Biodata

Feature Value
Name Aaron Salian (also rendered Salyan or Sallyan; 亚伦) 1 19
Alias(es) Last of the Salians; Child of Chaos; “Rookie Salian”; Suzail’s Little Rookie; the Sword-Bearer; Lord of Reincarnation 13 28 44 69 183 614 621
Gender Male 1
Race / Nature Originally human; later ascends to godhood 85 249 614 621
Birth Year 1342 DR 415
Affiliation House Salian; Purple Dragons; Cormyr; Salian Shogunate; Chosen of the Four Chaos Gods; follower and later subordinate deity of Selûne 19 32 47 85 558 621
Occupation/Role Former Purple Dragon knight trainee; Exalted Chaos Sorcerer; Inner Court Knight; Blackstaff Master of Ceremonies; commander of the Ninth Shepherd Legion; Archduke of Green Velar; Shogun of Cormyr; deity 25 33 85 92 203 248 557 558 621
Territory / Seat Initially the Salian Residence in Suzail without a fief; later the Sunset Lands and Salian Castle, followed by the Archduchy of Green Velar and the Salian Shogunate; possesses a Divine Realm 19 248 298 557 573 678
Divine Portfolios / Domains Ao grants Strife, Murder, Phantoms, and Stockings. His divine authority also encompasses chaos, change, causality, and return 614 621
Divine Symbols Golden Law Ring; stockings 621
Alignment Neutral good in his early character sheets; later reported by Midnight to have shifted to true neutral 85 249 550
Status Alive and preparing for war with the Chaos Gods as of Chapter 680 680
First Appearance Chapter 1, “An Unlikely Messiah” 1

Power Progression

Stage / Realm / Level Chapter Notes
First awakening of Chaos power 1 3 His first kill, the ambush, and a brush with death break part of the seal on Slaanesh’s power; the released energy threatens his fragile body.
Supernatural Charisma 5 6 Selûne’s moonfire restores him and raises his Charisma to 22. He subsequently awakens Extraordinary Charisma and can use Charm Person without limit or cost.
Apprentice-tier Chaos Sorcerer and warrior 15 25 A Royal Library assessment confirms both classifications. He has several first-circle Chaos spells, but cannot yet cast the second-circle spells appearing in his mind.
Fighter abilities: Second Wind and Action Surge 34 35 Learns both during recruit training; as a Sorcerer, he can use each twice between sufficient rests rather than once.
Sword techniques: Heavy Cleave and Vengeful Strike 37 38 Masters the former, also rendered Heavy Strike, and learns the latter during Purple Dragon training.
Repaired spellcasting pathways 40 Charlotte suppresses his bloodline magic temporarily and reshapes his tangled magical pathways, allowing him to cast ordinary Fire Bolt without the pain and internal bleeding caused by earlier attempts.
Chaos Sorcerer level 2 41 Advances after five days studying under Charlotte; his available first-level casts rise from three to five between rests, and he gains access to more conventional magic.
Sorcery Points and Metamagic 44 Masters both under Charlotte’s instruction. He has twice an ordinary Sorcerer’s Sorcery Points and can alter spells with awakened Slaanesh or Tzeentch power.
Third-circle magic 61 Learns Metal Flow. Can cast four second-level spells and one third-level spell between rests; first-level spell costs have become negligible. Red Conrad’s Ring can now replenish the energy for a second-level spell.
Level 6 Exalted Chaos Sorcerer 85 His Sorcerer and warrior paths have merged through Chaos. This level follows an experience drain by Slaanesh’s avatar. His Charisma is 23, and he can temporarily transform into a Keeper of Secrets.
Life magic 117 137 Uses Roddock’s Witherbark Staff to connect with nature and transform corrupted energy into Jilun, the Water of Life. His Cosmic Sorcerer qualities support conversion between different kinds of energy.
Approaching the peak of Elite 144 Remains below Master rank, but Keeper of Secrets Transformation temporarily lets him match a Master.
Sword-Bearer and Destined Death 182 183 Learns that Drach’nyen is sealed within him. The Emperor teaches him to give the daemon sword form and wield its divine-killing power. Gains a Sorcerer level and reaches the peak of Elite.
Leira’s divinity and Tymora’s Blessing 198 Consuming Leira’s divinity improves his agility and grants sight through ordinary invisibility, but does not overcome the Chaos Gods’ advancement conditions. Tymora grants one use of controlled luck.
Salian’s Exchange 213 Gains Chaos Wish and develops fifth-, seventh-, and ninth-level versions for requesting wishes from the Chaos Gods.
Golden Law transformation and further Chaos knowledge 236 249 His self-created Golden Law restrains Chaos corruption and strengthens his magic. A powerful transformation used during the coup leaves him severely weakened; afterward, he learns Khorne’s War Runes and Slaanesh’s attribute-enhancing incense.
Master rank 248 Consecrates the Round Table Hall as the Court of the Covenant. Binding the competing Chaos powers to the hall removes the restraints on his advancement.
Level 11 Master Exalted Chaos Sorcerer 249 The Volume Two character sheet records Charisma 25, extraordinary Constitution with the Frost Giant Belt, Golden Law, Chaos Unification, Keeper of Secrets and Bloodthirster transformations, and his pact with Aegir.
Lord of Change Transformation 271 Unlocks Twin Magic, Derived Magic, and Dual Concentration, alongside flight and exceptional magical resistance in this form.
Limited access to Nurgle’s power 280 Gains some ability to reshape living beings and elevate suitable recipients into Chaos Warriors or Chaos Chosen warriors.
Cyric’s divinity 323 325 Claims twenty points after defeating Cyric’s avatar and retains fourteen after sharing with the Chaos Gods. Uses divinity to strengthen equipment and cautiously feeds a fragment to Drach’nyen.
Lorgar’s divine-rank crystal and Word of Truth 351 352 Absorbs power from Lorgar’s defeated projection. Unlocks the Path of the Dark Apostle and learns the reality-altering Words Shield and Pain.
Eighth-circle Chaos magic 371 Tests Thousand Illusions and Destiny Tome. His reserves support two eighth-circle casts, but maintaining Destiny Tome ties up one of those reserves and prevents its use alongside Thousand Illusions. Also gains Summon the Avatar of the Skull King.
Peak Master rank 420 Golden Law and Chaos transformations allow him to contend with Legendary opponents, while Drach’nyen lets him barely oppose some divine enemies. Further advancement remains tied to unlocking Nurgle’s power.
Legendary rank 447 Completes the Golden Law and gains Extraordinary Strength, Constitution, Intelligence, and Charisma; learns ninth-circle Dorn’s Fist, earns Steadfast as a Mountain, and develops Law of Causality and Law of Return.
Daemonic ascension bestowed on others 550 Grants daemonic ascension to Abdel and Sarevok, demonstrating his growing ability to transform and empower followers.
Godhood: Lord of Reincarnation 614 621 Tyr awards him Murder after the High God Council’s vote, and Ao grants Strife, Murder, Phantoms, and Stockings. Begins receiving prayers and granting divine magic as Selûne’s subordinate deity.
Expansion and allocation of divine power 678 Consolidates his Divine Realm, destroys dangerous artifacts, and assigns their recovered power to Grudge and Buer. Secures Zariel as the intended recipient of Khorne’s Power.
World Tree seed and divine-scale production 680 Receives a seed from Silvanus that can extend his influence and divine magic across the Multiverse once grown. Begins preparing mass production of enhanced warriors, Chaos Astartes, armaments, tanks, and Dreadnoughts.

