Ch. 161A Fanatical Atmosphere Like a Religion

Summary

  • Plot and events: More than one hundred Wizards from twenty-five teams prepare to sail aboard a massive flying ship toward the Twin Continents for the Great Summons. Three Formal Wizards, including Jindeli, lead the operation. Their stated goal is to defeat the Sogra King, whom they accuse of disrespecting and slandering Wizards. Meanwhile, in Twin City, the Sogra King has assembled three thousand knights, fully aware that his forces are destined to lose. He views the coming battle as part of a larger “drama” directed against the ancestors who created the Centennial Plan. He asks a mysterious figure called “Instructor” whether the Wizards of Blackwind Isle are in position.
  • Character developments: Leo is impressed by the enormous amount of power required to keep the ship airborne, reinforcing his awareness of the vast gap between himself and Formal Wizards. However, he becomes uncomfortable when Jindeli uses magic to force the young Wizards into chanting slogans. Leo recognizes that his participation is involuntary, revealing both the danger of Formal Wizards and his distrust of their methods. Jindeli is shown to be domineering and obsessed with morale and ideological unity. He briefly tries to exclude Leo’s four-person team because Leo is Prossian, but another Formal Wizard reminds him that the Tower Master’s rules protect the team and forbid hindering Prossians before the prophecy ends. Formal Wizard Brock confidently predicts that his son Banville will win the Great Summons and claim the Genius Wizard Title.
  • Significant themes: The chapter contrasts the Wizards’ claimed devotion to truth with their authoritarian behavior. Jindeli describes Wizards as enlightened seekers of truth oppressed by corrupt royal powers, but he simultaneously uses mind-affecting magic to create religious, fanatical obedience. This exposes the hypocrisy and dangers of ideological propaganda. Other themes include the immense power imbalance between Formal Wizards and apprentices, prejudice against Prossians, obedience to institutional authority, and the tension between public narratives and hidden political schemes.
  • Character interactions: Jindeli delivers a rousing speech portraying Wizards as superior to kings and nobles, then magically compels the assembled Wizards to repeat his declaration that they “command the power of truth.” The other two Formal Wizards tolerate but do not enthusiastically support his theatrics, reminding him that the Tower Master may punish delays or violations of the rules. Jindeli and Brock discuss the likely winner of the competition, with Brock boasting about Banville’s abilities. At Twin City, the Sogra King consults the Instructor about the readiness of the Blackwind Isle Wizards, suggesting that the impending conflict involves a deeper plan than a straightforward invasion.

Ch. 162You Can Fly Too?

Chapter Summary: “You Can Fly Too?”

Key Plot Points and Events

  • The Wizard known as the Instructor reveals his plan to the Sogra King. The king will deliberately ignite the Centennial Plan war and act as bait to lure the Wizards of the Tower of Dawn into a trap.
  • The Sogra King’s staged “death” will supposedly occur when his son, Sono—the only Wizard entering Twin City—takes his head. In reality, the king hopes to abandon the throne, escape the fate imposed on his family, and establish a Wizard Lineage that can survive for generations.
  • The Instructor’s cooperation comes with hidden motives. He intends to use the Sogra King and the war to achieve his own objectives, though those objectives are not yet disclosed.
  • A giant ship carries Leo’s squad and the other Wizard teams toward the coming battle.
  • Leo’s group discovers that Alice and Bruce both secretly know flying spells. Since Leo initially believed only he and Alice could fly, the revelation forces them to reconsider their battle arrangements.
  • Leo suggests that each member should fight independently rather than coordinate spells, since the team will receive the same rewards regardless of who kills the Sogra King.
  • In another squad, Anna attempts to win the favor of Banville by offering him homemade fruit juice. Her lover, Eric, becomes jealous and controlling, leading Anna to threaten a breakup.
  • Banville rejects Anna’s advances harshly, declaring that his sole ambition is to become a Formal Wizard and that romance is an obstacle.

Character Developments

  • The Sogra King is shown as a reluctant participant in the Centennial Plan. He despises the old nobles who created it and believes the war will destroy his royal family, so he accepts the Instructor’s dangerous offer as his only escape.
  • The Instructor appears manipulative and calculating. He presents himself as the king’s savior but clearly has an undisclosed agenda and intends to exploit both sides of the conflict.
  • Leo demonstrates practical leadership and strategic thinking. He organizes transportation plans, assesses the team’s lack of battle experience together, and prioritizes the group’s shared rewards.
  • Alice is revealed to be more secretive than expected, having deliberately concealed her flying spell from the others.
  • Bruce also hides his abilities, suggesting that his apparently simple and honest personality conceals considerable caution and calculation.
  • Ilis reacts with surprise and suspicion to the others’ secret abilities, emphasizing the lack of trust and familiarity within the squad.
  • Banville is focused entirely on magical advancement. His ambition makes him emotionally detached and leads him to insult and reject Anna without hesitation.
  • Anna and Eric are revealed to have a troubled relationship marked by jealousy, manipulation, and competing romantic interests.

Significant Themes

  • Manipulation and hidden agendas: Both the Instructor and the Wizards conceal their real intentions, making cooperation dependent on incomplete information.
  • Escape from inherited obligations: The Sogra King struggles against the Centennial Plan and the expectations imposed by his ancestors, while seeking to protect his descendants and future.
  • Ambition versus personal relationships: Banville treats love as an obstacle to magical achievement, while Anna attempts to use affection and social connections to advance her position.
  • Trust and teamwork: Leo’s squad members conceal their abilities from one another, illustrating their lack of trust and the difficulty of forming an effective team before battle.
  • Power and survival: The coming war is less about noble ideals than about political maneuvering, self-preservation, and the pursuit of long-term power.

Important Character Interactions

  • The Instructor reassures the Sogra King that his apparent sacrifice will allow him to escape the throne and build a lasting Wizard Lineage, while the king agrees to serve as bait.
  • Leo assigns Alice and himself to carry teammates through the air, only for Alice and then Bruce to reveal that they can fly independently.
  • Leo proposes that the squad avoid coordinated combat, reflecting both practical strategy and the team’s limited familiarity.
  • Anna tries to impress Banville, while Eric reacts possessively; Banville dismisses both the romantic situation and Anna herself, exposing the tension and cruelty within the other squad.

Ch. 163A Talent-Wasting Fool

Chapter Summary: “A Talent-Wasting Fool”

Key Plot Points and Events

  • Banville humiliates Anna after she offers him homemade fruit juice. He demands that she kneel, undress, and beg before he will accept it.
  • When Eric defends Anna’s kindness, Banville unleashes overwhelming magical pressure. Eric’s mental defenses collapse, leaving him trembling on the ground.
  • Hoping to protect herself and preserve Banville’s favor, Anna complies with his demands and feeds him the juice while the surrounding Wizards watch in disbelief and contempt.
  • Banville remains completely unconcerned with their judgment, believing his status as the son of Formal Wizard Brock places him above ordinary criticism.
  • From the sky, Brock and the other Formal Wizards observe the incident. Brock proudly defends Banville’s behavior as an expression of a powerful Wizard’s proper bearing.
  • The chapter explains the ideological divide between the Golden Eagle Faction, which values status, authority, and hierarchy, and the Mysterious Eagle Faction, which values strength above social standing.
  • Sephir, another Second-Rank Wizard Apprentice, rejects cooperation with his teammates, confidently claiming he can complete the mission alone by killing the listed nobles and the Sogra King.
  • Sephir’s teammates admire his calm confidence and contrast him favorably with Banville’s arrogance.
  • Despite Sephir’s obvious talent and composure, Brock dismisses him as merely a “useless fool with nothing but talent,” revealing his contempt for ability unsupported by status or lineage.

Character Developments

  • Banville: His cruelty, arrogance, and reliance on his father’s authority become even clearer. He sees humiliation and domination as natural privileges of a powerful Wizard.
  • Anna: She sacrifices her dignity and obeys Banville in order to gain his approval and preserve her position, revealing her willingness to submit to power.
  • Eric: Though he initially shows moral courage by defending Anna, Banville’s magical pressure reduces him to helplessness, exposing the vast gap between them.
  • Brock: He openly endorses Banville’s conduct and treats arrogance as evidence of proper Wizardly nobility, demonstrating his strong commitment to Golden Eagle ideology.
  • Sephir: He is introduced as exceptionally talented, calm, self-assured, and highly respected by his teammates. His confidence appears grounded in strength rather than inherited status.
  • Sephir’s teammates: They admire his competence and use him as a standard against which Banville is judged.
  • The Formal Wizards: Their reactions show that even among the powerful, there is disagreement over whether status or talent and strength define a true Wizard.

