Who Designed This Hellish Dungeon?
Chapter 113

Gong Qiying's Ambition

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This is the experience of an unknown person.

His past is unknown; all that is known is that he had to extinguish three beacons to complete the trials in order to the Farron Undead Legion.

Da Er was trapped in this body and unable to move; he could only watch from a first-person perspective and could not make any impact.

It's unclear what era the person in this video belonged to. Back then, the Farron Keep wasn't like it is now, with its toxic waters and rampant decay. The forests were normal forests, and under the lush trees, there would be adorable Mushroom Man of all sizes, lost in thought. Healthy creatures roamed through the forests, and Green Blossom bloomed along the clear riverbanks.

Da Er remembered discovering many Mushroom Man corpses during his exploration, so what caused Farron Keep to become what it is today?

An abyss?

Although the image's owner's ideals are grand, the harsh reality is that he is very weak. He always dies due to various accidents while extinguishing the flames. If he weren't an immortal, Farron Undead Legion would probably be just a pipe dream.

The immortals are still a mystery to adventurers, and the reason for their immortality is believed to be due to the influence of the Dark Sign. But why are there no immortals now?

Da Er was forced to watch the subject of the video die and come back to life from a first-person perspective, and he felt extremely tormented.

Sometimes he really wanted to do it himself to help him operate it!

From torment to numbness, he now has only one thought in his mind: how could such a weakling possibly Farron Undead Legion?

After an unknown amount of time, when Da Er's dissipated Spirit Power was almost at a dangerous level, the image's owner finally extinguished the three beacon fires.

The gates of the Fortress slowly opened, seemingly symbolizing his eventual success.

But he had one last thing to do.

Da Er watched as "himself" came to a sleeping giant wolf, an old wolf guarding a tombstone, its body withered and thin, making one wonder if it was still alive.

Under his gaze, "he" made a vow before the old wolf and became a Farron Guard.

He then obtained Wolf's Blood, which was the final test to join the Undead Legion.

Da Er heard "himself" wailing, and his body was undergoing mutation!

A memory surfaced in Da Er's mind: his homeland being devoured by the abyss, his relatives who had died tragically, and his hometown burning fiercely.

So that's how it is. The person in the video was persecuted by the Abyss Faction and chose to join the Undead Legion in order to fight against the Abyss.

Da Er suddenly felt a sense of resonance because his experience was so similar to Dahl's, so much so that he couldn't help but cheer for the person in the video, even though he was just observing from the sidelines.

However, expectations were not met.

Amidst wailing cries, the image's subject transformed into a monster resembling a hybrid of wolf and human—not Orcs, but a more twisted form. He failed the test of Wolf's Blood, his mind corrupted by madness, and was nailed to a wooden frame by members of the Undead Legion.

So that's where the wooden frames and corpses by the roadside at Farron Keep came from!

The mutated image's owner finally became powerful, and his ferocity terrified even Da Er. However, he was knocked to the ground the moment he encountered a member of the Undead Legion, powerless to resist.

Thinking of the wooden frames that were everywhere, Da Er couldn't imagine how many people had failed the test of Wolf's Blood and turned into monsters, and he always felt very sad.

Would I accept Wolf's Blood for power? Da Er suddenly thought of this question.

To fight monsters, you have to become a monster yourself.

When he came to his senses, he was back in reality. He was still in the dark cave, but the wolf cub beside him was nowhere to be seen.

The scent of monsters had disappeared from the air, which perhaps meant it was safe here? Da Er didn't have time to think about these things; he walked forward with a somewhat blank look in his eyes.

On the first day of the anomaly in the Zane Dungeon, the adventurers' enthusiasm was greatly stimulated, and countless people flocked into the dungeon.

When enough people explore, some hidden things are no longer secrets. With so many people, someone will eventually discover something that others cannot.

For example, the Gourmet Area, which has been relocated, is the only resource map in the Zane Dungeon that ordinary people can access, making it of great significance.