Recorded Attributes

Attribute After Selûne’s Healing End of Volume One End of Volume Two
Strength 14 5 15 85 16 249
Constitution 14 5 18, including +4 from the Frost Giant Belt 85 20, including +4 from the Frost Giant Belt; extraordinary 249
Dexterity 14 5 14 85 16 249
Intelligence 14 5 14 85 16 249
Wisdom 14 5 14 85 15 249
Charisma 22 5 23; extraordinary 85 25; extraordinary 249

His Legendary advancement later establishes Extraordinary Strength, Constitution, Intelligence, and Charisma; numerical values for this later stage are not given in the cited passage 447.

Background and History

Aaron is eighteen at the beginning of the story, but remembers a previous life as an office worker; counting both lives at that point, he has lived fifty years. Four outer gods placed slivers of divinity within him, though his body sealed most of their power so he could survive. During a mission in the King’s Forest, a goblin ambush kills his companions Volk and Hicks and triggers his first awakening. Warlock Mepham mistakes him for a child of Bhaal and tries to capture him, but Aaron escapes by transforming an ogre into a Chaos Spawn 1 2 3 19 41.

Selûne saves Aaron from the energy consuming him. Back in Suzail, he investigates Mepham, survives an assassination attempt, and decides to remain in Cormyr rather than abandon his family home. Regent Princess Alusair arranges magical instruction and requires him to complete six months of Purple Dragon training. Aaron joins under Banneret Lucian Bachmann and studies Sorcery with Charlotte Carladnay 5 27 29 32 38.

House Salian once held an earldom, but Aaron’s grandfather lost it after abandoning allied troops during the Tuigan Invasion. Aaron’s parents, Manuel and Elizabeth, later died serving Cormyr. Aaron inherited a viscountcy without a fief; his aunt Mellie secured him an annual royal stipend of 800 gold lions 5 19 30.

Duke Kenness later explains that Aaron’s grandfather had broken an agreed plan in pursuit of glory and abandoned Earl Spoleto’s force. The king executed him, while other Salians were exiled to the Great Swamp and forbidden to use the family name. Manuel escaped the punishment because he had served elsewhere. Aaron requests a secret list of the exiled relatives 30.

Recognition and the Restoration of House Salian

Aaron’s victory at Eveningstar earns him early completion of recruit training, full Purple Dragon knighthood, and a reward of 1,000 Golden Lions. Apollonia’s public gratitude for her rescue further increases his standing among Cormyr’s nobles. He subsequently becomes an Inner Court Knight directly loyal to Alusair, with independent investigative authority and access to the palace 62 73 92.

News of a massacre among his exiled relatives draws Aaron to the Great Swamp. He asks Alusair to publicize the crime and protect the survivors Maximian and Anna, who receive pardons and Suzail citizenship. Charlotte accompanies him, and he recruits Reynard and other allies for the investigation 130 131.

After helping reclaim Arabel, Aaron receives major court honors and becomes one of the Arabel Five Heroes. His defeat of Mannacorn’s coup strengthens Alusair’s control of Cormyr and earns him a real fief in the Sunset Lands, military command, Anaheim’s arms industry, and a substantial share of confiscated assets. He establishes a territorial government and the Ninth Shepherd Legion 203 236 240 248.

Earlier Identity and the Emperor’s Design

The Emperor identifies Aaron as the reincarnation or continuation of Ra-Endymion, the Custodian who carried Drach’nyen into the Webway. Aaron discovers that the daemon is sealed within him and that remnants of Ra’s loyalty have influenced his behavior, including unexpectedly obedient responses to Alusair. His Volume Two character sheet records possession of Endymion’s True Name 182 249.

The Emperor explains that Aaron’s presence in the Realms protects the Imperium from Drach’nyen and diverts the Chaos Gods’ attention. The Realms’ gods and powerful beings also provide possible support against Chaos. Beyond these strategic uses, the Emperor intends Aaron to become a Sword-Bearer capable of killing even him if his rule becomes an obstacle to humanity 182 183.

The Truth About His Parents

Manuel and Elizabeth were publicly remembered as having fallen at Tifantom during the Time of Troubles. Nastya later reveals that the Drow who killed them were assassins sent by Quenthel Baenre under a contract from an unidentified Cormyrian noble family. Nastya denies being their killer and cannot identify the client 12 19 325 326.