Significant Themes

  • Power and humiliation: Banville uses magical power and social rank to force others into submission, showing how authority can become abuse.
  • Status versus strength: The Golden Eagle Faction values hierarchy and noble bearing, while the Mysterious Eagle Faction values personal strength and independence.
  • Inherited privilege: Banville’s confidence comes largely from being Brock’s son, suggesting that lineage can provide influence even without exceptional talent.
  • Talent without recognition: Sephir represents genuine ability, yet Brock dismisses him because he lacks the social standing and ideological qualities Brock values.
  • The corruption of Wizardly ideals: Brock and his allies portray cruelty and arrogance as proper Wizardly dignity, raising questions about whether power has distorted their understanding of nobility.
  • Dignity and submission: Anna’s humiliation and Eric’s helplessness demonstrate how ordinary moral instincts are overwhelmed by rigid hierarchies of power.

Character Interactions

  • Banville and Anna: Banville treats Anna’s kindness as an opportunity to assert dominance, while Anna submits in hopes of pleasing him.
  • Banville and Eric: Eric challenges Banville morally, but Banville responds with magical intimidation, reinforcing the unequal power dynamic.
  • Banville and Brock: Brock validates his son’s behavior, strengthening Banville’s belief that arrogance and cruelty are signs of superiority.
  • Sephir and his teammates: Sephir refuses their assistance, and they accept his decision because they trust his overwhelming ability.
  • Sephir and Banville: Though they are both Second-Rank Wizard Apprentices, the other Wizards view Sephir’s calm confidence as genuine strength and Banville’s conduct as empty arrogance.
  • The Formal Wizards: Their discussion frames the larger ideological conflict between inherited authority, social status, and individual magical power.

Ch. 164First Victory

Key plot points and events

  • The Great Summons begins as the young Wizards land on the battlefield and split up to pursue nobles on their assigned Death Lists. To earn the Genius Wizard Title, a group must kill every noble on its list; overlapping lists make rival groups competitors.
  • Leo’s team—Ilis, Bruce, and Alice—sets out for its first target: Count Hebrew, ruler of a territory in a dry valley. Bruce and Alice worry about stronger rival teams and possible attacks by wandering Wizards, but Leo is willing to pursue victory without being reckless.
  • Leo’s Pumpkin Carriage proves exceptionally fast, and he quickly leaves Bruce and Alice behind.
  • At the territory, Leo senses its defenders: Decapitator soldiers and knights. The soldiers attack, driven by hatred and desire for revenge against Wizards. Leo blocks their arrows with Flesh Puppets, then uses Blazing Lava to kill them.
  • Leo searches for the knights and locates Count Hebrew in an underground chamber. He attacks the ground with Blazing Lava, exposing the hidden room and its occupants.

Character developments and interactions

  • Leo takes command of the group, balancing confidence with a stated lack of obsession over the title. His speed, perception, and rapid spellcasting reveal how formidable he has become.
  • Bruce and Alice are cautious and skeptical about their chances against powerful rivals. They accept Leo’s leadership but urge safety and realistic expectations.
  • Ilis pushes the group to stop talking and act. During the fight, she recognizes Leo’s rapid casting as evidence of his growing strength.
  • Leo’s exchange with Alice over whether she can keep up highlights the gap between his speed and that of his companions.

Significant themes

  • Competition and ambition: Overlapping targets create a race between Wizard teams for recognition.
  • Power and preparedness: Awareness, mobility, and quick spellcasting give Leo a decisive advantage.
  • The human cost of the conflict: The defenders’ grief and desire for revenge show that Wizards’ missions are not abstract contests; their actions have left personal losses among ordinary people.

Ch. 165Why Do You Still Think Yourselves Innocent?

Chapter Summary: “Why Do You Still Think Yourselves Innocent?”

Key Plot Points and Events

  • A noble lord attempts to stop Leo by threatening to drink low-quality Holy Water, believing it will transform him into a powerful being capable of killing Wizards.
  • Leo dismisses the threat. His Flesh Puppet destroys the potion, and the puppet immediately decapitates the lord.
  • The surviving knights beg for mercy, claiming they did not know they had been hired to fight a Wizard. Leo initially agrees to spare them, but then kills them all with the Blazing Lava Spell, declaring that anyone who willingly joined the battlefield cannot consider themselves innocent.
  • Through the Necromantic Communication Spell, Leo learns that the lord obtained the Holy Water from the Divine Wish Church on Blackwind Isle, confirming that Wizards are involved in the conspiracy surrounding the Great Summons.
  • Leo recognizes that the conflict involves nobles, knights, Decapitators, and multiple Wizard factions.
  • Alice, Bruce, and the others arrive after Leo kills the first noble on the Death List. Leo leaves Ilis with Alice and quickly proceeds to the next target.
  • Leo’s assigned route contains ten nobles arranged in a deliberately difficult, winding formation, apparently designed by the Formal Wizards to inconvenience disliked Wizards. Despite this, Leo’s Pumpkin Carriage Spell allows him to travel nearly twice as fast as Alice and Bruce.
  • At the next noble’s territory, near a swamp, Leo discovers around five hundred Decapitators. Rather than risk allowing survivors to mutate, he creates one hundred Flesh Puppets and surrounds them.
  • The Decapitators, empowered by the count and eager for revenge against Wizards, are slaughtered before they can properly react. Leo kills all five hundred within half an hour, then locates and kills the noble as well.
  • Elsewhere, another powerful man publicly declares that mortals will no longer remain permanently subordinate to Wizards, suggesting that the Great Summons is fueling a broader uprising.

Character Developments

  • Leo demonstrates increasing ruthlessness and efficiency. He refuses to accept the knights’ claim of innocence, judging them by their participation rather than their lack of knowledge. His use of Flesh Puppets also highlights his growing mastery of combat and necromantic techniques.
  • Leo’s perception and mobility have improved significantly through potion enhancement and spell mastery, allowing him to outperform his fellow Wizards and eliminate large groups quickly.
  • Alice remains cooperative and dependable, though she is caught off guard when Leo abruptly tosses Ilis to her for protection.
  • The nobles, knights, and Decapitators are shown to possess confidence in the power granted by Holy Water or related potions, but their courage collapses when confronted by an actual Wizard.
  • The Decapitators reveal resentment toward Wizards and a desire for revenge, indicating that the conflict is not merely a forced mission but part of a larger ideological struggle between mortals and Wizards.

Significant Themes

  • The illusion of innocence: Leo rejects the idea that people who participate in violence can claim innocence simply because they lacked complete information or followed orders.
  • Power and hierarchy: Mortals believe they may finally challenge the authority of Wizards after receiving supernatural power, but the chapter shows how fragile that confidence is.
  • Manipulation and hidden conspiracies: The Holy Water’s connection to the Divine Wish Church suggests that Wizard factions are influencing nobles and mortal forces behind the scenes.
  • Efficiency versus morality: Leo’s rapid, merciless killings advance the Death List but raise questions about whether justice, revenge, and extermination have become indistinguishable.
  • Escalating rebellion: The final speech suggests that the Great Summons is contributing to an organized movement against Wizard dominance.

Character Interactions

  • Leo confronts the noble lord, who tries to intimidate him with Holy Water; Leo responds calmly and has him killed.
  • The knights plead with Leo for their lives, presenting themselves as ignorant servants, but Leo later condemns them as participants in the battle and kills them.
  • Leo interrogates the dead noble through necromancy and discovers the Divine Wish Church’s involvement.
  • Alice and Bruce praise Leo for completing the first assassination so quickly, but Leo dismisses their comments and prioritizes the next target.
  • Leo entrusts Ilis to Alice before departing, demonstrating practical coordination between the members of the Wizard teams.
  • The Decapitators encourage one another with anti-Wizard rhetoric before being ambushed and exterminated by Leo’s Flesh Puppets.

Ch. 166The Storm Was Merely My Disguise

Chapter Summary

Key Plot Points and Events

  • A five-man squad of Third-Level Wizard Apprentices encounters a noble protected by a Mutated Creature. Realizing they are completely outmatched, the Wizards flee while the noble mocks their cowardice.
  • Elsewhere, another Wizard squad ambushes a noble lord and kills him easily with an Arcane Hand spell. Believing the battle is over, they order the remaining Decapitators—ordinary soldiers—to leave.
  • The Decapitators instead drink inferior-quality potions, transforming into Mutated Creatures. Driven by hatred because Wizards murdered their families, they attack and annihilate the entire Wizard squad.
  • More than two hundred Mutated Creatures remain in the area, threatening Wizards, nobles, civilians, beasts, and the broader ecology of the Twin Continents.
  • Rayne, a powerful Formal Wizard with silver-white hair, arrives with three younger men. He suppresses and burns away all the Mutated Creatures, explaining that although the Tower of Dawn is their enemy, they must protect the Twin Continents from ecological devastation.
  • In the western region, noble lord Sephir is shocked by a Wizard’s apparent ability to manipulate the air. The Wizard reveals that “the storm was merely my disguise”: his true specialty is the Flesh Modification Spell. He transforms his hand into a giant claw and kills Sephir.
  • Leo arrives at another noble’s location using the Pumpkin Carriage Spell, but finds the battle already in crisis. Two Wizards are fleeing from a swarm of more than thirty Mutated Creatures.

