Choosing a new Pokémon meant considering the team as a whole.
From a game perspective, the team currently had two slow physical walls, one slow special wall that served as support, a developing slow physical attacker, and a developing mid-speed special attacker.
Taking the team's type weaknesses into account, it was important to add either a fast special attacker or an extremely slow one that could set up Trick Room. Grass, Ghost-type, Psychic type, and Fairy type were his first choices.
In practice, though, high-level battles were another matter. Attacks came at a ridiculous pace, and moves with absurd power could catch you off guard at any moment. There weren't always many chances to switch, so this Pokémon had to be capable of switching in or holding its ground.
That made the choice troublesome.
Baimu agonized over it for ages without settling on a suitable Pokémon. Worse, the Pokémon clues were completely random. Even if he picked a species, the clue might not lead him to one that fit his needs.
If a Pokémon appeared that ran completely counter to his plans, would he take it or not?
The clue wouldn't force him to catch the Pokémon it pointed to, of course. But it always carried a sense of destiny, which made the decision agonizing.
"Ghost-type or Psychic type. One of those two."
After thinking it over for a long time, Baimu suddenly realized he had more to consider.
There were all the difficulties he might encounter while traveling, for instance. In the end, Pokémon of those two types would be especially useful.
A Ghost-type could keep sinister things away while he camped in the wild and protect him around the clock. A Psychic type, with its powerful mental abilities, would be useful in all sorts of situations, whether he