Ch. 101The Undying Iron Wall of the 170th Floor: The Harder You Hit Him, the Harder He Gets

Chapter Summary

Plot Points and Events

  • Genos wakes Saitama and prepares his breakfast, lunch, and carefully timed schedule for the upcoming match. Saitama is more concerned with reaching a supermarket before a discounted milk sale than with the fight.
  • Gon and Killua meet them outside the 170th Floor arena. Killua warns that Iron Wall Glenn is far more dangerous than public records suggest: his brother Illumi once attacked Glenn repeatedly without injuring him, and Glenn became tougher with every strike.
  • The arena introduces Glenn as an undefeated defender who has survived 127 challengers. He possesses a Nen ability called Steel Symbiosis, which links him to the entire arena.
  • Saitama’s opening punch only forces Glenn back three steps and leaves him unharmed. Glenn explains that all damage directed at him is converted into greater hardness for the entire ring.
  • Saitama launches his Consecutive Normal Punches for three minutes. Glenn remains immovable, while the arena transforms from concrete into an increasingly durable black alloy. Genos’s attack also fails to damage it.
  • Killua realizes that Saitama’s attacks are strengthening Glenn through a vicious cycle. Glenn claims Saitama cannot win because every attack makes him more powerful.
  • Saitama uses his Serious Punch, destroying barriers and part of the ceiling, but Glenn survives and even breaks through his limits.
  • Glenn retaliates, sending Saitama crashing into a barrier. He then takes control of the entire floor, creating steel tentacles from the ground and blocking Genos from intervening.
  • With only fifteen minutes left before the milk discount, Saitama studies the arena and suddenly realizes how he might overcome Glenn’s ability.

Character Developments

  • Saitama: Initially treats the match casually and focuses on grocery shopping, but Glenn’s resistance finally makes him serious. After being defeated by Glenn’s counterattack, he shifts from relying purely on overwhelming strength to analyzing the opponent’s ability.
  • Genos: Continues acting as Saitama’s highly attentive assistant, managing his meals and schedule. He is intensely interested in analyzing Glenn but becomes helpless when Glenn’s Nen barrier blocks him.
  • Killua: Displays sharp perception and valuable knowledge from his family’s encounter with Glenn. He understands the danger of strengthening Glenn and becomes increasingly anxious for Saitama.
  • Gon: Supports Saitama enthusiastically and innocently, bringing a handmade sign.
  • Iron Wall Glenn: Reveals himself as an exceptionally dangerous defensive fighter whose power grows in response to damage. His confidence develops into apparent dominance after surviving Saitama’s strongest attack.
  • Netero and Hisoka: Both recognize the extraordinary level of Saitama’s and Glenn’s powers, reacting with shock and fascination.

Significant Themes

  • Strength versus strategy: Raw power is ineffective against an ability specifically designed to convert force into greater defense.
  • The danger of an escalating power loop: The harder Saitama attacks, the stronger Glenn and the arena become.
  • Adaptation and problem-solving: Saitama begins to understand that victory will require exploiting the rules of Steel Symbiosis rather than simply hitting harder.
  • Comedy amid overwhelming danger: Saitama’s mundane concern about discounted milk contrasts humorously with the destruction of the arena and the spectators’ terror.
  • Hidden abilities and deceptive reputations: Glenn’s public image conceals the true nature of his power, emphasizing the danger of relying on incomplete information.

Character Interactions

  • Genos carefully supports Saitama while Saitama casually corrects him about buying the right kind of milk.
  • Gon admires and cheers for Saitama, while Killua initially dismisses the match but then warns everyone about Glenn’s true ability.
  • Glenn taunts Saitama and challenges him to attack with full force, confident that every blow will strengthen him.
  • Killua tries to stop Saitama from continuing his attacks, recognizing the trap before Saitama does.
  • Genos attempts to help after Glenn strikes Saitama but is prevented by Glenn’s Nen barrier.
  • The chapter ends with Saitama appearing to discover a possible loophole in Glenn’s ability.

Ch. 102Saitama's Ridiculous Move

Chapter Summary: “Saitama’s Ridiculous Move”

Key plot points and events

  • Saitama refuses to forfeit his fight against Iron Wall because discounted milk will not be available the next day.
  • As Iron Wall launches a simultaneous attack with his steel tentacles, Saitama grabs the edge of the arena instead of dodging.
  • In a spectacular display of strength, he lifts the entire 170th-Floor ring—including Iron Wall, the referee, rubble, and broken weapons.
  • Saitama argues that he has not broken the arena because he only lifted it. Iron Wall attacks the ring repeatedly, unintentionally making it heavier, but Saitama remains unaffected.
  • With only minutes before the supermarket sale, Saitama throws the entire ring into the sea. Iron Wall loses control of his Nen Domain and is eliminated after leaving the match area.
  • The referee initially declares Saitama the winner, and the arena erupts in cheers. Saitama ignores the celebration and rushes to the supermarket with Genos, Gon, and Killua.
  • They arrive just in time, allowing Saitama to buy the discounted milk and other snacks.
  • A broadcast then announces that the match result has been voided. Saitama is ruled the loser for maliciously disrupting the match and destroying the arena.
  • Under Heaven’s Arena’s rules, he must immediately challenge the 200th-Floor Floor Master at 4:00 p.m., skipping the 180th and 190th Floors.
  • Saitama is devastated upon realizing that his newly purchased milk has been spilled. The chapter ends with a mysterious man on the 200th Floor watching him with an ominous smile.

Character developments

  • Saitama remains absurdly powerful, literal-minded, and focused on mundane concerns. His obsession with discounted milk outweighs both his safety and the importance of winning the tournament.
  • Iron Wall changes from a confident, mocking opponent into a panicked and powerless fighter. His attacks fail completely, and his protests about the rules cannot stop Saitama.
  • Killua becomes resigned to Saitama’s bizarre logic. Though he complains throughout the fight, he ultimately supports Saitama and comforts him after the ruined milk.
  • Genos continues acting as Saitama’s efficient assistant, monitoring the time, checking the supermarket, and helping with the shopping.
  • Gon reacts with open admiration, becoming even more impressed by Saitama’s strength.
  • The unknown 200th-Floor figure is introduced as a threatening new opponent.

Significant themes

  • Absurdity and comedy: A life-threatening battle is treated as secondary to a supermarket sale, creating the chapter’s central joke.
  • Power beyond conventional rules: Saitama’s strength is so overwhelming that ordinary arena mechanics, Nen abilities, and regulations become nearly meaningless.
  • Conflict between common sense and Saitama’s logic: Other characters are horrified by his choices, while Saitama sees them as perfectly reasonable.
  • Rules versus technicalities: Saitama exploits the absence of a rule forbidding him from lifting the arena, but the authorities later punish him for violating the tournament’s broader principles.
  • The consequences of overwhelming strength: Although Saitama wins physically, his reckless method leads to disqualification and forces him into a more dangerous challenge.

