Ch. 862Foreign Factors

Chapter Summary: “Foreign Factors”

1. Key Plot Points and Events

  • Binger Town has experienced increasingly severe and unnatural weather since February, including fog, storms, lightning, hail, snow, and sudden gales.
  • A dense fog recently trapped the town for five days, preventing residents from leaving. Later storms, hail, and lightning damaged buildings and injured people.
  • The Church of Storms investigated but found no explanation. It sealed off the town, suspended tourism, and stationed an investigation team there.
  • Sifa and Oswald enter Binger Town as assistants from the Antiquities Protection Association, whose donations allow them to bypass the Church’s restrictions.
  • The town’s coastal setting, facilities, lighthouse, docks, and Church of Storms are introduced. The investigators stay in an empty hotel near the coast.
  • During dinner, a powerful gale suddenly strikes the town, damaging the restaurant and scattering debris through the streets. It lasts only fifteen minutes before disappearing.
  • Sifa concludes that the abnormal weather likely comes from an external factor rather than a natural local phenomenon.
  • He identifies three possibilities:
    1. An outsider caused the disturbances.
    2. A powerful Sealed Artifact entered the town.
    3. An outsider brought such an artifact into the town.
  • Sifa plans to investigate local bars for information while also searching the town himself, using his Sequence 3 abilities and the Beyonder Characteristic Convergence Law to detect a possible high-level artifact.

2. Character Developments

  • Sifa is shown as cautious, analytical, and proactive. He protects Oswald during the sudden gale and quickly develops a logical investigative theory.
  • His status as a Sequence 3 War Bishop is revealed or confirmed, making him powerful enough to potentially detect a high-level artifact through characteristic convergence.
  • Sifa also demonstrates his continued reliance on disguises, wearing both a half-face mask and the Thousand-Faced Traveler mask.
  • Oswald is established as experienced, pragmatic, and well-connected. He explains how the Association’s financial support allows them to enter the sealed town.
  • Oswald expresses relief upon learning that Sifa has reached Sequence 5—or, more likely in context, reacts to Sifa’s advancement—showing concern for Sifa’s safety.
  • Migo and Larkin, along with the other Association operatives, remain supporting members of the investigation team.

3. Significant Themes

  • The unknown and supernatural disruption: Ordinary life is destabilized by weather that behaves unnaturally and unpredictably.
  • Investigation through deduction: Sifa approaches the mystery by separating natural causes from external human, artifact-based, or combined causes.
  • Power and privilege: The Association’s wealth grants access despite the Church’s blockade, highlighting how money can circumvent institutional restrictions.
  • Appearance and hidden identity: Sifa’s masks reinforce the importance of secrecy, disguise, and concealed power.
  • Human limitations versus supernatural forces: Even organized authorities such as the Church of Storms have been unable to explain or resolve the phenomenon.

4. Character Interactions

  • Sifa questions Oswald about whether they can enter the sealed town; Oswald explains their privileged access as Association assistants.
  • At dinner, Oswald asks about Sifa’s Sequence advancement and expresses confidence in his increased ability to protect himself.
  • When the gale strikes, Sifa pulls Oswald out of danger as a plate flies toward him, demonstrating Sifa’s vigilance and concern for his companion.
  • Afterward, Oswald comments on the bizarre weather and asks how Sifa intends to investigate.
  • Sifa proposes searching the bars for local information, while Oswald warns that the Church has likely already explored that avenue. Sifa counters that different investigators may interpret the same evidence differently, establishing their contrasting but cooperative approaches.

Ch. 863Prophecy

Chapter Summary: “Prophecy”

Key Plot Points and Events

  • After leaving the inn, Sifa notices that Larkin Joseph’s team has also departed. Larkin acknowledges him with a brief nod before leaving with Hatch.
  • Sifa heads toward Binger Town’s most famous tavern to gather information, but notices unusually few people on the streets.
  • His spiritual intuition detects a Church of Storms carriage carrying several Mandated Punishers. Suspecting they have discovered something important, Sifa uses the Spirit World Treasure Chest to retrieve the Cane of Resentment and the Twilight Giant card.
  • Transforming into an illusory armored giant and entering a Wraith-like state, Sifa secretly follows the carriage to a house on the outskirts of town.
  • The Mandated Punishers raid the house, capture a battered middle-aged man named Mord, and leave some members behind to guard the building.
  • Sifa searches the house but finds nothing useful. He then infiltrates the Church of Storms and hides within reflective surfaces to observe Mord’s interrogation.
  • Captain Leon confronts Mord, accusing him of being connected to Binger Town’s abnormal weather. Mord had predicted the gale three days earlier and had apparently clashed with members of the Church’s investigation team.
  • Under Leon’s intimidation and supernatural display of wind and electricity, Mord admits that he warned the mayor and townspeople about the consequences of their actions.
  • Mord explains that years of tourism, deforestation, pollution, and careless dumping have damaged the town and harmed its people. He claims that the recent gale is the first stage of a coming catastrophe and predicts that a thunder calamity will follow.

Character Developments

  • Sifa demonstrates increasing caution, resourcefulness, and investigative skill. He uses multiple abilities—concealment, spiritual intuition, Wraith movement, and Mirror Jump—to follow the Church and spy on the interrogation without being detected.
  • Larkin Joseph remains reserved and professional, acknowledging Sifa but avoiding conversation or cooperation.
  • Captain Leon is shown as an aggressive and intimidating investigator. He relies on supernatural pressure and fear to force information from Mord.
  • Mord initially denies any wrongdoing but proves to be mentally resilient and deeply concerned about Binger Town’s decline. His warnings suggest that he may be a prophet, an environmental dissident, or someone connected to the supernatural disaster.
  • Sifa’s private reaction to the interrogation reveals skepticism toward the Church’s harsh methods, though he recognizes their effectiveness.

