This black gemstone accessory might contain the goddess's divine power or authority... Otherwise, it was unlikely that all these "fear" powers hidden in the "darkness" would not dare approach!
The goddess gave me this item to deal with this place? Doesn't seem likely... After all, I was already very familiar with an environment like this, and I could get through it entirely on my own!
As he pondered, Abner did not delay. He quickly headed toward the other side of the room. As a Pirate Admiral, Edwina was even more experienced. Without needing his reminder, she followed and took the initiative to watch their rear.
But when facing Abner, that "darkness" was like ice and snow meeting a red-hot iron, swiftly retreating and opening a passage for the two of them.
Thus, they soon arrived at the next room.
The new room was square. The floor was divided by nineteen vertical and nineteen horizontal grooves into 324 cells, just like a Go board.
However, there were no pieces in this scene, and the test was clearly not a game of Go.
Abner, who possessed the Prophecy ability, observed for a moment and deduced the branches of Edwina's Fate, quickly figuring out the purpose of those cells.
It turned out that this room was actually testing luck!
Every cell they stepped on would trigger some kind of Beyonder Ability. From Sequence 9 to Sequence 3, any ability once wielded by the God of Luck could be triggered, whether offensive, defensive, supportive, or otherwise.
They might receive beneficial effects from abilities such as Courage and Purification, or they might encounter Fallen, curses... In short, it all depended on luck.
Moreover, if they continued forward in a straight line, their Good Luck would gradually decline, and the possibility of triggering negative effects would