Ch. 1The Cheat Arrives

Carl, a mediocre Marine Lieutenant, awakened the Slacking System and learned that workday idleness earned him rewards. He traveled toward Marineford to join Marine Headquarters' 24th Marine Training Camp, then used the newly unlocked attribute panel to begin improving his physique.

  • After 1,000 paid bathroom breaks, Carl awakened the Slacking System, which gave him daily slacking missions and rewards.
  • The system issued Carl a career mission to join Marine Headquarters' training camp and become a recruit, with a random Devil Fruit as the reward.
  • Carl asked Colonel Charles to send him to the training camp, and Charles agreed.
  • Carl boarded a warship with Headquarters Colonel Shuzo and traveled toward Marineford.
  • After ten days of completing daily missions, Carl unlocked his attributes and ordered the system to use five enhancement cards on his physique.

Ch. 2Marineford

Carl arrived at Marine Headquarters for the Marine Training Camp, where Zephyr began training the recruits and Carl earned the group’s highest Doriki score. After qualifying, Carl received a Holy Light Fruit reward and a new mission to accumulate 400 hours of slacking off.

  • Carl used five Attribute Enhancement Cards to improve his perception before setting out for Marine Headquarters.
  • Shuzo dragged the sleeping Carl to Crescent Moon Bay Port, where Zephyr welcomed the recruits and assigned Shuzo to lead their training.
  • The recruits took Doriki tests, and Carl scored 486, the highest value in the group.
  • Carl’s mission rewarded him with a Paramecia-type Holy Light Fruit, which he decided not to eat yet.
  • The system began the training phase mission, requiring Carl to accumulate 400 hours of slacking off for ten Advanced Designated Attribute Enhancement Cards and the Quick as a Rabbit skill.

Ch. 3Time-Limited Mission

After the recruits’ Doriki tests, Carl tried to escape Zephyr’s training by using Ain’s Return-Return Fruit to turn himself into a child. Zephyr stopped the run and took Carl and Ain away to deal with the incident.

  • Carl learned that his high Doriki score had drawn Zephyr’s attention, then received a mission to slack off for eight hours during training.
  • Zephyr began the 24th Marine Training Camp with fifty laps, and he told Shuzo to keep an eye on Carl after reviewing his file.
  • Carl received a time-limited mission to find a way to avoid the run and decided to use Ain’s ability to become a child.
  • Ain refused to use her power on Carl, but she demonstrated it after he pleaded with her; Carl grabbed her hand and was transformed.
  • Carl fell and tripped other recruits, so Zephyr stopped the run, scolded Carl and Ain, and ordered them to follow him.

Ch. 4Successfully Faked an Accident

Carl received the Frailty skill after Ain’s ability temporarily changed Carl’s body, then used the resulting break from training to eat the Holy Light Fruit. She discovered that its power could heal injuries and strengthen others, leaving her eager to develop the ability.

  • Zephyr ordered Ain and Carl to do extra training that night, then sent Carl to the infirmary while Ain returned to running laps.
  • Carl received the Frailty skill and returned from the infirmary to watch the recruits train, drawing their resentment and prompting Shuzo to urge them to catch up with her.
  • Carl secretly took the Holy Light Fruit from her inventory and ate it, despite its awful taste.
  • Carl checked her stats and found that her attributes had improved after eating the fruit.
  • Carl tested the Holy Light by cutting her palm and healing the wound instantly.

Ch. 5Admiral Kizaru

Carl revealed her newly acquired Holy Light Fruit ability to Zephyr and Kizaru, healing and strengthening Zephyr. Zephyr recognized her potential and took her to meet Sengoku.

  • Kizaru arrived at Zephyr's training camp and noticed the half-eaten Holy Light Fruit Carl had dropped.
  • Zephyr confirmed Carl had eaten the fruit, scolded her for consuming an unknown Devil Fruit, and demanded she demonstrate her ability.
  • Carl sent golden light into Zephyr, causing him to cough up black phlegm and feel healthier and stronger.
  • Kizaru aimed his light at Carl, but Zephyr stopped him and realized her power could heal and strengthen people.
  • Zephyr praised Carl's value to the Marines and took her to Sengoku's office.

