Ch. 521Luring Them In: A Trap

The Barbarian Sovereign destroyed a Player Civilization Planetary Battleship while Green discovered a tiny hidden anomaly in its wreckage. Green and Professor Prinnas left the area as bait, hoping to lure the Player Civilization into attacking a deliberately exposed weak spot.

  • The Barbarian Sovereign grew into a colossal skeleton and fired a bone arrow that overwhelmed the Planetary Battleship’s cannons and destroyed the ship.
  • Green analyzed the battle and spotted a nearly invisible red speck drifting from the wreckage toward the Barbarian Sovereign.
  • Green warned the Barbarian Sovereign and Professor Prinnas, who disguised themselves and pretended to abandon the area.
  • The Barbarian Sovereign flew toward a nearby Node World while a rumor spread that the Wizarding World was distracted by internal turmoil.
  • Green told Prinnas that he expected the Player Civilization to attack the apparent weak spot and fall into their trap.

Ch. 522Changing History

Green and the seven World Guardians completed the Historical Overlay Device to hide Green’s true history and make the Wizarding World’s staged divisions convincing to the Player Civilization. After confirming the alteration had spread across the Wizarding World and its connected worlds, Green returned to the front line to continue the plan.

  • Seventh-Level Wizards across the Wizarding World feigned internal conflict and left apparent gaps in their defenses to lure the Player Civilization into attacking.
  • Green secretly returned to the Wizarding World and joined its seven World Guardians at the altar in Dark Space.
  • Green activated the Historical Overlay Device with the Guardians’ help, merging the octahedron and World Stone to alter records and memories across the Wizarding World’s connected worlds.
  • Green checked A Brief History of Modern Wizards and saw its account of him change, estimating that the alteration would last around three thousand years.
  • The World Guardians recognized the device’s immense potential and its limitation that only Green could activate it.
  • Green told the Guardians he would return to the front line, then vanished from Dark Space.

Ch. 523**The Lure**

The World Guardians examined the Historical Overlay Device Green had left behind while Player Civilization gathered information and prepared a major attack on Wizard Civilization. Seventh-Level Wizards strengthened the defenses at the Void Frontline to pressure the players into attacking, and player losses made their patience run thin.

  • After Green departed without the Historical Overlay Device, the World Guardians gathered around it and marveled at its energy control and Spacetime power.
  • On patrol, a robot player and a dinosaur-headed player discussed player losses, rumors of divisions among the Wizards, and plans by the First and Third Guilds to exclude the Second Guild from the coming quest.
  • The dinosaur-headed player used the rumors to recruit members away from the Second Guild and earn a recruitment bonus.
  • The Starry Sky Mainframe confirmed reports of Wizard divisions and began gathering guilds for an assault on the heart of Wizard Civilization.
  • At the Void Frontline, the Seventh-Level Wizards reinforced space and deployed Environmental Sorcery, forcing players to fight by warship and suffer heavy losses that rapidly wore down their patience.

Ch. 524The First Year of the War

Player Civilization launched its long-prepared invasion, striking Wizard defenses at Darkflame World while its Golden Dragon fought the Barbarian Sovereign in the Void. The battle left both Seventh-Level Lifeforms trying to transform the other's body into a Puppet.

  • Player Civilization's warships appeared at the Void Frontline, destroyed a Wizard patrol fortress, and split into forces targeting three worlds defended by the Barbarian Sovereign.
  • Player Civilization's weapons breached Darkflame World's Crystal Wall, and players poured through as Wizard cannons and warships returned fire.
  • Players spread across Darkflame World and attacked the fortifications while Wizards, Soul Slaves, and players fought on the ground.
  • The Golden Dragon taunted the Barbarian Sovereign, then attacked him in close combat in the Endless Void.
  • The Golden Dragon and the Barbarian Sovereign exchanged blows as crimson patterns spread across the Dragon and the Barbarian Sovereign's wounds began to undergo Dragonification.

Ch. 525The Clash of Sovereigns

The war for the Darkflame World reached its final crescendo as Wizards and players fought for control of the fortresses. In the Void, the Barbarian Sovereign refused the Golden Dragon King Sovereign’s offer to join the Player Civilization and prepared to fight as the Dragon Clan Guild summoned reinforcements.

  • A Fourth-Level Wizard summoned a 120,000-meter Stone Giant to attack the players, and an elite player’s Cyclops confronted it.
  • Wizards and players from Fourth to Sixth Level joined the spreading battles across the Darkflame World.
  • The Golden Dragon King Sovereign offered the Barbarian Sovereign player status and urged him to surrender, warning that the High-Level Wizards could not arrive in time.
  • The Barbarian Sovereign rejected the offer, summoned a gigantic axe, and unleashed his full ordinary strength, frightening the Golden Dragon King player.
  • The Golden Dragon King player summoned a Silver Dragon and a Sapphire Dragon from the Void to fight alongside him.