Later intelligence associates Duke Bilgard, ruler of Tifanton, with Manuel’s old disputes and reports that Bilgard drunkenly claimed involvement in the deaths. Aaron recognizes revenge for his parents as a legitimate public justification for action, but the report is not itself a conclusive identification of the original contracting family 483.

From Territorial Lord to Deity

Aaron expands his military and commercial power, conquers Hulek Forest, helps defeat the Great Horned Rat, and rescues Waukeen from Six-Fingers. His fame, wealth, magical teachings, and powerful allies increasingly alarm observers who fear that Cormyr can no longer control him 351 477 550.

He becomes Archduke of Green Velar and secures the Kingdom Council’s approval for a northern shogunate. By 1368, most of the Rocklands have been reclaimed, Green Velar is prospering, and he prepares a major expedition into Anauroch. His campaigns bring the Bedine under his authority and lead to the fall of Zhentil Keep 557 558 566 573 620.

Following the struggle against Cyric, Aaron receives divine portfolios from Tyr and Ao and becomes the Lord of Reincarnation. Selûne announces him as a subordinate deity, and he begins managing prayers, faith, and clerical magic. By winter 1369, he is consolidating his Divine Realm after the wars against Menzoberranzan and Lolth and preparing for an approaching conflict with the Chaos Gods 614 621 678 680.

Appearance

Selûne’s moonfire removes Aaron’s old injuries and scars. His features change little, but his restored appearance and supernatural charisma make him strikingly attractive 5 6.

  • Tousled brown hair and bright, deep-blue eyes 5.
  • Refined brows, sharply defined features, and an unusually alluring bearing 5.
  • Once scrawny, he develops a sturdier frame through Purple Dragon training 44.
  • During his recovery after invoking a divine avatar, his expressionless composure and imposing dignity attract attention throughout the hospital; this emotional restraint is partly a consequence of his temporary numbness 88.
  • After the Arabel campaign, his warm smile and extraordinary looks are accompanied by a commanding, battle-hardened presence 204.
  • His Lord of Change form bears Tzeentch’s eye beneath his left eye, two additional spectral arms holding a book and pen, an eagle-feather cloak, a blue streak in his hair, a golden monocle, and flame-bearing earrings 271.
  • The Golden Law Ring later manifests as three overlapping golden circles with an axis, upper and lower arcs, and Moonfire patterns representing Selûne 447.

Personality

Aaron is ambitious and methodical, seeking strength without becoming wholly dependent on royal patrons or the gods whose power he carries. He can be warm and grateful toward those who help him, particularly his aunt’s family and Selûne, but also uses deception, provocation, and dangerous magic when he thinks circumstances warrant it. He recognizes Chaos’s influence on his impulses and tries to retain control of his choices 6 22 26 35.

He treats reputation as a practical source of influence, money, and strength. When Lucian asks him to choose among conventional rewards, Aaron consistently favors fame. He later pays scholars to improve accounts of his deeds, asks the Harpers to spread his reputation, and cultivates a legend that will make his eventual godhood appear earned rather than accidental 73 220 325.

His affection for family coexists with emotional distance from Manuel. He understands the pressures behind his father’s harsh training but does not excuse the beatings and humiliation. Despite becoming increasingly powerful, he continues to honor Mellie and Lothair publicly and arrange futures for Robert and Maximian 19 33 483 554.

Aaron respects altruistic Paladins but refuses to make guilt or an absolute ideal of justice the governing principle of his own life. His growing political outlook prioritizes order, loyalty, and effective control rather than deciding which side is morally deserving. Eleanor’s discomfort with his response to a massacre among the Bedine illustrates the widening gap between his statecraft and her ethical expectations 44 573.

His attachment to Cormyr becomes more genuine over time. Alusair’s challenge to earn a fief prompts him to recognize how much he has received from the kingdom, while his bonds with her and Selûne’s Church eventually make him feel fully at home there. Nevertheless, loyalty and ambition remain entangled: he repeatedly rejects outright usurpation, then later uses a military coup to force consideration of his marriage request 115 334 554 620 624.

Chaos repeatedly threatens his self-control. He resists Khorne’s violent impulses after defeating Doherty and rejects the fanaticism carried by Lorgar’s divine-rank crystal through thoughts of Eleanor and the Emperor. Midnight later reports that his alignment has changed from neutral good to true neutral 170 352 550.

Abilities and Skills

Chaos Sorcery

Aaron calls his magic “Chaos Sorcery” because his divine sparks do not come from a Warlock pact or fit an established Sorcerer bloodline 25 41.

  • His spells include Chaos Bolt, Lash of Slaanesh, Slaanesh’s Reverie, and Tzeentch’s colored fires 25.
  • He can create a Chaos Spawn using a body and blood; creatures he creates have caused destruction that he could not safely contain himself 2 26.
  • By level 2, he can also use conventional spells including Fire Bolt, Mage Hand, Disguise Self, and Chaos Grease. Slaanesh’s Tongue and Tzeentch’s Lightning Bolt have appeared in his mind but remain unavailable to cast at that stage 41.
  • Developing the divine sparks may make it easier for the four gods to locate him. As of his first week of recruit training, Slaanesh’s power is partly unlocked, Tzeentch’s is only faintly unlocked, and Nurgle’s and Khorne’s remain sealed 36 41.
  • His early development includes Magic Missile and the third-circle Metal Flow, a torrent of molten metal suited to breaking enemy formations 52 61.
  • His blood contains unstable magic outside the Weave. Other creatures that drink it risk hallucinations, uncontrollable rage, impulsiveness, and mutations; its potency fades after leaving his body 56.
  • As an Exalted Chaos Sorcerer and Chosen of all four gods, he connects with Chaos almost instinctively. Every increase in power and every use of Chaos also brings the danger of a Chaos invasion closer 85.
  • His class combines predominantly Divine Soul Sorcerer traits with Cosmic Sorcerer qualities. The latter allow energy conversion, including using physical stamina for magic, strengthening the body with magic, and turning winter’s energy into life 137.
  • Salian’s Exchange is his version of Chaos Wish. Its fifth-, seventh-, and ninth-level forms request increasingly numerous or powerful wishes from the Chaos Gods, who give his requests high priority 213.
  • His repertoire eventually includes the ninth-circle Dorn’s Fist, which he expects to be effective against avatars and beings with deity-like power 447.

