Ch. 1I'm switching careers to become a pirate

After learning that Roger had been executed and the Great Pirate Era had begun, Jogo decided it was time to leave Ohara. At dinner with the island’s archaeologists, he announced that he planned to become a pirate.

  • Jogo trained on the beach while Robin told him Dr. Clow wanted him to visit the Tree of Knowledge.
  • Jogo recalled his origins, his awakened Conqueror’s Haki, and the traits granted by his Haki Panel.
  • Robin told Jogo that Roger had been executed and that people were discussing One Piece and the Great Pirate Era.
  • Jogo stopped training and decided it was time to set sail, then took Robin to catch fish.
  • At dinner, Jogo told the gathered archaeologists that he planned to become a pirate, shocking them.

Ch. 2I Have a Plan!

Jogo decided to leave Ohara to grow strong enough to protect it, despite Robin’s distress and Dr. Clow’s refusal to let him become a pirate. Ohara’s historians secretly hired the Acne Pirates to scare Jogo, but the crew was intercepted by the Chest Hair Pirates.

  • Dr. Clow rejected Jogo’s plan to become a pirate and threw him out of the room.
  • Robin clung to Jogo and begged him not to leave, but he said he had to go out to sea and become strong enough to protect Ohara.
  • Ohara’s historians decided to hire the Acne Pirates to frighten Jogo into changing his mind, with Dr. Clow’s tacit approval.
  • The Acne Pirates set out to find Jogo, but the Chest Hair Pirates intercepted their ship.

Ch. 3Kneel

Jogo prepared to leave Ohara after entrusting little Robin to the scholars, but Chase Hail and the Chest Hair Pirates arrived to kidnap him. Jogo used his power to knock Chase Hail and his crew unconscious, leaving the dock stunned.

  • Chase Hail learned that Ohara had hired the Acne Pirates to attack Jogo and decided to capture Jogo for ransom.
  • Jogo told Robin how to care for herself and asked her to deliver his letter to Grandpa Clow before preparing to leave Ohara.
  • Clow and the scholars spotted the Chest Hair Pirates disguised as the Acne Pirates and rushed to warn Jogo.
  • Chase Hail charged at Jogo at the dock and announced his plan to kidnap him.
  • Jogo commanded Chase Hail to kneel, and Chase Hail and the Chest Hair Pirates collapsed unconscious.

Ch. 4What Kind of Monster Is This?

Jogo defeated the Chest Hair Pirates with his Conqueror’s Haki and learned that Doctor Clow had arranged for the Acne Pirates to teach him a lesson. After Clow dealt with the informant and warned Jogo about the Chest Hair Pirates, Jogo left Ohara aboard the pirate ship Blackhead with Robin.

  • Jogo knocked out Chase Hail and the Chest Hair Pirates with his Conqueror’s Haki, then recognized Chase from his wanted poster.
  • Doctor Clow and the idea men found the Acne Pirates bound and injured aboard their ship, and Clow freed their captain.
  • The Acne Pirates captain killed the crew member who had leaked information and declared that his crew owed Ohara a favor.
  • Jogo told Doctor Clow he would pursue whatever path he wanted, while Clow revealed that Jogo had awakened Conqueror’s Haki and warned him to leave the Chest Hair Pirates alone.
  • Jogo and Robin departed Ohara aboard the pirate ship Blackhead, and Jogo gained the traits “Pirate Hunter (White)” and “Leaving the Nest (White).

Ch. 5Leaving the Nest

Jogo examined his new traits and discovered that “Leaving the Nest” permanently strengthened his Conqueror’s Haki whenever he defeated an enemy. He began planning more training, but the Acne Pirates’ captain interrupted him with an offer of rum.

  • Jogo explained how traits could be acquired and upgraded, then identified “Pirate Hunter” and “Leaving the Nest” among his new traits.
  • Jogo equipped “Leaving the Nest” and discovered that defeating an enemy slightly increased his Conqueror’s Haki.
  • Jogo tested the trait on a pirate and confirmed that his Haki had grown stronger.
  • Jogo tested the trait on fish and other pirates, learning that fish did not count and that each person could only be an enemy once.
  • Jogo confirmed that the increase to his Conqueror’s Haki was permanent, then resolved to train as his physique progress reached 73%.
  • The captain of the Acne Pirates appeared with a bottle of rum and asked Jogo if he wanted a drink.

