"It takes five Civilization Points to activate a focus?"
Yu Yuan looked at the unlock condition for [Expansionism]. Without hesitation, he spent five Civilization Points to activate it.
After killing so many players, he had regretted leaving behind the supplies they had stored in their worlds.
But there had been no way around it. The only way to enter another player's personal world was to launch an Invasion War.
Once those players died, however, the coordinates of their worlds were lost.
Even if Yu Yuan wanted to wage war, he had no target.
Now things were different.
With [Expansionism], he could record a player's world coordinates after killing them. Then he could spend Survival Points to open a passage to that world and plunder its resources.
How could Yu Yuan not be excited?
As soon as he activated the [Expansionism] focus, the second-tier focuses appeared. This time, there were four.
—[War Mobilization Order]: When launching an Invasion War or Civilization War against another player, Survival Point costs are reduced by 20%. Morale increases by 20% and cannot fall below 50%. —[Military Plunder]: When defeating another player or waging war on a player's world, all loot and resource gains increase by 20%. —[Militarized Rule]: Place a conquered region or world under direct military control, using force to maintain order and suppress resistance. For a short time, this ensures basic loyalty among its people and factions and preserves a minimum level of stability. —[Military Wartime State]: When launching an Invasion War or Civilization War against another player, skip the one-hour preparation period and enter the war immediately.
Good grief!
Was this what an upgraded Civilization Core could do?
It was ridiculously powerful!
And [Expansionism] certainly lived up to its nature as an aggressive Civilization Focus.
All four second-tier focuses were