长风城
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Entity Info
Original Name:长风城 (zhǎng fēng chéng)Gender:NeutralKind:PlaceScope:Novel-specificStatus:ActiveSource:AIOccurrences:1821Chapters:190
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Context UptoCh. 460
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2.5
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Biodata

Feature Information
Name Longwind City (长风城)
Former Name Longwind Fortress
Type City-state and refuge settlement
Location Jiangzhou, Divine Land
Ruler Lincon, the Longwind Lord
Government Governing Hall under Lincon’s authority
Population More than 600,000 residents and newcomers by the time of the Great Wall Defense Line resettlement 448
Status Active; the dominant human power in Jiangzhou
First Appearance Proposed as “Longwind City” in Chapter 219; officially renamed in Chapter 220 219 220

History

Period Event
Old Era Longwind Fortress was a military outpost built near the Abyss Rift to resist the Abyssal Black Tide. As darkness spread, the outside world presumed its defenders had perished. 150 348
Early Dark Age Survivors under Lincon developed the fortress into a protected settlement, rebuilding land, housing, agriculture, and defenses while accepting refugees and defeated factions. 113 137 185
Rise in Jiangzhou Flint City’s failed invasion and collapse made Longwind Fortress widely known. It surpassed Black Iron City and New River City in reputation, drawing merchants, adventurers, refugees, and independent squads. 137 150
City conversion Zhang Rui proposed replacing “Fortress” with “City,” arguing that the settlement had become a growing center of population, agriculture, Spirit Plants, and Rune Industry rather than a purely military outpost. Lincon approved the proposal. 219
Official renaming On the first day of the sixth Dark Era year, after the Ash Snow stopped, Longwind Fortress was formally renamed Longwind City. Existing laws, Subject statuses, and systems remained in force. 220
Regional expansion Longwind City centralized Jiangzhou’s transportation routes, secured resource areas, and extended its influence through trade, protection, and military deterrence. 358 377
Great Wall resettlement After the Great Wall Defense Line fell, Lincon brought roughly 70,000 survivors to the city. They entered as Temporary Subjects and were to advance through the established contribution system. 437 445
Jianmu Civilization Following the rain of light and widespread Spirit Plant evolution, Longwind City introduced regulations governing human–Spirit Plant symbiosis and began openly pursuing civilizational growth rather than secrecy. 448

Appearance & Layout

Longwind City is a plant-integrated city whose crimson walls are covered in blue-green vines and massive flowers. Crystal Ring giant trees rise behind its defenses, while luminous Spirit Plants keep the city active through the Dark Age’s long nights. 443 446

  • Outer City — Originated from temporary camps and shack districts outside the old fortress walls. It contains trade streets, visitor facilities, warehouses, markets, taverns, and most external commerce. 280 344
  • Inner City — The administrative and residential core, containing Formal Subject housing, state-run shops, departmental headquarters, and the Sacred Court. 237 270
  • Sacred Court — The city’s spiritual and administrative center. It is built around the Crystal Ring Mother Tree and connected to six Crystal Ring giant trees that function as defensive guardians and information conduits. 316 451
  • Green Carpet Zone — The increasingly green and energy-rich region surrounding Longwind Territory, sharply contrasting with the Dark-Eroded wasteland beyond it. 315 334
  • Outer-city trade district — Established after the Gray Feather Squad became the first independent wilderness group to trade with the fortress. It regulates outside access while supporting commerce. 150

Landmarks

  • Glory Tower — A major Outer City landmark built from a giant tree, stone, silver-veined vines, and Crystal Ring Mother Tree connections. It displays the Provisional Subject Contribution Rankings. 146 452
  • Sunrise Plaza — Plaza centered on a Sunlight Sunflower statue, the city’s emblem. Residents believe the flower represents Longwind’s identity and founding spirit. 282
  • Longwind Academy — Educational complex covering Combat Studies, Runology, Spirit Plant Studies, Survival Studies, and Old Era Literature. 276
  • Longwind Library — A public library created to preserve rune materials, Spirit Plant guides, records of Dark and mutated creatures, and survival knowledge. 270
  • Heroes’ Shrine — Memorial complex planned to preserve the names, deeds, relics, and portraits of those who died resisting the Black Tide. 276 319
  • Adventurer GuildSpirit Plant-integrated guild headquarters near the Outer City and trade district. 220
  • Longwind Lake and Misty Forest — Protected natural areas within the territory; access is restricted around dangerous Spirit Plants and critical water resources. 147 150