Ch. 6Three Major Powers of the West Blue

While sailing with the Acne Pirates, Jogo learned that the Chest Hair Pirates’ defeat might draw the attention of the Capone Family, one of the West Blue’s major powers. He decided to leave the local conflict to Ohara and head for the Sabaody Archipelago to seek Haki training from Rayleigh.

  • Jogo trained on deck while the captain discussed the news and complained about the crew’s constant drinking.
  • The captain read that Dr. Clow had single-handedly wiped out the Chest Hair Pirates in Ohara and warned other pirates away.
  • The captain explained that the Marines and Happo Navy were hostile to each other, while the Five Great Mafia Families were another major power in the West Blue.
  • The captain warned that the Chest Hair Pirates had ties to the Capone Family, which might retaliate against Jogo or Ohara.
  • Jogo considered the Capone Family’s strength and decided to focus on awakening Observation Haki and Armament Haki rather than join the conflict.
  • Jogo chose to leave the West Blue and seek instruction from Rayleigh at the Sabaody Archipelago.

Ch. 7Kill All Those Historians of Ohara!

The Capone family head ordered Bege to attack Ohara as a diversion while he secretly arranged a dangerous cargo deal that could let the family expand beyond West Blue. As the attack preparations began, two Wild Dog Gang hoodlums spotted someone matching the image of a historian in a magazine.

  • The Capone family head told Bege to lead an assault on Ohara and kill its historians, revealing that the commotion would distract the other four families from his secret transaction on Sunflower Island.
  • Bege assigned Gotti to oversee the hidden cargo and planned to gather men with Vito before setting out for Ohara in three days.
  • News of the Capone family's threat against Ohara's historians spread among the gangs on Sunflower Island.
  • Two Wild Dog Gang hoodlums discussed a magazine featuring a young historian, and Mohawk recognized a passing dark-blue-coated figure as a possible historian.

Ch. 8The Finest Among Thugs

Jogo wandered through Sunflower Island, where two thugs attacked him over the Capone Family’s orders against historians. After defeating them, he was mistaken for a new recruit of the Wild Dog Gang and taken to meet Lord Gotti.

  • Jogo browsed the island’s market and wandered into a cave, where two thugs confronted him for being a historian and claimed the Capone Family had targeted historians.
  • Jogo defeated Mohawk and the Dagger thug in a fight, questioned them, and learned they knew little about the Capone Family’s plans.
  • Members of the Wild Dog Gang arrived, and Jogo used the Hoodlum entry to disguise his aura and claim he was their new recruit.
  • The gang’s leader accepted Jogo as Qiao Yi, put him in Dagger’s place, and took him to a meeting summoned by Lord Gotti.

Ch. 9I Have a Question!

Jogo attended a Capone Family meeting with Wild Dog and learned that the family planned to attack Ohara and kill its historians. When Jogo interrupted Gotti to raise a problem, the gathered gangsters mistook him for Wild Dog’s deliberately clueless spokesman.

  • Wild Dog brought Jogo and his gang to Sunflower Night, where Wild Dog paid a Capone Family representative to enter.
  • Gangs brawled across the disco until Gotti arrived and silenced the crowd.
  • Jogo discussed the Capone Family and Gotti with a subordinate, drawing the attention of everyone in the disco.
  • Gotti announced that the Capone Family would attack Ohara and invited gangs to earn membership by bringing back historians’ heads.
  • Jogo interrupted Gotti with a problem, and the assembled gangsters assumed Wild Dog had sent him to voice an objection indirectly.

Ch. 10"Hundred Flowers Wither—Ten-Fold Dance"

Jogo confronted Gotti in the disco, where his questions exposed him as a historian and provoked a fight. After Gotti overwhelmed him with swordsmanship and gunfire, Jogo switched traits and combined ten bursts of Conqueror’s Haki to knock Gotti unconscious.

  • Jogo questioned Gotti about the Capone Family’s plans, terrifying Wild Dog and angering Gotti.
  • A magazine revealed Jogo was a historian, prompting the gangsters to surround him and Gotti to attack.
  • Jogo released Conqueror’s Haki and knocked out the gangsters, but Gotti remained standing.
  • Gotti countered Jogo’s punches with his shield and sword, wounded him, and then drove him back with machine-gun fire.
  • Jogo switched to the Flower-Flower Fruit trait and released Conqueror’s Haki from ten points at once, knocking Gotti unconscious.

