Ch. 101Round Three Is About to Begin! (Continued)

Chapter 101 Summary

Key Plot Points and Events

  • Dressrosa celebrates the legendary gladiator Kyros achieving 3,000 consecutive victories in the Corrida Colosseum.
  • Adrian attends the arena to assess Kyros’s combat ability. Kyros quickly overwhelms the supposedly chosen opponent, gladiator Ricky, though Adrian notices Ricky lacks Observation Haki and considers the fight less impressive than expected.
  • Kyros ultimately defeats Ricky with his powerful technique, “Thunder Destruction Sword.”
  • Ricky is revealed to be King Riku, who had disguised himself to personally test Kyros.
  • King Riku publicly clears Kyros’s criminal record, honoring the promise he made when Kyros entered the Colosseum. He offers Kyros the position of Army Commander of the Royal Guard.
  • Kyros accepts the king’s recognition, and the crowd celebrates him as Dressrosa’s legendary undefeated swordsman.
  • The Colosseum holds a festival featuring food, performances, fireworks, music, and entertainers. The singer Elizabeth Arden, known as “Heavenly Sounds,” performs Binks’ Sake with extraordinary skill.
  • Adrian suspects Elizabeth may be a Paramecia Devil Fruit user connected to sound or music.
  • After the festivities end, pirate alarms suddenly sound across Dressrosa.
  • The Weapons Pirates, led by the brutal Captain Sato, raid the harbor, beat or kill resisting guards, and loot the ships.
  • Sato’s crew reveals that they have abducted Elizabeth Arden and a princess from a World Government-affiliated kingdom, intending to sell them into slavery. Some other captives, apparently members of a furry race, managed to escape.

Character Developments

  • Adrian: Remains observant and analytical, evaluating Kyros’s strength while also becoming interested in Elizabeth’s extraordinary singing ability. He is preparing to investigate further when the pirate attack interrupts him.
  • Kyros: Demonstrates exceptional swordsmanship, tactical awareness, decisiveness, and physical power. His 3,000 victories finally earn him freedom from his criminal past and a respected position in the kingdom. His kneeling apology to King Riku shows humility and loyalty.
  • King Riku: Reveals his trust and compassion toward Kyros. Rather than simply rewarding him privately, he publicly validates Kyros’s achievements and offers him an official role in Dressrosa’s military.
  • Elizabeth Arden: Establishes herself as an exceptionally talented singer whose performance may be enhanced by a Devil Fruit ability. She becomes a target of the Weapons Pirates because of her fame and value as a potential slave.
  • Captain Sato: Introduced as a ruthless pirate with a 280-million-Beli bounty. He is calculating, violent, and involved in both piracy and human trafficking.

Significant Themes

  • Redemption and second chances: Kyros’s transformation from convicted criminal to celebrated hero reflects King Riku’s willingness to judge him by his actions and potential rather than his past.
  • Public glory versus true strength: Kyros’s record is celebrated as legendary, although King Riku’s intentionally weaker challenge adds a small degree of artificiality to the achievement. Even so, Kyros’s abilities remain formidable.
  • Celebration beneath danger: Dressrosa’s joyful festivals and romantic atmosphere are abruptly contrasted with violence, piracy, and slavery, emphasizing the instability of life in the New World.
  • Power and exploitation: The Weapons Pirates treat people as commodities, exposing the darker economic realities of the pirate world and the cruelty of the slave trade.
  • Hidden identities and abilities: King Riku disguises himself as Ricky, while Elizabeth may conceal a Devil Fruit power behind her musical talent.

Character Interactions

  • Kyros and King Riku: Their arena duel evolves into a public reconciliation and promotion. Kyros expresses guilt and respect, while Riku reassures him that his past crimes have been forgiven.
  • Adrian and Kyros: Adrian watches Kyros’s battle critically, recognizing his skill but noting the shortcomings of his opponent.
  • Adrian and Elizabeth: Adrian notices Elizabeth at the festival and becomes intrigued by her voice and possible supernatural ability, though they do not directly interact.
  • Sato and his crew: Sato orders his men to protect the value of their captives while they escape before Dressrosa’s guards respond, revealing the crew’s organized and commercially motivated brutality.

