Ch. 21Preparing to Be a Boss
Chapter Summary: “Preparing to Be a Boss”
Key Plot Points and Events
- The Undead girls enter the city after arguing with the guards, complaining that they were treated rudely because of their revealing clothing. Vander reprimands both the guards and the Undead, forcing the girls into the city while trying to maintain order.
- Falan and Hill discuss how poorly the city’s authorities understand the Undead and their unfamiliar values. Hill predicts that the players will cause even greater trouble in the outer city, especially by staying in cheap inns, attacking criminal groups, and justifying their actions as purging evil or gaining rewards.
- The Undead tour the city’s temples, openly comparing their appearances, colors, and designs. Their comments deeply offend the paladins and priests, particularly when they criticize the Love Temple’s dark-purple color and mock it as outdated.
- Falan, Adrian, and Hill flee the temple district in an Alchemical Golem Horse carriage. They learn that William’s captain of the guard is heading toward the disorder, likely to deal with the Undead.
- Concerned about the players’ increasing presence, Falan orders Adrian to seal the road between the square and the magus tower, using powerful golems to protect the area.
- The group discusses the economic opportunities created by the Undead. Hill suggests selling unused magical goods to them, especially because players collect unfamiliar objects and possess storage bags capable of holding enormous quantities.
- Hill decides to remain in the capital and operate a shop rather than stay at his house. He worries that the Perast family may seek his help if they are exiled, but promises to repay the money Count Perast previously gave him if the family is expelled.
- Falan and Adrian leave Hill at a newly acquired shop on Maple Leaf Street. They provide him with alchemical goods and supplies to sell, including items that were considered too unimportant to store in the magus tower.
- Hill prepares the shop by stocking shelves with elemental ores, medicines, and miscellaneous magical products. He activates the shop’s magical displays, defenses, and cleaning systems, intending to attract players while keeping the upper floor as a warehouse.
Character Developments
- Hill demonstrates growing awareness of the players’ behavior and values. Rather than merely fearing their chaos, he recognizes their potential as customers and begins thinking like a merchant. His decision to open a shop marks a shift toward becoming an active economic participant in the capital.
- Falan acts as a practical authority figure, trying to manage the consequences of the Undead’s arrival. He establishes defensive measures and supports Hill’s business venture while maintaining a skeptical, sometimes teasing attitude toward him.
- Adrian remains a dutiful and capable apprentice, carrying out Falan’s orders and assisting Hill. His humorous reactions to the banter between Hill and Falan reveal his familiarity with both of them.
- Vander shows the burden of managing the Undead. He understands that their behavior is driven by ignorance rather than deliberate malice, but must still restrain them and prevent conflict with ordinary citizens.
- The Undead players are portrayed as outspoken, irreverent, and culturally incompatible with the city. Their unfamiliar clothing, casual treatment of sacred spaces, and focus on screenshots and appearances create both comedy and social tension.
- Hill’s attitude toward the Perast family becomes clearer. He wants to avoid involvement but still intends to honor his past financial obligations and his father’s promise regarding the family’s money and dowry.
Significant Themes
- Cultural misunderstanding: The chapter emphasizes the enormous gap between the Undead players’ modern, game-influenced values and the traditional society of the magical world.
- Chaos and social disruption: The players unintentionally challenge established ideas about clothing, religion, public order, and class. Their sheer numbers threaten to overwhelm existing institutions.
- Adaptation and opportunism: While many authorities focus on containing the Undead, Hill recognizes that their presence creates commercial opportunities. He adapts instead of resisting them outright.
- Religion and commercialization: The players treat temples as tourist attractions, judging them by appearance and personal taste rather than reverence. This highlights how sacred institutions can be misunderstood and commodified.
- Power and governance: Falan and the city’s officials attempt to maintain order through barriers, golems, and strict supervision, but the chapter suggests that traditional methods will not be enough to control the players.
- Family responsibility and repayment: Hill’s concern over the Perast family reflects his continuing connection to his father’s promises, even though he wishes to avoid becoming involved in their troubles.
Character Interactions
- Vander scolds the Undead girls for provoking the guards while also criticizing the guards for mishandling people they do not understand.
- Falan and Hill exchange cynical observations about the city’s inability to control the players. Hill’s insight into player behavior contrasts with Falan’s more conventional approach.
- Falan orders Adrian to secure the area around the magus tower, showing their hierarchical but cooperative relationship.
- Hill jokes with Falan and Adrian about being a “poor” Archmage supported by wealthy patrons, while they tease him about his expensive tower and new business.
- Hill, Falan, and Adrian discuss the Perast family, revealing their differing concerns: Hill wants distance, while Falan and Adrian point out that the family may still seek assistance.
- Adrian and Falan each give Hill magical goods and financial support for the shop, treating him affectionately while Hill insists that he does not need to be patronized.
- By the chapter’s end, Hill is left independently managing the shop, ready to profit from the players’ arrival and the upheaval they are causing.