Extraordinary Charisma and Metamagic

Aaron’s Charisma reaches 22 after Selûne heals him. His charm can attract goodwill, but he realizes it may also intensify existing hostility 5 24.

  • His Charm Person can be used without limit or cost, and targets do not realize they were influenced 6.
  • His spells cast 30 percent faster, last 20 percent longer, and have effects 20 percent greater than those of a Sorcerer of the same level 44.
  • His Metamagic can add effects to spells: Tzeentch-infused Grease disrupts spellcasting in its area, while Slaanesh-infused Grease becomes sticky enough to restrain those who fall 44.
  • Spells with a casting time below two seconds become instantaneous under his early Extraordinary Charisma benefits 44.
  • He can alter range, duration, material requirements, and summoned creatures. A Tzeentch-infused Chaos Bolt can produce tiny Flamers that cling to and attack its target 44.
  • His supernatural fragrance can dispel unpleasant odors around him; Hypnotic Musk is later listed among his special abilities 7 249.
  • The Brand of the Chaos Mark becomes part of his repertoire. He uses marks to influence and empower others, including Alusair and Edward Teach 210 236 249.

Martial Training

Aaron has basic fighter training and favors adapting to an opponent over relying on formal sword technique 9 35.

  • Learns Second Wind and Action Surge unusually quickly; later trains in Heavy Cleave and Vengeful Strike 34 35 38.
  • Wins a training duel with Paladin recruit Norrington by using footwork and a wrestling takedown rather than matching his sword strikes 35.
  • During recruit training, his swordsmanship is only above average at best, and he chooses to focus on conditioning, techniques, and group fighting rather than further warrior advancement 38 44.
  • Uses unfamiliar magic to offset Disma’s superior physical abilities in their first duel, escaping Ensnaring Strike through magic-draining Daemonettes and disarming him with Lash of Slaanesh 31.
  • His warrior and Sorcerer paths later merge into Exalted Chaos Sorcerer rather than remaining separate classes 85.
  • Defeats Doherty, a Khorne-blessed half-orc Sword Saint with thirty-eight consecutive duel victories, and encourages him to seek mastery beyond dependence on his weapon 170.
  • Khorne-related abilities listed in his Master character sheet include Chains of Hatred and Ka’Bandha’s Fist 249.

Transformations and High-Level Chaos Magic

Ability / Form Capabilities and Limitations
Keeper of Secrets Transformation Temporarily channels Slaanesh’s spark. Grants increased Dexterity and Constitution, psychic pain, attraction of intelligent creatures, enhanced precision, and healing through absorption of emotional energy. Before reaching Master, it allows him to match a Master briefly 85 144.
Bloodthirster Transformation A Khorne-associated combat form listed in his Master character sheet and later used as the melee component of Thousand Illusions 249 371.
Lord of Change Transformation Grants flight, strong magical resistance, Twin Magic, Derived Magic, and Dual Concentration. Twin Magic repeats a spell without mana cost; Derived Magic produces a reduced version at one spell level lower; Dual Concentration permits two simultaneous concentration spells or greater freedom of action while maintaining one 271.
Golden Law Transformation / Chaos Unification A time-limited manifestation of his unified power. Its use during Mannacorn’s coup leaves him almost without strength and makes spellcasting painful during recovery 236 249.
Thousand Illusions An eighth-circle spell producing three bodies sharing Aaron’s consciousness and senses, respectively using Bloodthirster, Lord of Change, and Keeper of Secrets forms. Each has peak Master combat strength; separation beyond their permitted range ends the transformation. A Great Unclean One form does not materialize during the test 371.
Destiny Tome An eighth-circle Tzeentch spell providing a powerful means of countering magic. Requires continuous concentration and reserves the energy of an eighth-circle spell while maintained 371.
Summon the Avatar of the Skull King A transcendent Khorne bloodline ability acquired alongside his high-level Slaanesh and Tzeentch spells 371.

Golden Law and Legendary Domains

Aaron creates the Golden Law himself, gaining authority over the power of creation. It strengthens his magic while helping restrain Chaos’s corruption. Because it incorporates aspects of the Multiverse’s inherent order, it is also less heavily rejected by Avernus than his other powers 249 511.

  • Completion of the Golden Law accompanies his Legendary advancement and four extraordinary attributes 447.
  • Extraordinary Intelligence gives him greater freedom from concentration-based and ritual spellcasting constraints, access to Tzeentch’s gateway to knowledge, and the ability to read decipherable texts and absorb extensive information 447.
  • Extraordinary Constitution permits regeneration of severed limbs and damaged vital organs 447.
  • Steadfast as a Mountain grants strong resistance to extreme heat, cold, the void, and pain; resistance or immunity to many negative effects; and complete immunity to most mental damage 447.
  • Law of Causality and Law of Return are his personal Legendary domains and foundations for later divine authority. He believes they may eventually help guide events toward his chosen outcomes and influence the conflict between Selûne and Shar 447 621.

Drach’nyen and Destined Death

Drach’nyen, the primordial daemon once carried by Ra-Endymion, is sealed within Aaron. The Emperor teaches him to manifest it as a sword and wield its divine-killing power, Destined Death 182 183.

  • Destined Death can impose true death upon gods and other powerful beings 183.
  • The Sword-Bearer’s intended responsibility includes killing the Emperor if he becomes an obstacle to humanity 183.
  • Drach’nyen can consume divine power. Aaron cautiously feeds it Cyric’s divinity and later lets it consume power recovered from Kyrashar’s Rose 325 678.
  • Even before Legendary advancement, Drach’nyen permits Aaron to barely oppose some powerful divine enemies 420.

