Father Gascoigne: I Have a Second Phase
Dungeon walkthroughs are something that varies from person to person.
No single guide can possibly meet everyone's needs; everyone is different.
When it comes to strategies for the same scenario, some people might suggest directly charging straight at the monsters and offering advice on the most efficient way to do so. However, such strategies are simply not applicable to those who lack the strength to do so, as they have no way to force their way through.
So what should they do? Give up? Absolutely not. They will only work even harder to find other strategies.
This is why dozens or even more walkthroughs exist for the same dungeon, the same area, or even the same monster. Adventurers can choose the one that suits their needs, or they can create their own.
Among the many guides, those from Strategy Team are often the most valuable, or rather, to become Strategy Team, you have to produce high-quality guides.
Taking Leon and his team as an example, when releasing strategy guides, they would provide at least three different strategies for the same scenario or monster: one is advice for strong players, another is their own exploration experience and advice, and the third is advice for weaker players.
Lu Lu Wo and her team, as New Strategy Team, also wanted to imitate its format, but unfortunately, their professionalism needed improvement. Sometimes, they themselves would get confused while writing.
Bei Er Tuo is the most educated among them, but he only learned to read and write and do simple arithmetic with the help of a teacher when he was a child. He is the one who usually summarizes the strategies.
As for the others, one can only say they possess a beauty untouched by intellectual pollution, with very clear eyes.
"Awooooo!"
The priest, trapped by the tombstone, was roaring wildly as the crowd groped him—no, they were throwing all sorts of weapons at him with great enthusiasm.
It's so frustrating, so incredibly frustrating.
Father Gascoigne's negative emotions were escalating, and just as the New Strategy Team was about to achieve victory, he transformed.
"Gah!"
The enormous werewolf burst out of the swamp, its sweeping attack forcing everyone back. Its howl was filled with boundless madness, terrifying all who heard it.
This sound is much more authentic than Da Er's.
Bei Er Tuo was shocked; he hadn't expected the priest to have a second phase!
Wait a minute, why didn't the previous guides mention this? It can't be some ridiculous reason like the weak can't win the first phase and the strong can't even see the second phase!
He couldn't continue thinking because the werewolf's massive, tangible hand was about to collide with him, and there was a tombstone behind him; there was no way to avoid it.
"Crackling sound—"
Several chains suddenly wrapped around the priest's arms. He struggled violently, but the chains also bound him to the tombstone.
There was another rattling sound; the chains had bound his other arm, preventing him from escaping.
"Hurry up and get him." Lu Lu Wo's voice was weak. Father Gascoigne was very strong after he was fully transformed into his beast form. Even though she was not in a complete state, she could barely control him.
Mi La and the others naturally did not let Lu Lu Wo's efforts go to waste, and launched a fearless combination attack on the priest.
"Aww!"
Bound by chains, how could the priest break free? With his body wide open, was he destined to perish like this?
Absolutely not!
With a loud roar, his arm muscles bulged, and to everyone's disbelief, he actually pulled up the tombstone!
The chains had wrapped around his arms and then around the tombstone. Now that the tombstone had been pulled up, it was as if he had been given a bunch of meteor hammers for no reason.
"Smack!"
Mi La, unable to dodge in time, was hit on the head by a flying tombstone, while Bei Er Tuo, trying to cover Lu Lu Wo, was also hit in the back and sent flying.
Aisi and Aimu tried to escape to a distance, but the chains increased the priest's attack range, so...
The campfire crackled and popped as the New Strategy Team sat down around it once again.
The level of detail is just right!
But this time they didn't cosplay as the Hui Xin Ge. Instead, they seemed excited. They were excited even after being beaten to death. Are they masochists?
"Bei Er Tuo, was the intelligence report recorded?"
"I'm already writing." Bei Er Tuo pulled out a notebook from somewhere and started writing and drawing. He also put on a pair of glasses, making him look refined.
"The Strategy Team didn't provide any similar information, did they?" Lu Lu Wo asked, still uneasy.
Bei Er Tuo shook his head.
"None of the other adventurers either?"
Bei Er Tuo then shook his head.
"Yay!"
Mi La nudged Aisi next to her and said, "It's been a long time since I've seen the captain so happy."
"Yes, yes," Aisi agreed, "The last time she was this happy was when she wiped out all the monsters that Guild Master garlic on their bodies."
Bei Er Tuo listened to their discussion and couldn't help but laugh. His notebook contained the following:
[Warrior Pot Event - Warehouse Strategy]
The tombstones in the warehouse are indestructible and can be used to trap monsters, greatly reducing the difficulty of battles.
[Note that you must be very familiar with the placement of the tombstones to use this method; otherwise, the monsters are very likely to escape, and the tombstones will become your prison.]
Additionally, it's best to have someone in the team who can use Mud Swamp Technique or other continuous control spells. You can use a spell scroll instead, but make sure the duration is long enough.
Such a strategy guide is very clearly targeted at people who are not strong enough.
With this, we can overcome the strong with the weak!
Although we don't yet know how to beat the second phase of the priest's fight, finding a way to reliably beat the first phase is a big step forward.
Lu Lu Wo stood behind Bei Er Tuo, carefully examining what he had written, when suddenly something occurred to her.
"This is the real shortcut."
She muttered to herself, looking thoughtful.
"Oh ho, the truant has finally appeared."
In the city lord's room, Gong Qiying stroked his chin, a smile of interest on his face.