Character Developments

  • The Wizard apprentices are shown to be arrogant toward mortals but fearful and helpless when confronted with Mutated Creatures.
  • The Decapitators demonstrate extreme resolve and revenge-driven loyalty. Their transformation reveals that they willingly sacrifice themselves to kill Wizards, regardless of the cost.
  • Rayne is established as powerful, pragmatic, and morally concerned about the consequences of Wizard conflicts. Despite opposing the Tower of Dawn, he prioritizes preserving the Twin Continents and its civilization.
  • Sephir is revealed to have deliberately concealed his true abilities. His apparent wind-based magic is only a façade; his actual power lies in Flesh Modification, making him a far more dangerous and deceptive opponent.
  • Leo enters the chapter as a potential responder to the escalating crisis, but arrives after the fighting has already become severe.

Significant Themes

  • Dehumanization and revenge: The Wizards dismiss mortals as insignificant, but the Decapitators’ hatred proves that oppressed people can become deadly enemies.
  • The danger of unchecked power: Mutated Creatures spread indiscriminately, threatening the entire ecosystem rather than merely serving as weapons in a political conflict.
  • Appearance versus reality: Sephir’s “storm” is a disguise for his true flesh-altering abilities, emphasizing the danger of judging an opponent by appearances.
  • Moral responsibility amid conflict: Rayne recognizes that even enemies must sometimes be stopped to prevent widespread destruction.
  • Pride and vulnerability: Wizard arrogance collapses when they face stronger forces, while mortals’ determination allows them to overcome supposedly superior opponents.

Character Interactions

  • The burly noble taunts the fleeing Wizard apprentices, treating them as inferior and cowardly.
  • The second Wizard squad initially patronizes the Decapitators, offering them a chance to escape and dismissing them as harmless mortals.
  • The Decapitators respond with accusations and declarations of vengeance before transforming and killing the Wizards.
  • Rayne debates with the three younger men over whether the Tower of Dawn’s actions are their concern, ultimately insisting that their homeland’s survival takes priority.
  • Sephir condemns the nobles for turning mortals against Wizards without understanding Wizard abilities, then reveals his true form and kills the noble.
  • Leo’s arrival connects the earlier conflicts to a larger, still-unresolved battle involving fleeing Wizards and a large horde of Mutated Creatures.

Ch. 167Mortals Were Too Ignorant

Chapter Summary: Mortals Were Too Ignorant

Key Plot Points and Events

  • Leo realizes that his assigned route is unusually difficult. Although his improved Flying Pumpkin is extremely fast, he is still only progressing as quickly as other squads that began with easier targets.
  • He encounters two Wizard Apprentices being pursued by Mutated Creatures but deliberately chooses not to help them. Their continued survival distracts the creatures and allows him to approach his own target safely.
  • Leo locates the third noble hiding among several knights. He secretly prepares his Blazing Lava spell, then annihilates the noble and his guards in one attack, raising his score to three completed targets.
  • Afterward, Leo contacts Alice and the rest of his team, ordering them to bypass the third noble’s area and proceed directly toward the fourth. He leaves the endangered Wizards to fend for themselves.
  • On the mobile ship, Formal Wizards monitor the competition. Banville’s squad leads, Sephir’s squad is second, and Leo’s squad unexpectedly ranks third.
  • The Formal Wizards receive images confirming that the nobles have transformed many soldiers into Mutated Creatures. They conclude that the mortal nobles have acted recklessly and prepared countermeasures.
  • The Tower of Dawn announces two emergency rules:
    1. Wizards threatened by Mutated Creatures may withdraw and request immediate assistance.
    2. Any squad may voluntarily return to the mobile ship before midnight.
  • These rules provide Leo with an additional escape option, though he chooses to continue.
  • In the southwestern Twin Continents, Fia and her companions, overwhelmed by pursuing Mutated Creatures, withdraw from the operation.

Character Developments

  • Leo: Demonstrates speed, caution, strategic thinking, and ruthless pragmatism. He prioritizes completing his mission over rescuing weaker Wizards and efficiently eliminates the third noble without being detected.
  • Alice and Leo’s team: Follow Leo’s strategic direction and are instructed to avoid unnecessary combat while advancing toward the next target.
  • Banville: Remains in first place, suggesting strong performance and effective route selection.
  • Sephir: Performs well but is criticized for relying too heavily on his Level 6 Mental Power Talent instead of developing it properly.
  • Formal Wizards: Reveal their contempt for the nobles’ ignorance and show that they had anticipated the crisis and prepared emergency measures.
  • Fia: Chooses survival over continuing the mission when the Mutated Creatures become too dangerous.

Significant Themes

  • Pragmatism versus altruism: Leo refuses to risk himself to save other Wizards, using their danger to improve his own chances.
  • The danger of ignorance and unchecked ambition: The nobles’ attempt to create Mutated Creatures has endangered both the Wizard Apprentices and the mortal populations of the Twin Continents.
  • Hierarchy and contempt: The Formal Wizards view the nobles as shortsighted and foolish, while also judging apprentices according to their performance and use of talent.
  • Survival and strategic withdrawal: The new rules emphasize that retreat is not necessarily failure but a legitimate response to overwhelming danger.
  • Competition under crisis: Even amid mass casualties, the Wizard squads continue to compete for ranking and progress.

Character Interactions

  • Leo listens to distant Wizards but does not intervene, reflecting his self-interested approach.
  • He communicates with Alice and his team, directing them to bypass danger and pursue the fourth noble.
  • The Formal Wizards discuss Banville, Sephir, and Leo while evaluating their abilities and weaknesses.
  • Jindeli, Brock, and Tuo Li debate the nobles’ actions and agree to activate their prepared response.
  • The Tower of Dawn’s Formal Wizard communicates directly with all apprentices, offering them protection and a means of withdrawal.
  • Fia responds to the crisis by invoking the newly announced withdrawal rule.

Ch. 168Tower of Dawn's Operation

Chapter Summary: Tower of Dawn’s Operation

Key Plot Points and Events

  • Wizard Brock suddenly appears before Fia’s team and destroys the attacking Mutated Creatures. Massive vines erupt from their bodies, tearing them apart and leaving behind a poisonous green fluid.
  • Brock then moves to confront Wizards who abandoned the operation, while Rayne and two Second-Rank Wizard Apprentices hide beneath a mountain to avoid detection by Jindeli’s Paper Bird scouting spell.
  • Rayne explains that Formal Wizards’ composite spells are significantly more powerful than ordinary spells. Believing the Tower of Dawn can handle the Mutated Creatures, he and his companions leave for Twin City to find their Instructor.
  • Rayne deliberately reveals his location through a pale-blue flame. Jindeli recognizes the spell and understands that Rayne is arrogantly challenging them.
  • Jindeli and Formal Wizard Tuo Li decide to eliminate the Mutated Creatures first and deal with Rayne later. They believe the Tower of Dawn’s resources have allowed them to surpass the Prossian Wizards who previously left.
  • Meanwhile, Alice, Ilis, and Bruce travel through the clouds and debate whether to continue the dangerous operation. Alice favors retreating, while Ilis wants to continue for the rewards. Bruce remains undecided and suggests waiting for Leo’s opinion.
  • The operation’s rewards—fifty perfect-quality potions and five laboratory applications—create strong temptation, especially for Bruce and Alice.
  • Leo successfully kills another noble, causing the number “4” to appear and confirming his rapid progress. He then confronts surviving Decapitators squad members, who immediately drink inferior-quality potions and begin mutating rather than surrendering.
  • Leo’s Flesh Puppets are prepared to kill them, but the Decapitators act without hesitation. Their transformation cannot be stopped even by decapitation, setting up another dangerous fight.

Character Developments

  • Wizard Brock demonstrates overwhelming power and efficiency, instantly annihilating the Mutated Creatures.
  • Rayne is portrayed as proud and confident, deliberately exposing himself to mock or provoke the Tower of Dawn. He also displays practical judgment by avoiding unnecessary combat.
  • Jindeli and Tuo Li remain calm and strategically focused. Their confidence reflects the Tower of Dawn’s growing strength and resources.
  • Alice becomes increasingly cautious. She values survival over the operation’s rewards and attempts to persuade Bruce to support withdrawal.
  • Ilis remains reckless and inexperienced, eager to continue despite admitting she has never encountered a Mutated Creature.
  • Bruce is conflicted between caution and greed. He avoids making a definitive choice, but Alice recognizes that he is still attracted to the operation’s rewards.
  • Leo continues advancing rapidly, killing nobles and handling enemies with calculated tactics. His attempt to stall the Decapitators shows strategic thinking, though their immediate self-mutation prevents him from exploiting the opening.