Word of Truth

Aaron unlocks the Path of the Dark Apostle by analyzing Lorgar’s divine-rank crystal. Its core power, Word of Truth, uses empowered speech and the chaos source to alter reality 352.

  • Initially learns and successfully tests the Words Shield and Pain on Annomyn 352.
  • The crystal carries Lorgar’s lingering will and fanatical emotions, which Aaron must resist 352.
  • The Weave limits its use by preventing mortals from accessing magic above ninth level 352.
  • Teaches the system to Imoen, combining it with training in mental control and management of innate power 415.

Life, Heavens, and Astral Magic

  • Life magic — accesses Druidic knowledge through the Witherbark Staff and produces Jilun, the Water of Life, from corrupted energy 117.
  • Heavens magic — connects to Azyr, the Wind of Heavens, gaining Wind Blast, Tesla’s Arc, and the messaging cantrip Starry Signature. Its use requires access to the surface sky 151.
  • Astral magic — his teachings help revive Cormyr’s War Wizards and establish the Astral Mage Corps. He limits the more dangerous knowledge he shares while gaining influence and commercial benefit 210.
  • Salian’s Nine Books — his writings and magical systems gain recognition beyond Cormyr, including Candlekeep’s acknowledgment that they have benefited the Realms 410 477.

Defenses and Divine Gifts

  • His Master character sheet lists Mind Immunity, Disease Immunity, Curse Resistance, Divine Spark Shield, Slaanesh’s Gift, and Tzeentch Brainstorm 249.
  • Consuming Leira’s divinity allows him to see through ordinary invisibility, though specially enhanced concealment may still evade him 198.
  • Tymora’s Blessing allows him, once, to choose a foreseeable possible outcome of a random event. It cannot produce an impossible result 198.
  • Blessing of the Primordial Beginning can enhance another person’s attributes, defenses, and magical protection; Aaron bestows it upon Eleanor 153.
  • Selûne’s support includes healing, blessings, and aid in gathering Isobel’s soul before it dissipates, enabling the goddess to restore her body 5 183 406.

Creation and Empowerment of Followers

Aaron increasingly uses Chaos as a means of creating new forms of life and granting power to others rather than solely as personal combat magic 280 447 481 550.

  • Limited Nurgle power enables the reshaping of living beings and potential elevation into Chaos Warriors or Chaos Chosen warriors 280.
  • The Silver Dragon Knights’ conversion ritual is a Chaos Warrior transformation; by his return from Baldur’s Gate, he has elevated at least a hundred people into Chaos Warriors 351 481.
  • He elevates Annomyn into a Daemon Prince, who remains under his absolute control 352.
  • The Forge of a Thousand Forms analyzes and recombines traits to develop living species. Working with Charlotte’s Karsus’s Magic Box, Aaron creates a miniature Magical Hippogriff; early results require further testing to stabilize 447.
  • Grants Abdel and Sarevok daemonic ascension, treating the bestowed power as theirs to use unless they go too far 550.
  • The Emperor gives him knowledge for creating Chaos Astartes. After attaining godhood and a Divine Realm, Aaron can organize mass production through incubation pools and growth chambers 680.

Divine Authority and Divine Realm

After ascending, Aaron automatically receives prayers, converts faith into power, responds to important events concerning believers, and grants divine magic to his clerics. Neglecting the responsibilities of his portfolios risks losing them 621.

His symbols provide followers access to portions of his authority. Clerics wearing stockings can receive additional benefits, with their ability to draw on this power depending on their own capabilities 621.

His Divine Realm becomes a center for allied domains, military production, intelligence work, and the distribution of divine power. Eilistraee merges her realm with his, while Buer and Grudge begin establishing the Absolute Good Palace and Holy Trinity Succubus Nun Academy there 678.

Silvanus’s World Tree seed offers a permitted means of extending his influence and divine magic across the Multiverse despite Ao’s restrictions on departure from Realmspace. The benefit depends on the seed growing into a World Tree within his realm 680.

Governance, Command, and Commerce

Aaron’s political and economic power develops alongside his magical advancement 248 553 566.

  • Establishes the Sunset Lands’ government, appointing Eleanor High Priestess and deputy with authority to chair Cabinet meetings and make major decisions in his absence 248.
  • Forms and commands the Ninth Shepherd Legion, using discipline, training, and useful work in nearby villages to rebuild morale 248.
  • Personally distributes full wages and bonuses after Hulek Forest, pays death benefits, rewards distinguished soldiers, and establishes the private Silver Dragon Knights 351.
  • Markets Silver Lotion, goddess stockings, Silver Incense, and magical knowledge through commercial partnerships 150 477.
  • Combines Fujal’s forge with Anaheim Military Industries to create Hex Military Industries, enabling production of Chaos War Machines 542.
  • Uses land grants, patronage, reputation, and opportunities for landless nobles to secure political support for his shogunate 220 554 558.
  • Develops Green Velar through land allocation, irrigation, transport, trade, wages, and social benefits 566.
  • Creates a 1,500-strong Varangian Guard from the Bedine, commanded by Harald’s son Halfdan, while incorporating more than twelve thousand Bedine cavalry into his army 573.
  • Distributes Moonsea territories among the Ten Salian Banners, measuring domains by agricultural yield to assess their resources 620.