Character interactions

  • Killua repeatedly urges Saitama to forfeit, while Saitama insists that milk is more important than survival.
  • Iron Wall mocks Saitama’s priorities and threatens to buy milk for his grave, but quickly loses confidence once Saitama lifts the arena.
  • Saitama casually reassures Gon that lifting the ring did not damage it, demonstrating his bizarre interpretation of the rules.
  • Genos provides precise timing information, helping Saitama reach the supermarket before the sale ends.
  • Gon enthusiastically praises Saitama, while Killua follows with reluctant amusement and later offers him comfort.
  • The chapter closes by contrasting Saitama’s mundane distress over spilled milk with the ominous presence of the next opponent.

Ch. 103200th Floor's Eternal Delayer: A Fight Takes at Least Two Hours

Plot points and events

  • Saitama is devastated when Genos spills their groceries and realizes he must fight on the 200th Floor during the supermarket’s short window for discounted milk.
  • Genos calculates a route that might let Saitama return in time if the fight lasts no more than three minutes. Saitama rushes off, determined to make it.
  • At the nearly empty 200th Floor, Chairman Netero and Hisoka discuss Morin, the arena’s Floor Master. Previous challengers have surrendered after being trapped in fights lasting days.
  • Morin reveals his Nen ability, Eternal Delay: within his domain, battles last at least two hours, and urgency makes time seem to pass even more slowly.
  • His blue aura freezes the clock and slows everyone’s movements and speech. Saitama becomes furious when he realizes the fight will cost him the discounted milk, tomorrow’s breakfast milk, and his planned nap.

Character developments and interactions

  • Saitama shifts from despair over spilled groceries to single-minded determination to reach the sale, then to rage at Morin for threatening his plans.
  • Genos responds to Saitama’s distress with earnest, overly dramatic concern and practical route-planning, even arranging for the supermarket to save milk.
  • Gon offers comfort with a lollipop; Killua initially thinks Saitama is contemplating life, then recognizes that he is calculating his financial loss.
  • Netero explains Morin’s history and frightening ability to Hisoka, who listens with interest.
  • Morin takes obvious pleasure in opponents’ impatience and deliberately taunts Saitama by promising a prolonged battle.

Significant themes

  • Comedy through mismatched stakes: Saitama’s outrage is driven not by danger, but by missing discounted milk and a nap.
  • Patience versus urgency: Morin’s power weaponizes impatience, turning Saitama’s need to hurry into an obstacle.
  • Everyday concerns amid extraordinary powers: Nen abilities and arena battles are framed around mundane shopping and scheduling problems.

Ch. 104Saitama Strikes Back: I'm Charging You for Lost Time

Plot points

  • Morin’s Nen Domain slows time around Saitama, making each punch take half a minute while Morin remains unharmed. Genos warns that the fight could stretch on for days; Killua confirms Morin once wore down his brother in a three-day battle.
  • Bored by the stalled fight, Saitama gives up on punching and itemizes the costs Morin has caused him—including missed bargain milk, dinner, a nap, taxi fare, Genos’s energy, and snacks—for a total of 4,100 yen.
  • When Morin refuses to pay, Saitama threatens to add 1,000 yen for every further minute. Knowing he cannot afford a mounting bill, Morin surrenders, hands over his Floor Master badge, and flees.
  • With Morin gone, the Nen Domain disappears and the clock resumes. Saitama is declared the new Floor Master of the 200th Floor, but rushes off to catch the supermarket’s milk sale.
  • A corrected arena announcement reveals Saitama was fined 500,000 yen for destroying the 170th Floor ring and is required to register at the 200th Floor by 5 p.m. Genos calculates that winning there could earn Saitama enough to repay the fine and make a substantial profit. Saitama immediately races to register, newly excited by the prospect of buying milk.
  • Morin watches from hiding, relieved that Saitama has taken his place and he can finally go home and sleep.

Character developments and interactions

  • Saitama turns an apparently unwinnable fight into a financial dispute, using Morin’s limited funds to force a surrender. His priorities remain humorously mundane: bargain milk, food, sleep, and money.
  • Morin shifts from smugly controlling the fight to panicked surrender once Saitama makes the cost of delay personal. His relief at escaping the Floor Master role suggests he had wanted a replacement.
  • Genos supports Saitama by explaining the Nen Domain and later calculating the potential earnings from 200th Floor matches. Killua shares his firsthand knowledge of Morin’s exhausting tactics, while Gon and Killua tease Saitama’s fixation on milk.
  • Hisoka and Netero are so unengaged by the drawn-out bout that Hisoka builds a card tower and Netero falls asleep.

Significant themes

  • Comic reversal: Saitama defeats a time-controlling opponent not through greater force, but by imposing a mundane bill.
  • Practical priorities: Saitama’s attention to discounts, naps, and expenses contrasts with the arena’s dramatic fights.
  • Time and its cost: Morin weaponizes slowed time, while Saitama reframes lost time as a debt.
  • Unexpected consequences: Saitama’s victory brings a costly fine and a new obligation, turning his hopes of reaching the supermarket into motivation to earn money.

Ch. 105Emergency Committee Exemption: Ten Fights Today

Plot points and events

  • At 4:59 p.m., Saitama reaches the 200th Floor and races through its extensive entry paperwork, then demands ten fights that same day.
  • The receptionist explains that matches normally require advance scheduling. Saitama instead proposes punching through the building to reach Floor 230 and fight Chrollo, alarming the staff with his sincerity and history of destruction.
  • The Heaven’s Arena committee declares an emergency: all undefeated fighters on the 200th Floor must face Saitama immediately or forfeit and pay a fine. The fights are made spectator-free and tightly spaced.
  • Hisoka, who had planned to watch, panics and tries to flee. Saitama tells him he will challenge him after the ten matches, trapping him into waiting.
  • Saitama wins all ten bouts in a string of effortless knockouts. The fighters are dragged, caught fleeing, or persuaded to land a token hit before Saitama defeats them.
  • He finishes in 26 minutes and 42 seconds, setting a record. Hisoka has escaped downstairs, leaving a note that he is headed to the Dark Continent. As Saitama asks about Chrollo, the arena chairman arrives with a bank card, but the chapter ends before explaining why.

Character developments and interactions

  • Saitama is impatient and practical: his immediate concerns are paying his fine and getting free utilities, and he treats the forced tournament as a quick errand.
  • The receptionist moves from routine politeness to fear, then appeals to the committee to prevent Saitama from damaging the arena.
  • Hisoka shifts from amused observer to terrified fugitive. Saitama’s casual challenge leaves him too scared to refuse, and he ultimately escapes at the first opportunity.
  • The fighters and referee are largely unwilling participants. Their fear contrasts with Saitama’s relaxed, almost courteous manner; he even lets one fighter finish his food and offers another a chance to hit him first.
  • Genos meticulously tracks Saitama’s match times and plans ahead for his post-fight milk. Gon and Killua watch, with Killua warning Hisoka that fleeing would be pointless.
  • The committee chooses a mass emergency solution rather than risk Saitama forcing his way upstairs.

