Ch. 41Observation Haki? It Was an Active Phased-Array Radar!

Jogo used the Shockwave Trait to turn his Observation Haki into a form of echolocation, then interviewed Fuxi about the lost pottery of Black Nest Village. When the ship reached Iris Island, Fuxi and Angie fled into his cabin while being pursued by the Thrips Gang, and their pursuer recognized Jogo and fell to his knees.

  • Jogo tested how Shockwave enhanced his Observation Haki, letting him form three-dimensional images of nearby surroundings from vibrations.
  • Jogo met Fuxi and Angie, learned about Black Nest Village and its pottery, and paid Fuxi for an interview for his history paper.
  • Fuxi and Jogo discussed the Marines' campaigns against the Capone Family and the Happo Navy, while Fuxi privately decided not to draw Jogo into her criminal world.
  • When the merchant ship arrived at Iris Island, Fuxi and Angie rushed into Jogo's cabin to hide from the Thrips Gang.
  • Pest burst into the cabin to seize the sisters, but recognized Jogo and dropped to his knees.

Ch. 42Could They Have Been Beaten to Their Knees by Two Little Girls?

Jogo subdued Pest and Belladonna, then left Fuxi in charge of delivering his antiques and manuscript to Ohara. After knocking out everyone at the docks with Conqueror’s Haki, he followed the traces of the earlier attack and identified Capone Bege as the one who hired the assassin.

  • Jogo recognized Fuxi and Angie, and Pest and Belladonna dropped to their knees when they saw him.
  • Lanben watched Pest leave the cabin, then saw Pest and Belladonna escort Jogo and his nieces as though they were his servants.
  • Jogo gave Fuxi antiques and a manuscript to deliver to Ohara, along with a message and gift for Robin.
  • Jogo activated Conqueror’s Haki and knocked out the people at the docks, including Lanben, before departing with Pest and Belladonna.
  • Jogo returned to the alley where Daz Bones had attacked him and used Observation Haki to search for traces, naming Capone Bege as the one he was pursuing.

Ch. 43Iris Island's Fastest Ship

Jogo used Observation Haki and “Archaeologist” to reconstruct Daz Bones’s movements and uncover a clue pointing to the Capone Family’s contact point beneath Dendrobium Island. After learning that Sai’s capture would soon be reported, Jogo realized the Flying Fish could not reach the island in time and decided he had to use another move.

  • Jogo followed Daz Bones’s traces through the streets and recovered fragments of a Den Den Mushi conversation mentioning Dendrobium’s underground and a bounty.
  • Jogo questioned Bo Fei, Pest, and Belladonna, learned about the underground world beneath Dendrobium Island, and asked for the Capone Family’s contact point.
  • Bo Fei feared Jogo’s connection to the Capone Family’s downfall and Navy campaign, then agreed to find him the fastest ship.
  • Jogo boarded the Flying Fish and paid for the sightseeing passengers while it raced through a flying-fish zone toward Dendrobium Island.
  • Hina told Jogo that the World Economic Journal would publish news of Sai’s capture within four hours, while the ship needed six or seven hours to arrive.
  • Jogo ruled out waiting and resolved to use another move.

Ch. 44Pippi Fish, Use Surf!

Jogo rode a flying fish away from the tourist ship, while news of Sai’s arrest spread across the West Blue. At a Capone Family contact point, Vito realized Jogo might still be alive—then Jogo revealed himself behind him.

  • Jogo used Conqueror’s Haki and the Flying Fish Rider trait to leap onto a flying fish and ride it away as the passengers cheered.
  • The World Economy News Paper reported Sai’s arrest, stirring excitement and alarm across the West Blue.
  • At a Capone Family contact point, Vito learned Sai had been arrested and feared that Jogo had defeated him and remained alive.
  • Vito noticed wet footprints and a fishy smell, then heard a young voice behind him.
  • Jogo removed his fake beard and asked Vito to turn around and look at him.

Ch. 45Why Did You Actually Turn Around When I Told You To?

Jogo outwitted Vito at a Capone Family contact point, while Bege learned Sai had been captured and began suspecting that Jogo was far stronger than he had believed. Bege called the contact point to evacuate Vito, unaware that Jogo had already reached him.

  • Vito realized Jogo was weakened by his journey across the sea and tried to seize his pistols, but Jogo paralyzed him with Hundred Flowers Wither: Ten-Ring Dance.
  • Jogo asked Vito if he had really turned around just because he told him to, leaving Vito unable to respond.
  • On Golden Chrysanthemum Island, Bege read that the Marines had captured Sai and wondered when the capture had happened.
  • Bege suspected Jogo had defeated Sai and reconsidered his assumptions about Jogo's strength, including Daz Bones's account of their encounter.
  • Bege called the underworld contact point and decided Vito needed to evacuate immediately.

Ch. 46They're About to Die, and They're Still Making Wishes!