Significant Themes

  • Environmental destruction and exploitation: Tourism and profit have caused deforestation, pollution, damage to marine life, and worsening health among the townspeople.
  • Ignored warnings and social responsibility: Mord claims the authorities dismissed his predictions and treated him as insane rather than addressing the town’s problems.
  • Nature’s retaliation: The abnormal weather appears to represent the consequences of long-term exploitation, with the gale possibly marking the beginning of a larger catastrophe.
  • Truth versus authority: The Church of Storms suspects Mord because of his predictions, while Mord believes the authorities are responsible for ignoring the real source of the crisis.
  • Surveillance and secrecy: Sifa’s covert investigation contrasts with the Church’s overt raid and interrogation, emphasizing the dangerous struggle to uncover the truth.

Character Interactions

  • Larkin gives Sifa a silent, restrained acknowledgment before separating from him.
  • The Mandated Punishers violently raid Mord’s home and arrest him.
  • Captain Leon questions Mord about his weather predictions, his conflict with the Church’s team, and his connection to the abnormal weather.
  • Mord initially resists Leon’s accusations but eventually confesses that he warned the mayor and townspeople about the damage being done to Binger Town.
  • Sifa secretly observes the entire confrontation, gaining crucial information about both Mord’s warnings and the approaching thunder calamity.

Ch. 864Weather Forecast (Alliance Leader Bonus Chapter 6)

Chapter Summary: “Weather Forecast”

Key Plot Points and Events

  • A sudden lightning Catastrophe strikes Binger Town, destroying trees, homes, lampposts, and killing or injuring residents.
  • Leon confronts Mord, demanding to know what caused the disaster. Mord refuses to explain until the elderly priest appeals to his concern for the children he once adopted.
  • Mord reveals that he sent his three adopted children to Constant City so he could act without restraint. The priest urges him to give the town’s children a chance to correct the adults’ mistakes.
  • Before Mord can respond, supernatural frost spreads over his body, freezing him to death. His final word is “Typewriter,” identifying the likely source of the disaster.
  • Sifa uses Mirror Jump and the sewer system to avoid the lightning and reach Mord’s home. He suspects the typewriter is a powerful sealed artifact capable of predicting—or producing—abnormal weather.
  • The house is filled with unnaturally contained fog. Sifa sends in a Hunter projection to investigate safely.
  • The projection discovers three Mandated Punishers inside: one frozen in ice, one burned and fused to the room, and one apparently intact but actually reduced to bloody fragments when touched.
  • On the second floor, the projection finds Mord’s typewriter operating by itself. It types a weather forecast under the name “Squidward,” predicting torrential rain and a blizzard for the following day.
  • After the forecast ends, the projection is frozen and struck by lightning, severing Sifa’s connection to it.

Character Developments

  • Mord: Revealed as a grieving and embittered man whose hatred arose from his wife Joanna’s death after she tried to protect the town’s environment. Despite claiming to hate the townspeople, he still shows concern for children and had sent his adopted children away to protect them. His final attempt to identify the typewriter suggests either remorse or a desire to stop the catastrophe.
  • The elderly priest: Acts as Mord’s moral conscience, reminding him of Joanna and the children. He tries to awaken Mord’s compassion and prevent the town’s destruction.
  • Sifa: Demonstrates caution, tactical thinking, and growing understanding of supernatural artifacts. Rather than enter the fog-filled house himself, he uses a Hunter projection to investigate and observes the artifact’s power from a safe distance.
  • Leon: Takes immediate action against Mord and represents the authorities’ urgent attempt to understand and contain the disaster.
  • The Mandated Punishers: Their deaths emphasize the extreme danger of the typewriter and the abnormal conditions inside Mord’s home.

Significant Themes

  • Grief turning into hatred: Mord’s sorrow over Joanna’s death has transformed into rage against the entire town.
  • Responsibility across generations: The priest argues that children should not be punished for the mistakes of adults.
  • The danger of supernatural power: The typewriter’s abilities come with devastating, uncontrollable consequences, affecting both its owner and those trying to stop it.
  • Unnatural fate and prediction: The typewriter’s written forecasts appear to bring disastrous weather into reality, blurring the boundary between prediction and creation.
  • Moral choice and redemption: Mord is presented with a final chance to spare the town, but the artifact’s influence or backlash prevents him from completing his response.

Character Interactions

  • Leon interrogates Mord during the catastrophe.
  • The priest confronts Mord emotionally, invoking Joanna and his adopted children to make him reconsider destroying Binger Town.
  • Mord’s final communication—“Typewriter”—directs Sifa toward the artifact.
  • Sifa investigates indirectly through a Hunter projection, witnessing the typewriter produce a new forecast and destroy the projection.

Ch. 865Squidward

Chapter Summary: “Squidward”