Ch. 526Retreat

The Barbarian Sovereign fought the three Giant Dragons long enough to gather information and take a convincing injury, then signaled the Wizards in the Darkflame World to retreat. The Wizards released Despair Abominations to cover their escape, and many fled through Spatial Passages as the players failed to break through the fortresses’ shields.

  • The Barbarian Sovereign attacked the Golden Dragon King, but the Sapphire Dragon and Silver Dragon worked together to drive him back.
  • The Silver Dragon struck the Barbarian Sovereign with an ice spike, and he assessed the dragons’ abilities before signaling the Darkflame World to retreat.
  • A Sixth-Level Wizard ordered the release of Despair Abominations to buy the Wizards time to escape.
  • The Despair Abominations attacked and exploded, forcing the players to retreat toward their warships while some low-level players sacrificed themselves to slow the monsters.
  • The Wizards opened Spatial Passages and evacuated in large numbers while the players’ bombardment failed to break the fortresses’ shields.

Ch. 527Deception Succeeds, Luring the Enemy Deep

The Barbarian Sovereign retreated from the Darkflame World, but the departing Wizards detonated the world and devastated the players who had landed there. Green and Professor Prinnas planned to intensify the Wizards’ resistance and lure the Player Civilization’s main force into an encirclement.

  • The Barbarian Sovereign used Repulsion Aura to drive back three Giant Dragons and escaped through a passage after receiving a message from the Wizard of the Darkflame World.
  • Players entered the Darkflame World, where an explosion of Fire-Element and Dark-Element Particles devastated the planet and killed or injured countless landed players.
  • The Golden Dragon inspected the ruined world and sent production-class players to begin transforming it, while resolving to destroy the weakened Wizard Civilization.
  • Green and Professor Prinnas agreed to place Capecchi in charge of the next defense line and strengthen coordination among the Wizards.
  • Green planned to let the Player Civilization detect the Wizards’ growing strength and lure its main force into an encirclement before striking.

Ch. 528Ten Years Later

Ten years into the war, the Player Civilization struggled to break through the Wizard Civilization’s defenses as modern wizards grew stronger through Resonance Sorcery. After the Dragon Clan Guild withdrew, Green ordered a deliberate show of resistance and prepared to deploy new allies, hoping to keep the Player Civilization convinced that its intelligence was genuine.

  • The Player Civilization’s invasion stalled at the Second Layer front, where modern wizards led by Capecchi inflicted heavy losses and forced the players to bring in reinforcements.
  • The Golden Dragon King decided that the Dragon Clan Guild could not advance farther, and the Silver Dragon and Blue Gem Dragon agreed to withdraw their players and hand the front to the First Guild and the Third Guild.
  • The Dragon Clan Guild sent its withdrawal message, and its warships retreated while the wizards pursued before ending their own advance.
  • Green and Professor Prinnas observed that the Player Civilization had reached the carrying limit of its World Passages and was seeking other fronts.
  • Green instructed Prinnas to deploy Motros, the Mechanical Heart wizards, the Golden Wooden Man, the Merfolk Overlord, and the Silver Moon Queen after the enemy finished rotating its troops.

Ch. 529Entering the Trap (2)

The First and Third Guilds launched a probing assault on the Wizard Civilization, where Capecchi defeated the Silver-White Knight in close combat and devastated the players’ battleships. The Silver-White Knight escaped to the players’ commanders, who remained behind their forces as the assault ended in defeat.

  • Players from the First and Third Guilds completed their handoff and sent their battleships to probe the Wizard Civilization’s defenses.
  • The Silver-White Knight challenged Capecchi, but Capecchi resisted his taunts and countered his sword attacks with Sorcery and close combat.
  • Capecchi struck the Silver-White Knight with Annihilation Force, destroying his helmet and forcing him to flee to his ranks.
  • Capecchi engulfed the players’ battleships in a sea of fire, destroying more than half of them and crushing the probing assault.
  • The Silver-White Knight reached the gigantic Dragonman warrior and the other players gathered behind their forces.

Ch. 530Entering the Trap (Part Three)

The Player Civilization launched a surprise attack on the Predator World using its previously hidden Spatial Jump technology, while the Wizard Civilization had secretly prepared forces nearby. As the fleets and Sovereigns clashed, the Player Civilization's super-battleship charged its cannon at the Hunter World, with Motros hidden aboard.