Equipment and Items

  • Red Conrad’s Ring — Salian heirloom that converts Aaron’s blood into temporary magical energy. Its replenishment capacity increases from first-level to second-level spell energy as he advances 6 26 61.
  • Staff of Energy Storage and Brooch of Shielding — purchased together from a War Wizard trading house for 800 Golden Lions 37.
  • Salian dragon-scale and adamantium plate armor — family heirloom with protection against nonmagical weapons, fire, and a dragon’s frightful presence. Aaron cannot safely wear it early in the story; he later gives the complete suit to Alusair as a sign of trust and commitment 19 334.
  • Pearl — travel horse chosen from the Purple Dragons’ stables 49.
  • Sapphire Flash Necklace — improves Intelligence within the extraordinary-attribute limit and strengthens Magic Missile, increasing its damage and adding two darts 52.
  • Sword of the Dark Moon — listed as a very rare weapon in his Volume One character sheet. Its moonlight is effective against undead; Aaron later strengthens it with Cyric’s divinity 85 271 325.
  • Staff of Power — listed among his weapons and later empowered with divinity taken from Cyric 85 249 325.
  • Frost Giant Belt — grants +4 Constitution in his recorded character sheets 85 249.
  • Salian’s First Volume — an artifact listed in his Volume One equipment 85.
  • Nether Scrolls — acquired during his adventures; their acquisition and his agreement with Moradin help establish substantial starting capital 111.
  • Witherbark Staff — Earthwalker Roddock’s cursed staff. Its hostility recoils from Aaron’s Chaos power, allowing him to access its Druidic knowledge and discover life magic 117.
  • White dragon-hide armor — custom-made by Fujal. Its infusions can store a spell, improve agility, or damage attackers. A matching vest made from leftover material is given to Eleanor 153.
  • Sacred Dragon Emblem Amulet — listed in his Master character sheet 249.
  • Tymora’s Golden Orb — used during the orc conflict and voluntarily returned to Tymora, earning her blessing and church hospitality 197 198.
  • Tymora’s gold coin — identifies him as an honored guest entitled to hospitality and aid at the goddess’s temples 198.
  • Legendary assassin’s spatial ring — initially inaccessible because Aaron is not its owner; Tzeentch later breaks its soul imprint, making its contents available to Aaron and Eleanor 197 217.
  • Drach’nyen — daemon sealed within him and manifested in sword form through the Emperor’s instruction; carries Destined Death 182 183.
  • Lorgar’s divine-rank crystal — taken from the defeated projection and analyzed to unlock Word of Truth 351 352.
  • Crown of Chaos — used to stop a supernatural clash associated with Alusair and Eleanor during the royal visit to Sunset Town 298.
  • Forge of a Thousand Forms — Old Ones technology capable of creating living beings through the combination and development of traits; cannot repair the Emperor 446 447.
  • Golden Tree Seed — formed by refining the Great Horned Rat’s divine power and body; brought back to the Round Table Hall with the Forge 481.
  • Shield of the Hidden Lord — artifact containing Gargauth. Provides all-direction protection against arrows and permanent Glibness; Aaron views its imprisoned Quasi-Deity as a potential source of divine essence and rank 678.
  • Dark Tome of Aham — retained rather than given to Tzeentch; Aaron considers it potentially useful to Grudge 678.
  • Dark Fluid Destruction Orb — retained as an artifact capable of catastrophic destruction 678.
  • World Tree seed — gifted by Silvanus with Tyr’s support to enable multiversal reach from Aaron’s Divine Realm 680.

Kyrashar’s Rose and Lolth’s Egg enter his possession as war spoils but are deliberately destroyed. Drach’nyen consumes the Rose’s divine power, recovered fragments are assigned to Grudge, and Buer absorbs the Egg’s life force 678.