Key Plot Points and Events

  • Sifa and his allies analyze the mysterious living typewriter, Squidward, which can issue weather forecasts that affect an entire town. Its powers include lightning, freezing, crushing victims, and possibly other unknown methods.
  • They speculate that Mord may not have truly controlled Squidward; he may instead have been its collaborator, victim, or puppet. Squidward appears to possess a mystical connection to its holder and may even kill them remotely.
  • Sifa orders Kardashian to investigate the typewriter. Kardashian resurrects a charred corpse as a Zombie and sends it into Mord’s house.
  • Before the Zombie can reach the second floor, Squidward’s power violently shakes and shatters it, explaining the previously discovered crushed corpse.
  • Kardashian sends a Phantom to retrieve the paper from Squidward’s typewriter, hoping to stop it from producing further weather forecasts. However, lightning destroys the Phantom before it can reach the paper.
  • Sifa decides that the typewriter is too dangerous for low-level minions to test. He considers resisting its attacks, setting up an altar, and sacrificing Squidward to the Fool above the Gray Fog so that Klein can help suppress and seal it.
  • Before Sifa can act, the Antiquities Association’s action team arrives at Mord’s house. Led by Larkin Joseph, they intend to search it before the Church of Storms arrives.
  • Sifa blocks their entrance with a wall of fire and warns them that the house is far more dangerous than they realize. When they refuse to listen, he fights them while deliberately limiting his strength.
  • Sifa easily defeats the team’s members, including severely injuring Larkin with a single knee strike, though he avoids killing anyone. He opens a view into the house and urges them to reconsider.
  • Larkin then sees the frozen corpse of a person still seated on the living-room sofa, realizing that Sifa’s warning was genuine and that the situation exceeds their abilities.
  • Sifa prays to Mr. Fool and proceeds upstairs toward Squidward.

Character Developments

  • Sifa demonstrates careful strategic thinking, recognizing Squidward’s danger and developing a plan to obtain outside assistance rather than recklessly confronting it.
  • He also shows restraint and responsibility by weakening his attacks against the Antiquities Association team and repeatedly warning them instead of killing them.
  • Kardashian proves useful in reconnaissance and testing, using Zombies and Phantoms to probe Squidward’s defenses.
  • Larkin Joseph is shown to be determined and competitive, willing to risk his team to seize the investigation’s potential credit. After witnessing the frozen victim, he recognizes the seriousness of the threat and understands Sifa’s motives.
  • Squidward is established as an active, intelligent, and highly defensive supernatural entity rather than an ordinary magical object.

Significant Themes

  • The danger of incomplete knowledge: The characters know only fragments of Squidward’s abilities, making every investigation extremely risky.
  • Power and control: The chapter questions whether Mord controlled Squidward or was controlled by it, emphasizing the uncertainty surrounding supernatural artifacts.
  • Prudence versus ambition: The Antiquities Association rushes to claim the discovery before the Church of Storms, while Sifa prioritizes survival and containment.
  • Responsible use of power: Sifa’s restraint in combat contrasts with the team’s reckless determination, highlighting his growing maturity and judgment.
  • Supernatural autonomy: Squidward’s ability to defend itself, attack independently, and perhaps manipulate its owner suggests that artifacts can possess motives and agency of their own.

Character Interactions

  • Sifa and Kardashian cooperate closely, using summoned creatures to test Squidward’s defenses.
  • Sifa considers seeking Klein’s help through Mr. Fool, showing his reliance on higher-level supernatural support when facing an artifact beyond his current ability.
  • Sifa confronts Larkin and the Antiquities Association team, warning them away and physically forcing them to reconsider.
  • Larkin initially treats Sifa as a rival obstructing their mission, but after seeing the frozen corpse, he realizes Sifa was protecting them rather than stealing their opportunity.

Ch. 866Assistant

Sifa investigated Mord’s typewriter, concluded that Squidward had left, and gave Oswald clues to pursue after returning to Backlund. Meanwhile, a black-robed group performed a ritual to awaken a god, and a Gatekeeper emerged from a coffin to assist them.

  • Sifa found a carved elemental symbol beneath Mord’s typewriter and took a rubbing before escaping the house.
  • Sifa told Oswald about Squidward and the symbol, warned him not to summon it, and asked him to seek clues through the Church of Storms.
  • Sifa said he would return to Backlund, then used the Traveler's Gazetteer to travel there the next day.
  • Black-robed figures performed a Spirit Dance around a coffin and reported their progress in awakening a god to the voice inside.
  • The voice promised to send a Sequence 5 Gatekeeper, who emerged through bronze doors in the coffin.

Ch. 867War Breaks Out (Alliance Leader Bonus Chapter 7)

Chapter Summary: “War Breaks Out”

Key Plot Points and Events

  • Above the Gray Fog, Klein uses his “true vision” to inspect a newly arrived Gatekeeper and discovers that the Gatekeeper is being used to contain the Evil Spirit Soren Einhorn Medici, the Red Angel.
  • Medici’s Self Underworld has unnaturally expanded throughout the Gatekeeper’s body, and only Medici’s soul remains within it. Klein realizes Medici has likely returned to Backlund through a cooperation with the Artificial Death Faction of the Numinous Episcopate.
  • At Star-Moon Manor, Sifa awakens with an uneasy feeling but initially dismisses it. Soon afterward, Captain O’Neill arrives with urgent orders from headquarters: Sifa must report immediately to Oak Island.
  • Sifa correctly suspects that war has begun. While traveling through Backlund, he sees dense formations of Feysac airships entering the city under the Feysac flag.
  • The Feysac fleet attacks Backlund, particularly the North Borough. Churches of the Church of Storms respond with massive Wind Blades and hurricanes, but the airships use an invisible defense and a blood-and-rust-colored force to stabilize their formation.
  • After bombarding parts of Backlund, the fleet turns toward the West Borough, the political center of Loen, where Parliament, government departments, and City Hall are located.
  • At Backlund Technical University, Melissa Moretti witnesses shells falling toward the campus. Sifa, transformed into a flaming humanoid figure, intercepts the shells with Flame Spears and orders the students to evacuate to nearby churches and shelters.
  • Upon hearing that the attack has shifted toward the West Borough, Melissa panics because her brother Benson is there. Remembering that she has already lost Klein, she abandons the organized evacuation and runs toward the school gates to reach him.

