Ch. 61Copper Plague: Hey, hey, hey! Finally, a decent meal
Plot points and events
- Evan finishes dressing for his new role. Garp approves of his build and begins training him to inspect the Hurst family carriage, explaining how to check tamper-evident seals and warning him not to touch a Healing Church artifact embedded in the wall.
- Left alone, Evan uses his Demon Hunter Sight to examine the brass incense burner. Its divine energy is so intense that it burns his eyes, temporarily blinding him.
- The Panel detects a curse called Benevolent Copperization, which threatens to turn Evan into a copper statue within an hour and erase his self-awareness.
- The curse begins stiffening his thoughts and turning his fingertips into cold copper. Evan instinctively calls on the dormant Copper Plague within him.
- Copper Plague awakens and devours the curse, reversing the copperization while steadily gaining progress toward activating a Characteristic.
Character development
- Evan shows both caution and impulsiveness: he plans to report to Hill for safety, but curiosity leads him to inspect the artifact despite Garp’s warning. His regenerative ability quickly heals his burned eyes, and his quick thinking helps him call on Copper Plague.
- Garp becomes more impressed with Evan and sees him as a promising bodyguard who could help protect Miss Eldin and reduce his own workload.
Character interactions
- Garp assesses Evan’s physique, then instructs him in carriage security and warns him about the artifact.
- Evan obeys outwardly but investigates the artifact once Garp leaves.
- Evan’s most consequential interaction is with the force inside him: Copper Plague responds to his call and consumes the curse.
Significant themes
- Curiosity versus caution: Evan ignores a clear warning and pays for it.
- Danger behind respectable authority: The Church’s supposedly protective artifact carries a potentially fatal curse.
- Power emerging from danger: The curse becomes an opportunity for Copper Plague to awaken and grow.