Vol. 1John’s Rise and Bahamut’s Revival
John’s attempts to avoid danger and responsibility repeatedly brought him military command, while he exposed treachery and captured Bahamut Town. He began rebuilding the town and left for the perilous campaign at Fauken Bay with command of one thousand Mage Soldiers.
- John’s accidental victories earned him command of an Independent Combat Force and a mission near Bahamut Town, while Sellviya considered a new alliance.
- John tried to evade his duties, but Wendy’s squad and Jett’s actions turned his schemes into victories that Dormammu rewarded with greater responsibility.
- John investigated Dick Hardman’s caravan and Stone Village’s suffering as Wendy’s squad captured Major Will Hoffman, then began questioning him as a man resembling Baron Myka arrived.
- Sellviya accepted Myka Hartman’s assassination plan, while John split his forces and discovered Dick’s Allied Forces ties before confronting the village’s hardship.
- John recruited Will as an Imperial spy, captured Sellviya, and seized Bahamut Town after exposing Baron Myka’s treachery.
- As Imperial leaders maneuvered over military power, John offered the captive Sellviya information about Mephisto Dragon.
- John won Sellviya’s reluctant cooperation and began reviving Bahamut Town through jobs, land reform, and trials for corrupt officials.
- Dormammu sent John to Fauken Bay, where John accepted command of one thousand Mage Soldiers for the campaign.