He deliberately placed these tombstones here, genuinely wondering if anyone would discover that the tombstones could trap Father Gascoigne.
For a long time, no one noticed. Whether it was Leon and his group who arrived first or other adventurers, they were either killed or fought back honorably.
These people are too straightforward!
Now that this way of skipping class has finally been discovered by the New Strategy Team, Gong Qiying feels a sense of relief that the designer's ingenious idea has finally been discovered by the public.
"But even if I can skip class, I'm not going to let the monsters get away with it."
Tonight, we'll adjust the hardness of the tombstones so that each tombstone can withstand a maximum of five or six blows from the priest. That would be more suitable.
The position of the tombstone was also slightly adjusted, so that only two places could truly work with the Mud Swamp Technique to trap the priest, while the rest were fake.
Let's choose those two genuine "skipping spots" near the locations found in the new guide, to save them some face. Otherwise, adventurers might come in excitedly only to find the guide is fake.
I'm afraid the New Strategy Team has completely given up.
Besides making minor adjustments to the warehouse, the Warrior Pot event also needs to be modified.
The normal procedure after rescuing the Warrior Pot does not need to be changed, but the procedure after killing the Warrior Pot needs to be adjusted.
Previously, after killing the Warrior Pot and entering the Jar settlement, you would receive a dung block and be attacked by monsters related to the Jar. But now that I think about it, this arrangement was a bit too deliberate and subjective, and not very well designed.
It should be made into different branches, and the choice should be left to the adventurers.
So, let's change it so that after killing Warrior Pot Carl, everyone in the Jar Settlement will become hostile, the Little Pot will disappear and be replaced by the Living Pot Contents two Warrior Pot and one Living Jar.
After defeating the monster, you will receive scattered rewards such as Raw Meatball and Beast Pill. In subsequent explorations, you will be invaded by the [Pot Man]. After defeating the Pot Man, you will obtain the Pot Helmet and a crafting manual for a pot-type item.
Items crafted according to the crafting manuals produced in the Zane Dungeon possess unique characteristics that are not found in ordinary items in this world.
For example, the various abnormal states that accumulate.
That's about right.
He stretched his stiff arms and then began spying on the New Strategy Team.
To be honest, Gong Qiying had some expectations for this group of people.
There are many adventurers exploring the Zane Dungeon, but those who are truly at the forefront of the strategy, besides the real Strategy Team led by Leon and various second and third Strategy Team, are also the Exploration Team organized by the Holy Light Church, whose members are all Priest and Holy Light Knight.
In addition, some strong teams can keep up with the progress of the Strategy Team, such as the "Morning Breeze" team of Si Telan.
If the Strategy Team was the first to try something new, then Morning Breeze and the other teams have the responsibility to popularize it and let the general public figure out more ways to enjoy it.
With a clear division of labor, Gong Qiying paid different attention to these people, and occasionally made minor adjustments to the dungeon based on the situation of certain adventurers.
So he lived a very fulfilling life every day, you could say too fulfilling. He worked 24/7, 365 days a year. A normal person would have been on their deathbed long ago.
"If we do the math, the New Strategy Team will release the truancy guide tonight. After a day of preparation tomorrow, the information should be ready to shine and attract people to try it out."
Based on past patterns, the initial three or four days of popularity brought by each new travel guide will eventually subside and visitor numbers will stabilize.
However, this guide is incomplete, and the peak season should be shorter than usual.
"That's perfect timing," Gong Qiying muttered to himself, looking at the New Strategy Team celebrating on the Crystal Ball. "It won't be shut down when the adventurers' enthusiasm is at its peak."
He was holding a Purple Black Letter in his hand; this ominous color represented the Calamity Nest Dungeon.
The contents of the letter were very simple.
[You bastard, hurry up and fight! I'll kill you!]
"He even learned to use punctuation marks; that's really impressive."
Gong Qiying dismissively tossed the envelope aside. He had already drafted many battle plans, and would choose the one with the lowest cost depending on the situation.
There are many ways to wipe out a large number of creatures, such as throwing a divine sign from Death Space into the Calamity Nest Dungeon, and then just waiting for the flowers to bloom.
Of course, this is just a hypothesis. To this day, Gong Qiying does not have the authority to unlock the creation of the Divine Seal. Even if he did, he probably wouldn't use it, because this thing is too overpowered no matter how you look at it.
Combat methods are no longer his concern; what he's most looking forward to now is access to the Calamity Nest Dungeon.
I really hope the other party can grant me some interesting privileges; I might even be willing to forgo his dungeon.
Recently, Gong Qiying encountered difficulties in designing the underground city—the construction of the Painting World has reached a bottleneck.
Should it be set up as a separate space within the dungeon, connected by teleportation chests or something similar, or should it be done in some other way?
In his vision, the Painting World is like a dungeon within a dungeon—small in size, with limited content, and telling a complete story. Isn't that just DLC?
The difficulties encountered are nothing more than map construction, monster selection, and... perhaps the addition of new characters.
If an adventurer encounters a kind older brother named Solar the Sun Warrior during their exploration and helps them progress through the game, and their feelings for him deepen as they grow, they might suddenly discover that he has been parasitized by a Sun Worm.
The burst of Spirit Power must be incredibly delicious.
However, these all encountered some problems in practice, mainly due to various details.
It would be great if the permissions for the Calamity Nest Dungeon could solve these problems.
Thinking this, Gong Qiying looked at the Crystal Ball again.
Inside the Crystal Ball, Lu Lu Wo and her group decisively chose to leave the dungeon.