Ch. 11Spy

Jogo killed Gotti, gained the Spy trait, and discovered a Capone Family weapons shipment that might threaten Ohara. He reported the shipment to the Marines before leaving the phone booth.

  • Jogo finished off the unconscious Gotti and gained progress in the Gangster Hunter trait.
  • Jogo found a notebook and a list of smuggled weapons, which granted him the Spy trait that made Haki targets believe he belonged to their faction.
  • Jogo took the notebook and list, set the dance club on fire, and watched the blaze from a coffee shop across the street.
  • Jogo learned the list described tens of thousands of weapons and suspected the Capone Family might target Ohara.
  • Jogo called the Marines from a nearby Den Den Mushi shop to report the shipment.

Ch. 12I Think the Navy Is Doomed Sooner or Later!

After Bege discovered that Gotti had been killed and the family’s list was missing, the Capone Family prepared for a conflict while Jogo watched from the private Dark Harbor. Jogo saw Bege warmly welcome the Marines, then realized the gang had identified him and the harbor exit was blocked, so he headed toward the Marine warship.

  • Bege found Gotti dead in the burned nightclub and learned that the list had been taken.
  • Bege ordered Vito to guard the goods, then told his father that an unknown enemy had killed Gotti.
  • The Capone Family head ordered an investigation, and a magazine featuring Jogo led him to suspect Jogo.
  • Jogo disguised himself as a Capone Family member and watched the gangsters warmly greet the arriving Marines.
  • Jogo spotted a magazine featuring him at the blocked harbor entrance and headed toward the Marine warship to avoid being caught.

Ch. 13Take It All the Way to Navy Headquarters!

Jogo disguised himself as a Marine and boarded a warship leaving Dark Harbor, then decided to use his borrowed identity to strike back at the Capone Family. He impersonated a Marine sergeant and reported Captain Nezumi to the Marine Criminal Investigation Bureau, leaving his next move in the hands of Navy authorities.

  • Capone Bege bribed Captain Nezumi to end the inspection, while Jogo secretly boarded the departing Marine warship in disguise.
  • The Acne Pirates' captain learned that Jogo had killed the Capone Family's combat captain and ordered the Blackhead to leave port, despite eight crewmen being missing.
  • Jogo warned the Acne Pirates' captain by miniature Den Den Mushi, then considered how to use his Marine disguise before reaching the base.
  • Jogo knocked out three Marines in the Intelligence Unit's cabin and used a stolen nameplate to impersonate Sergeant Umejima.
  • Jogo called the Marine Criminal Investigation Bureau and sobbed as he reported Captain Nezumi for colluding with the West Blue underworld.

Ch. 14Hina Likes You!

Jogo’s report led the Marines to arrest Nezumi, while Ensign Hina pushed to attack the Capone Family before its cargo could be moved. After the Capone Family threatened Jogo through his captured captain, Jogo unexpectedly volunteered to join Hina’s operation.

  • Jogo reported Nezumi’s collusion with the Capone Family to the Criminal Investigation Bureau, then staged Sergeant Umejima’s death and escaped suspicion.
  • Hina and a Marine major arrested Nezumi and his crew after the Criminal Investigation Bureau traced Jogo’s intelligence to their ship.
  • Jogo was released after questioning and learned that Hina wanted to attack the Capone Family’s shipment while the major wanted to wait for reinforcements.
  • The head of the Capone Family contacted Jogo, threatened his captured captain, and demanded that Jogo kill the old man from Ohara or come surrender himself.
  • Hina failed to win any Marine soldiers’ support for her attack until Jogo stepped forward and volunteered, prompting her to say, “Hina likes you!”

Ch. 15Dark Harbor Battle: The Navy Has a Mastermind! (Combined Chapter)

Capone Bege’s Family fought a Navy assault on Dark Harbor, and Jogo secretly helped the Marines by knocking out the harbor’s machine gunners with Conqueror’s Haki. Bege transformed into a moving fortress and reversed the battle, while Jogo disguised himself and headed toward him.

  • Bege ordered the Capone Family to prepare for battle after learning that five Navy warships were approaching Dark Harbor.
  • The Navy landed and advanced, but the Family’s machine-gun positions and fortified terrain pinned down the Marines.
  • Jogo secretly used Conqueror’s Haki to incapacitate the machine gunners, allowing the Navy to resume its advance.
  • Bege left the harbor entrance, transformed into a massive wall armed with guns, and pushed into the Marine lines.
  • The major prepared to send Hina into action, while Jogo disguised himself as a gangster and charged toward Bege.