Character Developments

  • Klein remains vigilant and analytical, immediately recognizing Medici’s presence and deducing his connection to the Numinous Episcopate.
  • Sifa demonstrates strong military instincts and decisive leadership. He instantly understands that the airship invasion signals war, takes command during the attack, and personally protects civilians at the university.
  • Melissa is shown as responsible and composed at first, but the threat to Benson breaks her composure. Her fear of losing another brother overwhelms her judgment and drives her to act impulsively.
  • Soren Einhorn Medici is revealed to have returned to Backlund in a new and disturbing form, establishing him as a major hidden threat.

Significant Themes

  • The outbreak and reality of war: The chapter shifts abruptly from uneasy anticipation to open bombardment, showing how quickly ordinary life can be overturned.
  • Hidden threats and supernatural infiltration: Medici’s containment within a Gatekeeper suggests that political and military conflict is intertwined with secret supernatural schemes.
  • Duty versus personal attachment: Sifa prioritizes protecting the population and carrying out military responsibilities, while Melissa abandons safety protocols because of her love and fear for Benson.
  • The vulnerability of civilians: The destruction at the university and the panic among students emphasize that war affects ordinary people far from the battlefield.
  • Trauma and fear of loss: Melissa’s reaction reflects the lasting impact of losing Klein and her desperate determination not to suffer another family tragedy.

Important Character Interactions

  • Klein and Medici: Klein observes Medici through the Gray Fog, though they do not directly meet.
  • Sifa and Captain O’Neill: O’Neill delivers the emergency order, while Sifa immediately responds and assumes command.
  • Sifa and the students of Backlund Technical University: Sifa protects them by intercepting the shells and directing them toward shelters.
  • Melissa and the university staff: Teachers organize an evacuation, but Melissa breaks away after realizing Benson may be endangered.
  • Melissa and Sifa: They do not meet directly, but Sifa’s public appearance deeply surprises Melissa, who struggles to reconcile the powerful flaming commander with the young gentleman she remembers.

Ch. 868Weighing the Options

Chapter Summary: “Weighing the Options”

Key plot points and events

  • Sifa leaves O’Neill behind and flies toward Oak Island in his Flame Spear form after the carriage is halted by the chaos of war.
  • Passing Backlund Technical University, he intercepts bombs blown off course by a hurricane, preventing the campus from being destroyed.
  • In West Borough, Sifa witnesses the Feysac Fleet bombing the city and causing massive civilian casualties.
  • He saves a young girl whose mother has been killed, catches a bomb aimed at her, and throws it back into the attacking airship, destroying it.
  • Rather than directly fight the fleet’s hidden War Bishop, Sifa changes tactics. He heats his flames to an iron-red temperature capable of melting steel, disabling the fleet’s guns, cannons, and bomb hatches.
  • The Feysac War Bishop confronts him in Flame Spear form. Sifa lures him into a difficult battlefield among the airships, while the War Bishop tries to force Sifa away by threatening civilians below.
  • Sifa refuses to be manipulated and instead crashes into an airship connected to the War Bishop, causing severe damage and destroying the vessel. He then destroys a second airship.
  • Realizing that continued attacks on civilians would also lead to the destruction of his own fleet—and likely punishment for the disastrous military loss—the War Bishop withdraws.

Character developments

  • Sifa demonstrates initiative, speed, compassion, and tactical intelligence. He protects the university and civilians, but avoids wasting time on a direct confrontation when strategic sabotage can achieve more.
  • He shows emotional restraint and battlefield awareness by refusing to abandon his position when the War Bishop threatens civilians. Instead, he turns the enemy’s connection to the fleet against him.
  • The Feysac War Bishop is revealed to be a capable Conspirer-stage demigod, but also pragmatic and self-interested. He recognizes that sacrificing civilians cannot justify losing his entire fleet and ultimately chooses retreat.
  • The little girl represents the helpless civilian population caught in the war. Her rescue provides a personal image of Sifa’s protective role amid the broader destruction.

Significant themes

  • Strategic thinking over brute force: Sifa wins not by annihilating the entire fleet, but by disabling its weapons and exploiting the War Bishop’s connection to the airships.
  • The moral cost of war: The chapter emphasizes the horror of civilian casualties through the girl, her dead mother, and the destruction of West Borough.
  • Protection versus military objectives: Sifa prioritizes saving lives while still pursuing an effective military response.
  • Self-interest and consequences: The War Bishop’s withdrawal shows that even ruthless commanders weigh personal punishment, military losses, and political consequences.
  • Power and restraint: Both demigods possess overwhelming abilities, but the surrounding civilians and airships constrain how freely they can fight.

Character interactions

  • Sifa coordinates with O’Neill, sending him ahead while he takes to the sky.
  • He rescues the little girl and entrusts her to a nearby woman at a subway entrance.
  • Sifa and the War Bishop engage in a tactical battle of positioning and psychological pressure: the War Bishop threatens civilians, while Sifa attacks the airships to force him to reconsider.
  • Their confrontation ends not with a decisive personal victory, but with Sifa compelling the War Bishop to retreat by making the cost of continued combat unacceptable.

Ch. 869Fierce Battle

Chapter Summary: “Fierce Battle”

Key Plot Points and Events

  • Sifa anticipates that the Feysac Demigod will pursue him rather than allow the Feysac airship fleet to be destroyed. He reasons that sacrificing civilians would damage Loen but not cripple it, whereas losing the fleet would seriously endanger the Feysac general’s position.
  • Sifa repeatedly attacks different airships, forcing the Feysac Demigod to chase and intercept him. Their clashes disrupt the fleet’s formation and prevent it from continuing its bombardment of the West Borough.
  • The Feysac Demigod uses a Sealed Artifact to issue an Ancient Hermes prohibition: flame abilities are disabled in the area. Both men are forced out of their Flame Transformations and fall toward the city.
  • They land in the West Borough, where Sifa orders civilians to flee. The Feysac Demigod immediately attacks, beginning a brutal close-quarters battle.
  • Both combatants use Steel Body and rely on overwhelming physical strength rather than supernatural flame attacks. Their punches, kicks, and collisions destroy streets, buildings, and surrounding structures.
  • Sifa eventually throws the Feysac Demigod into the street and down into the sewer. When he investigates, the opponent has vanished, apparently using the opportunity to withdraw.
  • Sifa realizes the Feysac fleet has already escaped toward the sea. He changes clothes in an intact clothing store, leaves payment behind, transforms back into a Flame Spear, and flies toward Oak Island.