Significant themes

  • Overwhelming strength makes ordinary rules absurd: scheduling, competition, and security procedures collapse in the face of Saitama’s power.
  • Comedy through contrast: Saitama’s mundane concerns and casual attitude clash with everyone else’s panic.
  • Fear and avoidance: even skilled fighters and Hisoka prefer escape to confronting a plainly unbeatable opponent.
  • Bureaucracy under pressure: the committee bends its rules to manage a crisis of its own making.

Ch. 106The Entire Group of Floor Masters Pooled Their Money to Buy Their Peace: Clearing Heaven's Arena

Plot points and events

  • Heaven’s Arena chairman offers Saitama five million yen, waives his fine, and promises free access and discounts—hoping to persuade him not to challenge a Floor Master.
  • The Floor Masters had unanimously decided to pool the money rather than risk fighting Saitama. Chrollo, Diamond, and the Thunder Emperor all refuse to face him.
  • Genos calculates that the prize is worth taking: becoming Floor Master would mean paperwork, restricted freedom, and months of waiting to earn the same amount. Saitama accepts the money and declines the challenge.
  • The chairman declares that Saitama has cleared Heaven’s Arena without fighting a Floor Master. Staff and contestants celebrate his departure, while the chairman admits he feared Saitama would fight them all.
  • Saitama rushes to buy discounted milk with Genos, Gon, and Killua. Hisoka, already fleeing to the airport, learns Saitama has left and decides to take a vacation somewhere without bald men.

Character developments and interactions

  • Saitama remains uninterested in status or fame; money matters chiefly because it buys milk. He chooses convenience and freedom over a lucrative title.
  • Genos supports his master with practical calculations and manages the prize money, whose interest will cover Saitama’s milk.
  • Gon admires Saitama, while Killua finds the whole episode absurd. The two leave with Saitama and Genos.
  • The chairman and Floor Masters are united by fear of Saitama and relieved when he accepts their offer. Hisoka’s panicked escape underscores how intimidating Saitama has become.

Significant themes

  • Power versus ordinary desires: Saitama’s overwhelming strength contrasts with his simple priorities.
  • Freedom over prestige: He rejects authority and its burdens in favor of an uncomplicated life.
  • Comic reversal: Instead of conquering the arena through combat, Saitama “clears” it through a payout—earning a legend without fighting its masters.

Ch. 107Whale Island's dairy cow crisis and the disappearing Hisoka

Plot points and events

  • Gon invites Saitama and Genos to Whale Island, where Saitama is chiefly excited about the fresh milk. Genos has prepared carefully to keep him supplied.
  • Aunt Mito initially doubts Gon’s claims about Saitama. When Saitama accidentally destroys the roof with a punch, then rebuilds it quickly and impressively, she believes them—and bans him from doing household chores.
  • Saitama enjoys the island’s fresh milk. Gon then discovers a box left by his father, containing a cassette, a ring, and a Greed Island memory card. The game may grant a wish, but costs 8.9 billion yen.
  • Gon resolves to buy the game at the Yorknew City auction so he can find his father. Saitama becomes eager to go too after learning that Yorknew is hosting a Milk Expo at the same venue. Genos confirms the dates and a first-day discount; the group plans to leave the next day.
  • Hisoka, secretly watching Gon’s house, spots Saitama and flees in terror. He warns Chrollo, who responds that he is already planning to escape to Mars.

Character developments and interactions

  • Saitama’s overwhelming strength is revealed in a domestic setting, contrasting with his simple, milk-focused priorities. Despite the roof mishap, he makes amends by rebuilding it.
  • Aunt Mito shifts from skepticism to belief, while setting a firm boundary around Saitama’s household help.
  • Gon’s determination to obtain Greed Island reflects his strong desire to meet his father. Killua is supportive but practical, pointing out the immense cost.
  • Genos remains devoted and methodical, anticipating Saitama’s needs and helping steer the group toward Yorknew.
  • Hisoka’s confidence gives way to panic at the sight of Saitama, and the message exchange with Chrollo extends the joke to the wider underworld.

Significant themes

  • Comedy through contrast: Saitama’s world-shaking power is paired with mundane enthusiasm for milk.
  • Found family and home: Gon welcomes his friends to Whale Island, and Aunt Mito’s home becomes a place of hospitality—though one with strict rules.
  • Pursuit of wishes: Gon’s search for his father and Saitama’s milk-related wish both motivate the trip, despite their vastly different stakes.
  • Fear and exaggeration: Saitama’s accidental destruction and Hisoka’s frantic escape turn ordinary encounters into absurd spectacles.

Ch. 108Leorio: How did the bald guy I knew suddenly turn into a nuclear bomb?

Plot points and events

  • A month after the Hunter Exam, Saitama, Genos, Gon, and Killua arrive in Yorknew City. Saitama is immediately distracted by the World Milk Expo, but Gon reminds him they are meant to meet Leorio.
  • Leorio reunites with the group and learns that Saitama reached Heaven’s Arena’s 200th floor in half a day, won ten fights in twenty-seven minutes, and frightened the Floor Masters into paying him to stop. Leorio is stunned and eagerly gives Saitama money for more milk.
  • The Phantom Troupe arrives, led by Chrollo. Saitama recognizes him as a Heaven’s Arena Floor Master and greets him casually. The Troupe is terrified, recalling Saitama’s strength.
  • Feitan attacks, but Saitama’s sneeze sends him flying into a billboard. Chrollo orders the Troupe to abandon their plans and flee Yorknew City. Saitama picks up Chrollo’s book, mistakes it for a comic, and throws it away.
  • Kurapika appears, having watched the confrontation. He is shocked that the Troupe has fled without a fight, while Leorio explains how powerful Saitama has become.
  • Chrollo escapes to the airport and takes the only available flight, planning to hide on the Dark Continent. Hisoka, hiding in a restroom because Saitama is nearby, calls Machi for help, but she abandons him.
  • Saitama heads to the Milk Expo with his purchase. Kurapika begins to reconsider his revenge plan, and Leorio suggests Saitama could also help them afford Greed Island.