Ch. 102Round Three Is About to Begin! (Continued)

Plot points and events

  • Adrian infiltrates the Weapons Pirates’ ship and finds singer Elizabeth Arden tied up in its prison. He frees her with Brave’s Dagger.
  • Elizabeth explains that the pirates abducted her after her arena performance and likely intend to sell her at the Slave Auction House.
  • Before she can tell Adrian more about Captain Sato, footsteps announce another captive: thirteen-year-old Princess Riku Scarlet of Dressrosa, also bound and threatened with sale.
  • Adrian places invisible Ghosts in the prison to guard the women, gives Elizabeth his dagger, and leaves to question the pirates.
  • Using Observation Haki, he learns the crew had been searching for a “furry little brat.” He suspects they encountered a Mink and may know Zou’s location—the information he came to Dressrosa seeking.
  • Adrian finds Captain Sato and the crew feasting on deck. He cuts through the ship’s foredeck with Yubashiri, demands to know where Zou is, and prepares to attack when a pirate challenges him.

Character developments and interactions

  • Adrian remains irreverent and teasing, but acts decisively to free Elizabeth and protect Scarlet. His joke about pink hair—an unlucky sight for him lately—upsets Scarlet, who bursts into tears. He also reveals that finding Zou is a major purpose of his visit.
  • Elizabeth shifts from frightened captive to someone concerned for Scarlet’s safety. She asks Adrian to rescue the princess first and, after he leaves, begins freeing the girl herself. She is also embarrassed by an impulsive, intimate gesture toward the invisible Adrian.
  • Scarlet is frightened and humiliated by her capture, but shows spirit by snapping back at Adrian’s pink-hair remark. Once Elizabeth frees her, she makes a blunt, childlike observation that briefly diverts their attention.
  • Adrian and Elizabeth establish cautious trust: he frees her but makes her choose whether to leave with him, while she volunteers to stay behind if that means Scarlet can escape.
  • Adrian and the pirates move from an information-seeking encounter to open confrontation when he confronts their crew.

Significant themes

  • Protection amid exploitation: The pirates’ plan to sell captives highlights the vulnerability of women and children in the slave trade; Adrian and Elizabeth intervene to protect them.
  • Power and agency: Though captured, Elizabeth chooses to help Scarlet, while Adrian uses his abilities to control the situation and pursue his own goal.
  • Humor amid danger: Adrian’s sarcasm, Scarlet’s bluntness, and the awkward exchange between the women offset the chapter’s violent threat.
  • The search for Zou: The possibility that the pirates encountered a Mink links the rescue plot to Adrian’s broader mission.

Ch. 103Round Three Is About to Begin! (Continued)

Chapter 103 Summary

Key Plot Points and Events

  • Adrian confronts Captain Sato, the “Weapon” pirate captain, after revealing himself as the White Ghost and demanding information about Zou’s location.
  • Sato attacks by transforming his arms into cannons, but Adrian effortlessly cuts apart the cannonballs and then severs Sato’s limbs.
  • Adrian questions the pirates aboard the ship. Rina, Sato’s first mate, reveals that Zou is located near Hand Island.
  • Although Adrian promises to spare Rina from further injury if he tells the truth, he interprets his promise literally and decapitates him, then kills the remaining Weapons Pirates, including Sato.
  • Adrian travels to Hand Island, a barren and abandoned island also known as Five Finger Island. He confirms that Zunesha had passed nearby, but has already moved on.
  • Continuing the search, Adrian and the crew eventually locate Zunesha. Adrian is awed by the elephant’s enormous scale and orders the ship to approach its leg.
  • Adrian sends Louf and Lumi upward to visit Zou while he remains below, anticipating an encounter with the Whitebeard Pirates, who have followed them.
  • The Whitebeard Pirates arrive aboard the Moby Dick. Whitebeard is drinking heavily while Marco and Vista argue about Kozuki Oden’s prolonged absence from the crew.
  • Vista criticizes Oden for failing to return after traveling with Roger’s crew and for sending no news for more than three years. Marco warns him not to speak disrespectfully before Whitebeard gives his judgment.
  • Whitebeard suddenly senses that an intruder has secretly boarded the ship and alerts the crew.

Character Developments

  • Adrian demonstrates his overwhelming combat ability and ruthless determination. He remains calm and controlled while eliminating Sato’s crew, treating his promise to Rina with cold, literal precision.
  • Adrian also shows a more playful and teasing side in his conversations with Louf, including joking about his horned disguise.
  • Louf remains loyal and optimistic, trusting Adrian and excitedly anticipating a visit to Zou. Her discomfort at Hand Island contrasts with her enthusiasm upon finding evidence of Zunesha.
  • Whitebeard is presented as emotionally troubled by Oden’s betrayal or abandonment. His excessive drinking suggests anger, disappointment, or grief.
  • Marco acts as a mediator, defending Oden’s status within the crew while recognizing that Whitebeard is deeply upset.
  • Vista openly voices the crew’s resentment, arguing that Oden has neglected his obligations to the Whitebeard Pirates.

