艾布纳
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Original Name:艾布纳 (ài bù nà)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:18951Chapters:1533
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Context UptoCh. 1638
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Updated

Biodata

Feature Value
Name Abner (艾布纳)
Alias(es) Doctor Strange, Mr. Tower, Mr. Professor
Species/Race Human (Transmigrator) / Ancient God
Gender Masculine
Affiliation Tarot Club (as The Tower), Morning Star City, Braine Film Company
Occupation/Role Detective, Artisan, Merchant, Savior, Mechanical Emperor, Ancient God
Status Alive / Ascended
First Appearance Chapter 4 4

Power Progression

Stage / Realm / Level Chapter Notes
Sequence 9: Reader Ch. 8 8 Brewed and consumed the Reader potion with ingredients including Garrol Fish pupils and Manhass Monkey brain tissue, gaining enhanced concentration, memory, and comprehension 4 8.
Sequence 8: Detective Ch. 27 27 Advanced after consuming the Detective potion in Isengard's laboratory, gaining Spirit Vision and improved analytical capabilities 27.
Sequence 7: Keeper of Knowledge Ch. 58 58 Brewed and consumed the potion, gaining superhuman physical attributes and spell-like abilities including Aura Extraction, Mechanical Mind, and Scene Replay 58 59.
Sequence 5: Mysticism Mentor Ch. 594 594 Advanced under the gaze of Miss Closia, overcoming cognitive overload through prior Pure White Eye experience 549 594.
Sequence 4: Prophet Ch. 902 902 Advanced after completing study and digesting prior potions, evolving his Simulation ability into a form of Mimicry 902 906.
Dominator of Mysteries Ch. 1084 1084 Advanced through incomplete Mythical Creature forms, merging previous abilities into Insight and Event Lever 1084 1085 1086.
Sequence 2: Miracle Invoker Ch. 1137 1137 Achieved advancement using Alvin Abraham's preparations, gaining the Strange Domain and utilizing the protection of the Unknown authority 1137.
Knowledge Mentor Ch. 1405 1405 Advanced at the core of Morning Star City by integrating Bernadette's blood and a Civilization Imprint into the Myriad-Forged Divine Machine, gaining the Authority of Endowment 1405 1406.
Ancient God / Great Old One Ch. 1563 1563 Absorbed three Sequence 1 characteristics and the Wheel of Fortune Uniqueness, declaring honorific names as the God of Truth and Emperor of Knowledge 1563.

Background / History

Abner is a transmigrator who arrives in Backlund with detailed knowledge of future events, Beyonder potion formulas, and mysticism principles from the Lord of Mysteries novel 4. Initially struggling with financial hardship and lingering debts left by his late father—whose suicide was driven by predatory loans from Two-Faced Rosen—Abner uses his foreknowledge to enter Backlund's Beyonder underground 4 6. Guided by his father's former friend Kaspars Kalinin, he begins attending Eye of Wisdom gatherings, where he sells potion formulas and crafted artifacts 6 21.

Over time, Abner builds a network of reliable allies, including the Arbiter Xio, the aspiring novelist Fors, and his mentor, the detective Isengard Stanton 4 19 21. He rapidly climbs the Reader pathway, balancing detective work, artifact creation, and investigations into supernatural conspiracies involving local gangs, the Aurora Order, and the Demoness Sect 27 30 99. As his power grows through successive advancements up to Sequence 2 Miracle Invoker and Knowledge Mentor, Abner discovers that his various past-life incarnations were all previous versions of himself who intentionally laid out long-term preparations, artifacts, and incomplete Mythical Form models across the world to aid his current ascension 906 1137 1405. Eventually, he ascends to the rank of Ancient God and Great Old One, reshaping global politics, reforming economies through Beldan and Sonia Sea trade routes, and coordinating with Klein and the Evernight Goddess to avert the impending Apocalypse 1537 1563 1602.

Appearance

Abner possesses a neat and scholarly appearance, frequently wearing a hooded coat, casual clothes, or formal attire suitable for a rising detective and gentleman 6 17 27. When operating in the occult underground, he conceals his identity using iron masks, disguises produced by Faceless abilities, or avatar bodies such as Owen 6 886.

  • Pure White Eye: When activated, his pupils vanish entirely, turning his eyes pure white as streams of flashing data process information at superhuman speeds 3.
  • Adaptive Form: Capable of assuming various disguises, historical projections, and mechanical modifications, including temporary transformations into incomplete Mythical Creature forms 906 1064.

Personality

Abner is pragmatic, highly analytical, and deeply cautious, balancing a strong sense of moral responsibility toward friends and innocents with calculated ruthlessness toward irredeemable criminals 20 100 452. While he often uses humor, playful teasing, and melodramatic scripts to mask his true intentions, he maintains a strict policy of avoiding unnecessary risks and refusing to overextend himself unless supported by adequate preparations or allies 80 452 619. He values knowledge as power, systematically collecting secrets, formulas, and artifacts while carefully hiding his true origins and connections to higher existences 4 24.