Significant Themes

  • Risk versus reward: The operation’s extraordinary rewards tempt Wizards to endanger themselves despite the appearance of Mutated Creatures.
  • Pride and rivalry: Rayne’s deliberate revelation of his presence reflects the deep arrogance and competitive spirit between Prossian Wizards and the Tower of Dawn.
  • Institutional advantage: Jindeli emphasizes that the Tower of Dawn enables Wizards to pursue magical research safely, allowing its members to surpass those who left.
  • Strategic calculation: Characters repeatedly weigh whether to fight, retreat, or conserve strength, highlighting the importance of planning in a dangerous magical conflict.
  • Irreversible transformation and fanaticism: The Decapitators’ willingness to mutate rather than surrender shows how completely the nobles have indoctrinated them.

Character Interactions

  • Rayne instructs the two apprentices on avoiding Jindeli’s Paper Bird and leads them toward Twin City.
  • Jindeli and Tuo Li interpret Rayne’s exposed trail and discuss his arrogance and the Tower of Dawn’s superiority.
  • Alice argues with Ilis over the danger of continuing, while Bruce mediates and postpones the decision until Leo can be consulted.
  • Alice subtly pressures Bruce to choose retreat, but his hesitation reveals his attraction to the rewards.
  • Leo confronts the Decapitators and offers them a chance to live, but their immediate decision to drink the potions turns the encounter into another battle.

Ch. 169What Makes a Genius

Key plot points and events

  • Leo chooses to stay and test his preparations against the Mutated Creatures, confident he can escape with his Accelerated Flying Pumpkin if necessary.
  • He uses Blazing Lava and strengthened Flesh Puppets to fight them. The puppets hold the creatures back, repeatedly cutting them apart as they regenerate, though Mental Radiation corrodes the puppets.
  • Leo’s lava spell ultimately destroys every Mutated Creature—including the Flesh Puppets caught in its path. Relieved to have faced and killed his longtime quarry, he heads for another noble’s estate.
  • Elsewhere, Wizard Apprentices are caught between the Mutated Creatures, the local fighting, and warnings from Formal Wizards aboard a wizard ship. Some give up; others continue.
  • Sephir argues that a capable wizard can prevent the threat by killing Decapitator soldiers before they mutate. After slaughtering a countess, he flies toward another noble target.
  • Banville’s group encounters Decapitator soldiers beginning to mutate. He lets the transformation proceed, then uses an unfamiliar spell that makes the creatures burn and crumble to powder.

Character developments and interactions

  • Leo moves from caution to confidence: his months of preparation and roughly a hundred Perfect-Quality Withered Wood Potions have made his Flesh Puppets powerful enough to hold off Mutated Creatures. His victory eases his fear of them.
  • Sephir displays cold confidence and ruthlessness, insisting that foresight—not fighting Mutated Creatures head-on—is the mark of a capable wizard. He treats the countess as an obstacle rather than a person.
  • Banville is boastful and status-conscious, invoking his powerful father and Level 3 Mental Power Talent as proof of his genius. His spell demonstrates that his confidence rests on real, formidable knowledge.
  • Anna and Eric worry about Banville’s decision to let the soldiers mutate. Eric tries to reassure and impress Anna, while Banville dismisses them both. A brief flash of red in their eyes hints at an unexplained change.

Significant themes

  • Preparation versus raw talent: Leo’s careful planning and accumulated resources succeed, while Banville defines genius as possessing knowledge and demonstrates its power.
  • Risk and judgment: Leo accepts danger to test himself, Sephir seeks to avoid it through prevention, and Banville deliberately allows it to develop.
  • Power and arrogance: Strength gives the wizards confidence, but Banville’s and Sephir’s certainty contrasts with the vulnerability of those around them.
  • Human cost and moral indifference: Nobles and soldiers are treated as expendable amid the wizards’ pursuit of power and survival.

Ch. 170The Million Evacuation Fails

Chapter Summary: The Million Evacuation Fails

Key Plot Points and Events

  • Banville explains that understanding a complex spell requires knowledge equal to the caster’s and argues that a Wizard’s genius comes from their pursuit of truth, spell study, and accumulated knowledge—not merely Mental Power Talent.
  • As night falls, the Wizard squads slow their descent. Brock continues rescuing apprentices by eliminating nearby Mutated Creatures, while other squads consider abandoning the dangerous operation.
  • Leo establishes a camp, has his Flesh Puppets roast meat, and waits for Alice, Ilis, and Bruce to return.
  • Ilis demonstrates exceptional control over Arcane Hand, safely cushioning her fall from the sky. Leo recognizes her as a true genius due to her Level 6 Mental Power Talent and superior spell mastery.
  • Alice announces that she wants to withdraw from the Great Summons operation because of its escalating danger. She attempts to withdraw on behalf of the entire team.
  • Ilis strongly objects, accusing Alice of cowardice and insisting that she wants to continue. Bruce avoids making the decision himself, effectively leaving it to Leo.
  • Leo ultimately chooses safety over ambition. Although he is currently leading and remains eager to compete for the Genius Wizard Title, he admits that the presence of Mutated Creatures, powerful wandering Wizards, and three Formal Wizards from the Tower of Dawn makes the operation too dangerous.
  • By a three-to-one decision, Leo, Alice, and Bruce choose to abandon the operation. Ilis is outvoted and jokingly renames Leo “Coward Leo.”
  • Alice, Ilis, and Bruce are teleported away. However, just as Leo expects to be evacuated, Jindeli informs him that his coordinates were miscalculated and that he must return to the ship by himself.

Character Developments

  • Leo reveals a more cautious and pragmatic side. Despite his usual enthusiasm for risk and his desire to win, he prioritizes survival when the danger becomes unpredictable. He is also unusually tireless, claiming he can remain energetic for days without sleep.
  • Alice openly acknowledges her fear and lack of desire to win, emphasizing that survival is her main goal. Her relief after the withdrawal shows how strongly she wanted to escape.
  • Ilis remains bold, competitive, and fearless. Her exceptional spell control reinforces her status as a prodigy, but her anger at the team’s decision exposes her immaturity and single-minded determination.
  • Bruce acts cautiously and diplomatically. Rather than openly choosing to continue or withdraw, he defers to Leo while subtly revealing that he is reluctant to abandon the operation.
  • Jindeli appears cold and bureaucratic, delivering the disastrous news that Leo has been left behind because of a teleportation error.

Significant Themes

  • Genius and knowledge: Banville’s explanation emphasizes that true Wizardly talent depends on learning, insight, and dedication rather than innate power alone.
  • Ambition versus survival: The characters must choose between pursuing glory and retreating from an increasingly lethal battlefield.
  • Risk and pragmatism: Leo’s decision shows that courage does not always mean continuing forward; recognizing when an objective is no longer worth the danger is also a form of judgment.
  • Team conflict and leadership: Alice, Ilis, Bruce, and Leo have different priorities, forcing Leo to act as the group’s final decision-maker.
  • Uncertainty and misfortune: Even after making the rational choice to retreat, Leo’s evacuation fails due to Jindeli’s coordinate error, suggesting that danger has not yet ended.

Character Interactions

  • Banville lectures the others on the nature of genius, creating an intellectual contrast between exceptional Wizards and ordinary practitioners.
  • Alice and Ilis argue sharply over whether to withdraw, with Ilis condemning Alice as a coward for trying to evacuate the entire team.
  • Bruce places the responsibility on Leo, recognizing him as the operation’s main force.
  • Leo calmly explains his reasoning to the group and settles the dispute by choosing withdrawal.
  • Ilis teasingly labels Leo “Coward Leo,” while Alice is pleased by his decision.
  • The chapter ends with Jindeli’s impersonal announcement that Leo must make his own way back, leaving him isolated and still in danger.

Ch. 171Spatial Exchange Spell

Plot and events

  • After Jindeli prevents Leo from withdrawing with his million, Leo gives up on earning the Genius Wizard Title and decides to disrupt the battlefield instead.
  • He flies to a noble’s castle, where his senses detect about 300 Decapitator soldiers, a dozen ordinary guards, and a powerful Wizard Apprentice. Leo uses 100 Flesh Puppets to silently eliminate the soldiers.
  • The apprentice attacks with a scythe and a blue-arrow spell that lets him exchange places with the arrows. Leo recognizes the spell’s spatial effect and counters by planting Potato Mines along the apprentice’s movements and among the arrows.
  • The explosions appear to kill the apprentice, but Leo realizes the charred body is a decoy. A puppet catches the apprentice’s attempted ambush from behind and cuts him down.
  • Leo kills the fleeing noble with an arrow conjured by Arcane Hand. No reward marker appears, confirming that his mission has failed, but he is unconcerned.
  • He tries to use Necromantic Communication on the apprentice’s corpse, but the spell fails because the dead wizard still retains too much mental energy.