Ch. 6The Road Ahead Had Just Gotten a Lot Wider

Zephyr brought Carl to Sengoku after discovering that Carl could heal and strengthen others, and Sengoku recognized his value to the Marines. Carl returned to the training ground under Zephyr’s supervision, worrying that his new mentor would stop him from slacking off.

  • Zephyr took Carl to show Kizaru his ability, and Kizaru was astonished when Carl’s Holy Light strengthened him.
  • Zephyr brought Carl to the Fleet Admiral’s Office, where Sengoku mistook him for Zephyr’s son before testing Carl’s power himself.
  • Carl strengthened Sengoku, who learned Carl’s name, rank, age, and history with Ain’s ability.
  • Sengoku told Zephyr to protect Carl and keep his ability secret until the Training Camp ended, when he would decide Carl’s assignment.
  • Zephyr took Carl back to the training ground, warned him not to rely on his Devil Fruit, and told him to stay away from Kizaru.

Ch. 7Admiral Kizaru's Recruitment

After Carl revealed his Devil Fruit ability, Kizaru tried to recruit him as an aide and gave him the keys to his old home. Carl accepted the keys while leaving his future choice open, and the chapter ended with him settled in Marineford and pleased with his prospects.

  • Zephyr told Carl to return to training after recovering and keep his ability secret until Training Camp ended, while Carl asked him not to punish Ain.
  • Sengoku and Tsuru reviewed Carl's file, and Kizaru asked Sengoku to let Carl become his aide after graduation.
  • Sengoku promised not to reveal Carl's ability before graduation but said Carl would choose whether to join Kizaru.
  • While exploring Marineford, Carl met Kizaru, who offered him a place to stay and promised him an aide position after graduation.
  • Kizaru gave Carl the keys to his old home and departed, leaving Carl pleased with his new prospects.

Ch. 8Frailty

On the fourth day of training camp, Carl learned Iron Body and used the System’s Frailty ability to prepare for a fight with Ainz. The chapter ended with Ainz about to attack Carl, whose defense had been reduced to zero but who was immune to serious injury.

  • Carl returned to training after completing his slacking-off quest and listened as Zephyr taught the recruits Iron Body.
  • The System added the Navy Six Powers to its rewards, and Carl quickly mastered Iron Body using his experience with Paper Art.
  • Zephyr praised Carl’s progress and learned that Commodore Charles had previously taught him Shave and Paper Art.
  • Carl asked Ainz to test Iron Body by attacking him, and Ainz eagerly agreed.
  • Carl activated Frailty, which reduced his defense by 100 percent and increased his chance of injury while granting immunity to serious injury.

Ch. 9One Punch, Eyes Rolled Back

Ainz struck Carl with one punch, leaving him badly injured and baffling Zephyr about how it happened. Carl secretly healed most of his injuries, then pretended to remain hurt so he could keep resting in the infirmary, where a beautiful nurse began treating him.

  • Ainz used his Great Piercing Hand on Carl, who flew back and collapsed with serious chest injuries.
  • Zephyr rushed Carl to the infirmary, where a doctor reported three broken ribs and internal injuries but said his life was not in danger.
  • Zephyr questioned Ainz, who explained that he did not understand how his attack had hurt Carl so badly.
  • Carl woke in the infirmary, used Holy Light to heal most of his injuries, and decided to stay in bed to keep slacking off.
  • A golden-haired nurse entered, checked on Carl, and told him she would change his medicine.

Ch. 10Why Is It You Again?

Carl recovered in the hospital, flirted with his nurse Monica, and agreed to choose Kizaru as his future admiral. After collecting system rewards and strengthening his physique, he learned that skill cards had boosted his Iron Body and Shave proficiency.

  • Carl met Kizaru in the hospital, and Kizaru recognized that Carl had deliberately exaggerated his injuries to avoid training.
  • Kizaru asked Carl to become his adjutant, and Carl promised to choose him after graduating from the training camp.
  • Three days later, Carl kissed Monica and received system rewards for completing his daily quest.
  • Carl used nine enhancement cards to strengthen his physique, though his rank remained E.
  • Carl used his skill cards, and the system converted them into additional Iron Body and Shave proficiency.

Ch. 11Starting the Deception

Carl tried to avoid returning to training by claiming his Holy Light ability could strengthen his physique. After Carl secretly used an Attribute Enhancement Card to raise his physique to E+-rank, Zephyr sensed the change and challenged him to a strength test.