  • Silver-White Knight warned the Dragonman Guildmaster that the Wizard boss had reached S+ power and urged the guild to prepare for battle.
  • The Wizard Civilization secretly moved two Low-Grade Worlds near the Hunter World, one carrying Bloodline Creatures and Abyssal Zerg and the other elite Wizards.
  • Three years later, the Dragonman Guildmaster ordered the First Guild and Third Guild to attack, and the Cosmic Cleaner used Spatial Jump to bring the fleet beside the Predator World.
  • A Fourth-Level Wizard called for reinforcements as the Spatial Fortresses opened fire on the newly arrived Player Civilization fleet.
  • Capecchi and three other Sovereigns fought six Seventh-Level players while the Player Civilization's super-battleship charged its cannon at the Hunter World.
  • Motros secretly made his way aboard the super-battleship.

Ch. 531The Eve of the Strike (1)

Motros infiltrated the Player Civilization battleship Cosmic Sweeper and discovered that its Regular Thirteen-Sided Polyhedron drew energy from the past, as well as the secret source of its raw material. He decided to seize the battleship, spreading his power through its metal as the war continued.

  • Motros disguised himself as raw metal and infiltrated the Cosmic Sweeper through its repair robots after Capecchi caused the battleship to be damaged.
  • Motros secretly read the battleship's passing data and learned that the Cosmic Sweeper could unleash attacks approaching the power of an ordinary Eighth-Level Lifeform.
  • Motros discovered that the Regular Thirteen-Sided Polyhedron drew energy from the past and that its crystal came from a concealed High-Grade World.
  • Motros decided to take control of the Cosmic Sweeper, despite the Immortal Essence he would need to expend.
  • Motros spread primitive metal particles through the battleship and gradually began seizing control while the players remained unaware.

Ch. 532The Eve of Battle (II)

The Player Civilization and Game Civilization launched coordinated assaults, and the Player Civilization broke into the Hunter World before an Eighth-Level Wizard intervened. A Third Guild president confronted Diases, believing the Wizard Civilization had only five Eighth-Level Wizards awake.

  • The Player Civilization invaded the Wizard Civilization’s worlds while the Game Civilization attacked the Predator World, and Green sent word for the Eighth-Level Wizards to act.
  • Five Eighth-Level Wizards left the Wizarding World to draw out the presidents of the Player Civilization’s top guilds.
  • The Cosmic Sweeper pierced the Hunter World’s Crystal Wall, devastating its defenses and allowing players to flood inside.
  • A gigantic hand appeared beside the Hunter World and crushed tens of billions of player warships, easing pressure on the Wizards.
  • The Third Guild president confronted Diases, identified him as the Death Plague, and claimed the Wizarding World had only five awakened Eighth-Level Wizards.
  • Diases pretended surprise, then attacked the Death God player.

Ch. 533The Stage Was Set

Diases unleashed his sealed power to hold off the Death God player and the Dragonman player while the Wizards retreated toward the Hunter World. Green watched the battle unfold and prepared to enter once Diases left the stage.

  • Diases attacked the Death God player with Ultimate Corrosion as the Wizards withdrew toward the Hunter World, where their reinforcements stabilized the defenses.
  • The Death God player called in the Dragonman player, and Diases released his self-sealing art to increase his power.
  • Diases struck both players with black threads that weakened their attributes, but they recovered some strength with blue liquid and attacked cautiously.
  • Diases pretended to grow anxious and leave openings while the two players tried to outlast his enhanced state.
  • Green watched the forces converge and prepared to take the stage, saying the real show would begin when Diases exited.

Ch. 534Dangerous? Trap

As the war reached the Hunter World, the Wizard Civilization concealed its overall strength and prepared to use a projection-blocking device against the Player Civilization. With the Hunter World’s defenses failing and Diases’s burst state nearing its end, Simmons ordered the Wizards to hold the line.

  • Over seven months, the Wizard Civilization retreated from most Mid-to-Low-Grade Worlds while the Player Civilization advanced toward the Hunter World and drew more worlds into the war.
  • The Ancient Wizards developed a device that could block projection-based methods, then gave it to Green to use against the players in a decisive encirclement.
  • Simmons received millions of battle reports as players breached defenses across the Hunter World and the remaining support forces were blocked.
  • An adviser warned Simmons that the Void Frontline was deteriorating and Diases’s burst state was about to end.
  • Simmons insisted that the Wizards obey Diases’s order to hold the Hunter World, even if they all died there.

Ch. 535The Actors Had Arrived

Diases, the Dragonman player, and the Death God player fought in the void until Diases was badly wounded and the Wizard forces began to lose hope. Diases shattered a Blue Crystal Orb, summoning hidden reinforcements as Seventh- and Eighth-Level Wizards began teleporting themselves and their restrained opponents beside the Hunter World.

  • The Dragonman player struck Diases with an Ultimate Rending Strike, and the Death God player wounded him with his war scythe.
  • The Death God player declared that the Wizard Civilization would become sustenance for the Player Civilization, causing many Low-Level Wizards to lose their fighting spirit.
  • Diases rejected the idea of fate and shattered a Blue Crystal Orb, sending an invisible message through spacetime.
  • More than fifty spatial fluctuations shook the void around the Hunter World, damaging Wizard Spatial Fortresses and Player Civilization warships.
  • At the Void Frontline, Seventh- and Eighth-Level Wizards restrained their opponents and used black crystal discs to transport them beside the Hunter World.