Character developments and interactions

  • Leo shifts from pursuing the mission’s reward to deliberately causing trouble. He remains calm and tactical, studying an unfamiliar spell before setting a trap, though he acknowledges the danger of the apprentice’s opening attack.
  • The Wizard Apprentice proves clever and resourceful, using Spatial Exchange, scattered arrows, and a prepared corpse to fake his death and attempt a surprise attack. Leo’s heightened senses and Flesh Puppets defeat him.
  • The noble flees after the apprentice falls, but Leo kills him before he can escape.
  • Leo and Jindeli do not meet directly in the scene, but Jindeli’s earlier interference motivates Leo’s change of course.

Significant themes

  • Adaptation and strategy: Leo wins by identifying the enemy’s spell mechanics and planning around them rather than relying on brute force.
  • Deception and vigilance: The apprentice’s decoy corpse nearly creates an opening, underscoring the need to remain alert even after an apparent victory.
  • Defiance and indifference to reward: Leo rejects the mission’s objective once it is made unattainable, choosing disruption over recognition.

Ch. 172Sephir, Brimming with Confidence

Chapter Summary: Sephir, Brimming with Confidence

Key Plot Points and Events

  • Leo reflects on the failed Necromantic Communication Spell and becomes interested in the Spatial Exchange Spell, intending to search for similar spells at the Tower of Dawn.
  • While traveling by Pumpkin Carriage, Leo encounters a group of Third-Level Wizard Apprentices who had been searching for the noble in the castle. After confirming that Leo killed the target, they search the castle, find the corpse, and abandon their operation.
  • The group discusses their chances in the competition, mentioning Jeno, a powerful apprentice invited by the Wyvern Club, and Sono, who is considered an even stronger candidate.
  • Leo then encounters Sephir, a confident Second-Rank Wizard Apprentice whose Magical Pressure is more than twice Leo’s.
  • Sephir assumes Leo is a rival targeting the same noble and attacks him with a powerful beast-claw technique. Leo blocks the attack with his physical strength alone, surprising Sephir.
  • Sephir declares that only his team can win the event and suggests Leo ranks below him and Banville. Leo ignores him and continues flying.
  • Sephir attempts to pursue Leo but is completely outpaced. He becomes shocked and frustrated when Leo’s Pumpkin Carriage moves far beyond its normal speed.
  • By late night, most teams have returned to the ship. Only three remain active: Banville’s team, Sephir’s team, and Sono’s unfamiliar team, which has risen to second place.
  • Jindeli notices that one of the nobles listed under Sephir’s team was actually killed by someone else, meaning Sephir’s team has already failed that objective.
  • On the ship, Ilis confronts the Formal Wizards, demanding to know why she, Bruce, and another member were teleported back while Leo was not. Jindeli threatens her with Magical Pressure, but Ilis stubbornly refuses to back down.
  • As Jindeli prepares to punish her, Tuo Li intervenes and asks him to spare her, ending the chapter.

Character Developments

  • Leo displays growing confidence and physical superiority. He remains focused on his objective, refuses to be distracted by Sephir’s boasting, and demonstrates extraordinary speed with his Pumpkin Carriage Spell.
  • Sephir is introduced as proud and self-assured, believing himself to be one of the strongest competitors. His confidence is badly shaken when Leo effortlessly blocks his strongest attack and escapes at overwhelming speed.
  • Jeno appears modest despite being regarded as an elite apprentice, redirecting praise toward Sono.
  • Sono gains importance as an unseen but highly capable competitor whose team has reached second place.
  • Ilis shows courage and a strong sense of justice. Despite being intimidated and physically pressured by Jindeli, she openly challenges the Formal Wizards rather than submit.
  • Tuo Li demonstrates restraint and fairness by stopping Jindeli from retaliating against Ilis.
  • Jindeli is shown as authoritarian and easily angered, using his superior power to intimidate the younger Wizards.
  • Brock remains dismissive of Sephir, claiming that Sephir’s early failure is unsurprising.

Significant Themes

  • Confidence versus competence: Sephir’s confidence is based on his reputation and strength, but Leo’s actual abilities—especially his speed and physical power—prove far beyond Sephir’s expectations.
  • Humility and arrogance: Jeno’s modesty contrasts with Sephir’s boastfulness, while Leo’s refusal to engage in verbal competition emphasizes action over self-promotion.
  • Power imbalance and resistance: The confrontation between Ilis and Jindeli highlights the oppressive gap between Formal Wizards and apprentices, but also shows that courage can persist despite overwhelming pressure.
  • Competition and uncertainty: The rankings and shifting results demonstrate that the operation remains unpredictable, with unknown teams such as Sono’s becoming serious contenders.
  • Recognition versus reality: Sephir assumes Leo is merely another rival, while Jindeli and the others gradually realize that Leo’s abilities may exceed established expectations.

Important Character Interactions

  • Leo and the searching apprentices: They exchange information about the slain noble, while the apprentices discuss Jeno and Sono after Leo departs.
  • Leo and Sephir: Sephir attempts to assert dominance and attacks Leo, but Leo blocks him effortlessly, ignores his speech, and escapes. The encounter severely damages Sephir’s confidence.
  • Jindeli and Brock: They discuss Sephir’s failure, with Brock dismissing Sephir’s performance.
  • Ilis and Jindeli: Ilis accuses the Formal Wizards of mishandling the teleportation and demands an explanation. Jindeli responds with intimidation, but Ilis refuses to yield.
  • Tuo Li and Jindeli: Tuo Li intervenes before Jindeli can punish Ilis, creating a moment of tension among the Formal Wizards.

Ch. 173I'll Laugh at You for the Rest of My Life

Chapter Summary: “I’ll Laugh at You for the Rest of My Life”

Key Plot Points and Events

  • Tuo Li asks Formal Wizard Jindeli to spare Ilis after she confronts Jindeli over his treatment of Leo. Although they hold equal rank, Tuo Li must offer ten thousand Magic Stones to persuade Jindeli.
  • Tuo Li explains that Ilis is special to him because she was one of the new students with Level 6 Mental Power Talent. He had once doubted that she could become a Wizard, but now he is curious about her future.
  • Jindeli withdraws his magical pressure and allows Ilis to leave. When Ilis tries to continue arguing, he restrains her with an Arcane Hand.
  • Alice apologizes for Ilis’s behavior and pulls her away, warning her that challenging Formal Wizards can endanger not only herself but also Bruce and the absent Leo. Ilis initially insists that she is defending what is right, but Alice explains that provoking powerful Wizards could cause innocent people to suffer.
  • In the Twin Continents, Sephir reaches a noble target and discovers that Leo has already killed it. Determined to confront Leo, Sephir intercepts him at the next target.
  • Sephir challenges Leo to a one-on-one duel, declaring that Leo is the only Wizard Apprentice besides Banville whose name he remembers. Leo agrees—but immediately uses the Pumpkin Carriage Spell to bypass Sephir and continue onward.
  • Enraged by Leo’s refusal to fight, Sephir shouts insults and vows to laugh at him forever. Leo ignores him and continues pursuing the Sogra King.
  • Leo no longer cares about killing the remaining nobles because he has already lost eligibility for the Genius Wizard Title. His only remaining goal is to reach and kill the Sogra King.

Character Developments

  • Tuo Li reveals a personal interest in Ilis’s future, though he denies feeling guilty for previously abandoning her prospects. His willingness to pay for her safety shows that he values her more than he openly admits.
  • Jindeli demonstrates the authority and pragmatism of a Formal Wizard, accepting compensation and ending the conflict without further punishment.
  • Ilis remains courageous and stubborn, continuing to protest injustice even when faced with overwhelming power. However, Alice’s warning forces her to recognize the danger her actions may pose to others.
  • Alice acts as the responsible mediator. Though she sympathizes with Ilis’s intentions, she prioritizes survival and understands the brutal hierarchy between Wizards.
  • Leo displays strategic restraint rather than cowardice. He refuses to waste time on Sephir’s provocation and focuses on his true objective.
  • Sephir is introduced as proud and highly competitive. His calm confidence collapses into rage when Leo refuses to accept his duel, exposing his immaturity and arrogance.