Significant Themes

  • Power and intimidation: Adrian’s effortless destruction of Sato’s crew establishes the vast difference between his strength and that of ordinary pirates.
  • The danger of literal promises: Adrian claims to keep his word, but twists his promise to Rina into a justification for killing him.
  • Persistence and discovery: Finding Zou requires repeated travel and investigation, emphasizing the difficulty of tracking a moving island carried by Zunesha.
  • Loyalty and abandonment: The Whitebeard Pirates’ anger toward Oden highlights the importance of family, duty, and returning to one’s crew.
  • Human insignificance before nature: Adrian’s awe at Zunesha emphasizes the colossal scale and mysterious nature of the world.

Character Interactions

  • Adrian intimidates Sato and Rina, forcing them to provide information about Zou.
  • Adrian and Louf share affectionate, informal exchanges, with Adrian reassuring and teasing her.
  • Marco and Vista debate Oden’s loyalty, revealing tension within the Whitebeard Pirates.
  • Whitebeard interrupts their argument by detecting Adrian’s presence—or another intruder—on the Moby Dick, setting up the next confrontation.

Ch. 104Round Three Is About to Begin! (Continued)

Chapter 104 Summary

Key Plot Points and Events

  • Adrian secretly boards the Moby Dick and is discovered when Whitebeard attacks his invisible position with Murakumogiri. Adrian blocks the slash using his sword and powerful Armament Haki.
  • Whitebeard recognizes Adrian’s strength, comparing his Armament Haki favorably to that of Monkey D. Garp.
  • Young Marco attacks Adrian in his phoenix hybrid form, but Adrian effortlessly stops him with the tip of his sheathed sword. The encounter reminds Marco of being similarly overwhelmed by Rayleigh in the past.
  • Whitebeard orders Marco to stand down and uses his Conqueror’s Haki to test Adrian. Adrian remains calm and produces a small ghost, demonstrating that he is not intimidated.
  • Adrian identifies himself as the “White Ghost,” the same figure who fought Sengoku at Sabaody.
  • He explains that he came near Hand Island to search for traces of Zou, but boarded the Whitebeard Pirates’ ship for two reasons:
    1. To ask about two people from Wano connected to the Kurozumi name.
    2. To challenge or test himself against the World’s Strongest Man.
  • Whitebeard initially reacts thoughtfully to the name Kurozumi, while his crew becomes angry at Adrian’s provocative attitude. Whitebeard restrains them.
  • Adrian reveals that he knows the Kurozumi connection leads to the former Rocks Pirates, shocking the entire crew.
  • He lists the crew’s famous members: Whitebeard, Shiki, Big Mom, Captain John, and Rocks D. Xebec, while deliberately omitting the young Kaido.
  • The revelation especially affects Marshall D. Teach, who hears the name of another powerful “D.” for the first time and becomes increasingly ambitious.
  • Whitebeard asks Adrian for his name. Adrian clarifies that “Adrian” does not indicate membership in the D. Clan and that he simply knows many hidden secrets of the sea.

Character Developments

  • Adrian is established as extremely confident and powerful. He can withstand Whitebeard’s attack, casually defeat Marco in a brief exchange, and resist Whitebeard’s Conqueror’s Haki. His knowledge of secret history also makes him more dangerous and mysterious.
  • Whitebeard demonstrates both overwhelming strength and strong paternal leadership. Although he recognizes Adrian as a threat, he remains composed and protects Marco from an unnecessary fight.
  • Marco is shown to be talented but still immature compared with the era’s strongest fighters. His reaction reveals lingering fear from his earlier defeat by Rayleigh.
  • Marshall D. Teach receives a major psychological development. Learning about Rocks D. Xebec, another member of the D. Clan and Whitebeard’s former captain, intensifies his belief in his own destiny and ambition.
  • The Whitebeard Pirates are portrayed as fiercely loyal to their captain but still inexperienced in dealing with figures of Adrian’s caliber.

Significant Themes

  • Strength and recognition: Whitebeard and Adrian assess each other through combat, with Whitebeard acknowledging Adrian’s elite Haki.
  • Family and protection: Whitebeard’s declaration that his role is to protect his sons reinforces the family-centered identity of his crew.
  • Hidden history: The Rocks Pirates’ name remains largely unknown even to Whitebeard’s crew, emphasizing how much of the world’s past has been concealed.
  • Ambition and destiny: Teach’s reaction to Rocks D. Xebec foreshadows his future rise and his belief that the “D.” carries special significance.
  • Confidence versus arrogance: Adrian deliberately challenges Whitebeard, but his composure is backed by genuine power rather than empty bravado.