Character Developments

  • Sifa demonstrates strategic foresight, correctly predicting the Feysac general’s priorities and exploiting them to disrupt the fleet’s retreat. His actions show that he values civilian lives, warning people to escape despite being in the middle of battle.
  • He also reveals a dislike of crude, purely physical combat, calling the fight “barbaric,” though he proves fully capable of matching the Feysac Demigod in strength and endurance.
  • The Feysac Demigod is shown to be both resourceful and pragmatic. Rather than continue an ineffective aerial chase, he uses a Sealed Artifact to suppress flames and force the battle onto the ground.
  • His eventual disappearance suggests tactical discipline: once the fleet has withdrawn, he abandons the direct confrontation rather than risk continuing the fight.

Significant Themes

  • Strategy versus brute force: The opening part of the battle is governed by calculation and maneuvering, while the ground fight becomes a savage contest of strength.
  • The logic of warfare: Both generals understand that military assets and strategic consequences matter more than symbolic destruction. Their decisions are shaped by the need to protect or preserve their fleets.
  • The cost of conflict: The battle devastates a large section of the West Borough, destroying buildings and threatening civilians even though Sifa tries to evacuate them.
  • Adaptability and deception: Both Demigods rapidly change tactics—Sifa shifts from aerial harassment to physical combat, while the Feysac general uses a prohibition and ultimately retreats.
  • Humanity amid destruction: Sifa’s warning to civilians and his decision to pay for the clothing he takes contrast with the immense destruction caused by the battle.

Character Interactions

  • Sifa and the Feysac Demigod engage in a prolonged aerial pursuit, repeatedly clashing while maneuvering around the airship fleet.
  • The Feysac Demigod counters Sifa’s flame-based form with a prohibition that removes both men’s access to flame abilities.
  • Their confrontation then becomes a direct physical duel marked by mutual attacks, neither willing to dodge or yield.
  • Sifa gains the upper hand by using the opponent’s momentum against him, throwing him into the sewer, but the Feysac Demigod escapes before Sifa can confirm a victory.

Ch. 870Declaration of war (bonus chapter for alliance leader 8)

After Feysac launched an air raid on Backlund, residents and household staff sought shelter as the attack spread alarm through the city. Cromwell prepared to report to MI9, while Daisy reunited with her family and Fors and Xio learned that the kingdom had declared war on Feysac.

  • Cromwell armed himself at home and set out for a secret MI9 contact point, hoping to earn merits and eventually bring his parents to Backlund.
  • At Daisy's school, a teacher announced the Feysac air raid and led the students to a nearby church, where Daisy found her mother and sister.
  • At Star-Moon Manor, Lodnis and Jeffrey ushered the servants into the underground wine cellar and reassured them that Sifa would not abandon them.
  • Xio told Fors that Feysac had attacked North Borough and West Borough, prompting Fors to consider leaving the city.
  • A newsboy announced that the kingdom had declared war on Feysac.

Ch. 871An Order

Sifa returned to Oak Island after repelling Feysac's airships and received orders to lead the Third Fleet against a Feysac naval force near Pritz Harbor. As both fleets prepared to fight, Feysac's communications equipment suddenly failed.

  • Sifa reflected that Loen's internal and colonial tensions had made war inevitable as he flew to Oak Island on a Flame Spear.
  • O'Neill gave Sifa a telegram ordering him to take the Third Fleet against the Feysac fleet secretly approaching Pritz Harbor.
  • Sifa inferred that a Weather Warlock had concealed the Feysac airships' approach to Backlund, then boarded the Trafalgar.
  • Morsek learned that Loen's Iron-blooded Knight had damaged nearly half the Feysac airships and ordered his fleet to seize Oak Island quickly.
  • Morsek's adjutant reported that all Feysac communications equipment had stopped working.

Ch. 872Iron Curtain

Morsek’s Feysac fleet lost its communications and command coordination under Sifa’s Iron Curtain, allowing the Loen Royal Navy’s Third Fleet to attack with overwhelming force. Sifa’s Fire of War replenished his spirituality as the Feysac fleet’s outer ships were destroyed.

  • Morsek found that communications, his orders, and even his prayer for guidance were being blocked or distorted, so he ordered the fleet to withdraw by flag signals.
  • Morsek’s order was altered as it passed from his adjutant to the signalman, and the Feysac fleet instead accelerated toward Pritz Harbor.
  • Sifa revealed that he had enveloped the battlefield in the Iron Curtain and ordered his battleship squadron to attack while enhancing the fleet’s weapons.
  • The Loen battleships exploited the Feysac fleet’s disorganized response, destroying its outer ships as enemy sailors were killed or forced into the sea.
  • Sifa’s Fire of War fed on the battle and its casualties, replenishing his spirituality until he was back in peak condition.

