PS: I had a bit of diarrhea today. Sorry for being late.
Different people had different affinities for the laws of nature, and different ways of connecting with them. This depended not only on the individual's unique qualities, but also on how they aligned with those laws.
As mentioned before, spellcasters such as Druids, Clerics, Rangers, and Monks did not so much cast spells as channel them. They used their perception as a medium, guiding energies governed by laws-such as the power of nature, divine power, or the power of discipline-through their bodies to release magic.
Perception-based spellcasting was easier than the way Mages constructed magical models. They did not need to understand those models particularly well. They simply needed to draw closer to the laws or their deity, establish resonance, and channel magical power more effectively.
Yet perception-based spellcasting was harder than the spellcasting of Warlocks and Sorcerers, especially Sorcerers.
For Sorcerers, spellcasting was entirely a matter of brute force.
That was how Aaron cast spells. He did not understand much about how magic worked, but that did not matter. He was the jointly chosen champion of the Chaos Gods, with the divine sparks of four deities inside him. He was magic's master; all he needed to do was make it obey.
That made it somewhat difficult for Aaron to try casting spells like a Druid.
Fortunately, life spells among the Eight Winds of Magic were particularly close to Druid spells. Aaron did not need to fully master Earthwalker Roddock's wisdom. He only needed to borrow the Druids' method of spellcasting to simulate life spells.
Soon, Aaron discovered that different Druids had different ways of drawing close to nature and merging with its laws.
Some Druids manifested fire, others light, others wind, and still others earth and stone.
Aaron's