The root of "Strange Tales Rules" games was nothing more than an Inner World overlapping with the Surface World... and within that Inner World, there was inevitably a murderous "thing."
For ordinary people, if they merely saw some "things" they were not supposed to see while the two worlds overlapped, there was still hope. They could avoid danger through the "rules" previous victims had summarized with their lives... But once someone had completely fallen into the Inner World like Abner, getting out became nearly impossible. All that awaited them was a tragic end.
However, that was only true for ordinary people.
Through Abner's "eyes," he easily discovered the spatial weak point of this Inner World. Then, using the Wanderer ability Door Opening, he left directly, completely ignoring the so-called "rules." This caused the Monster hiding in the morgue—waiting for its "prey" to gather every "rule text fragment" before delivering Despair just as hope arrived—to suffer a complete mental shutdown.
Even the Inner World of this Strange Tales Rules scenario had nearly been destroyed along with it.
After a long while, the Monster let out an unwilling roar, but there was nothing it could do. Its "domain" had only just interacted with the Surface World, so another occurrence was unlikely anytime soon.
Still, it soon quieted down and patiently awaited its next "prey"... And it would not have to wait long, because the frequency of interactions between the two worlds had been growing ever higher. What had once happened only once every few years now occurred every few days. Perhaps, in the future, the Inner and Surface Worlds might even remain overlapped permanently.
Elsewhere, Abner, having left the Inner World through Door Opening, instantly sensed that the hospital environment had undergone a complete transformation.
The formerly dim surroundings had become