Ch. 873Crushing

Chapter Summary: “Crushing”

Key Plot Points and Events

  • War officially breaks out between the kingdom and Feysac, prompting news and speculation throughout Backlund.
  • The Demoness of Unaging, Katarina, observes the situation and recognizes the coming global conflict as both a catastrophe and an opportunity for her faction.
  • Katarina predicts that the war will aggravate long-suppressed tensions among the major Churches and neighboring nations:
    • Feynapotter may ally with Feysac against Loen and Intis.
    • Lenburg, Masin, Segar, and the Church of Knowledge may resist to protect themselves.
    • Desi Bay and the North Continent will likely become major battlefronts.
  • Katarina mentions needing to eliminate a “stain” and considers investigating an agreement involving the Iron and Blood Cross Order, possibly by contacting a Hunter Demigod.
  • At sea, Loen’s Third Fleet decisively overwhelms the Feysac fleet. The Feysac command structure has been crippled, leaving its captains unable to coordinate effectively, while Loen’s forces operate with near-perfect unity.
  • By early afternoon, most Feysac warships are disabled or destroyed. Sifa orders the fleet to focus on General Morsek’s flagship, the Seville.
  • Morsek orders every weapon aboard the Seville to concentrate fire on Sifa’s flagship, the Trafalgar, hoping to sink it before the fleet is destroyed.
  • Sifa uses his War Bishop abilities to distribute the Trafalgar’s damage among the surrounding Loen battleships, greatly reducing the flagship’s injuries.
  • The Seville, lacking a similar defensive ability and facing the concentrated fire of the entire Loen formation, is rapidly torn apart and begins sinking.
  • Realizing defeat is unavoidable, Morsek transforms into a massive Flame Spear and launches a final attack against the Trafalgar.
  • Sifa responds by granting the soldiers in his formation Sequence 7-level spirituality and the knowledge to cast Fireballs. Thousands of Fireballs strike Morsek’s Flame Spear, stopping his assault.

Character Developments

  • Katarina: Demonstrates her strategic and opportunistic nature. Rather than viewing the war solely as a disaster, she sees it as a chance for the Demonesses and their allies to exploit the conflicts among nations and Churches. She also hints at a personal mission to remove an enemy or liability.
  • Sifa: Shows exceptional battlefield command and supernatural versatility. His ability to distribute damage protects the Trafalgar, while his mass empowerment of the fleet reveals his growing mastery and power as a War Bishop.
  • General Morsek: Shifts from confident aggression to disbelief and desperation. His determination to sink the enemy flagship survives even after the destruction of his fleet, leading him to make a final, reckless supernatural attack.
  • The Feysac fleet: Its failure highlights how dependent it was on centralized command. Once its command system was disrupted, even experienced officers could not compensate for the loss of coordination.

Significant Themes

  • War as both catastrophe and opportunity: The conflict brings immense suffering but also creates openings for hidden factions to pursue their goals.
  • The importance of command and coordination: The battle demonstrates that organization and communication can matter more than individual courage or firepower.
  • Supernatural power applied to warfare: Abilities such as damage distribution, mass empowerment, and large-scale spellcasting transform a naval battle into a confrontation between demigod-level forces.
  • The collapse of old tensions: The war threatens to unleash conflicts suppressed for centuries among nations and Churches, suggesting that the current battle is only the beginning of a much larger upheaval.
  • Defiance in defeat: Morsek’s final attack reflects the pride and desperation of a commander unwilling to surrender even after his fleet has been crushed.

Character Interactions

  • Katarina privately analyzes the political consequences of the war and considers approaching a Hunter Demigod connected to the Iron and Blood Cross Order.
  • Sifa and Morsek directly oppose one another through their flagships and supernatural abilities. Morsek attempts to overwhelm the Trafalgar with concentrated fire, while Sifa counters by spreading the damage across his fleet.
  • Their confrontation culminates in Morsek’s Flame Spear attack and Sifa’s mass Fireball response, marking the final stage of the Feysac fleet’s destruction.

Ch. 874An overwhelming victory

Sifa defeated Morsek in a devastating battle at sea, captured him, and forced the Feysac fleet to surrender. At Star-Moon Manor, Lodnis received Sifa’s instructions and prepared the household for danger while Sifa remained occupied with military duties.

  • Sifa and Morsek fought as Flame Spears above and beneath the sea until Sifa defeated him and shattered an island.
  • Sifa returned to the Trafalgar with the unconscious Morsek, ordered the remaining Feysac forces to surrender, and secured the Royal Third Fleet’s victory.
  • A naval officer told Lodnis that Sifa would be away, put him in charge of the manor, and delivered firearms and ammunition for its protection.
  • Lodnis sent Jeffrey and servants to buy food, invited the servants’ immediate families to the manor, and organized selected male servants to guard it.

Ch. 875Fishing

Sifa used Dean Wengris’s projection as bait to draw Katarina out in Backlund and question her about Trissy. Katarina challenged his claim that Trissy was in his hands, while Sifa’s projection tried to force her to speak candidly.

  • Sifa returned to Backlund in disguise and sent Dean Wengris’s projection through the East Borough to attract Katarina’s attention.
  • Katarina emerged from a mirror and led Dean’s projection to an abandoned garment factory.
  • Katarina asked whether Trissy was in Dean’s hands, and Dean said she was.
  • Katarina doubted Dean could control a Sequence 4 demoness and asked who was directing him.
  • Dean revealed that someone of higher standing was behind him and warned Katarina to stop scheming and speak sincerely.

Ch. 876Room to Maneuver (Patron bonus chapter 10)

Katarina negotiated with Dean Wengris over Trissy and the Conqueror characteristic after the Iron and Blood Cross Order learned that her cooperation with the Loen Royal Family had ended. Dean agreed to wait while Katarina passed on his proposal, and she left through the Mirror World after he departed.

  • Dean asked whether Katarina’s cooperation with the Royal Family had ended, and she confirmed that it had.
  • Dean revealed that the Iron and Blood Cross Order wanted the Conqueror characteristic and had planned to exchange it for Trissy.
  • Katarina offered to convey Dean’s proposal to the sect’s higher-ups, explaining that the characteristic was in the Black Saint’s safekeeping and warning that Trissy was not equal in value to it.
  • Dean agreed to wait for an answer and encouraged Katarina to cooperate with the Royal Family again.
  • After Dean left, Katarina concluded that she had avoided the sect’s cooperation with the Royal Family being exposed and departed through the Mirror World.