Significant Themes

  • Power and hierarchy: The chapter emphasizes that Formal Wizards possess authority beyond ordinary ideas of fairness. Lower-ranked Wizards must show respect because disagreement can be fatal.
  • Justice versus survival: Ilis wants to defend what is right, while Alice argues that reckless justice can endanger everyone involved. The chapter suggests that survival often requires submitting to unjust power.
  • Strategic pragmatism: Leo values his larger objective over pride, reputation, or unnecessary battles. His refusal to fight Sephir highlights the difference between pursuing victory and pursuing personal validation.
  • Pride and humiliation: Sephir’s identity is tied to proving his superiority, so Leo’s refusal to engage wounds his pride more deeply than a defeat might have.
  • Hidden relationships and debts: Tuo Li’s intervention shows how personal connections and valuable resources influence relationships among powerful Wizards.

Character Interactions

  • Tuo Li and Jindeli: Their negotiation combines personal favor with the transactional culture of Wizards.
  • Ilis and Jindeli: Ilis challenges Jindeli’s actions, but his superior rank renders her accusations dangerous and ineffective.
  • Alice and Ilis: Alice restrains and counsels Ilis, acting as both protector and disciplinarian.
  • Leo and Sephir: Sephir seeks recognition through combat, while Leo refuses to be drawn into a pointless duel. Their opposing priorities create both humor and tension.
  • Sephir and Leo’s reputation: Sephir considers Leo notable enough to remember, but Leo’s casual avoidance leaves Sephir furious and humiliated.

Ch. 174Four Pieces on a Formal Wizard's Chessboard

Chapter Summary: Four Pieces on a Formal Wizard’s Chessboard

Key Plot Points and Events

  • Banville’s team travels across the snowy mountains toward the second-to-last noble on their Death List. Before they arrive, Banville reveals that the target has already been killed.
  • A paper bird delivers the noble’s severed but still-living head. Banville burns it with an eerie spell while the noble begs for mercy, then curses the Wizards when he realizes he cannot escape.
  • Once the head is reduced to ash, a number appears on Banville and his companions, recording another noble’s death. The team reveres Banville, whose powerful and disturbing magic inspires both fear and worship.
  • Although victory is nearly complete, Banville feels emotionally hollow. He recognizes that his overwhelming strength has made the operation too easy and unsatisfying. Strange blood-red threads again appear in the eyes of Anna and the others, hinting at outside control.
  • In Twin Royal City, the Sogra King asks the Instructor whether the operation will succeed and whether Kyle can become the final victor.
  • The Instructor explains that the entire conflict is unfolding according to his plan. He identifies Banville, Sephir, Leo, and Kyle as the main “actors,” with the others serving as supporting pieces.
  • The Instructor reveals that Kyle was secretly trained by him for a year before entering the Tower of Dawn. Kyle was already a Level 6 Mental Power Talent genius, and his supposed “Second Mental Power Talent Awakening” was merely a cover. He is now disguised as the Sogra King’s other son.
  • The Instructor leaves to take his place on the battlefield, while the Sogra King anxiously waits for Kyle, believing the royal family can escape its crisis only if Kyle wins.
  • Leo reaches the final noble’s territory, a large farming region without visible Decapitator forces. The ordinary farmers react aggressively to him, suggesting either loyalty to Noble Bell or magical brainwashing.
  • Noble Bell finally approaches Leo, bows respectfully, and asks whether Leo serves the Tower of Dawn.

Character Developments

  • Banville: Demonstrates terrifying mastery of advanced magic and confirms that he has surpassed ordinary Wizard talents. Despite his impending victory, he feels emptiness rather than satisfaction, revealing emotional detachment and dissatisfaction with effortless superiority.
  • Anna and the team: Continue to admire and fear Banville. Their blood-red eyes suggest that their actions or perceptions may be influenced by the Instructor or another hidden force.
  • The Instructor: Emerges as the true strategist behind the conflict. He possesses extensive knowledge of the Wizards’ abilities and treats the battle as a carefully scripted performance.
  • Kyle: Is revealed to be far more talented and prepared than previously believed. He has been secretly cultivated by the Instructor and is positioned as the Instructor’s preferred victor.
  • Leo: Remains cautious and observant, investigating whether the final noble has already been eliminated. He is increasingly confronted with the hostility ordinary people bear toward Wizards.
  • Sogra King: Becomes more anxious and desperate as he recognizes the danger of cooperating with Blackwind Isle and depends on Kyle’s success for the survival of his royal family.
  • Noble Bell: Unlike the other nobles, he approaches Leo peacefully and respectfully, creating uncertainty about his true motives and relationship with the Tower of Dawn.

Significant Themes

  • Power and emptiness: Banville’s immense strength guarantees victory but leaves him dissatisfied, suggesting that effortless domination can strip achievement of meaning.
  • Manipulation and control: The red threads in the characters’ eyes, the Instructor’s hidden planning, and Kyle’s false identity emphasize how individuals are being controlled and used.
  • The battle as a performance: The Instructor’s language of actors, stages, scripts, and supporting pieces presents the conflict as a game orchestrated by a higher power.
  • Moral ambiguity: The Wizards kill nobles brutally, while nobles and ordinary people may also be manipulated or oppressive. The chapter blurs the distinction between heroes, villains, and victims.
  • Talent versus cultivation: Banville, Leo, and Kyle represent different forms of giftedness—innate power, racial combat potential, and deliberate secret training.

Important Character Interactions

  • Banville speaks to Anna and the other Wizards after the noble’s death, asserting leadership while they respond with fear and reverence.
  • The Instructor reassures the Sogra King and reveals the hidden truths behind Banville, Sephir, Leo, and Kyle.
  • The Sogra King expresses concern over the Instructor’s alliance with Blackwind Isle and urges Kyle to succeed.
  • Leo encounters the farmers, whose hostility reflects their loyalty or conditioning, before Noble Bell approaches him directly and politely asks about his affiliation.

Ch. 175Bloodline Modification

Plot points and events

  • Noble Lord Bell accepts that the Tower of Dawn’s Death List has sealed his fate and asks Leo to kill him. Unlike other condemned nobles, he has not raised a Decapitator squad or endangered his people, believing resistance would only cost innocent lives.
  • Leo verifies that Bell is sincere and recognizes him as a good lord, though Bell considers himself merely an ordinary man who has kept his conscience clear.
  • Before Leo can act, Sephir, Banville, and Sono arrive. Sephir wants revenge on Leo; Banville claims Leo as his own opponent; Sono offers to team up with Leo, then decides to watch the others fight.
  • Leo tries to leave, but Sephir creates a huge wall of wind to trap him. A standoff follows, with the three rivals waiting for someone to strike.
  • Sephir attacks first. Leo decapitates him with his Arcane Hand sword, but Sephir’s body regenerates and his blood wraps around Leo before exploding. Leo survives unharmed and summons a hundred Flesh Puppets.
  • Sephir dismisses the puppets as outdated against flesh-modification magic, regenerates from their attacks, sprouts bat wings, and charges Leo with vampire-like fangs.

Character developments and interactions

  • Bell stands apart from the self-serving nobles: he accepts his death rather than sacrifice his people, prompting Leo’s respect.
  • Leo remains reluctant to fight and tries to avoid unnecessary conflict, but responds decisively once Sephir blocks his escape. His resistance to Sephir’s explosion demonstrates his strength.
  • Sephir is driven by resentment and adapts his tactics, using wind, regeneration, explosive blood, and bodily transformations.
  • Banville is openly arrogant, insisting he is stronger than both Leo and Sephir.
  • Sono is opportunistic and amused by the rivalry, preferring to let the others exhaust themselves before fighting the survivor.
  • The chapter juxtaposes Leo’s respectful exchange with Bell against the hostile, competitive posturing among the wizards.

Significant themes

  • Conscience versus self-preservation: Bell chooses not to put his subjects at risk, unlike nobles desperate to escape death.
  • The cost of power and conflict: The condemned nobles’ survival struggle threatens ordinary people, while the wizards’ rivalry turns into a personal contest.
  • Adaptation and strength: Sephir’s regenerative flesh-modification counters Leo’s older Flesh Puppet technique, setting up a clash between established and evolving magic.