Governance & Law

Longwind City is governed by Lincon, whose authority is reinforced through the Longwind Code, territorial rules, and a contribution-based social system. The Governing Hall manages administration, while major policy is decided through the Longwind Council. 113 316

Longwind Code

The Code begins with three absolute principles:

  1. Obey the Longwind Lord.
  2. Follow the Longwind Lord.
  3. Respect the Longwind Lord’s choices. 113 181

The Code also regulates secrecy, public conduct, labor, resource protection, rewards, punishments, Subject promotion, and security. Residents may reject the Code and leave, but those who remain must accept its authority. 113 147

Subject System

Status Description
Temporary Subject Initial status commonly assigned to new arrivals and resettled populations.
Provisional Subject A resident working toward full recognition through contributions and conduct.
Formal Subject A fully recognized resident eligible for Inner City access, assigned housing, and expanded rights. 113 185 236
  • Contribution Points determine rewards, punishments, promotion eligibility, and advancement opportunities. 113 239
  • The Myriad-Knowledge Dome, a Crystal Ring Mother Tree branch, records identity, permissions, contributions, rewards, and punishments. It registers details of a Subject’s body and soul. 239
  • Visitors must register and receive temporary identification. Visitor information must be renewed every three days or the visitor may be expelled. 280
  • Newcomers entering through the gates surrender firearms but may retain cold weapons for self-defense. 181

Jianmu Civilization Regulations

Following the emergence of increasingly conscious Spirit Plants, Longwind City established rules for Symbiosis Contracts.

  • Human–Spirit Plant partnerships must be registered and assessed by Qingrang Academy.
  • New partnerships undergo a one-year trial period before becoming permanent.
  • Humans may not retaliate against Spirit Plants if trust collapses; contracts must be dissolved through official procedures.
  • The Crystal Ring Mother Tree monitors registered contracts, while a Spirit Plant Compendium records each plant’s identity and status. 448

Economy & Infrastructure

Longwind Currency

Denomination Exchange Value
1 Gold Coin 10 Silver Coins
1 Silver Coin 100 Copper Coins

Longwind Currency was introduced to replace inefficient barter as the standard for Longwind City’s resource transactions. Its circulation later spread across Jiangzhou, where it became the primary currency because Longwind City dominated survival supplies and manufacturing. 237 348

Trade

  • Longwind City sells food, supplies, Rune weapons, Purifying Candles, Weird Candles, Rune Stones, Spirit Plant products, armor, and other manufactured goods. 150 282
  • Finished Rune products may be sold externally, but the city protects its core Rune knowledge and Inner City technology. 150 452
  • The External Affairs Office manages trade, outside camps, wandering ability users, and foreign relations under Zhou Qing. 185 451
  • Peerless City’s auction house received authorization to establish an Outer City storefront, reflecting Longwind City’s effort to attract specialized commercial institutions. 451 452

Transportation Network

Longwind City coordinated every major transportation route in Jiangzhou within half a month.

  • Route operators receive security support, supplies, replacement vehicles, standardized pricing, wages in Longwind Currency, Contribution Points, and Temporary Subject privileges.
  • The Azure Cloud Brothers manage northern Jiangzhou routes under Longwind City’s authority.
  • The network enables merchants, adventurers, refugees, and supplies to reach the city from across Jiangzhou and beyond. 377 450

Agriculture & Production

  • Spirit Fields produce Sunlight Potatoes, Frost Crystal Rice, vegetables, and other crops despite Dark-Eroded conditions. 150 221 445
  • Longwind City breeds mutated animals, including Carrion Rats and Swamp Crocodiles, to supplement its food supply. 221 284
  • The Fire God Tree, Tree Spirits, and Spirit Plants assist with land reclamation, snow clearing, cultivation, and environmental recovery. 221
  • The Rune Workshop produces Rune weapons, Spirit Armaments, Crystal Communicators, and other specialized equipment. 352 445

Security & Military

Garrison Guard

The Garrison Guard serves as Longwind City’s main military and defensive force.

  • It exceeded 20,000 soldiers during the Northern Province campaign, excluding logistics personnel. 453
  • Standard equipment includes rune-enhanced armor, speed-boosting boots, Purification-Boost Flameblades, and Kinetic Assault Short-Hunters. 453
  • Its forces operate alongside War Treants, Frost Treants, Treant Guards, Raging Bulls, Rune Warriors, and other Spirit Plant or mutated-creature units. 453
  • The Guard expanded from city defense into resource security, route control, and regional military operations. 358 377

Sacred Guard

The Sacred Guard is an independent organization that answers directly to Lincon and handles crimes involving ability users.