Ch. 877Seeking opportunities

Sifa weighed the risks of trading with the Demoness Sect and sought a way to digest his potion, but a sudden enemy withdrawal canceled the next day’s battle. Klein revealed that he had frightened Admiral Yegor into retreating, easing pressure on Loen as the wider war and George III’s plans continued.

  • Sifa recalled that Katarina had taken the bait and considered trading for the Conqueror characteristic, while deciding that Trissy and the Weather Fairy raised other concerns.
  • Sifa altered the captured weapons and ammunition report so that only two-thirds of the total would be submitted, keeping the rest as his spoils.
  • O'Neill told Sifa that the planned surprise attack had been canceled because Admiral Yegor Einhorn’s fleet had abandoned a battleship and withdrawn.
  • Sifa ordered O'Neill to have the Black Sails search for nearby enemy forces so he could seek further opportunities to fight and digest his potion.
  • Klein reflected that frightening Admiral Yegor had greatly advanced his potion digestion and that his actions had eased Loen’s wartime pressure, though he feared the wider events ahead.

Ch. 878War on the Intersea

Sifa brought the Royal Third Fleet to the Intersea and used a smoke screen, with Cattleya’s help, to destroy a Feysac squadron and conceal his fleet’s approach. The Royal Third Fleet and the Intersea Fleet then launched a coordinated assault that trapped the Feysac Conquest Fleet between them.

  • Sifa arrived at the Intersea with the Royal Third Fleet after the threat to Pritz Harbor and the kingdom’s capital had eased.
  • Sifa ordered the fleet to fire special shells that created a dense smoke screen, leaving the Feysac commander uncertain about the Royal Third Fleet’s intentions.
  • The Feysac commander sent a squadron through the smoke, but Cattleya helped Sifa pinpoint its position so the Royal Third Fleet could destroy it with preemptive fire.
  • The Feysac commander learned that the squadron had been wiped out just as the Royal Third Fleet launched an all-out attack.
  • The Royal Third Fleet emerged from the smoke and attacked in coordination with the Intersea Fleet, surrounding the Feysac Conquest Fleet.

Ch. 879Magical Radio

After the naval battles, Sifa read Oswald’s letter about the wireless radio called Squidward and learned that a merchant named Bivis had brought it to Binger Town. Sifa concluded that Squidward might no longer be there and wondered where it had gone.

  • Sifa pursued the Conquest Fleet for three days and two nights before returning with the Royal Fleet to Pritz Harbor.
  • Sifa rested at Oak Island and read reports about the growing war and its effects across Loen and East Balam.
  • Oswald’s letter told Sifa that Binger Town had been evacuated and that the Church of Storms had found a diary mentioning the merchant Bivis and his unusual wireless radio.
  • Sifa reasoned that the radio was Squidward, considered how it might have affected Binger Town, and wondered where it was now.

Ch. 880The Game Begins

Chapter Summary: “Game Begins (Please Vote Monthly)”

Key Plot Points and Events

  • Xio plans to return to Binger Town to investigate the mysterious radio station, which may be a Sealed Artifact associated with Sequence 2 of the Hunter Pathway. He intends to use his heightened sensitivity as a War Bishop to detect it.
  • Because Squidward previously used a strange symbol to connect with an old-fashioned typewriter, Xio decides to ask Caven to divine the symbol’s location. If Caven fails, he plans to seek Klein’s assistance.
  • Using the Traveler’s Gazetteer and a projection as a decoy, Xio travels through the Spirit World to Tingen and visits Caven.
  • Caven’s bizarre preparations are revealed: one of his Marionettes is a bowing rat, while another is the Lionfolk Desire Apostle from the Dark Corridor. Harry the Artisan is elsewhere in the basement.
  • Xio gives Caven a copy of the symbol and explains its connection to Squidward, the typewriter, and catastrophic weather predictions. He warns Caven to stop if the divination becomes dangerous.
  • Xio also warns Caven about the war and gives him one thousand pounds to help him and Harry stock up on supplies.
  • Xio then uses Mr. X’s projection to teleport to Binger Town, where he discovers that another violent storm is devastating the town. The conditions resemble Squidward’s previous appearances, suggesting that the entity or artifact may have returned.
  • Xio reaches the local Church of Storms, which remains structurally intact but is empty, dark, and heavily damaged inside.
  • In the prayer hall, he finds numerous people—including Leon, leader of the Mandated Punishers—floating near the ceiling inside a supernatural gale. Leon’s body is badly burned, though his face has been mysteriously spared.
  • The old priest appears horribly mutilated and tells Xio that “she” said, “The game has only just begun.”
  • The priest then begins vomiting seawater, seaweed, and fish, ultimately dying by drowning despite being inside the church.

Character Developments

  • Xio acts decisively and cautiously. He organizes multiple investigative methods, uses his abilities efficiently, warns Caven about the risks, and demonstrates concern for his allies by providing financial support and advice about wartime shortages.
  • Caven is shown to be increasingly mysterious and powerful, maintaining several unusual Marionettes and accepting the dangerous divination task. His relationship with Xio remains respectful and cooperative.
  • Leon is revealed to have suffered a horrifying supernatural attack, emphasizing the danger facing the Mandated Punishers and Binger Town.
  • The old priest shifts from a familiar religious figure into a mutilated messenger and victim of the supernatural force. His final message suggests that he was compelled to deliver a warning before being killed.
  • Squidward or the mysterious “she” becomes a more direct and threatening presence. The storm and the priest’s message imply that the larger conflict is only beginning.

