I Am a Legendary BOSS
Chapter 35

Three Gold Gear Pieces, an A-Class Town-Building Quest

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Chapter 35: Three Gold Gear Pieces, an A-Class Town-Building Quest

As a Legendary Boss, William had little need for equipment at the moment.

Low-Class equipment was only transitional.

Ever since obtaining the Mithril Vein, William could indulge in a little extravagance, but he still had no interest in wasting materials on low-level sets.

After all, William knew that as long as he did not court death in the short term, he would be hard to kill under Lotner's protection.

And he would not level up too slowly, so there was no need to bother with equipment.

Although any equipment could be dismantled and recycled, if he used ten pounds of Mithril to forge equipment, recovering one pound would already be pretty good...

But weapons were a must!

Ever since acquiring the Mithril Vein, he had asked Odom and Lotner to work together to forge three weapons for him.

They were a longsword, a bow, and a short sword.

Lotner's Secondary Class was also Blacksmith.

Odom and Lotner's Secondary Classes were both Blacksmith. One was a Grandmaster Blacksmith, while the other was a Master-Class Blacksmith. Their Secondary Classes far surpassed their merely mid-class Primary Classes.

After all, crafting classes and combat classes could not be compared.

Moreover, NPCs differed from players. They had no such thing as experience points; they could only improve their crafting classes through practice.

During Odom's many years on the run, he had mostly chosen to hide in mineral veins.

And his only hobby had been working iron...

He had been doing it for over forty years, from birth until now.

He had probably started working iron as a child and kept at it for a full forty years. With a pair of Kylin Arms, how could that not be terrifying?

With two Kylin Arms and an Epic Bloodline, he would become a Grandmaster Blacksmith no matter what.

(Low-Class, mid-class, High-Class, Master-Class, Grandmaster, Legendary. Crafting class ranks.)

The reason William had them forge the weapons together was that Lotner handled the appearance while Odom handled the attributes. After all, the practicality of things forged by Dwarf blacksmiths far exceeded their beauty, but William was a very handsome Half-Elf...

A sword had to look cool!

After all, whether it was strong depended on the patch, but whether it looked cool lasted a lifetime.

Dawn Sword Quality: Gold Rank: Low-Class Makers: Lotner and Odom Heavyhammer Materials: Mithril, Iron Essence, and more Attack: 180–310 Strength +7 Agility +5 Charisma +3 Length: 148 cm Weight: 5.6 kg Requirements: 90 Strength for one-handed use, 60 Strength for two-handed use. Requirements: Novice-Class Professional Special Effect: Has a Rending effect, with a 30% chance to inflict Bleed on enemies, causing a loss of 50 HP per second for 8 seconds. Special Effect: Battle Aura skill attack power increased by 20%.
Dawn Bow Quality: Low-Class Gold Rank: Low-Class Makers: Lotner and Odom Heavyhammer Materials: Mithril, Ironwood, Tendon of a Frenzied Giant Bear. Attack: 160–350 Strength +3 Agility +7 Charisma +3 Length: 110 cm Weight: 3.8 kg Requirements: At least 70 Strength. Requirements: Novice-Class Professional Special Effect: Headshot damage increased by 30%. Special Effect: 30% chance to knock enemies back or knock them down.
Dawn Dagger Quality: Low-Class Gold Rank: Low-Class Makers: Lotner and Odom Heavyhammer Materials: Mithril, Iron Essence, and more Attack: 160–330 Strength +5 Agility +7 Charisma +3 Length: 33 cm Weight: 2.1 kg Requirements: At least 60 Strength. Requirements: Novice-Class Professional Special Effect: Attacks from behind increase base attack power by 30%. Special Effect: Has a Rending effect, with a 20% chance to inflict Bleed on enemies, causing a loss of 50 HP per second for 5 seconds.

The Dawn Set consisted entirely of Low-Class Gold equipment.

Dark Gold and even Epic-Class equipment could also be forged.

However, Mithril and Iron Essence alone were not enough for Odom to forge equipment beyond Gold quality. At the Low-Class stage, weapons of this Gold-Quality were already quite good.

The three had no set bonuses, but the longsword and short sword had stackable Rending and Bleed effects. Against ordinary fodder, it was like an Orc child who had done something wrong and was about to receive Father's Love from a father holding a Spiked Club.

It was clear that Orc brutality was probably inseparable from domestic violence.

And a society governed by Noble Lords had still saved the current Commoners, o( ̄ε ̄*)...

In Gods Game, melee Warriors, unless they were Shield Warriors specifically carrying shields, generally chose two weapons.

The main weapon handled the primary damage output, while the secondary weapon was used for sneak attacks and parries. Of course, the secondary weapon could also provide decent damage; it all depended on technique.

As for whether one could successfully parry, that depended on luck and skill...

Many Newbie players saw NPCs playing like this, so they copied them—and then got themselves killed...

