With the emergence of [supreme covenant civilization]...
The [civilization management] interface underwent a complete transformation.
The changes on the [civilization overview] page were also obvious.
[Civilization: supreme covenant civilization] [Leader: Yu Yuan] [Influence in the civilization universe: 792 (maximum 1,000)] [Primary races of the civilization: Blood Abyss, humans] [Core civilization: Supreme Covenant World] [Affiliated civilizations: Inner Earth Hollow Civilization, mercenary bounty civilization...] [Faiths: frost faith, lava faith, resurrection faith... [Faction name: Dusk and Dawn] [Affiliated worlds: Dead Mine Town World, Giant Tree World...]
A civilization map had also appeared.
More than a dozen different worlds revolved around Greenwood World like a galaxy.
When Yu Yuan focused on a particular world, its relevant information would appear.
For example, the two worlds closest to Greenwood World were Dead Mine Town World and Giant Tree World.
Not only did it list basic details such as the world's name, the number of civilization members, its core resources, and the name of its administrator, it even provided a rough map of the world and a map of the territory under its control.
Management efficiency had more than doubled.
To Yu Yuan, this was no mere civilization map. It was a map of his civilization's territorial reach.
[Civilization focus] had also undergone enormous changes.
The original three categories—[war], [institutions], and [technology]—had all disappeared.
In their place were two main categories: [governance] and [war].
A closer look revealed that these two categories covered several different focus areas.
Simply put, [governance] handled internal management, while [war] covered external defense and attacks.
[Governance] was divided into five subcategories: order arbitration, resource allocation, civilization finance, covenant governance, and technological research and development.
[War] was divided into five subcategories: wartime mobilization, strategic defense, expansion wars, resource plunder, and tactics and strategy.
Each subcategory was further divided into basic effects