Significant Themes

  • Escalation of supernatural danger: The recurring catastrophic weather indicates that the threat in Binger Town is active and growing.
  • Games and manipulation: The phrase “the game has only just begun” frames events as part of a larger contest controlled by an unseen entity.
  • Investigation amid uncertainty: Xio relies on divination, spiritual sensing, and supernatural travel while recognizing that every method may expose others to danger.
  • War and vulnerability: The outbreak of war affects even distant locations, forcing characters to prepare for shortages while supernatural disasters unfold around them.
  • Corruption of the sacred: The Church of Storms, normally a place of protection and worship, becomes a scene of destruction, torture, and death.

Character Interactions

  • Xio and Caven discuss the symbol and agree that Caven will attempt to locate its source, with Xio emphasizing that Caven should prioritize his safety.
  • Xio shows practical concern for Caven and Harry by giving Caven money and advising him to store food.
  • Caven’s Marionettes create an unsettling atmosphere and demonstrate the unusual nature of his abilities.
  • Xio encounters Leon among the storm’s victims, linking the disaster to the Mandated Punishers.
  • The old priest delivers the mysterious woman’s message directly to Xio before dying in a grotesque supernatural incident, ending the chapter on a major cliffhanger.

Ch. 881God of Combat

Chapter Summary

Key Plot Points and Events

  • After witnessing the strange events in Binger Town, Sifa immediately uses Mr. X’s projection and Teleportation to escape back to the Trafalgar.
  • He concludes that “Squidward” is likely a living Weather Fairy, or mythical creature, rather than an ordinary object. She had already sensed him through the possessed typewriter, and the “Magical Radio” was probably another identity or manifestation of hers.
  • Sifa sends Oswald a letter asking him to investigate the merchant Bivis, including his past travels and current whereabouts.
  • He performs a ritual to pray to the Lord of Storms, reporting Squidward’s destruction of the Church of Storms, murder of the priest, and slaughter of the Mandated Punishers.
  • The Lord of Storms responds with a revelation indicating that Squidward is hiding in the sky: “She gazes down upon the earth and wantonly brings down Catastrophe.” He commands Sifa to hunt her and promises that “the Storm will be with you.”
  • A lightning strike creates a Storm Talisman for Sifa. Its power allows him to control gales, fly, and summon devastating lightning storms—effectively granting him power comparable to a Sequence 3 Sea King.
  • Sifa realizes that his previous investigations focused entirely on the ground while Squidward was concealed high above. However, because Squidward is equivalent to a Sequence 2 Angel, he recognizes that he will need assistance from the Lord of Storms, another Angel, or Mr. Fool.
  • The next day, Sifa obtains captured Feysac firearms, ammunition, and cannons, then travels to the Scaled Folk Archipelago.
  • In Cloudwater Village, he distributes the weapons to the Scaled Folk and arranges for some cannons and firearms to be sent to the Snake-Haired Folk on Blue Mountain Island.
  • He demonstrates the cannons’ destructive power, impressing and intimidating the Demi-Humans.
  • Sifa receives reports that the Half-Beasts of the Dark Corridor are gradually reforming under the guidance of the Scaled Folk and Snake-Haired Folk. Statues of Sifa have also been erected there, and the Half-Beasts call him “Wakanda,” meaning “God of Combat.”

Character Developments

  • Sifa becomes more analytical and strategic after his encounter with Squidward. He identifies her probable nature, recognizes the limitations of his own powers, and begins planning a cooperative hunt rather than attempting to face her alone.
  • His relationship with the Lord of Storms develops into one of direct divine cooperation. Sifa uses Squidward’s attacks on the Storm Church to secure divine attention and receives a powerful talisman in return.
  • Sifa continues to act as a political and military patron to the Demi-Human races, helping them adapt to human technology and strengthening their defenses.
  • The Scaled Folk and Snake-Haired Folk show increasing organization and progress as they adopt firearms, artillery, and human-inspired reforms.
  • The Half-Beasts begin moving away from their former violent ways, suggesting that Sifa’s influence has contributed to broader social change among the Demi-Humans.

Significant Themes

  • Divine authority and consequences: Squidward’s attack on the Lord of Storms’ church transforms the conflict into a matter of divine retaliation.
  • Investigation and strategic adaptation: Sifa learns that understanding an enemy’s true nature and location is essential; conventional ground-based investigation had overlooked the sky.
  • Power and cooperation: Even with a divine weapon, Sifa cannot safely defeat a mythical creature alone, emphasizing the need for alliances with Angels and powerful organizations.
  • Modernization and cultural change: Firearms and cannons symbolize the spread of human civilization and technology into the isolated Demi-Human societies.
  • Leadership and unintended reverence: Sifa’s aid earns him titles such as “Savior” and “God of Combat,” highlighting how his actions shape his reputation and influence.

Character Interactions

  • Sifa and Mr. X’s projection: Sifa relies on Mr. X’s Teleportation to escape Binger Town and later to travel across the Berserk Sea.
  • Sifa and Oswald: Sifa delegates the investigation into Bivis, showing his growing use of trusted agents.
  • Sifa and the Lord of Storms: Through prayer, Sifa reports Squidward’s crimes and receives divine guidance and the Storm Talisman.
  • Sifa and the Demi-Human elders: Merinda and the other elders welcome him warmly, listen to his instructions, and help distribute the weapons.
  • Sifa and the Snake-Haired Folk: They receive his weapons with enthusiasm and continue to regard him as their “Savior.”
  • Sifa and the Half-Beasts: Though he does not directly meet them in the chapter, their use of the title “Wakanda” reflects their respect and growing devotion to him.
Show
Page 44 of 62