Ch. 176Ever-Changing Bloodline Abilities

Chapter Summary: Ever-Changing Bloodline Abilities

Key Plot Points and Events

  • Leo and Sephir continue their fierce battle. Leo’s longsword only inflicts a shallow wound on Sephir, whose beastified body is extraordinarily durable.
  • Sephir analyzes Leo’s physical enhancements, correctly guessing that Leo used the Withered Wood Potion and may have gained further strengthening from Battle Mage techniques.
  • Sephir reveals a series of Bloodline Abilities:
    • His bat wings transform into pure white feathered wings.
    • The feathers become high-speed ice arrows that embed ice crystals in Leo’s body.
    • These crystals cannot be removed and continuously drain Leo’s stamina.
    • Sephir later transforms into a jellyfish-like form, greatly increasing his mobility.
  • Sephir explains that he has mastered more than fifty carefully selected Bloodline Abilities through extensive Bloodline Modification. He views this versatility as the ideal way to become the kind of powerful Wizard described by Wizard Nova.
  • While Leo’s stamina is rapidly consumed, Sephir confidently claims to have already devised numerous counters to Leo’s known spells.
  • Sephir finally transforms into a gigantic red beast with a volcano on its back and launches a massive wave of molten lava at Leo.
  • Leo reveals that he has understood the basis of Sephir’s strength and prepares his own lava-based spell, Blazing Lava, setting up a direct clash.

Character Developments

  • Leo remains calm and observant despite being placed under severe pressure. Rather than panicking as his stamina is drained, he studies Sephir’s abilities and recognizes the strategy behind them.
  • Leo’s physical strength and stamina are shown to be exceptional, allowing him to endure attacks that would exhaust most Wizards.
  • Sephir is revealed as an extremely versatile and calculating Wizard. His confidence comes not from mastering a single discipline, but from combining dozens of powerful Bloodline Abilities.
  • Sephir’s pride and arrogance become more pronounced as he repeatedly compares Leo to an ordinary person and assumes victory is inevitable.
  • Sephir’s relationship with Wizard Nova is clarified: Nova’s philosophy inspired Sephir’s pursuit of broad spell versatility, leading him to adopt Bloodline Modification as the foundation of his power.

Significant Themes

  • Versatility versus mastery: Leo argues that mastering a few abilities deeply is superior to possessing many abilities, while Sephir believes adaptability and breadth are the keys to victory.
  • Preparation and counterplay: Sephir’s strategy is based on analyzing an opponent’s abilities and preparing multiple counters in advance.
  • Evolution through modification: Sephir’s body and fighting style constantly change, emphasizing the theme of adapting one’s identity and abilities to gain power.
  • Confidence versus genuine understanding: Sephir dismisses Leo as inferior, but Leo quietly studies the battle and may understand Sephir’s weaknesses better than Sephir realizes.
  • Stamina as a strategic resource: Sephir targets Leo’s extraordinary endurance, turning Leo’s greatest advantage into a vulnerability by forcing him into a prolonged battle.

Character Interactions

  • Leo and Sephir exchange taunts and philosophical arguments about physical strength, Bloodline Abilities, and the proper path to becoming a powerful Wizard.
  • Sephir references his conversation with Wizard Nova to justify his belief in mastering many types of abilities.
  • Leo challenges Sephir’s philosophy by insisting that breadth cannot replace mastery.
  • The chapter ends with both combatants launching lava-based attacks, creating a direct confrontation between Sephir’s strongest Bloodline Ability and Leo’s Blazing Lava.

Ch. 177Strange Methods

Chapter Summary: “Strange Methods”

Key Plot Points and Events

  • Leo’s Blazing Lava clashes with Sephir’s molten attack. Although Sephir claims his current Bloodline Ability makes him immune to extreme heat, Leo’s spell overwhelms him because magical lava is far hotter than natural magma.
  • Leo explains that spells and Bloodline Abilities only imitate natural phenomena or one another. Sephir’s weakness lies not in his Bloodline Ability, but in his inability to use it as effectively as Leo uses spells.
  • Leo uses Lightning Flow Transformation to evade Sephir’s attacks and repeatedly counters his speed, wings, feathers, and numerous afterimages with Blazing Lava.
  • Sephir reveals his powerful Myriad Manifestations Bloodline Ability, allowing him to assume different forms and supposedly counter every one of Leo’s spells. He briefly catches Leo by emerging from a discarded outer body.
  • Leo identifies the limitation of Sephir’s power: Sephir can use only one Bloodline form at a time, while a wizard can cast several spells simultaneously. Leo combines Blazing Lava with one hundred Flesh Puppets, restraining and severely burning Sephir.
  • Despite insisting that he will not lose, Sephir ultimately flees, promising to defeat Leo in the future. Leo chooses not to pursue him.
  • After Sephir’s departure, Leo confronts Wizard Banville, who has been observing the battle and potentially waiting for an opportunity to attack.
  • Banville declares that he and Leo will determine the final winner of the Great Summons. The victor will proceed to Twin Royal City to kill the Sogra King, and their squad will receive the title of Genius Wizard.
  • Banville begins his attack by igniting flames from within Leo’s body, leaving Leo engulfed in fire.

Character Developments

  • Leo demonstrates superior combat analysis and adaptability. Rather than overpowering Sephir directly, he studies the limitations of Myriad Manifestations and exploits the difference between Bloodline Abilities and true spellcasting.
  • Sephir is revealed to possess extraordinary versatility and many countermeasures, but his arrogance exceeds his actual reliability. Despite boasting about his abilities, he retreats once Leo’s combined attacks become overwhelming.
  • Banville emerges as a serious final opponent. He recognizes Leo’s strength and openly acknowledges him as the only wizard worthy of his full attention.

Significant Themes

  • Versatility versus specialization: Sephir has many Bloodline forms, but can use only one at a time, whereas Leo can combine multiple spells.
  • Appearance versus true nature: Magical spells may resemble natural phenomena, but their properties differ fundamentally. Likewise, Bloodline Abilities that imitate spells are not equivalent to genuine magic.
  • Intelligence over brute force: Leo wins by understanding the rules and limitations of Sephir’s powers rather than simply overpowering him.
  • Pride and survival: Sephir’s arrogant declarations contrast with his eventual retreat, emphasizing the difference between confidence and actual courage.
  • Competition and escalating stakes: The duel with Sephir leads directly into the final confrontation with Banville, with the Great Summons and the fate of the Sogra King at stake.

Character Interactions

  • Leo verbally dismantles Sephir’s confidence by explaining why his Bloodline Ability cannot withstand Blazing Lava.
  • Sephir repeatedly boasts about his many abilities and attempts to defeat Leo through speed, deception, and physical strength.
  • Leo counters Sephir’s claims with calm observations and coordinated spell combinations.
  • Banville watches the duel without intervening, then challenges Leo directly and frames their battle as the decisive conclusion of the Great Summons.

Ch. 178A Child Wielding a Cannon

Chapter Summary: A Child Wielding a Cannon

Key Plot Points and Events

  • Banville’s internal-flame spell continues burning Leo from within. Leo cannot dispel or evade it, but the flames are not strong enough to seriously harm his exceptionally powerful body.
  • Leo realizes he does not need to counter the spell directly. Instead, he charges Banville and attacks the caster himself.
  • Banville creates wind and defensive barriers, but Leo’s physical strength allows him to break through them and knock Banville into a mountain.
  • The flames disappear after Banville is struck, confirming that defeating or interrupting the caster neutralizes the spell.
  • Banville becomes enraged and repeatedly condemns Leo’s fighting style as barbaric and unworthy of a true wizard. Leo continues using direct physical attacks, even kicking Banville after he teleports with lightning.
  • Banville finally uses his trump card: a spatial separation spell that disconnects Leo’s head from his body without causing a normal physical wound. Leo remains alive but loses control of his body.
  • Banville declares victory and prepares to kill Leo. However, Leo bites through his tongue and uses his blood to create one hundred Flesh Puppets.
  • One puppet retrieves and carries away Leo’s head, while the remaining ninety-nine rush Banville. Banville is caught off guard and begins casting defensive spells as flames erupt from the puppets.

Character Developments

  • Leo demonstrates his practical, unconventional combat philosophy. Rather than wasting time analyzing an unfamiliar spell, he targets the caster directly and relies on his physical strength, resilience, and tactical improvisation.
  • Leo also reveals remarkable composure and resourcefulness after being decapitated. His ability to cast a spell in that condition shows both his endurance and his refusal to accept defeat.
  • Banville begins confident and condescending, certain that his spell will force Leo to surrender. After Leo bypasses it through brute force, Banville’s confidence turns into anger and personal contempt.
  • Banville views magical combat as an intellectual contest requiring knowledge and proper spell analysis. Leo’s methods challenge this belief, exposing Banville’s rigidity and wounded pride.
  • Banville’s powerful spatial spell confirms that he possesses highly advanced and dangerous magic, but his surprise at Leo’s counterattack shows that he underestimates Leo’s adaptability.