Character Interactions

  • Adrian and Whitebeard: Their initial sword clash establishes mutual respect and tension. Whitebeard tests Adrian with Conqueror’s Haki, while Adrian responds without fear.
  • Adrian and Marco: Adrian effortlessly halts Marco’s attack, creating a psychological parallel with Marco’s earlier defeat by Rayleigh.
  • Whitebeard and Marco: Whitebeard reassures Marco that his strength does not determine his worth and that a captain’s duty is to protect his sons.
  • Adrian and the Whitebeard crew: Adrian ignores the crew’s protests, confident that none of them pose a serious challenge.
  • Adrian and Teach: Adrian’s deliberate gaze toward Teach suggests that he knows or suspects something unusual about him, while Teach becomes wary and hides his growing ambition.
  • Adrian and Whitebeard regarding Rocks: Adrian exposes knowledge of Whitebeard’s former captain and crew, forcing Whitebeard to confront a closely guarded part of his past.

Ch. 105Round Three Is About to Begin! (Continued)

Chapter Summary

Key Plot Points and Events

  • Adrian reveals that Kurozumi Higurashi and Kurozumi Semimaru, the conspirators who helped place Orochi on Wano’s throne, were former members of the Rocks Pirates. He explains their Devil Fruits: Higurashi possessed the Clone-Clone Fruit, while Semimaru wielded the Barrier-Barrier Fruit.
  • Whitebeard confirms Adrian’s information, stating that both Kurozumi figures were indeed part of Rocks but disappeared after the crew’s downfall.
  • Adrian then shocks the Whitebeard Pirates by asking whether Miss Buckin was truly the “mother” of Whitebeard’s crew and revealing that she had a child.
  • Whitebeard reacts violently, attacking Adrian with the Tremor-Tremor Fruit. However, Adrian’s max-level Ghost Body allows the vibration attack to pass harmlessly through him.
  • The Whitebeard Pirates become intensely curious about Miss Buckin. Marco, Jozu, and Thatch question Adrian, with Thatch humorously asking about her cooking.
  • Adrian redirects their questions toward Whitebeard, causing the crew to surround their captain and demand answers. Whitebeard becomes furious and embarrassed.
  • With Whitebeard’s permission, Adrian uses emotional ghosts—particularly Melancholy Hollow and Sage Time—to suppress the crew’s excitement and silence them.
  • Whitebeard demands to know how Adrian learned about Miss Buckin. Adrian claims to possess an innate prophetic ability, an explanation Whitebeard cautiously accepts by comparing it to Toki’s power.
  • Adrian teases Whitebeard by arguing that the crew’s anxiety comes from fearing that a new “mother” would take away their share of Whitebeard’s love. Whitebeard dismisses the speech as nonsense.
  • Adrian finally reveals that he has a personal request and intends to treat the information about Miss Buckin and her child as payment.
  • The scene shifts to Hand Island, where Adrian faces Whitebeard while holding Sleeve Snow. His game panel activates an S-Rank Challenge: [Whitebeard], which he accepts.
  • Adrian is surprised that the mission is only S-Rank rather than SS-Rank, despite Whitebeard’s status. The challenge rewards him for surviving thirty minutes with the chance to obtain one of Whitebeard’s skills or specialties, along with experience points but no Legend Points.

Character Developments

  • Adrian continues to exploit his knowledge of the One Piece world to provoke powerful figures and manipulate situations. He demonstrates confidence in his Ghost Body’s defenses and enjoys teasing Whitebeard.
  • Whitebeard is shown as both immensely powerful and unusually vulnerable to embarrassment when his personal life is discussed. Despite his anger, he recognizes Adrian’s abilities and accepts his explanation about prophetic knowledge.
  • The Whitebeard Pirates display their close-knit, family-like nature. Their immediate concern over Miss Buckin reflects their emotional attachment to Whitebeard and fear of losing his attention.
  • Thatch provides comic relief through his inappropriate focus on Miss Buckin’s cooking, while Teach quietly removes him from the situation.

Significant Themes

  • Family and possessive affection: The crew’s reaction highlights their insecurity over Whitebeard’s paternal love and their desire to preserve their place within his family.
  • Knowledge as power: Adrian’s historical knowledge lets him unsettle Whitebeard, reveal hidden secrets, and gain leverage despite being physically outmatched.
  • Power versus immunity: Whitebeard’s devastating attack is ineffective against Adrian’s Ghost Body, emphasizing that unusual abilities can counter even overwhelming strength.
  • Provocation and control: Adrian repeatedly turns curiosity and embarrassment into tools, while his emotional ghosts demonstrate his ability to control the atmosphere and behavior of others.
  • Fate and prophecy: Adrian’s fabricated “prophetic ability” connects to the story’s broader interest in mysterious powers, Toki’s abilities, the D. Clan, and legendary predictions.