  • Left Guard — Pursuit and capture of dangerous ability users.
  • Right Guard — Interrogation and detention. 365

Golden Dragon and Xue Ningning became the first Left Guards, while Chen Qi later joined the Right Guard. 365 445

Adventurer Guild

The Adventurer Guild organizes independent adventurers rather than mercenaries bound to a single city.

  • Missions range from E-Rank to S-Rank according to danger level.
  • Adventurers receive rewards and Contribution Points, advance in rank, and gain access to more difficult missions.
  • Registration can be revoked for refusing tasks for a month or failing three consecutive missions.
  • Common assignments include survivor searches, rare-plant collection, material retrieval, Black Tide reporting, and Black Tide elimination. 219 221 316

Territorial Defense

  • The city’s plant-covered walls, shrines, defensive Spirit Plants, Rune weapons, and Crystal Ring tree barriers protect the territory. 147 443 451
  • The Crystal Ring trees can form energy shields when commanded by Lincon or when the city is attacked. 451
  • Rule Weaving around the Outer City walls exerts overwhelming pressure on visitors and reinforces the city’s security. 450
  • Low-danger Black Tides are detected and eliminated through Adventurer Guild missions; mid- and high-level threats are handled by official forces. 316

Civic Life & Culture

  • The Cultural Affairs Bureau produces public announcements, records policy, promotes civic programs, and preserves cultural memory. 321 448
  • Longwind City holds a Martial Tournament with Junior, Intermediate, and Advanced divisions, attracting visitors and reinforcing civic identity. 343 358
  • The Sunlight Sunflower is the city’s emblem; its banner is used in public ceremonies and represents hope, endurance, and Longwind’s origins. 236 282 446
  • Taverns, bookstores, markets, entertainment, public events, and glowing night streets give the city a degree of everyday normalcy rare in the Dark Age. 270 336 450
  • The city is preserving Old Era history and the legacy of the Great Wall Defense Line through scholars, historians, libraries, and memorial institutions. 276 448

Ecology & Spirit Plants

Longwind City’s defining strength is its integration of civilization with Spirit Plants, mutated creatures, and life-energy systems.

  • The Crystal Ring Mother Tree functions as the Sacred Court’s core, a citywide information network, and a defensive hub. 316 451
  • Luminous Spirit Plants illuminate streets, fields, and buildings during the Dark Age’s extended nights. 284 446
  • The Lord’s Shrines use Spirit Trees rather than oil and repel Dark Creatures while symbolizing Lincon’s territorial authority. 147
  • The city’s environment has expanded beyond its original borders, creating the Green Carpet Zone and increasing ambient energy across Jiangzhou. 321 450
  • The rain of light caused mass ecological change: Spirit Plants evolved, 1,731 people awakened abilities, and about eighty-five existing ability users advanced in rank. 448
  • Light Sprites live freely among the Sunlight Sunflower Fields, pollinating and protecting the plants in exchange for nectar and pollen. 446

External Relations

  • Peerless City — Trade partner and political counterpart. Longwind City exchanges food, Junior Runes, and Rune equipment for rare materials, while also agreeing to clear an A-Rank Abyss Rift in Northern Province in return for mining rights and the Geothermal Fire Mother. 448 451 452
  • Great Wall Defense Line survivors — Resettled after the frontline’s fall. Former defenders now serve as envoys, combat instructors, Sacred Guard personnel, scholars, and residents. 437 445
  • Jiangzhou settlements and route operators — Longwind City offers security, wages, supplies, and a path to Subject status in exchange for coordination under its laws and transportation system. 377
  • Hive Canyon and the Hive LegionLincon’s controlled Abyssal force acts as a strategic military asset and conducts operations against hostile Abyss Rifts. 437 451 452
  • Other Divine Land city-states — Longwind City is one of seven Cauldron-Forger cities represented on the Divine Land map and is expanding trade and diplomatic contact beyond Jiangzhou. 411 460

Trivia

  • The renaming from Longwind Fortress to Longwind City did not alter the Longwind Code, Subject ranks, or existing administrative systems. 220
  • Longwind City’s first independent wilderness trading party was the seven-member Gray Feather Squad. 150
  • The Lord holds Adventurer Guild registration number AD-001; Gray Feather Squad captain Night Owl received AD-002. 220
  • The city’s Outer City began as temporary camps and shantytowns before repeated reforms transformed it into an organized commercial district. 344 452