Jogo killed Vito after learning Bege had challenged him to a trap on Golden Chrysanthemum Island. Bege mobilized the Capone Family and sought alliances with the Happo Navy and Marines to help kill Jogo, setting the West Blue’s major powers on a collision course.

  • Bege called Vito to summon him to Golden Chrysanthemum Island, but Jogo answered and revealed that he had captured Vito.
  • Jogo taunted Bege into promising to stay on Golden Chrysanthemum Island for a week and accept their fight to the death.
  • Jogo explained to Vito that he knew Bege was setting a trap, then shot Vito and left the Capone Family contact point as it caught fire.
  • Bege calmly read the newspaper, decided Jogo threatened the Capone Family’s future, and sent orders across the West Blue.
  • Bege offered the Happo Navy an alliance and asked it to help kill Jogo, the person responsible for capturing its pillar.
  • Bege then negotiated with Rear Admiral Stainless, offering intelligence in exchange for the Marines’ help killing Jogo.

Ch. 47Reactions from All Sides, Celebration in the West Blue

Marine Headquarters approved peace talks between the Marines and the Happo Navy, while Chinjao agreed to attend so he could pursue Jogo. As the West Blue celebrated the coming truce, Bo Fei worried that his gang’s attack on the Capone Family might backfire.

  • Sengoku brought Kong the Capone Family’s peace proposal, and Kong approved its terms while ordering an investigation into Marine leaks and Stainless’s return to the Grand Line after talks.
  • Stainless received Headquarters’ instructions to facilitate the negotiations and consider using action against Jogo as a bargaining chip.
  • The Happo Navy’s members voted against attending the talks, but Chinjao overruled them and ordered Ashi to go ahead while he set out to kill Jogo.
  • Chinjao revealed his anger toward the captive in the prison, then ordered the fastest ship so he could leave for Jogo.
  • News of the peace talks spread across the West Blue, bringing relief and celebration as the Capone Family’s rivals took advantage of its retreat.
  • Bo Fei panicked after realizing the Thrips Gang had seized Capone Family territory just as the family helped arrange peace talks.

Ch. 48Now It Counts as Time Too!

Capone Bege arranged peace talks between the Marines and the Happo Navy while secretly preparing an ambush to kill Jogo. Jogo arrived at Golden Chrysanthemum Island earlier than expected and unleashed his Conqueror's Haki as the attack began.

  • Stainless and Ashi clashed at the dock until Bege intervened and led them to negotiations.
  • The Marines and the Happo Navy argued over restrictions and compensation, then agreed to compete to capture Jogo.
  • Bege revealed inwardly that he had sent gangsters to exhaust Jogo, bombard his ship, and threaten Ohara.
  • Bege learned that his teams had not found Jogo and called him, threatening to attack Ohara.
  • Jogo arrived at the dock on a flying fish and announced that the time counted, then released his Conqueror's Haki.

Ch. 49The Time Has Come. Time to Send You on Your Way, Capone Bege!

Joggo reached Golden Chrysanthemum Island and overwhelmed the Marines, Happo Navy, and Capone Bege with his Conqueror’s Haki. He killed Bege and left Stainless and Ashi immobilized, while a Camera Den Den Mushi recorded the scene.

  • Joggo arrived at the dock and knocked out the assembled crowd with Conqueror’s Haki, then defeated the Happo Navy brute and Marine Captain Yukimura.
  • At the peace talks, Capone Bege, Stainless, and Ashi learned Joggo had arrived and went out to confront him.
  • Joggo unleashed a stronger wave of Conqueror’s Haki that incapacitated the plaza and left Bege, Stainless, and Ashi barely able to move.
  • Joggo placed Seastone handcuffs in Bege’s hands, disabling his Fortress-Fortress Fruit ability.
  • Joggo took Stainless’s sword and beheaded Bege, then walked away as Stainless and Ashi remained kneeling and a Camera Den Den Mushi recorded the killing.

Ch. 50Peace Came to the West Blue!!

After Jogo killed Capone Bege and left Golden Chrysanthemum Island, the Marines and the Happo Navy resumed negotiations under pressure from his overwhelming Conqueror’s Haki. The talks succeeded, bringing peace to the West Blue, while the Marines prepared to put a bounty on Jogo.

  • Stainless and Ashi recovered from Jogo’s Conqueror’s Haki, rushed to the docks, and watched him escape on a flying fish.
  • Kong ordered the peace talks to continue without the Capone Family, demanded that the terms be relaxed if necessary, and told Sengoku to gather intelligence on Jogo and summon the vice admirals.
  • Chinjao learned that Jogo had killed Bege and suppressed Ashi, then ordered the Happo Navy to continue negotiating and told the Marines to return Sai.
  • Stainless and Ashi agreed to resume negotiations, and the Marines and pirates later announced that peace talks had succeeded.
  • Golden Chrysanthemum Island’s civilians woke to celebrations, while Stranges Te mourned that his Camera Den Den Mushi had not awakened.
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