Relationships

  • Selûne — saves and blesses Aaron without demanding payment; he remains grateful and committed to repaying her kindness. Her unconditional assistance becomes a defining foundation of his public identity. He helps restore her Church’s influence and later becomes her subordinate deity 5 6 19 281 392 621.
  • Eleanor Dinefur — childhood acquaintance, Selûne cleric, and increasingly trusted companion. She joins his expedition to Eveningstar, later becomes his lover, High Priestess, and deputy in the Sunset Lands, and remains a source of care and moral criticism. Aaron names her among his three intended wives; by the palace confrontation, his followers treat her as a leading fiancée in his regime 13 20 47 49 161 248 573 620 624.
  • Mellie and Lothair — aunt and uncle who sheltered him during a difficult childhood and later made their home in his mansion. Aaron remains devoted to them and publicly honors them despite their modest social origins 19 554.
  • Manuel Salian — father and respected Purple Dragon captain whose harsh treatment left Aaron with painful memories. Aaron’s knighthood fulfills Manuel’s dream, although their difficult relationship remains unresolved. Later revelations recast his death as a commissioned assassination 19 33 73 325 326.
  • Elizabeth Salian — mother, killed alongside Manuel at Tifantom. Nastya’s disclosure identifies both parents as victims of Drow assassins acting for Cormyrian nobles 19 325 326.
  • Robert — maternal cousin, initially an Adventurers’ Guild copyist whom Aaron pushes to gather useful information. Develops into an administrator and commander, receives an Honorary Knighthood and later a barony, and is assigned the surname Welf for a subordinate house. Aaron’s lenient response to Robert’s role in a Bedine massacre troubles Eleanor 19 36 37 203 483 562 573.
  • Maximian and Anna — surviving relatives from the Great Swamp massacre. Aaron secures their protection and citizenship; Maximian becomes his Knight Aspirant and trusted follower. They are granted the surname Suplin to establish a vassal house 130 149 240 483.
  • Yuta — affectionate young cousin whose concern Aaron tries to ease by concealing the worst of his early troubles 19 30.
  • Lucian Bachmann — Manuel’s old comrade and Aaron’s Purple Dragon mentor; strict in training and protective of his apprentice. Warns Aaron against factional politics and opposes his participation in the Arabel campaign out of concern for his future, but later celebrates the Champion Knighthoods of all three apprentices 22 32 48 73 159 203.
  • Charlotte Carladnay / Caladnei — Sorcerer mentor whose instruction helps Aaron reach level 2 and whose repair of his pathways permits ordinary spellcasting. Their synchronized souls share magical knowledge and thoughts. Their affectionate “big sister/little brother” bond becomes increasingly intimate; she supports his family investigations and ambitions, and Aaron names her as an intended wife 38 40 41 130 145 334 620.
  • Alusair Obarskyr — royal patron, regent, and later lover. Grants Aaron training, knighthood, court office, territory, and military command while seeking dependable personal loyalty. Aaron secretly marks her with Chaos and increasingly cultivates her affection. He gives her his family armor and later seeks a marriage joining his dynastic interests with hers, ultimately pressuring the royal court through a coup rather than abandoning the Obarskyr dynasty 27 62 92 236 240 334 620 624.
  • Reynard Grosskreutz — senior fellow apprentice and Paladin who rescues and heals Aaron after the assassination incident. Joins the Great Swamp expedition and receives financial assistance through a generous division of lawful spoils. Later leads Legendary Paladins toward Aaron’s northern campaign, though envy and personal burdens complicate his feelings about Aaron’s success 27 131 145 566.
  • Disma — fellow apprentice whose armed clash with Aaron develops into mutual respect and friendship. Aaron visits him during recovery and later worries about his distress over Lysa. Disma’s envy of Aaron’s recognition persists alongside their shared service 31 33 112 203.
  • Hicks and Volk — companions killed in the ambush that awakens Aaron’s power. Aaron seeks revenge on Mepham for their deaths 1 2 48.
  • Mepham — Cyric-serving Warlock who tried to capture Aaron after mistaking him for a child of Bhaal. Aaron’s hunt leads to their confrontation at a sea cliff; the later account confirms the Warlock is dead 2 5 81 87.
  • Asha — Barbarian recruited alongside Eleanor for Aaron’s first adventuring party. Helps draw the fresh blood needed for his scheme and enthusiastically participates in their infiltration of Adan’s camp 47 48 49 56.
  • Marlon — Dragon’s Tooth Gang leader who agrees to investigate Mepham in exchange for a favor and later helps Aaron leave Suzail discreetly. Aaron subsequently funds a wider search along Dragonmere with 500 Golden Lions 42 49 73.
  • Duke Kenness — early benefactor who gives Aaron money, explains House Salian’s disgrace, and later becomes a political adviser. Supports his development plans and cautiously favors the northern shogunate after Aaron offers opportunities to landless noble children 30 220 553 554.
  • Samir Morningstar — Harper Warlock and potential ally. Aaron declines Harper membership but accepts cooperation; Samir introduces Jaheira and Khalid and later counsels restraint during the confrontation with Cormyr’s royal court 62 131 624.
  • Countess Milmantle Rhaur / Lady Laeral — leader of Arabel’s Restoration Army. Aaron joins her dangerous campaign to serve Cormyr and earn a fief, helping restore the city and receiving her public commendation 115 153 158 197.
  • Mannacorn Anaheim — Bane Godspawn, Purple Dragon Knight, and political rival who initially mistakes Aaron for another Son of Tyranny. His coup fails, and his military industry passes to Aaron. Mannacorn’s final moments are witnessed by Xvim through a remnant of divine power 112 151 236 247.
  • The Emperor of Mankind — identifies Aaron as Ra-Endymion’s continuation and teaches him Destined Death. Uses Aaron’s presence to distract Chaos while also making him a possible judge and executioner of the Emperor himself 182 183.
  • The Four Chaos Gods — sources of Aaron’s divine sparks and patrons whose gifts empower and endanger him. Their conditions delay his advancement, and their avatars witness the Court of the Covenant. By Chapter 680, Aaron is preparing for war with them 85 198 248 680.
  • Nastya — dark-elf “sister,” ally, and lover. Reveals the circumstances of his parents’ assassination and fears rejection because of her House Baenre connections; Aaron reassures her that she deserves safety and will not be blamed for the crime 325 326 511.
  • Doherty — half-orc Sword Saint defeated by Aaron and later sworn to him, while retaining the right to repeated challenges. Becomes a military subordinate, though his troops’ indiscriminate killing during the coup exposes the danger of his service 170 198 236.
  • Annomyn — follower elevated into a Daemon Prince under Aaron’s absolute control. Trains relentlessly, assists with Imoen’s instruction, and serves as the test subject for Word of Truth. Aaron generally permits his pursuit of vengeance despite reservations about his methods 352 393 415.
  • Barrel Moonflower — Arcane High Priest and financial adviser who supervises construction accounts, accompanies Aaron’s travels, and contributes to Imoen’s training 248 371 415.
  • Fujal / Fojal Wilhelm — dwarf craftsman who makes Aaron’s white dragon-hide armor. Aaron finances his efforts to master serpent-pattern steel and later merges his forge into Hex Military Industries 153 542.
  • Aegir — Force Dragon bound to Aaron by pact and a major ally. Her proud independence later gives way to greater deference after his godhood; she also supports his marriage ambitions 249 620 621.
  • Buer — Fairy Princess and powerful ally who heals Shepherd Legion soldiers and later develops the Absolute Good Palace within Aaron’s Divine Realm 351 678.
  • Imoen — student who calls Aaron “Sensei” and learns Word of Truth, mental discipline, and bloodline control. Their farewell includes a promise to meet again; she later seeks to become his high priest 411 415 680.
  • Abdel and Sarevok — Bhaalspawn whom Aaron grants daemonic ascension. He hopes their familial ties will restrain Sarevok’s evil impulses but does not claim responsibility for every later use of their power 550.
  • Rogal Dorn / Ana — Primarch whose history Aaron investigates and whose reincarnation he helps free from Original Sin. They cooperate in lifting Balduran’s Isle’s curse, resettling its people, and examining the Forge of a Thousand Forms 411 446 447.
  • Waukeen and Grudge — Aaron rescues Waukeen from Six-Fingers and creates the Succubus Nun Grudge with her. Grudge becomes a devoted follower, receives divine fragments, and is prepared as a future recipient of Slaanesh’s Power 550 678.
  • Eilistraee — the Masked Lady, later the devoted Masked Shrine Maiden. Merges her Divine Realm with Aaron’s and is assigned to establish the Masked Singer intelligence and assassination organization 621 678 680.
  • Zariel — recovering celestial whose dependence and altered condition complicate her resistance to Aaron. With Eleanor’s help, he persuades her to remain as his angel and intended recipient of Khorne’s Power 678 680.
  • Silvanus and Tyr — deities who support Aaron’s multiversal preparations by approving the World Tree gift. Tyr also casts the deciding vote to honor the agreement granting him Murder 614 680.
  • Laduguer — industrial partner responsible for expanding Life Cola, enhanced-warrior production, and Chaos military factories 680.
  • Fuzor Cherbury and Bane — former enemies with whom Aaron makes a strategic settlement. Fuzor becomes Archduke of Zhentil Keep and Aaron’s vassal; the arrangement includes a hundred-year truce connected to Bane’s sparing of Disma 620.
  • Elminster and Khelben Blackstaff — influential observers and advisers concerned about the consequences of Aaron’s rise. Elminster warns against creating another oppressive organization, while Khelben places hopes for the Realms’ future balance in Aaron 239 583 620.
  • Ao — grants Aaron divine portfolios while warning that his power may upset Realmspace’s balance and testing his willingness to face pressure from the four Chaos Gods 614.