Character developments and interactions

  • Leorio shifts from friendly reunion to awe and nervous deference after learning about Saitama’s feats. He acts protectively toward Gon and Killua when the Troupe appears, then reassures Kurapika afterward.
  • Kurapika arrives ready to confront the Troupe, but seeing them flee from Saitama makes his carefully prepared revenge plan seem less necessary.
  • Chrollo changes from composed leader to panicked fugitive as soon as he recognizes Saitama. His fear prompts the entire Troupe to abandon Yorknew.
  • Hisoka is reduced to hiding and pleading for rescue; Machi’s refusal leaves him feeling trapped.
  • Saitama remains oblivious to the fear he inspires, treating a powerful sneeze as an ordinary gust and staying focused on milk.

Significant themes

  • Comedic contrast: Saitama’s casual appetite and ordinary demeanor clash with the extraordinary terror he inspires.
  • Power and intimidation: His overwhelming strength upends the Troupe’s plans without a deliberate fight.
  • Revenge reconsidered: Kurapika’s pursuit of the Troupe is thrown into question when Saitama makes them seem far less threatening.
  • Fear and self-preservation: Even ruthless characters abandon their ambitions when faced with a danger they cannot manage.

Ch. 109Auction Punch Sends Prices Soaring, Scarlet Eyes Thrown In Free

Chapter Summary

Key Plot Points and Events

  • Kurapika leads Saitama, Leorio, Gon, and Killua into a VIP box at a heavily guarded auction. The main attractions are the immensely valuable Greed Island game and a pair of Kurta Clan Scarlet Eyes.
  • While the group waits, Leorio worries that Saitama’s five million yen is nowhere near enough to bid on Greed Island. Saitama remains uninterested, focusing instead on a limited-edition milk sale.
  • A gang of masked robbers attacks the auction with rocket launchers, threatening to destroy the convention center. The leader attempts to seize Greed Island and the Scarlet Eyes.
  • Saitama accidentally saves everyone by sneezing after choking on a piece of cake. The resulting gust blows the robbers out of the building, destroys their weapons, and neutralizes their explosives.
  • Terrified by Saitama’s reputation, the Nostrade boss and auction chairman offer extravagant apologies. Saitama receives a lifetime milk-expo black card and rare century-aged cheese milk.
  • Gon and Killua are given Greed Island for free, while Kurapika receives the Scarlet Eyes. The organizers also promise to return every other known Scarlet Eye to him within a week.
  • Chrollo learns that Saitama resolved the robbery with a sneeze and that the auction items were given away. Fearing another encounter, he abandons his plans to travel to the Dark Continent and decides the group should flee as far away as possible.

Character Developments

  • Saitama remains absurdly powerful and completely indifferent to wealth, danger, and the significance of Greed Island. His only real priorities are milk, desserts, and avoiding inconvenience.
  • Kurapika begins the chapter prepared to reclaim the Scarlet Eyes through careful planning and possible force. Their effortless return leaves him stunned and makes his long-term revenge preparations seem pointless.
  • Leorio continues acting protectively toward Gon and Killua during the robbery, but he has become resigned to Saitama’s ridiculous feats and their consequences.
  • Gon and Killua are thrilled when Greed Island is handed to them, after initially assuming they had no realistic way to obtain it.
  • Chrollo becomes increasingly fearful of Saitama. His response shifts from strategic planning to outright escape and avoidance.

Significant Themes

  • Overwhelming power treated as comedy: A potentially deadly robbery is ended by an accidental sneeze, turning Saitama’s incredible strength into an everyday nuisance.
  • The contrast between seriousness and absurdity: Kurapika’s years of trauma and preparation are placed alongside Saitama’s casual concern over milk discounts.
  • Desire and anticlimax: Greed Island and the Scarlet Eyes—objects worth enormous effort and sacrifice—are obtained effortlessly, undermining the characters’ expectations.
  • Fear and reputation: Saitama’s reputation alone intimidates criminals, auction officials, and even Chrollo, despite Saitama showing no hostility or intention to threaten anyone.
  • Unexpected generosity and consequences: The auction organizers attempt to appease Saitama, accidentally granting the protagonists their greatest goals.

Character Interactions

  • Leorio questions Saitama’s lack of ambition, while Saitama dismisses Greed Island because it cannot provide free milk.
  • Killua criticizes Saitama’s attitude, but Saitama’s response highlights their radically different priorities.
  • During the robbery, Leorio shields Gon and Killua, while Kurapika prepares to fight. Saitama alone remains calm and annoyed by the interruption.
  • The Nostrade boss and auction chairman grovel before Saitama and offer gifts to avoid angering him.
  • Leorio comforts Kurapika after the Scarlet Eyes are returned, joking that he has already experienced similar shock from Saitama’s impossible feats.
  • Chrollo and Nobunaga exchange a deadpan discussion about escaping to the moon, Antarctica, or the bottom of the sea to avoid Saitama.

Ch. 110Greed Island's Starting Village Gets Wrecked, and Hisoka Runs Into a Familiar Face

Key plot points and events

  • Gon, Killua, Kurapika, Leorio, and Saitama arrive in Greed Island. Elena explains that players must collect 100 designated cards and warns that the game’s dangers are real.
  • A massive armored boar attacks the starting village. Saitama accidentally knocks it flying with a casual shoulder brush, earning the group the card Frenzied Boar Meat and leaving the others—and Elena—stunned.
  • On the road to Andokiba, Biscuit Krueger approaches disguised as a lost little girl. After witnessing Saitama’s strength, she decides to stay with the group and learn more about him.
  • Hisoka arrives in Andokiba hoping Greed Island will be a safe place to hide from Saitama. Instead, he runs into Saitama almost immediately and flees in panic.
  • Hisoka asks Machi for help escaping, but learns the Phantom Troupe’s boss is unreachable. He concludes that Greed Island has become his “island of last stands.”

Character developments and interactions

  • Saitama remains oblivious to how frightening his strength is to others. He is more interested in finding milk, eating fruit, and sharing snacks than in the game’s dangers.
  • Gon, Killua, Kurapika, and Leorio prepare cautiously, but Saitama’s casual defeat of the boar instantly upends their expectations. Killua dryly explains why Hisoka runs from him.
  • Biscuit shifts from scouting beginners to closely observing Saitama, whose power seems impossible despite his nearly undetectable Nen.
  • Hisoka is reduced to fear and desperation around Saitama, abandoning his plans and appealing to Machi for an escape.

Significant themes

  • The contrast between Saitama’s ordinary, unbothered manner and his overwhelming power drives the chapter’s comedy.
  • Appearances are misleading: Biscuit looks like a child, while Saitama appears to have little Nen but displays extraordinary strength.
  • The chapter also plays with safety and danger: Greed Island is perilous for most players, but for Hisoka, even hiding there offers no protection from Saitama.