  • Zephyr brought Ain and Ainz to visit Carl, where they found him lounging with Monica instead of recovering in bed.
  • Zephyr accused Carl of faking his injuries to avoid training and ordered him to return to camp for personal supervision.
  • Carl asked Zephyr to speak privately and claimed his Holy Light could strengthen his physique.
  • Carl secretly used an Attribute Enhancement Card, raising his physique from E-rank to E+-rank.
  • Zephyr sensed Carl's transformation, activated Iron Body, and asked to test Carl's strength.

Ch. 12Slacking Privilege

Carl convinced Zephyr to let him skip daily physical training by claiming Holy Light strengthened his body, while agreeing to attend lessons and combat practice. Zephyr warned him he would test his progress, then sent Ainz and Ain to apologize; Carl welcomed them and privately celebrated having secured his own way to slack off.

  • Carl used Holy Light to strengthen his body and convinced Zephyr that his ability could build his physique more efficiently than training.
  • Carl proposed spending four hours a day on lessons, practice, and combat, blaming Kizaru's visits as a reason to train elsewhere.
  • Zephyr considered how Carl's ability and combat training could combine their differing philosophies, then agreed to Carl's plan but promised regular strength tests.
  • Zephyr teased Carl about his relationship with Monica before telling Ainz and Ain to visit and asking Ainz to apologize.
  • Ainz apologized to Carl for hitting him too hard, and Carl accepted while privately thinking he no longer needed to rely on them to slack off.

Ch. 13Rapid Progress

Carl trained under Zephyr, mastering the Six Powers techniques except Geppo and rapidly becoming the Training Camp’s strongest recruit. On the sixtieth day, he arrived for the Recruit Grand Competition, where Navy officers would assess the recruits and could select them as subordinates.

  • Zephyr sparred with Carl and corrected his Six Powers techniques, helping him master all but Geppo.
  • Carl asked when he could learn Haki, and Zephyr promised special training after he mastered the Six Powers.
  • Over sixty days, Carl became the Training Camp’s top recruit and completed [Training Camp Turmoil Phase 2], earning ten Advanced Designated Attribute Enhancement Cards and [Quick as a Rabbit].
  • Monica woke Carl on the morning of the Recruit Grand Competition, and he hurried to the training ground after breakfast.
  • Zephyr encouraged the assembled recruits to demonstrate their progress as Instructor Shuzo led them through warm-ups before the competition.

Ch. 14Marine Grand Match

Marine officers gathered to watch the recruits’ combat tests, while Carl spent most of the day waiting for his turn. The final match paired Carl with Major Smoker.

  • The admirals and vice admirals arrived to watch the tests, and Kizaru said he wanted Carl as his future adjutant.
  • Zephyr started the matches, and Mallory and Joyce fought to a timed draw.
  • Ain used her Return-Return Fruit against Ainz’s Shove-Shove Fruit, and they later ended their match in a physical-combat draw.
  • The recruits fought from morning until afternoon while Carl watched without being called to the stage.
  • Kizaru asked whether Carl had fought yet, and the final match was announced as Carl versus Major Smoker.

Ch. 15Very Popular Carl

Akainu and Aokiji experienced Carl’s Holy Light and sought to recruit him, but Carl chose to honor his prior agreement to serve under Kizaru. Zephyr then assigned Carl and his classmates an internship mission to capture a pirate crew with a combined bounty of about 60 million.

  • Carl gave Akainu and Aokiji his Holy Light, which strengthened them and reduced their fatigue.
  • Akainu offered Carl a path to become a Headquarters Rear Admiral, while Kizaru reminded Carl of their earlier agreement.
  • Carl turned down Akainu and confirmed that he would report to Kizaru after his internship.
  • Kizaru gave Carl his Den Den Mushi number and offered to help if Carl encountered an opponent he could not handle.
  • Zephyr told Carl that the internship would involve capturing a pirate crew with a total bounty of around 60 million and reminded him that the marines were a collective.

Ch. 16The Training Ship Sets Sail

During his three-day vacation, Carl sparred with Smoker and Hina, then departed on the Training Ship for a Marine capture mission. As the ship set sail toward Autumn Island, Carl worried that Whitebeard Jr., Weevil, might appear, and resolved to prevent the tragedy he remembered.

