Wizard: I Have a Gaming Interface
Chapter 12

Temple Knights Attack

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The structures of the three basic spells were far simpler than the complex Meditation Method.

Other than failing once with Wall of Flame, he completed Fireball and Rock Wall on the first try.

Altogether, it took only a little over two hours.

After learning these spells, Lohr really wanted to fire one off and give it a try.

Besides testing their power, he could also see how much fire and earth element they consumed from the Elemental Domain in his Sea of Consciousness.

In terms from his previous life, he wanted to check their mana costs.

Unfortunately, this was an airship. If he really dared to mess around, Wizard Mara might turn him into a specimen.

"Panel." Lohr called out in his mind. Since he could not use spells, he might as well spend some points.

[Name: Lohr Rokes Age: 12 Constitution: 2.7+ Spirit: 5.5+ Spiritual Energy: 55+ Spells: Fireball (0.3 Ring)+, Rock Wall (0.4 Ring)+, Wall of Flame (0.6 Ring)+ Meditation Talent: Level 5 Meditation Method: Fire-Earth Meditation Method (First-Level Apprentice) Charge Points: 33 points, 25.11%]

Other than his age, which truly could not be increased, neither his Meditation Method nor Meditation Talent had a plus sign beside them.

The reason he could not add points to the Meditation Method was because increasing his Spirit was indirectly equivalent to improving the Meditation Method.

At 10 Spirit, he would count as a Second-Level Apprentice. At 20, he would be a Third-Level Apprentice.

As for Meditation Talent, he simply did not have enough Charge Points to afford it.

"I can increase my Spirit by 0.1 every five days. Raising it gradually like this won't be too conspicuous."

Lohr considered it. "As for spells, I can raise Wall of Flame by 0.1 Ring, reaching the power threshold of a third-class apprentice spell. Anything higher can wait."

Spirit had to be raised carefully, because wizards could easily sense changes in a wizard apprentice's spiritual power.

As long as the rate of improvement remained stable, being a little faster overall would not stand out too much. After all, everyone's constitution was different.

As for spells, although their foundations were fixed, their finer structures could be modified freely. Whether they became stronger or weaker was another matter.

Exclusive spell structures were the primary means by which Elemental Wizards widened the gap between themselves, and they were quite valuable.

The spells circulating outside were all basic versions.

Using Charge Points to add points to spells would ultimately optimize their spell structures.

Since Lohr wanted to become a Space Wizard, he would eventually deal with an advanced version beyond merely altering structures.

Its name was Spell Fusion.

One shot to heaven, one shot to hell. Countless players in his previous life had been obsessed with it, and countless others had ruined their accounts because of it.

Therefore, Lohr could add points to spells without any reservations.

No one would suspect anything. At most, they would conclude that he was an unparalleled genius at modifying spells.

"Add points!"

[Spirit: 5.5 → 5.6] [Charge Points: 33, 25.11% → 33, 10.02%] [Wall of Flame (0.6 Ring) → (0.7 Ring)] [Charge Points: 33, 10.02% → 18, 55.13%]

"Why can't I be an unparalleled genius at modifying spells?"

Sensing the changes to the Wall of Flame model in his Sea of Consciousness, Lohr smiled in satisfaction. "Unfortunately, I'm short on Charge Points again."

"Still, once I reach the Wizard Tower and sell off the modified advanced structures, my Charge Points will temporarily become plentiful."

During the early days of the game in his previous life, many players had profited greatly by selling structures enhanced through point allocation.

But those who joined later had no such luck. Every structure capable of earning Magic Stones after adding points had already been figured out by those before them.

Some people did not even spare the unprofitable ones.

Seventeen days later.

Inside a hidden cave.

More than ten Temple Knights clad in splendid red armor stood atop an ancient blood-red altar, motionless as statues.

From time to time, faint crimson blood mist rose from the altar beneath their feet and seeped into their bodies.

Suddenly, all the knights opened their eyes at once.

"I sense the mark of war. It is heading toward us," one knight said in a hoarse voice.

"No, it will pass us by twenty kilometers away," another knight said, shaking his head.

"We have received the God of War's gift. We should avenge Him." A vigorous voice rang out.

"Since opinions differ, let us vote." An aged voice echoed through the cramped space.

"Revenge."

"Wait."

"Rev..."

"Ten to five. The minority yields to the majority. Then let us begin our revenge." The aged voice rang out once more.

The Temple Knights in the cave then stepped down from the altar and headed outside.

Inside the airship, Lohr raised his Spirit by another 0.1.

Looking at the 5.9 spiritual power he now possessed, he felt delighted.

Every visible improvement brought joy.

"There are only three days left until we reach the Wizard Tower. Which two spells should I choose for my remaining two spell slots?"

Every spell model would stay with him for life, so he had no choice but to consider carefully.

"Hmm, I definitely need to choose a spell that helps me escape."

"As for the final slot... I wonder whether Microscope Spell has been developed in this era. If not, I'll develop it myself!"

For Earth Elemental Wizards who dual-cultivated or specialized in earth elements, Microscope Spell was a core spell.

From wizard apprentices to Seven-Ring Wizards, this spell could be used throughout their entire careers.

Even many Elemental Wizards of other factions would deliberately modify their Meditation Methods to accommodate earth elements if they had spare spell slots, all for the sake of Microscope Spell.

Rumble—

Just as Lohr silently steeled himself and decided to research Microscope Spell himself, the airship suddenly shuddered.

"At this point in time, a wizard airship is being attacked... Damn, did we run into that group?"

Lohr's eyelid twitched. "I'm only three days away from reaching the Wizard Tower. Why did you have to show up now?"

A wave of frustration churned within him. He was just about to take off, so why did something have to go wrong now?

With his current combat power, dealing with ordinary knights would be easy. But against Temple Knights, he was nothing but prey.

Third level of the airship.

Mara's gaze abruptly turned cold. He yanked open the hatch at the back of his room and flew out of the airship.

Rumble—

The moment he flew out, a second strike followed and slammed into the airship.

This time, a huge hole was blasted through the bottom of the airship. Its elemental reaction core was destroyed, many apprentices living on the lower levels were caught in the blast and killed, and the airship began plummeting rapidly.

Outside the airship.

Seeing this, Wizard Mara hurriedly cast an attribute-less Levitation Spell on the airship, slowing its descent before turning to look below.

A total of fifteen War Temple Knights were scattered within a three-kilometer radius around the airship. Only one aged knight stood directly below it, raising his sword to strike the airship again.

Wizard Mara immediately spread his left hand toward the old man. A massive Fireball two hundred meters in diameter appeared out of thin air and blasted toward the old knight at tremendous speed.

That was not all. A second, third, fourth, and fifth Fireball appeared before his palm, forming a chain that smashed toward the old knight.

The old knight had no choice but to alter the trajectory of his swing. The sword aura that had been about to slash at the airship turned instead toward the Fireballs.

The crimson sword aura collided with the Fireballs in midair.

Boom, boom, boom—

After the crimson sword aura shattered three massive Fireballs in succession, it finally dissipated.

"A third-tier lifeform..."

Wizard Mara's mouth twitched. A red scroll silently appeared in his hand, but he did not activate it immediately.

He certainly could not challenge a third-tier wizard across ranks, but these hastily produced third-tier Divine Grace Knights were another matter.

At this moment.

The final two Fireballs of the five absorbed the elements left behind by the explosions of the first three. The fourth Fireball nearly doubled in size, while the fifth grew by half, and both continued toward the old knight.

At that moment, the remaining knights also raised their longswords and swung at Wizard Mara in unison.

End of Chapter
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