Arc 10The Sea-Gate Gambit
John returned from near death to lead his outnumbered forces against the Allied fleets and the Bloodhowl Legion, relying on elaborate traps and a staged retreat. The bombardment killed Gromas, but John was left isolated behind enemy lines while carrying the draining Blood Core.
- John survived the Cocobia waters, woke with Wendy beside him, and learned that his campaign had succeeded while Roxy Sankaster had escaped by ship.
- John uncovered the Sacred Revenge Edict behind the Empire’s reinforcements and prepared for Gromas Shattered Fang Bloodwolf’s advance by ordering a vast artificial waterway and several battlefield decoys.
- John divided his forces against Reginald Solaris’s fleets, while Shadow Orc infiltrators sabotaged the enemy transports and the Third Navy destroyed Fleet One.
- After prolonged fighting and severe losses, John used Noah’s false map to lure Motas into a devastating ambush, then withdrew toward Sea-Gate Cliff to draw Reginald’s bombardment onto Gromas’s legion.
- John arranged a staged mutiny and let Edgar Thorne appear to take command, while Gromas pursued John and Reginald fired the Damonster’s cannon at Sea-Gate Cliff.
- John escaped above the clouds as the bombardment overwhelmed Gromas’s domain, killing Gromas and seven thousand Bloodhowl soldiers.
- John’s officers discovered he was missing and organized a limited search, while John kept the draining Blood Core and tried to cross between Allied landing troops and Bloodhowl patrols.
- John killed two Bloodhowl patrolmen as he attempted to reach his main force.