After ten years of gaming, William was exceptionally skilled at wielding two weapons, so he had specifically commissioned an extra-short dagger. He could pretend to be an Assassin whenever he liked; after all, he enjoyed Assassin's Creed and had mastered the essence of an Unrivaled Assassin's group combat...

As for a Staff?

Was that something he should even touch?

The reason he had learned this kind of Soul Magic, which was more like support and control, was precisely because he did not want to touch an intelligence staff...

"Pour all the saved experience into Holy Spirit Magic and raise it straight to level 5. Put every other skill at level 3, and that should leave nothing..." William tugged at his hair. This game was a massive experience sink.

Personal level-ups required enormous amounts of experience. Battle Aura and magic Secret Manuals were also essential and likewise required experience, while skills needed even more experience.

If not for this territory, where he could easily take on all kinds of territorial quests, he would practically be ground to death farming experience points.

If he died again, he would not merely be a Tombstone-Class Player; he would be an Undead-Class Player.

"If it weren't for the quest I got two days ago, I really would have been a little scared." William glanced at the A-Class quest in his quest list and could not help drooling. With such a huge pile of experience, how many levels could he gain?

Establish a Town. Quest Rank: A Number of Buildings: 5355/8000 Wall: 0/10,000 meters, must be no less than 5 meters high and 1 meter thick. Assembly Hall: 0/1 Blacksmith Rooms: 5/5 Tailor Rooms: 5/5 Barracks: 2/2 Number of Soldiers: 800/500 Class Change Hall: Warrior Instructor 1/1, Assassin Instructor 1/1, Knight Instructor 1/1, Ranger Instructor 1/1, Hunter Instructor 1/1, Gunslinger Instructor 0/1. Low-Class Mage Instructor 1/1, Low-Class Warlock Instructor 1/1, Metal, Wood, Water, Fire, and Earth Elements Mages 4/5, Warlock 1/1. Mercenary Guild: 0/1. Inns: 0/3 Temple of Light: Can be established. Magic Sanctum: Can be established. Dark Hall: Can be established. Time Limit: 180–360 days Experience Reward: 300,000 experience. Completing it ahead of schedule within half a year grants additional experience; exceeding half a year reduces experience. Mystery Reward: ???

Expanding into a town was William's small goal for the next six months. As for the mystery reward, he glanced at his Unlucky Heritage and decided not to hope for such things.

"Although there are only five Blacksmith Rooms, they're all enormous Blacksmith Workshops, and there are a full 133 Blacksmiths inside." William had made no attempt to stop the Dwarves from building massive Blacksmith Workshops.

After all, these Dwarves who had been fleeing for countless years had basically lived in mine caves. Aside from fighting, their only natural talent was working iron...

But it had to be said that having so many Dwarf Blacksmiths was something other places could only dream of. Many Small Towns considered it wishful thinking to even get one High-Class Blacksmith.

But how many High-Class Blacksmiths did Border Town have?

30+

There was no helping it. Even for Dwarves who loved working iron, they had been forced into it. After all, while fleeing, they had no other recreational activities...

Besides Lotner, there were another five Master-Class Dwarf Blacksmiths!

Besides Odom, there was also Old Hank, the hidden character with an Epic Bloodline, who was a Grandmaster Blacksmith.

As for whether anyone would buy the things these Dwarves forged?

That did not matter.

As the lord, William would naturally help them find sales channels. For example, the Blackrock Duchy, which no longer had a source of Iron Ore, would certainly purchase supplies in bulk when faced with a strained national situation.

But Prince no longer intended to sell iron. Instead, he would forge finished equipment directly and sell it at a markup.

Not only could this let the Blacksmiths in the territory gain forging experience, it could also earn a sizable income.

Of course, as the middleman in these transactions, he would naturally take the biggest share. After all, Lord William controlled the Iron Ore Vein, and the Dwarves were effectively working for him.

As for buildings such as the Temple of Light, Magic Sanctum, and Dark Hall, they were not purely a matter of faction, because all three remained independent.

As a Neutral Faction, Border Town could choose not to establish any of the three.

Or it could establish all three at once.

It was like spreading Faith; the three constantly fought each other over it.

If the Temple of Light was established, relatively rare classes such as Temple Knights and Priests would appear.

Establishing other halls would also bring certain rare classes.

"The only problem is that contacting these people is a little troublesome. Or rather, they might not think highly of my town and might not send anyone to settle here..." William scratched his head. The Temple of Light and Dark Hall had to be established. The benefit was nothing else but attracting future players.

As for the Magic Sanctum, it absolutely could not be established. Otherwise, Moxis would have a hard time of it and might even leave outright.

There was no need to abandon a future Legendary Boss for the sake of an intermediary Mage instructor.

"Should I just go all out and build a Mage Tower for Moxis?" William scratched his hair. A Mage Tower was expensive, but it was not impossible to build. It was just difficult right now...

Oh, right. I changed the game quest difficulties mentioned earlier to ranks like S, A, B, C, and D. It will be the same going forward; distinguishing them by color was not good.

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