"Name: Irresistible Fear
—For enemies and for oneself alike.
"Appearance: A pair of crystal glasses with metal frames.
"Function: The wearer gains a convincing charm and an air of authority. Within a certain range, he can detect abnormalities and pick up subtle traces. When close enough, he can sense unshielded things associated with evil, chaos, and madness.
"By pressing the button on the right edge of the frame, the wearer can unleash an Affliction Whip on a target reflected in his pupils, inflicting severe mental harm that is difficult to suppress. Pressing the button on the left edge unleashes Mental Piercing on such a target, piercing their spirit body and directly attacking their mind.
"Negative effects: The wearer develops an inexplicable fear of toxins and violent explosions. The longer he wears the glasses, the worse that fear becomes. After half an hour, even the pop of a balloon or the faint smell of gas will leave him unable to move, trembling in terror.
"If the glasses are merely worn, these effects gradually fade after they are removed. But if the wearer presses either button to activate Mental Piercing or Affliction Whip, the fear will persist even after removal. Recovery then requires supplementary Psychological Treatment or Fear Immunity."
"Method of use: Applying a Solar High Priest's Fear Immunity to oneself while wearing the glasses can effectively lessen the negative effects.
"Method of sealing: Place them in a metal container and apply Spiritual Lock."
Seated at his desk, Abner toyed with the glasses in his hand while listening to Helene's report from the sofa opposite him.
It was Wednesday afternoon, less than six hours before the Beyonder gathering at the Scented Leaf Bar. Weave, the Sea Serpent whom Abner had installed as a puppet, had sent over his latest intelligence.
Weave was