"Bang!"

With a loud explosion, an adventurer watched in horror as his companion was blown into the air.

Wait, he just stepped on a weirdly shaped potato, why did it explode?

Because that potato is called Potato Mine.

Suddenly hearing a strange noise, the adventurer turned his head to look.

A pumpkin, about half a person's height, stared at him with an unfriendly expression.

The Gourmet Area has officially separated from the original Swamp Area, now the Farron Keep, and has been placed on one side of the Forest Area, finally making the style more in line with the original.

After all, the original design was like building a restaurant next to a public toilet, which just looked weird.

The Gourmet Area seemed unchanged, but every adventurer who entered sensed something different—the safe zone no longer seemed so safe.

Although large monsters such as Roasted Whole Pig and Trumpet Lion that actively attack people are still blocked by the river, some things that can easily cause injury have been added to the safe zone.

If you're not careful where you step in the grass, you'll step on Potato Mine; if you invade a squash's territory, you'll be mercilessly crushed; and seemingly harmless cabbages can suddenly attack and hurt you.

These changes left the new adventurers bewildered, but someone always managed to spot the blind spot:

"We're safe as long as we stay away from these things!"

That's right. As long as you can identify what's dangerous and avoid getting close, the safe zone will remain the same as before.

But getting closer isn't necessarily a bad thing, because there are often more valuable things near dangerous ingredients. The Life Durian, which only exists in dangerous areas, is now surrounded by Potato Mine in the safe zone. If adventurers dare to take a little risk, they can obtain high-level ingredients that are only produced in dangerous or even super-dangerous areas.

However, high-grade ingredients are extremely scarce in the safe zone; to obtain more, one must venture deeper into the Gourmet Area.

As for what lies deeper inside, we can only discover that through exploration.

Besides the changes in the location of the ingredients, there have been significant changes in the Gourmet Area as well.

"."

Some adventurers stared at the chubby, dull-looking yellow duck in front of them, neither of them making a move first, as if they were playing a game of "Red Light, Green Light".

"What are you doing?" her companion asked curiously.

"This monster won't attack me," the adventurer exclaimed in surprise. "I'm a beast tamer, and I can't see any desire to attack me in its eyes. It's so strange."

"Isn't it a good thing that it doesn't hit you?"

"This is different!" the adventurer retorted. "Any monster, even the lowest level, will be wary of other creatures. I see no wariness in this duck's eyes, only a..."

"A kind of..."

"Clear-sounding stupidity."

Psyduck looked at the adventurer in front of it and felt that the other party was not saying anything good about it, so it headbutted the adventurer's leg.

"Wow, it's attacking me!"

"This is a trap, run!"

Besides the adorable Psyduck, the adventurers also discovered the following in the Gourmet Area:

The Pork Bun with a body that smells like bread, Beedrill of Beedrill, the dreaded Exeggutor disguised as a grove of trees, and the Magikarp splashing around by the water's edge.

That's right, the Pokémon that were previously wandering in the Forest Area have been moved to the Gourmet Area!

Food and Pokémon —these two lighthearted art styles blend together quite well, and there's no sense of incongruity when putting them together.

This action brought Pokémon into the public eye.

Previously, Gong Qiying was puzzled. He had placed some Pokémon in the Forest Area, but no one outside of Vierde and Luo Jieer had caught any Pokémon, and there was no buzz about it.

It was only later that they discovered that the Forest Area was teeming with monsters, and dying at anyone's hands meant certain death; throwing Pokémon into it was like throwing a stone into the ocean.

Furthermore, since most Pokémon, while capable of attacking and causing trouble, do not kill, people's impression of Pokémon is even lower.

After discovering the problem, Gong Qiying changed his approach.

The initial idea was to use Pokémon's abilities to help other monsters trick people. Now, while retaining the original design, we've chosen some harmless but cute Pokémon as rewards to attract people.

The Spirit Power required to summon a Crucible Knight can summon hundreds of Vase Pokémon.