Ch. 111Biscuit's Strict Teacher Persona Collapses: Master and Disciples Finish Half a Year's Training in One Day

Chapter Summary

Key Plot Points and Events

  • Biscuit arrives at the inn and introduces herself as a Shingen-Ryu martial arts master, offering to teach Gon and Killua proper Nen fundamentals.
  • She begins with the Four Major Principles, demonstrating Ten and criticizing Gon and Killua’s unstable aura control.
  • Biscuit initially assumes Saitama is merely a physically strong amateur with no understanding of Nen.
  • Two Nen-enhanced Poison Fang Wolves attack. Saitama defeats them effortlessly with a casual hand wave, using no Nen.
  • To test Saitama’s strength, Biscuit has him strike her while she uses Ko. His light punch shatters her aura defense and sends her through a wall.
  • Biscuit then tests Saitama’s precision with a pebble. He perfectly hits a leaf’s vein, then accidentally drills through several trees and deep into a mountain.
  • Realizing Saitama’s physical abilities vastly exceed normal Nen standards, Biscuit abandons the idea of teaching him and focuses on Gon and Killua.
  • Humiliated and motivated, Biscuit places Gon and Killua through an extreme training regimen, forcing them to complete the basics of Ten, Ren, Gyo, and Ko in a single day instead of the expected six months.
  • By sunset, both boys reach beginner-level mastery and significantly improve their aura stability, perception, and defenses.
  • Impressed by Saitama and pleased with Gon and Killua’s talent, Biscuit asks to remain with the group as their teacher. Saitama agrees, mainly wondering where he can find cows for milk.

Character Developments

  • Biscuit: Begins as a confident, strict instructor who looks down on Saitama’s apparent lack of Nen knowledge. After witnessing his overwhelming strength, she becomes shocked, humbled, and eager to stay near him. Her embarrassment also intensifies her training methods with Gon and Killua.
  • Gon: Immediately accepts Biscuit as a master and responds to the harsh training with determination. He views progress as a way to move closer to Saitama’s level.
  • Killua: Remains skeptical and sarcastic, but works hard despite exhaustion. His irritation highlights how unreasonable Saitama’s natural power seems compared with ordinary training.
  • Saitama: Remains oblivious to the importance of Nen and completely unaware of how abnormal his strength is. He treats extraordinary feats as ordinary physical actions and remains primarily concerned with simple matters such as food and milk.

Significant Themes

  • Natural power versus formal technique: Biscuit’s Nen expertise is rendered ineffective against Saitama’s absurd physical strength, suggesting that overwhelming innate ability can transcend established systems.
  • Humility and shattered assumptions: Biscuit’s beliefs about Nen, talent, and mastery are challenged when Saitama surpasses her without using Nen.
  • Hard work and accelerated growth: Gon and Killua’s intense training shows their exceptional potential and willingness to endure hardship.
  • Comedic contrast: Saitama’s casual behavior contrasts with Biscuit’s seriousness and the life-or-death intensity of Nen training.
  • Mentorship and teamwork: Biscuit joins the group not only to teach Gon and Killua but also to learn from and benefit from traveling alongside Saitama.

Character Interactions

  • Biscuit establishes an instructor-student relationship with Gon and Killua, correcting their techniques and pushing them beyond their limits.
  • Her attempts to teach Saitama repeatedly backfire, as he defeats Nen-enhanced creatures, destroys her Ko, and demonstrates impossible precision without aura.
  • Gon admires Saitama and uses him as motivation, while Killua openly resents the impossible standard Saitama represents.
  • Biscuit ultimately shifts from trying to instruct Saitama to respectfully joining his team, creating a new dynamic in which she trains the boys while observing Saitama as an unexplained “master.”

Ch. 112Cards Collected Along the Way, Hisoka's Disguises End in Three Humiliating Encounters

Plot and events

  • Biscuit sets a two-day plan for Gon, Killua, Leorio, and Saitama to collect twenty basic Greed Island cards across three locations.
  • At Azure-Scale Lake, Gon and Killua patiently fish for Rainbow Fish, but Saitama’s casually skipped pebble sends a school leaping ashore—including the rare A-rank Dream Silver Dragon Fish. Hisoka, hiding across the lake, is drenched by the resulting wave.
  • In Labyrinth Forest, the group encounters a fairy’s treasure chest whose riddles are meant to unlock it. Saitama simply breaks the lock, claiming the card and bonus potions. Hisoka hides nearby and narrowly avoids being discovered.
  • At Red Rock Valley, Biscuit prepares the group to face an S-rank Rock-Armored Giant Bear. Saitama’s annoyed grunt knocks it unconscious. The bear’s collision with the rocks then buries Hisoka, who has disguised himself in a bear hide. Saitama recognizes him, and Hisoka flees in panic.
  • By evening, the group has collected all twenty planned cards in half a day, plus seven rare S-rank cards. Genos calculates that they could finish the full collection by the following afternoon, but Saitama would rather visit a Milk Spring and gather cards along the way.

Character developments and interactions

  • Saitama remains oblivious to the scale of his strength, treating difficult challenges as trivial and card collecting as incidental. His casual actions repeatedly overturn the game’s rules and expectations.
  • Biscuit shifts from confident instructor to astonished observer. Though she tries to maintain order, she increasingly accepts that conventional strategy is pointless around Saitama.
  • Gon and Killua begin the day following Biscuit’s training, but repeatedly watch Saitama accomplish in moments what their careful efforts cannot. Killua’s dry comments underline the absurdity.
  • Leorio acts as a weary commentator, reassuring Biscuit that Saitama’s feats are something one gets used to.
  • Hisoka spends the chapter trying to avoid Saitama, only to encounter him three times: at the lake, in the forest, and in the valley. Each attempt at hiding or disguise ends in humiliation, culminating in a terrified escape.
  • Genos records the team’s extraordinary efficiency, while Killua objects to Saitama’s casual attitude toward the cards.

Significant themes

  • Overwhelming power versus rules: Saitama bypasses fishing patience, riddles, and combat challenges through sheer strength.
  • The absurdity of expectations: The group’s careful plans and the game’s rankings become meaningless beside Saitama’s casual feats.
  • Comic repetition and reversal: Hisoka’s increasingly elaborate attempts to escape keep bringing him into Saitama’s path, worsening his predicament each time.
  • Mentorship and adaptation: Biscuit’s role changes as she realizes that leading this group means responding to an unpredictable force rather than teaching ordinary adventurers.

Ch. 113The Bombers Blocked the Road and Made Threats; Saitama Swatted All Three Away

Key plot points and events

  • Biscuit leads Gon, Killua, Leorio, and Saitama through Red Maple Valley, warning them that the Bombers target players for their cards.
  • Genthru and his two accomplices ambush the group. He plants Life’s Sound bombs on Biscuit, Gon, and Killua, giving them ten minutes to surrender their cards.
  • Saitama dismisses Genthru’s threats. When Genthru attacks, Saitama casually swats him and the other two Bombers into a tree, knocking them unconscious and severely disrupting their Nen.
  • The bombs vanish, and the group takes Genthru’s card binder, which contains many valuable cards—including the Golden Dandelion.
  • Saitama urges everyone onward to collect water from the Milk Spring, then continue to Razor’s arena on the east coast.