Story Role and Major Arcs

  • Survival and return to Suzail — escapes Mepham, receives Selûne’s healing, and returns home to report the failed mission 1 2 5 18.
  • Training in Cormyr — gains royal support for magical study, joins the Purple Dragons, and advances under Lucian and Charlotte 29 32 38 41 44.
  • Eveningstar expedition — after learning of a goblinoid force in the King’s Forest, forms a party with Eleanor and Asha to pursue its leader and seek information on Mepham. The three set out together in August 1360. Aaron later impersonates Kurtulmak, infiltrates Adan Heavyhammer’s camp in Drow disguise, and helps defeat two battalions, earning full knighthood 45 48 49 56 62.
  • Hunt for Mepham — funds a Dragonmere investigation, confronts the Warlock near a sea cliff, and completes the revenge arc. His invocation of a divine avatar leaves him hospitalized and emotionally numb 73 81 87 88.
  • Inner Court service and the search for a fief — pledges personal loyalty to Alusair, gains extraordinary royal authority, and seeks landed status. Her insistence that he earn it through major service redirects him toward Arabel’s restoration 92 115.
  • Great Swamp family investigation — responds to the massacre of his exiled relatives, protects Maximian and Anna, and gathers companions to investigate. Subsequent spoils provide capital for his plans and deepen his bond with Charlotte 130 131 144 145.
  • Arabel Restoration campaign — joins the Restoration Army despite Lucian’s objections, defeats Doherty, encounters the Emperor, gains Destined Death, and contributes to the liberation of Arabel. Becomes one of the Arabel Five Heroes and gains major court honors 159 160 170 182 183 197 203.
  • Mannacorn’s coup and the Sunset Lands — builds political support before the confrontation, defeats the threat surrounding Suzail at severe personal cost, and receives land, military command, and industrial assets. Establishes his government, Shepherd Legion, and Court of the Covenant, reaching Master rank 220 236 240 248.
  • Chaos institutions and divine ambition — develops magical teachings, commercial products, Chaos transformations, and a public legend. Defeats Cyric’s avatar, claims divinity, and learns that his parents’ deaths were commissioned assassinations 271 298 323 325 326.
  • Hulek Forest and Lorgar’s legacy — rewards his army after conquest, forms an independent knightly order, and acquires Lorgar’s divine-rank crystal. Unlocks Word of Truth while resisting its ideological corruption 351 352.
  • Sword Coast research and Balduran’s Isle — investigates Dorn’s history, mentors Imoen, lifts the island’s curse with Dorn’s reincarnation, and obtains the Forge of a Thousand Forms. His Legendary advancement grants extraordinary attributes and personal domains 411 415 446 447.
  • Amn and Waukeen’s rescue — grants power to Abdel and Sarevok, rescues Waukeen from Six-Fingers, and gains fame throughout the Realms along with a reported million-gold reward. His rise prompts concern about his alignment and Cormyr’s political balance 550.
  • Green Velar and the northern shogunate — rejects founding a separate kingdom, builds support through gifts and settlement opportunities, and becomes Archduke and Shogun. Develops Green Velar and prepares the Anauroch expedition 553 554 557 558 566.
  • Bedine and Moonsea campaigns — crowns Harald as a vassal king, secures tribal forces and heirs through the Varangian Guard, and marches against Zhentil Keep. After victory, grants Moonsea domains to allies and establishes the Ten Salian Banners 573 620.
  • Cyric’s fall and divine recognition — helps bring down Cyric, receives the Crown of Murder through the High God Council’s judgment, and gains Ao’s proclaimed portfolios. Begins the responsibilities of godhood under Selûne 611 612 614 621.
  • Dynastic marriage confrontation — announces plans to marry Eleanor, Charlotte, and Alusair, linking their future child to his shogunate, Green Velar, and Cormyr’s throne. Despite earlier rejections of rebellion, surrounds Suzail, detains royal hardliners, and enters the palace to demand Alusair’s hand from Filfaeril 620 624.
  • Divine Realm consolidation after Lolth’s war — assesses approximately 274 million Golden Lions in spoils and distributes nearly all to Cormyr’s treasury, nobles, and soldiers. Destroys dangerous artifacts and redirects their power to allies while expanding his realm 678.
  • Preparation for war with Chaos — accepts Silvanus’s World Tree seed, warns of possible Chaos conquest of Baator and the Abyss, expands divine-scale industry, establishes intelligence operations, and searches for religious leadership. Charlotte informs him that Imoen wants to become his high priest 680.

Notable Quotes

“A moment’s ease, a lifetime’s regret.” 36

“I could stand with justice. I could do good where I was able. But I would never become justice itself!” 44

“Your Majesty, with things as they are, what should we do about humanity’s future?” 183

“Of course. I’m ready.” 614

“We have other ways besides rebellion!” 620

“I want to get married, and I plan to marry three women at once!” 620


Appearances

20,460
Total mentions
649
Chapters appeared
31.53
Avg. per chapter