Abilities & Skills

Pure White Eye / White Tower

Abner's core innate cheat ability, linked to the Land of Unknown and the Unknown authority, allowing him to process information, analyze occult materials, and suppress lower-level corruption 3 8 54 549.

  • Analysis & Insight: Instantly parses complex data, traces objects to their origins, and perceives a target's past, future, structure, and relational weaknesses 3 59 1085.
  • Simulation & Mimicry: Replicates lower-Sequence Beyonder abilities and temporarily accesses the incomplete Mythical Form models of all twenty-two pathways 59 906 1085.
  • State Control: Can be toggled on and off via psychological "Suggestions" to prevent sensory overload and information fatigue 2 3.

Reader Pathway Abilities

Advanced mental and perceptual capabilities acquired through his sequential progression 8 27 59.

  • Spirit Vision: Perceives the spiritual layers and auras of living beings and objects 27 59.
  • Scene Replay & Aura Extraction: Reconstructs past events at a location using lingering clues and extracts preserved Beyonder auras 59 74.
  • Mechanical Mind: Enters a calm, highly rational state resistant to emotional manipulation, charm, and agitation 59.

Secret Arts & Miracles

High-level mystical techniques derived from multiversal records, past incarnations, and divine authorities 904 1137.

  • Event Lever: Manipulates fate indirectly by identifying and pressing upon the fulcrums of deterministic phenomena 1086.
  • Strange Domain: A secret space created as a Miracle Invoker that isolates information, materializes Recorded abilities, and teleports connected individuals 1137.
  • Authority of Endowment: Bestows knowledge, life, and modified physical laws upon objects, machinery, and living beings 1406.

Equipment / Weapons / Items

  • Cane-Sword: A sturdy walking cane that transforms into a sharp saber upon the ancient Hermes command “Unsheathe,” enhancing physical combat power 21 27.
  • Brass Charms ("Words of Confusion"): Crafted using brass vessels, mercury, and Manhass Monkey brains; overloads a target's brain for one to two seconds when activated with “Blue Star” 20 21.
  • Cursed Tudor Badge: Distorts spatial and conceptual properties (such as distance and impact vectors), turning incoming attacks into benign effects 619 649.
  • Magician’s Formal Attire & Homeward Journey Badge: Defensive and escape items capable of transferring damage or executing emergency teleportation 912.
  • Phoenix Revolver: A gold-plated firearm that sends struck souls into the Underworld, requiring regular feeding with Dead Spirits to prevent local corruption 912.
  • Alvin’s Palace: A mobile palace-like spacecraft capable of navigating through the Mirror World 1220.

Relationships

  • Xio Derecha — Trusted partner, close friend, and fellow operative; Abner helps protect her, introduces her to the Acting Method, and relies on her Arbiter abilities 4 90 1220.
  • Fors Wall — Close friend and ally; Abner provides her with defensive items, shares intelligence, and frequently teases her lax writing habits 220 912 1602.
  • Isengard Stanton (Eye of Wisdom) — Mentor and teacher; provides Abner with guidance in mysticism, Charms, and language studies while occasionally criticizing his reckless tracking skills 19 21 619.
  • Kaspars Kalinin — Family friend of Abner's late father; acts as a benevolent guardian, underground guide, and supplier of equipment during Abner's early Beyonder days 6 8 9.
  • Jane Grant — Classmate and childhood friend; Abner investigates her family's disappearance and maintains protective affection for her 19 20 30.
  • Klein Moretti (The Fool / The World) — Fellow transmigrator and strategic ally; coordinates trades through the Tarot Club and cooperates on high-level operations against deities and outer threats 286 1220 1613.
  • Evernight Goddess (Amanises) & Lilith — Divine benefactors and guides; assist Abner in his advancements, conceal his divine undertakings, and coordinate strategies against outer threats 1133 1357 1537.

Story Role / Major Arcs

  • Backlund Preparation & Awakening Arc: Abner navigates financial ruin, decodes the Reader formula, establishes contact with the Beyonder underground via Kaspars, and successfully consumes the Sequence 9 Reader potion 4 6 8.
  • Detective & Mid-Sequence Arc: Under Isengard's mentorship, Abner advances to Detective and Keeper of Knowledge, solves supernatural crimes, produces valuable brass charms, and assists Xio while tracking the conspiracies surrounding the Grant family and the Rose School of Thought 19 21 27 58.
  • Southern Continent & Polymath Arc: Travels to Bayam and the Southern Continent, uncovers pirate networks, interacts with local Beyonder rings, and advances to Prophet and Mysticism Mentor 452 594 902.
  • Dominator & Miracle Invoker Arc: Returns to Backlund, confronts demigod-level threats from the Demoness and Aurora Order, unlocks his past-life connections, and successfully advances to Miracle Invoker and Knowledge Mentor 1107 1137 1405.
  • Ascension & Great Old One Arc: Assumes control over Morning Star City and the City of Calamity, orchestrates global economic and social reforms, defeats the Hidden Sage, and achieves apotheosis as an Ancient God and Great Old One 1405 1537 1563 1602.