Character developments and interactions

  • Saitama remains indifferent to danger and focused on practical concerns—especially finding and drinking spring water. His overwhelming strength abruptly ends a threat the others expected to face through careful preparation.
  • Biscuit shifts from confident planner to stunned observer. Her training plans for Gon and Killua are upended by Saitama’s effortless victory, leaving her to question the value of her guidebook and schedule.
  • Gon reacts with excitement and admiration, delighted both by Saitama’s strength and by the newly acquired cards.
  • Killua is visibly surprised despite already knowing Saitama is powerful; his confidence in his own understanding of Saitama’s abilities is shaken.
  • Leorio is terrified by the bomb threat and stunned by how quickly Saitama resolves it.
  • Genthru attempts to intimidate and attack the group, but his arrogance is punished before he can carry out his threat.

Significant themes

  • Overwhelming power versus preparation: Biscuit’s careful strategy and training plans become irrelevant when Saitama resolves the danger with one gesture.
  • Contrasting priorities: While the others think in terms of survival, strength, and the game’s challenges, Saitama cares most about spring water, saving time, and getting back for dinner.
  • Adventure and expectation: A dangerous encounter that would normally demand planning and combat becomes, for Saitama, a minor delay on the way to his next destination.

Ch. 114The Eight-on-Eight Rule Falls Apart, and a Yawn Clears the Stage

Plot points and events

  • The group reaches the SS-rank stage One Square Foot of Beach, where guardian Razor explains that it requires an eight-on-eight dodgeball match. With only five people, Biscuit plans to withdraw and find teammates.
  • Saitama refuses to make the trip back, insisting that five will be enough. Razor agrees to an improvised challenge: if the group can catch his ball, they win.
  • Razor launches a full-power, Nen-charged throw at Saitama. Just before it hits, Saitama yawns; the breath sends the ball rocketing back, blasting a crater in the arena and embedding the ball in the cliff.
  • Stunned by the display, Razor concedes the match and gives the group the stage’s card. Saitama then asks about the Milk Spring, and Razor eagerly leads them there.
  • Saitama fills buckets with spring water. Razor also gives him a card that produces fresh milk, hoping to keep him content and avoid further destruction.
  • After the group leaves, Razor calls Ging to complain. Ging confirms he knows about Saitama and suggests keeping him supplied with milk and spring water. Razor decides not to quit and plans to stockpile more supplies.

Character developments and interactions

  • Saitama remains casual and single-minded: he treats Razor’s deadly attack as an inconvenience and is more interested in spring water than the victory.
  • Gon is eager to face the challenge, then awestruck by Saitama’s effortless success.
  • Killua recognizes the danger and warns Saitama, but afterward accepts that accompanying him means ordinary plans and rules often become irrelevant.
  • Biscuit shifts from cautious planning to stunned disbelief when Saitama bypasses the need for a full team.
  • Leorio voices the group’s concern for their safety and is left speechless by the outcome.
  • Razor goes from authoritative and confident to frightened and deferential. His exchange with Saitama turns into an effort to please him; his call with Ging reveals his frustration at being assigned to supervise someone so overwhelmingly powerful.

Significant themes

  • Power overturns rules: The challenge’s careful team requirements become moot once Saitama intervenes.
  • Comic contrast: A life-threatening arena encounter is resolved by a yawn, while Saitama’s real concern is collecting refreshments.
  • Fear and self-preservation: Razor’s pride collapses into practical appeasement once he realizes the gap in power.
  • The unpredictability of adventure: Biscuit’s preparation and the group’s assumptions are repeatedly undercut by Saitama’s unconventional approach.

Ch. 115Three cards picked, straight off the island, with dairy souvenirs to go

Plot points and events

  • A worldwide announcement reveals that a team has collected cards 001–099. The final quiz will award the winner card No. 000, Ruler’s Blessing, and clear the game.
  • Gon, Killua, Biscuit, and Leorio worry that their limited knowledge of the cards will hurt their scores. Saitama, who collected many cards casually, answers quickly and goes to sleep.
  • Gon wins with 87 points; Biscuit places second, Killua third, and Saitama finishes outside the top twenty. Gon receives an invitation to Rimel Castle.
  • At the castle, game masters List and Dwun explain that each player may take three designated cards into the real world. Saitama chooses three dairy-themed cards: Fresh Milk, Milk Fruit Tree, and Cheese Chest.
  • Gon chooses Blue Planet for Biscuit, Paladin’s Necklace, and Accompany, hoping to use the last card to find his father. Dwun reveals there is no special ending and that Ging has already left.
  • The group receives teleportation rings and returns to Yorknew City. Saitama materializes his cards and immediately enjoys the fresh milk.

Character developments and interactions

  • Gon demonstrates the card knowledge and focus that earn him first place. Though disappointed to learn Ging is gone, he stays hopeful that Accompany will lead him to his father. He also insists the group should share the normal ending.
  • Killua remains practical and alert, encouraging Gon to leave the castle while questioning Saitama’s unconventional choices.
  • Biscuit is relieved by Gon’s victory and delighted with Blue Planet, a gemstone she has long wanted.
  • Leorio is overwhelmed by the quiz and chiefly thinks about the financial value of the rewards.
  • Saitama remains indifferent to the game’s grandeur. His simple desire for everyday food clashes comically with the others’ interest in rare treasures and powerful items.
  • List and Dwun congratulate the group, but Dwun bluntly dispels Gon’s hope of seeing Ging at the castle.

Significant themes

  • Different definitions of value: Gon seeks his father, Biscuit treasures a gemstone, Leorio sees financial opportunity, and Saitama values reliable food.
  • Knowledge and earned success: The quiz rewards familiarity with how cards are obtained and what they do, allowing Gon’s understanding to matter more than brute force or luck.
  • Hope and moving forward: Gon’s disappointment is brief; he leaves with a practical lead toward his next journey.
  • Comic contrast: The dramatic conclusion to a dangerous game ends with Saitama bringing home a miniature dairy production line.