Ch. 536The Great Battle Begins

The Wizard Civilization sprang its trap on the Player Civilization, surrounding its forces and locking down space as Green blocked their retreat. The Player Civilization’s leaders launched a desperate attack, with its strongest guild leaders charging at Green.

  • The Dragonman player revealed that the Starry Sky Mainframe had prepared for a trap and distributed Origin Force Badges that healed and empowered the Player Civilization’s elite players.
  • Motros revealed that he had taken control of the Cosmic Sweeper, which transformed into a towering Humanoid Robot, as Wizard Civilization forces and Green’s followers emerged from two passages and surrounded the players on three sides.
  • The Dragonman player rallied the guild leaders to organize a fighting retreat, and Green appeared in the escape route and locked down faster-than-light movement across the Void.
  • Diases questioned whether the Dragonman player’s information about Green was correct, and the Player Civilization’s top players surged into battle, with its elite guild leaders charging at Green.

Ch. 537The Power of Time

Green used his incomplete Spacetime Rule to stop time across the battlefield and wound more than eighty high-level players. As the players healed and prepared to attack again, Green judged their struggle futile and remained confident in his advantage.

  • The guild leaders and three Giant Dragons launched six powerful attacks at Green, including the Hybrid Dragon Breath.
  • Green stopped time across the battlefield, evaded the attacks, and pierced more than eighty players with Light of Judgment.
  • Time resumed, and the wounded players learned through Starry Sky Mainframe that Green had stopped time.
  • The Dragonman player ordered the players to use restorative items and keep attacking, while the wounds began to heal.
  • Green recognized that he could stop time only two or three more times but believed his mastery of power surpassed theirs.

Ch. 538True Body Combat

Green fought the Dragonman player and four Level Eight guild leaders, who combined their power into a Golden Dragon large enough to challenge him. Green revealed his True Body and drew the battle away from the Hunter World before clashing with the dragon in a destructive exchange that left both advancing toward another attack.

  • Green easily defeated the Dragonman player and the four other Level Eight guild leaders, then taunted them as they struggled to continue.
  • The Dragonman player urged the four guild leaders to merge their strength into him, and they transformed him into a colossal Golden Dragon.
  • Green revealed his True Body as the Golden Dragon struck, and his shield shattered while knocking the dragon away from the Hunter World.
  • Green pursued the Golden Dragon into the void and transformed into a sun to keep the destructive battle from harming nearby wizards.
  • Green and the Golden Dragon unleashed destructive energy and dragon breath against each other, devastating nearby worlds and sending both fighters flying.
  • The Golden Dragon burned through its Immortal Essence to recover and charged Green again.

Ch. 539The War Had Only Just Begun!

Green defeated the Player Civilization’s guild presidents, led by a gigantic Red Dragon, and the Wizards won a major strategic victory near the Hunter World. The Player Civilization remained strong enough to counterattack, and the war was only beginning.

  • Green transformed into a Dragonman and used Time Stop to attack the Giant Dragon’s heart, forcing it to burn Immortal Particles to heal.
  • Green repeatedly froze and wounded the Giant Dragon until its Immortal Particles dwindled and its true form as a Red Dragon emerged.
  • Green unleashed Sun’s Silent Extinction, and the colossal sun annihilated the Red Dragon and every trace of it across spacetime.
  • Green reflected that the Player Civilization could recover through its strong logistics, while he still hoped to surpass the Starry Sky Mainframe.
  • Wizards, Bloodline Creatures, and Abyssal Zerg overwhelmed the forces beside the Hunter World, killing the high-level players and wiping out those who surrendered.

Ch. 540The Tide Turns

The Bloodline Creatures and Abyssal Zerg invaded worlds across the Bloodline Fusion Realm, while Karl World was overwhelmed by rapidly mutating Abyssal Moss. At a player Fortress, defenders struggled to hold off the evolving swarm as its attacks pushed their defenses to the brink of collapse.

  • A Sixth-Level Bloodline Creature ordered the forces in the Bloodline Fusion Realm to invade worlds quickly and send Abyssal Moss through the passages.
  • Abyssal Moss spread across Karl World's prairie, replacing the native grass and producing a dark blue, werewolf-like Abyssal Zerg.
  • The Zerg swarm advanced on a player Fortress, where defenders prepared to hold it back while Top-Level Players recovered.
  • A fiery Earthwalker Dragon appeared and drove the Abyssal Zerg toward the Fortress as its defenders attacked with cannons and varied abilities.
  • The Zerg adapted to the players' attacks with the help of the Zerg Hives' distributed computing, leaving the Fortress close to collapse.
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