Add some restrictions to the ways of obtaining Pokémon, such as Poké Ball being guarded by powerful but not elite monsters, Pokémon that are forcibly taken away will only disappear when exiting the portal, and maliciously attacking Pokémon will result in attacks from powerful monsters, etc.

This is a sure-fire way to make money.

But if making evil schemes to harm adventurers is a sure-fire way to make money, why bother with other things?

You need to change things up every now and then, right? If you're always thinking about how to kill someone, Gong Qiying feels like he's going to have mental problems.

Anyway, he'll still mainly focus on things like Pokémon and food in the future, so let's just consider Pokémon and food as his final act of tenderness.

"Look, doesn't that monster look like Vierde's pet?"

"They really look alike. Could they be from the same clan? I really want one too."

"Heh, now Vierde can't show off in front of me."

Even after the Pokémon were removed, Undead Town in the Forest Area still exists, and the Great Hollow is still connected to the Mine Area.

However, apart from Undead Town, the composition of monsters in other parts of the Forest Area has changed—the number of monsters originating from Monster Hunter has increased.

The small, low-level monsters were eliminated in large numbers, and their freed-up Spirit Power was transformed into a small number of Elite Monsters, the lowest of which were the Arzuros and the Great Jaggi.

The final boss of this area is a guy who can unleash Wild Fists instantly, in his normal state.

Gong Qiying deliberately selected monsters with similar living habits and environments to place in the Forest Area, so as not to be out of place and to form a harmonious whole.

Ecology!

Even the fragile ecosystem is the result of Gong Qiying's hard work.

As he designed the underground city, he increasingly felt the difficulty of designing such a hodgepodge, so he made a decision.

Separate the mixed dishes.

The mines, Swamp, and subsequent development areas are designated for the Soul system, which is known for its deceptive tactics. This is also the main source of Spirit Power for the dungeon, and the greatest effort should be put into its maintenance. It will also be the focus of future development.

The Forest Area is designated for Monster Hunter and other monsters with similar art styles, and it mainly features powerful monsters that fight alone.

The Gourmet Area is Pokémon; it's a resource point that ordinary people can visit, and it holds a very important position.

Gong Qiying believed that his decision should not go wrong, as the ecology of the underground city was undoubtedly very important.

The construction of the Zane Dungeon has theoretically no upper limit; as long as one has sufficient Spirit Power, one could theoretically create an entire world.

However, there is a soft limit to the development of dungeons, namely the exploration speed of adventurers.

The fact that dungeons close at set times every day is a major drawback. Adventurers can only explore a limited area within a dozen or so hours. If you really created an entire world, no one could possibly explore it all.

Having adventurers teleport to a specific area each time they enter a dungeon is one solution, but Sein is now gradually adding his "original" storyline. What's most important in a storyline? It's continuity. Random teleportation is too disruptive to the experience.

Either we find a solution for the timed shutdown later, or...

To expand into more territories.

Gong Qiying looked at the letter on the Shrine and thought of the Deathmatch in the Calamity Nest Dungeon.

After winning the Deathmatch, he will be able to take full control of the territory of the Calamity Nest Dungeon, where he can create even more.

It could even be used as an extension of the Zane Dungeon!

For example, Farron Keep is only so big, and it can only hold so much of the story and items. But there are many, many things related to it, and if they are all crammed into one dungeon, adventurers will never be able to explore them all.

What if we placed its subsequent dungeons, such as the Cathedral of the Deep, Lothric, and Anor Londo, in other dungeons?

It not only improves the efficiency of harvesting adventurers, but also provides evidence for the story of Senn from multiple perspectives, making it more realistic.

This world is a giant fire!

Once he grows and expands, he could even dedicate one dungeon to Monster Hunter, another to Gourmet Food, and yet another to building Pokémon world.

In the end, the whole world will be stained with Gong Qiying's colors.

This was his ambition.

Main storyline, Behold!.

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