World Cluster. Their border erupted into fierce battles, and the Wizards began to gain an advantage by using Environmental Sorcery to disrupt the players.

  • Green removed the Abyssal Zerg’s restrictions, allowing them to multiply rapidly and claim worlds across the World Cluster.
  • Green merged his Symbiote Avatar with the Abyssal Zerg Will, easing the Wizards’ fears that the Zerg might spiral out of control.
  • The Starry Sky Mainframe learned about the Wizard Civilization’s history and strength, but the Player Civilization’s divided guilds could not quickly gather their forces for an attack.
  • Wizards and players fought across thousands of worlds, exchanging fire between Spatial Fortresses and warships and battling at close range.
  • The Wizards used Environmental Sorcery to alter Elemental Particle concentrations, weakening the players and breaking apart their squads.

Ch. 520Barbarian Sovereign Makes His Move

Green and the other Seventh-Level Wizards watched the Wizarding World win an early battle for a Low-Grade World, then detected a Player Civilization Planetary Cannon emerging from a spatial rift. Green sent the Barbarian Sovereign to confront it, aiming to keep the enemy from judging his own power.

  • Green, Professor Prinnas, and the Barbarian Sovereign discussed the importance of worlds and how the World Cluster had changed since the Ancient Era.
  • The Wizards won the battle for the Low-Grade World, and Green let the retreating players escape without revealing himself.
  • The Wizards collected wreckage from Player Civilization warships while Green inspected the world for traps.
  • Green detected a Planetary Cannon emerging from a spatial rift and learned its energy reached half of the Seventh Level.
  • Green ordered the Barbarian Sovereign to answer the attack, and the Barbarian Sovereign moved in front of the Low-Grade World.
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