Significant Themes

  • Theory versus practicality: Banville believes victory must come through understanding and countering spells, while Leo proves that attacking the caster can be equally effective.
  • The limits of conventional wizardry: The chapter questions whether a wizard must fight according to traditional scholarly methods or whether any effective strategy is valid.
  • Physical strength as a magical advantage: Leo’s body allows him to endure spells that would incapacitate ordinary opponents, making brute force a legitimate part of his combat style.
  • Resourcefulness in extreme circumstances: Even after losing control of his body, Leo finds an unexpected way to continue fighting.
  • Pride and prejudice: Banville’s disdain for Leo’s “barbaric” methods reflects both his aristocratic or scholarly ideals and his prejudice toward Prossians.

Character Interactions

  • Banville repeatedly taunts Leo, offering him chances to admit defeat and criticizing him for fighting like a barbarian.
  • Leo responds with calm confidence, first verbally misleading Banville about being unable to counter the spell, then physically attacking him.
  • Their conflict becomes increasingly personal: Banville’s professional criticism turns into anger after Leo repeatedly defeats his defenses.
  • The chapter ends with the balance shifting again. Banville believes Leo is helpless, but Leo’s Flesh Puppets launch a surprise assault, setting up the next phase of their duel.

Ch. 179A Wizard Squad in Perfect Harmony

Chapter Summary: A Wizard Squad in Perfect Harmony

Key Plot Points and Events

  • Leo’s ninety-nine Flesh Puppets attack Banville. Although Banville’s flames are powerful, they cannot harm the Puppets, just as they failed against Leo’s true body.
  • Banville panics and loses control of his spellcasting. The Puppets surround and beat him until Leo’s head returns to his body through Banville’s disrupted spell.
  • Leo stops the assault and confronts Banville, implying that a defeated person must accept the consequences of losing.
  • Banville begs for his life and uses a box to summon the phantom of his father, Formal Wizard Brock. Brock offers Magic Stones in exchange for his son’s release.
  • Under Brock’s command, Banville gives Leo 20,000 Magic Stones. Leo accepts the compensation and allows Banville to leave.
  • Banville encounters his former teammates—Anna and three other Wizards. Because of his injuries, they initially fail to recognize him.
  • After learning that Banville was defeated by Leo, the group comforts him rather than mocking him. Banville apologizes for his previous arrogance, including taking Anna away from her boyfriend.
  • The group reconciles, and their atmosphere becomes unusually harmonious. Banville is deeply moved and secretly cries, though a strange blood-red glint appears in the eyes of Anna and the others, hinting that something may be wrong.
  • Meanwhile, Leo calls out Prince Sono, the last remaining opponent. Sono appears and claims to be surprised that Leo became the final victor.
  • Leo remains wary. When a phantom suddenly attacks him, he destroys it with a punch, causing it to transform into a pool of blood.

Character Developments

  • Leo: Demonstrates complete tactical superiority over Banville and remains cautious even after winning. He accepts Brock’s deal pragmatically and quickly turns his attention to Sono.
  • Banville: His arrogance and poor combat ability are exposed. Despite possessing strong spell power, he lacks willpower, spell coordination, and battle experience. His defeat forces him to recognize the value of his former teammates’ kindness, leading him to apologize and show genuine emotion.
  • Brock: Acts protectively toward his son but treats the situation as a negotiation, using his authority as a Formal Wizard to secure Banville’s release.
  • Anna and her teammates: Display unexpected compassion toward Banville despite his former contempt for them. Their behavior helps restore unity within the group, though the blood-red glint in their eyes casts doubt on their true condition.
  • Sono: Appears as the final opponent and may be preparing a deceptive or indirect attack against Leo.

Significant Themes

  • Skill versus raw power: Banville’s immense spell power is useless against Leo’s superior control, strategy, and combat experience.
  • Humility through defeat: Banville’s loss breaks his arrogance and allows him to appreciate people he previously looked down on.
  • Forgiveness and reconciliation: Anna’s group responds to Banville’s apology with acceptance, creating a more harmonious team.
  • Hidden danger and deception: The teammates’ unsettling eyes and Sono’s phantom attack suggest that apparent peace may conceal manipulation or treachery.
  • Power and negotiation: Brock’s intervention shows how formal authority and wealth can influence the outcome of a conflict.

Important Character Interactions

  • Leo and Banville: Their confrontation ends with Leo defeating and humiliating Banville, then accepting compensation instead of killing him.
  • Leo and Brock: Brock negotiates Banville’s release by offering 20,000 Magic Stones.
  • Banville and his former teammates: Their supportive reaction leads Banville to apologize for his past behavior, especially toward Anna and her boyfriend.
  • Leo and Sono: Sono approaches Leo as the apparent final challenger, but Leo immediately destroys a phantom attack, maintaining the tension between them.

Ch. 180Wizard Kyle Wearing Sono's Skin

Chapter Summary: “Wizard Kyle Wearing Sono’s Skin”

Key Plot Points and Events

  • Leo confronts Sono, whom he considers the most dangerous of the three surviving Wizards. Sono offers Leo 20,000 Magic Stones for the Sogra King’s head, but Leo refuses, sensing that Sono is concealing something.
  • Sono offers an additional secret that may threaten the Tower of Dawn, yet Leo remains uninterested, wary of becoming entangled in Sono’s schemes.
  • Realizing that Leo is too difficult to defeat without exposing a hidden trump card, Sono abruptly withdraws from the operation. Leo remains suspicious, believing that the current “Sono” may not be the same person he once knew.
  • Noble Bell begs Leo to kill him, fearing torture more than death. Leo instead spares him and advises him to stop obsessing over dying. Bell collapses in relief after realizing he has survived the battle.
  • Sono returns to the Instructor, who reveals that Sono is actually Kyle, one of his disciples, wearing Sono’s identity or skin. The Instructor confirms that Kyle has lost the contest but does not consider the defeat shameful.
  • The Instructor explains that Leo’s lack of obvious weaknesses made him especially difficult to overcome. Kyle could nearly match Leo in direct combat, but defeating him would have required revealing a forbidden or premature trump card.
  • By conceding, Kyle abandons the Sogra Royal Family’s Wizard Lineage plan and commits himself fully to the Divine Wish Church as a wandering Wizard.
  • The Instructor then turns his attention to the next stage of the larger plan: pushing the Great Summons to its climax and breaking Augusta’s prophecy.
  • Rayne confronts the Instructor over the operation’s destruction of mortal ecosystems and the danger of losing future Wizard resources. The Instructor dismisses the concern, arguing that such sacrifices are necessary and that the Tower of Dawn will eventually handle the Mutated Creatures.

Character Developments

  • Leo: Demonstrates caution, strong judgment, and emotional restraint. He refuses a lucrative bargain because he distrusts Sono and avoids unnecessary involvement in hidden schemes. He also shows unexpected mercy by sparing Bell.
  • Sono/Kyle: His true identity and connection to the Instructor are revealed. He is a powerful, calculating Wizard who can nearly match Leo but is unwilling to expose his ultimate trump card. His defeat causes him to abandon his previous royal-family-centered plan and devote himself to the Divine Wish Church.
  • The Instructor: Emerges as a manipulative strategist willing to sacrifice ordinary people and ecological stability to defeat Augusta’s prophecy and achieve a greater objective. He remains confident that his plans will succeed.
  • Bell: Reveals that his apparent desire for death comes from fear of being tortured, not from a lack of fear. Leo’s mercy gives him an unexpected chance to live.
  • Rayne: Acts as a moral and practical critic of the Instructor’s plan, emphasizing the long-term consequences of destroying mortal kingdoms and losing potential Wizard recruits.

Significant Themes

  • Deception and hidden identities: Sono’s true identity as Kyle reinforces the chapter’s focus on masks, concealed motives, and uncertainty about whom to trust.
  • Pragmatism versus morality: The Instructor justifies mass suffering as necessary for a larger victory, while Rayne questions whether such sacrifices are acceptable.
  • Power and restraint: Leo’s strength is shown not only through combat but through his refusal to act recklessly or reveal unnecessary information.
  • Survival and mercy: Bell’s survival contrasts with the violence surrounding him and highlights Leo’s willingness to spare those who expect death.
  • Sacrifice for grand objectives: The Divine Wish Church’s plans require the destruction of mortal societies, raising doubts about whether their ultimate goal can justify their methods.

Character Interactions

  • Leo and Sono/Kyle: Their negotiation is tense and distrustful. Sono attempts to buy Leo’s cooperation, but Leo rejects both the offer and the secret, forcing Sono to retreat.
  • Leo and Bell: Bell asks for death, but Leo refuses to kill him and instead encourages him to live, leaving Bell shocked and relieved.
  • Kyle and the Instructor: Kyle admits defeat and accepts the consequences, while the Instructor reassures him and confirms his transition into the Divine Wish Church’s wandering-Wizard role.
  • The Instructor and Rayne: Rayne challenges the morality and practicality of the operation. The Instructor responds dismissively, arguing that the destruction caused by the plan is necessary and manageable.
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