Ch. 16It Was Time to Hit the Road, Capone Family Head!

Jogo escaped Dark Harbor by using his Traits and Conqueror's Haki, then forced a driver to reveal Capone Bege's hideout. He reached the Capone Family head's office and attacked him and his two bodyguards.

  • Jogo used Conqueror's Haki and disguise Traits to cross the battlefield and escape Dark Harbor in a Capone Family car.
  • Jogo subjected the driver to repeated terrifying memories until he agreed to take him to Capone Bege's hideout.
  • Jogo spread Conqueror's Haki from the moving car, incapacitating people along the route and alerting the Capone Family head to danger.
  • The Capone Family head ordered his bodyguards to pack important documents and prepare to leave Sunflower Island, then learned that a historian had been found.
  • Jogo revealed himself in the office and struck the Capone Family head and his two bodyguards with Flower-Flower Fruit.

Ch. 17The Death of the Capone Family Head

Jogo killed the Capone family head, took the family’s valuables and records, and rescued the Acne Pirates before burning the Capone base. Capone Bege fled as the Marines arrived, while the Acne Pirates’ captain woke safely at the tavern and found Jogo’s farewell letter.

  • Jogo killed the Capone family head after confirming that he had called in the Marines, then collected the family’s treasure and ledgers.
  • Jogo carried the unconscious Acne Pirates out of the prison, loaded them onto a truck, and set the Capone family’s building ablaze.
  • Capone Bege found his family’s base burning and fled with his people when he learned the Marines were approaching.
  • The Marines arrived at the burning building as rain fell, and onlookers saw a rainbow rise behind the flames.
  • The Acne Pirates’ captain woke in a familiar room at the Wild Sunflower Tavern and read Jogo’s letter thanking the crew for their hospitality.

Ch. 18Jogo (Part 1)

Archer discovered that Jogo had killed the Capone Family head and left him the head as a gift, while Capone Bege vowed to retaliate once his family was stable. On Sunflower Island, Hina celebrated the Marines’ victory and searched for Jogo, unaware that he had already left.

  • Archer found the Capone Family head’s severed head in Jogo’s gift box and realized Jogo had killed him rather than made a deal with the family.
  • Archer laughed with Calis and told him about Jogo, whom he now considered an extraordinary friend.
  • Capone Bege learned the Acne Pirates had been rescued before the fire and blamed Jogo for his father’s death and the destruction on Sunflower Island.
  • Bege told Vito he would put the Capone Family’s interests first for now, but planned to find a worthy opponent to go after Jogo.
  • Hina celebrated the Marines’ victory and searched the cavern for Jogo so she could thank him.

Ch. 19Jogo (Part 2)

After the Marines captured Dark Harbor, Hina searched for Jogo and feared he had died, while her major sent her to the G-2 Branch. News then reached Ohara that the Capone Family head was dead, and Jogo’s letter revealed he had killed him, though he withheld the details.

  • Hina searched Dark Harbor for Jogo, but no one could find him, and she feared he had been killed in the battle.
  • The major comforted Hina, told her to remember the Marines who fought beside her, and said he had arranged for her to go to the G-2 Branch.
  • Hina decided to keep earning merit as news of the Capone Family head’s death spread across the West Blue.
  • At Ohara, Clow told the historians that the Capone Family head had been killed, and Robin arrived with a letter from Jogo.
  • Robin read Jogo’s letter, which revealed that he had killed the Capone Family head, but he refused to describe how he had done it.

Ch. 20Would You Like to Eat First, or...

Aboard a luxury cruise ship, Jogo rested and reviewed the traits he had gained after recent killings. His plans to enjoy room service took an unexpected turn when Hina arrived at his cabin dressed as a maid.

  • Jogo argued with an old man over a supposedly antique porcelain bowl, then kicked his way back into the man's room and beat him.
  • Jogo relaxed on the ship's deck and examined his Haki panel, noting the new Beheading Tactics trait and Gangster Killer's upgrade.
  • Jogo considered how Beheading Tactics could amplify other traits and resolved to watch for Devil Fruit users in the Grand Line.
  • Jogo ordered the most expensive food and services from a cabin attendant, expecting to enjoy the cruise using Capone Bege's check.
  • Hina arrived at Jogo's door in a maid outfit, and both she and Jogo recognized each other in surprise.
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