  • Smoker and Hina visited Carl and persuaded him to spar at the training ground, where Hina refereed their match.
  • Carl spent the next two days sparring with Smoker and Hina, using his healing ability to recover quickly and becoming friends with them.
  • Carl learned that Hina would join Staff Officer Tsuru on an operation against Jack, while he prepared to capture pirates with the recruits.
  • Carl said goodbye to Monica and boarded the Training Ship for a month-long mission.
  • Zephyr briefed the recruits on their mission to defeat the Hunting Knife Pirates near Autumn Island and send them to Impel Down, then ordered the ship to set sail.
  • Carl worried that Whitebeard Jr., Weevil, might appear and resolved to prevent the tragedy he remembered.

Ch. 17Speaking Frankly

Carl revealed that his Holy Light could heal and enhance others, energizing the recruits for their training mission against the Hunting Knife Pirates. Before that mission began, Zephyr received intelligence that the Musket Pirates had landed on Spring Island and ordered the training ship to respond.

  • Ain told Carl she looked forward to becoming Staff Officer Tsuru's subordinate, and Carl joked that she would miss seeing a Marine as handsome as him.
  • Zephyr urged Carl to explain his ability, so Carl demonstrated Holy Light by healing Ainz's gunshot wound and strengthening the recruits.
  • Excited by their newfound strength and Carl's support, the recruits volunteered to handle the Hunting Knife Pirates while Carl relaxed with Zephyr.
  • Zephyr received a report that the Musket Pirates had landed on Spring Island, and the training ship accelerated toward the island.

Ch. 18New Recruits' First Battle

Carl led the Navy recruits in their first battle against the Musket Pirates, who had been looting and terrorizing Chunyu Town. The recruits defeated the pirates and captured Doman, but a recruit then urgently called Carl to treat an injured comrade.

  • Carl shot the Musket Pirates’ lookout as their crew began raiding Chunyu Town.
  • Doman ordered his pirates to slaughter the townspeople, but the Navy Training Ship arrived and interrupted their attack.
  • Zephyr put Carl in command, and she led the recruits in surrounding the town and attacking the pirates.
  • Ain dodged Doman’s gunfire, healed from her wound with Carl’s Holy Light, and used her powers to shrink Doman until he could be captured.
  • Carl dodged a pirate’s sneak attack and killed him with Finger Pistol.
  • A recruit found Carl and urgently told her that someone had been injured.

Ch. 19This Is What Pirates Are

Carl and the Marines defeated the Musket Pirates and returned the stolen belongings to Chunyu Town. After Carl engineered a reason to kill their captain, she left the remaining pirates to the mayor and townspeople, then set off to face the Hunting Knife Pirates.

  • Carl healed a recruit who had taken more than twenty bullets and reminded him that living Marines were needed to carry out justice.
  • The Marines defeated the Musket Pirates, capturing twelve and killing twenty without suffering casualties, and Carl credited the victory to their combined effort.
  • Carl freed Doman, the pirates’ captain, and gave him a pistol before shooting him and claiming he had tried to attack her.
  • Carl handed the remaining pirates over to Rajed, the mayor of Chunyu Town, and led the Marines toward the Hunting Knife Pirates.
  • After the Marines left, the townspeople attacked the bound pirates, while Carl listened to the gunshots and screams on the way back to the Training Ship.

Ch. 20A Triumphant Return

Carl defended her decision to have captured pirates executed, and Zephyr reluctantly accepted her reasoning while warning her to follow Marine regulations. After her first victory, Carl received doubled system rewards and used them to learn two Rokushiki techniques and improve her perception.

  • Zephyr questioned Carl about the captured Musket Pirates, and Carl admitted she had handed them to Chunyu Town's mayor to execute.
  • Zephyr reprimanded Carl for violating Marine regulations, but Carl argued that delaying to transport the pirates would endanger civilians and challenged Zephyr with Akainu's methods.
  • Zephyr warned Carl not to kill Devil Fruit users recklessly, then ended their argument and agreed to celebrate her first battle victory.
  • The recruits gathered around Carl after she returned, and the system granted doubled daily rewards for the Training Camp's final stage.
  • Carl used four Attribute Enhancement Cards on perception and learned Return Life and Rokuogan, then planned to awaken Two-Color Haki before Training Camp ended.
Show
Page 1 of 3