Ch. 116Parting Ways! The Investigation Team and the Steamrolling Team

Chapter Summary: “Parting Ways! The Investigation Team and the Steamrolling Team”

Key Plot Points and Events

  • In Yorknew City, the group prepares to separate after completing their Greed Island objectives:
    • Gon and Killua plan to use the Accompany card to locate Ging.
    • Biscuit returns to Gem City with the Blue Planet gem.
    • Leorio goes back to medical school.
    • Saitama intends to return home to care for his milk fruit tree and other milk-related items.
  • Genos arrives with news of a dangerous Chimera Ant colony in the NGL Autonomous Region. Satellite data reveals more than a thousand ants, including powerful individuals, and confirms that humans have gone missing.
  • Saitama agrees to eliminate the colony, mainly because the ants are eating people and because he wants to finish quickly and return home. Genos accompanies him and plans the operation.
  • Gon and Killua use the Accompany card, expecting it to take them to Ging, but instead arrive at the coast and meet Kite.
  • Kite explains that Ging designed the card to send users to him only if they travel alone. Since Gon brought Killua, the card sends them to Kite instead, requiring Gon to train with him before meeting Ging.
  • Kite reveals that his investigation team is tracking Chimera Ants connected to several missing villagers. Gon and Killua join the investigation.
  • After entering NGL and abandoning all technology, Kite’s group meets an elderly woman whose two grandchildren have disappeared. Gon becomes determined to find them.
  • Meanwhile, Saitama and Genos begin their direct assault on the Chimera Ant forces. Saitama effortlessly defeats an entire outpost of ants and rescues three villagers, while Genos records the operation’s extraordinary efficiency.
  • The chapter ends with both groups moving toward the same central nest:
    • Kite, Gon, and Killua proceed cautiously through the forest.
    • Saitama and Genos destroy ant outposts one after another with overwhelming speed.

Character Developments

  • Gon remains optimistic and eager to meet Ging, but his excitement shifts into determination when he learns that children and villagers are missing. He readily accepts Kite’s training requirement and takes the ant threat seriously.
  • Killua continues to act as Gon’s practical counterbalance. He questions the Accompany card’s limitations and recognizes the danger of the Chimera Ants, while quietly feeling reassured that Saitama is handling the larger threat.
  • Saitama is portrayed as overwhelmingly powerful, casual, and motivated by ordinary concerns such as watering his tree and buying discounted milk. He treats the extermination mission as a simple chore and ignores conventional reconnaissance or tactical caution.
  • Genos remains an efficient, respectful analyst. He gathers intelligence, calculates routes and times, recommends strategies, and meticulously records Saitama’s performance, even though Saitama routinely ignores his detailed plans.
  • Kite is introduced as a cautious and experienced investigator. He explains Ging’s rules and takes responsibility for protecting Gon and Killua while investigating the disappearances.
  • Biscuit and Leorio formally part ways with the others, each returning to personal goals. Their departures emphasize the group’s transition into separate journeys.

Significant Themes

  • Different approaches to danger: Kite’s team relies on investigation, caution, and preparation, while Saitama’s team uses overwhelming force and direct action.
  • The consequences of Ging’s choices: Ging’s card system deliberately forces Gon to pursue a specific path, showing his tendency to test and guide his son indirectly rather than meet him straightforwardly.
  • Responsibility versus personal goals: Gon’s desire to find Ging is complicated by the need to help endangered villagers. The chapter shows him beginning to prioritize protecting others alongside his personal quest.
  • Human vulnerability and predation: The missing children and villagers establish the Chimera Ants as a genuine threat, contrasting sharply with Saitama’s effortless victories.
  • Parting and parallel journeys: The original group separates, but their paths remain connected through the Chimera Ant crisis.
  • Comedic contrast: Saitama’s mundane concerns about milk, fruit, and shopping are juxtaposed with the serious horror of human disappearances and the danger of the ants.

Character Interactions

  • Gon enthusiastically invites Saitama to search for Ging, but Saitama declines because he considers the task unnecessarily slow.
  • Genos treats Saitama as his master and provides him with detailed tactical information, while Saitama repeatedly chooses the simplest and most direct solution.
  • Gon and Killua react with surprise when Saitama leaves to fight the ants, but Killua acknowledges that his intervention will protect people.
  • Kite explains Ging’s Accompany-card trap to Gon and Killua, turning their failed attempt to find Ging into an unexpected opportunity to train and investigate the Chimera Ants.
  • Gon responds emotionally to the old woman’s grief, while Killua silently supports him by matching his urgency.
  • Saitama rescues the villagers with almost no effort and casually sends them home, highlighting the enormous difference between his abilities and the threat perceived by everyone else.

Ch. 117A Startling Encounter by the River! The Crab Monster and the Boy Protecting His Sister

Plot points and events

  • Kite’s group searches the forest for two missing children, preparing for the likelihood that Chimera Ants have already attacked them.
  • At the Red Earth River, nine-year-old Kurt shields his younger sister, Lena, from a crab-like Soldier Ant. Just as the ant strikes, Saitama catches its pincer and knocks it into the river with one casual punch.
  • Saitama sends the children south to safety. Genos explains that the ant was an early forager and that capturing humans would have accelerated the Queen’s evolution.
  • Kurt and Lena return toward their village, convinced Saitama is a hero. Soon afterward, Kite’s team finds signs of the fight and learns from Kurt that a bald man defeated the ant.
  • Gon recognizes Saitama, and Killua concludes that only he could have delivered such a powerful blow. Kite, newly impressed by Saitama’s strength, leads the group north to follow him.
  • Further into the forest, Genos reports that they have cleared outposts, rescued villagers, and eliminated many Soldier Ants. Saitama heads toward another outpost, while their rapid progress suggests the larger Chimera Ant crisis may end far sooner than expected.

Character developments

  • Kurt shows courage and devotion, standing between the monster and Lena despite his fear. After Saitama saves them, his terror gives way to gratitude and admiration.
  • Lena is frightened but trusts her brother; afterward, she sees Saitama as a storybook hero.
  • Saitama remains casual and understated, treating a lethal threat as a minor interruption and focusing on getting the job done quickly.
  • Genos continues to provide precise tactical and biological information, while following Saitama’s lead.
  • Gon, Killua, and Kite respond differently to the evidence of Saitama’s power: Gon is delighted, Killua recognizes the feat as characteristically absurd, and Kite revises his earlier doubts.

Significant themes

  • Courage and protection: Kurt’s determination to protect Lena matters even though he cannot defeat the ant himself.
  • Heroism and gratitude: Saitama’s simple rescue transforms the children’s fear into a lasting sense of safety and a belief in heroes.
  • Power and humility: Saitama’s overwhelming strength contrasts with his complete lack of boastfulness or concern.
  • Hope amid danger: The hunters begin the search expecting tragedy, but the rescue and Saitama’s advance ease their anxiety and suggest the crisis can be contained.

Character interactions

  • Kurt reassures Lena and prepares to sacrifice himself so she can escape.
  • Saitama protects the siblings, returns their fish, and calmly directs them home; they thank him and ask his name.
  • Genos briefs Saitama on the ant and the broader operation, while Saitama responds with characteristic indifference.
  • Kurt tells Kite’s group what happened, prompting Gon and Killua to identify Saitama and Kite to lead the team after him.

Ch. 118A Clean Sweep! Every Squadron Leader Goes Silent

Chapter Summary

Key plot points and events

  • Saitama and Genos attack the Chimera Ant outposts. At an abandoned factory, Saitama rescues seventeen villagers held by Squadron Leader Wing. He catches Wing’s bullet between his fingers, knocks Wing through a wall with one casual blow, and incapacitates the Soldier Ants in seconds.
  • They continue clearing the perimeter. Saitama defeats the venomous scorpion leader Zazan with a single swat, breaking her stinger and knocking her unconscious. Genos reports that the team is rapidly eliminating the outposts; patrols are dispatched or destroyed along the way.
  • The ant main nest is thrown into panic. Reports reach Colt that seven Squadron Leader outposts and thousands of ants have been overcome in less than an hour by just two attackers. With the intruders nearing the nest, Colt rushes to warn the queen and prepare the defenses.
  • Kite’s team follows the aftermath. They find unconscious ants, destroyed outposts, and grateful villagers who credit a bald man with rescuing them. Gon recognizes Saitama; Kite urges the group to catch up before Saitama reaches the nest.
  • Saitama prepares to confront the final threat. After Genos reports that all seven perimeter outposts are cleared and that a powerful new ant is nearing birth, Saitama takes a brief rest and sets off toward the underground nest.

Character developments and interactions

  • Saitama remains casual and largely unimpressed, treating the dangerous mission as a chore and worrying more about hunger and the unpleasant fruit than the defeated leaders. His overwhelming strength is demonstrated through effortless victories, and he frees the villagers without seeking praise.
  • Genos acts as Saitama’s precise, admiring observer and tactical support, tracking casualties, threats, and progress while trusting Saitama to handle attacks.
  • Colt shifts from confidence in the nest’s defenses to alarm as he realizes the attackers are far beyond ordinary Hunters. His concern turns to protecting the queen and the impending birth.
  • Kite’s team, especially Gon and Killua, are astonished by the scale of Saitama’s power. Gon is excited and admiring; Killua is impressed despite trying to conceal it; Kite recognizes that Saitama may finish the mission before their team can reach him.
  • The rescued villagers move from terror to gratitude, while Wing and Zazan are swiftly reduced from arrogant threats to unconscious captives.

Significant themes

  • Overwhelming strength and anticlimax: Battles that would be life-threatening to others end almost instantly for Saitama.
  • Contrast in perspective: The ants and Kite’s team interpret the destruction as a major crisis or battlefield; Saitama sees it as an inconvenient task.
  • Protection without recognition: Saitama frees the hostages and moves on without dwelling on their gratitude.
  • Escalating stakes: As the perimeter defenses collapse, attention shifts toward the main nest and the imminent emergence of a stronger ant.

Ch. 119A Desperate Entrance! Two Fingers Catch the Catgirl's Claw

Plot points and events

  • Kite, Gon, and Killua sense an enormous, hostile Nen aura rising from the Chimera Ant nest. Kite orders Gon and Killua to retreat while he holds off the newly born Royal Guard, Neferpitou.
  • Neferpitou emerges and overwhelms Kite, snapping his sword and nearly killing him. Saitama arrives at the last moment and catches the Royal Guard’s claws between two fingers.
  • Neferpitou attacks again, but Saitama knocks them into a cliff with a light flick to the forehead. Frightened, Neferpitou escapes toward the nest to warn the Queen.
  • Saitama declines to pursue, saying the Queen is still underground. Rather than enter the nest, he punches its entrance and collapses the entire underground complex, leaving the Queen and Colt alive amid the rubble.
  • Genos reports that the nest is destroyed and the remaining ants no longer pose a major threat. Saitama heads home to catch a supermarket sale, while Gon, Killua, and Kite follow.

Character developments and interactions

  • Kite begins as the group’s determined protector, willing to sacrifice himself so Gon and Killua can escape. After Saitama saves him, he is left astonished by the scale of Saitama’s power.
  • Gon and Killua are frightened by Neferpitou but relieved and awed when Saitama intervenes. Their admiration for him grows.
  • Neferpitou, initially playful and supremely confident, discovers an opponent far beyond them. Their shock turns to rage, then fear and retreat.
  • Saitama treats a near-fatal battle and the destruction of the nest with casual practicality, prioritizing convenience—and later the evening sale.
  • Genos supports Saitama by assessing the aftermath and confirming the threat is essentially eliminated. Colt is left despairing over the destruction of the nest and his plans for the King.

Significant themes

  • Overwhelming power and dramatic contrast: Neferpitou’s terrifying strength is eclipsed by Saitama’s effortless intervention.
  • Duty and protection: Kite risks his life for Gon and Killua, while Saitama’s arrival abruptly removes the danger.
  • The absurdity of scale: A crisis expected to require months of planning is ended in seconds, undercutting the Hunters’ preparations with Saitama’s casual approach.
  • Unexpected consequences: Saitama destroys the nest but deliberately spares the pregnant Queen, leaving her and some survivors alive.

Ch. 120Association reinforcements stood dumbfounded as the remnants fled east, setting the stage

Plot and key events

  • Saitama’s single punch has collapsed the Chimera Ants’ main nest, killing most of its forces and sharply reducing the threat. Kite and the investigation team survive, while Neferpitou is injured and retreats.
  • Hunter Association reinforcements arrive expecting a desperate battle, only to find a crater and learn that Saitama handled the operation alone. Genos reports that 1,127 soldiers and seven Squadron Leaders were eliminated; fewer than 180 ants remain, and the colony can no longer expand.
  • Saitama ignores the Hunters’ attempts to thank or question him and rushes off with Genos to catch a supermarket’s strawberry-milk sale. The reinforcements are left to assess the remains and report the crisis resolved.
  • Unnoticed, Colt escorts the injured queen and a handful of survivors east toward East Gorteau. He vows they will return once the king is born, suggesting the larger crisis has only been delayed.

Character developments and interactions

  • Saitama remains casual and unassuming despite his extraordinary power, treating the catastrophe as a minor interruption and discounted milk as his priority.
  • Genos supports his master with precise battlefield reporting and practical planning, even arranging for milk to be reserved.
  • Kite openly credits Saitama with saving his life and protecting NGL’s villagers. Gon is thrilled by Saitama’s strength, while Killua downplays his amazement but reveals how frightened he had been for Kite.
  • Gran and the reinforcements shift from combat readiness to stunned disbelief, then accept that their role is now cleanup and reporting.
  • Colt shows fierce loyalty to the queen and determination to preserve the colony, establishing him as a continuing threat.

Significant themes

  • The chapter contrasts world-changing power with everyday concerns: Saitama’s overwhelming strength is matched by his complete lack of interest in recognition or ceremony.
  • It uses humor and dramatic irony as the Association’s elaborate preparations prove unnecessary—yet the apparent victory is incomplete.
  • Survival, loyalty, and revenge keep the danger alive: the Ants’ retreat to East Gorteau foreshadows a greater conflict, merely postponed by three months.
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