Character Interactions

  • Adrian and Whitebeard engage in a tense but humorous exchange, with Adrian provoking him about Miss Buckin while Whitebeard alternates between anger, embarrassment, and reluctant respect.
  • Adrian manipulates the Whitebeard Pirates into questioning their captain, then uses his ghosts to calm them when their enthusiasm becomes overwhelming.
  • Marco, Jozu, and Thatch represent the crew’s collective curiosity, while Teach acts pragmatically by removing Thatch from the questioning.
  • The chapter ends with Adrian and Whitebeard’s verbal confrontation escalating into a formal game-panel challenge, setting up a direct thirty-minute test between them.

Ch. 106Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian confronts Whitebeard on Hand Island, and the first exchange makes the difference in their raw strength clear: Whitebeard is level 118, near the panel’s cap, and easily knocks Adrian aside.
  • Whitebeard’s Tremor-Tremor Fruit attack devastates the island, but Adrian avoids its force in his intangible ghost form.
  • Adrian switches to ranged tactics, launching waves of Mini Hollows and creating a Mist Theater filled with ghostly copies that fire powerful energy beams.
  • Whitebeard withstands the barrage, then destroys the theater with a Conqueror’s Haki-charged strike. Adrian escapes by hiding within the construct.
  • Whitebeard acknowledges Adrian as an unusually promising rookie and says he will get serious. He tracks Adrian with Observation Haki and charges toward his hiding place.
  • Adrian counters with more Hollows, giant ghost constructs, and another Mist Theater. Whitebeard’s tremor wave triggers a chain of explosions, blasting apart the Hollows and reshaping much of Hand Island.
  • The Whitebeard Pirates watch from the Moby Dick. Vista predicts Whitebeard’s victory, while Thatch points out that Adrian’s ability to fly makes the outcome less certain.
  • Adrian continues using a cycle of long-range cannons, close-range ghost attacks, and Demon Swordsman to keep Whitebeard at a distance. By the end, Whitebeard is temporarily being forced onto the defensive.

Character developments and interactions

  • Adrian recognizes that superior Haki cannot compensate for his lower physical attributes against Whitebeard, so he relies on mobility, intangibility, and layered ghost techniques. Despite the mismatch, he remains determined to fight.
  • Whitebeard begins playfully dismissive of Adrian but comes to respect him enough to fight seriously. His confidence and immense power remain evident.
  • Vista and Thatch exchange a lighthearted disagreement about Adrian’s chances, briefly puncturing Vista’s confident pose. The crew’s attention soon returns to the battle.

Significant themes

  • Strength versus strategy: Adrian cannot match Whitebeard’s raw power, so he adapts through distance, misdirection, and repeated attacks.
  • Respect earned through defiance: Whitebeard’s attitude shifts as Adrian proves himself more than an ordinary rookie.
  • The scale and cost of power: Both fighters’ abilities cause enormous destruction, leaving Hand Island increasingly shattered.
  • Confidence under pressure: Adrian knows the odds are against him but continues to meet Whitebeard’s challenge.

Ch. 107Round Three Is About to Begin! (Continued)

Key plot points and events

  • Whitebeard counters Adrian’s aerial, ghost-based assault by shaking and tearing apart the space around the Mist Theater, exposing Adrian and disrupting its Ghost Energy beams.
  • The two trade words, but Whitebeard recognizes that Adrian’s Ghost Body makes him difficult to defeat quickly. Adrian reminds him their challenge was limited to thirty-five minutes and tied to a mission—not a decisive duel.
  • Whitebeard accepts the result and leaves Hand Island with the Moby Dick. At his crew’s urging, the Whitebeard Pirates abandon their trip to Zou and head toward an intelligence hub to search for Miss Buckin and Edward Weevil.
  • Adrian’s S-rank challenge mission is marked complete. He receives 2.33 billion experience and a choice of five rewards: a coercive “Be My Son” skill, Armament Haki, Naginata mastery, or one of two physical-growth Specialties.
  • Adrian chooses Peerless Strength, which increases Strength and Stamina gains per level. Acquiring it causes him severe pain, but his attributes rise to Strength 817 and Stamina 469.

Character developments

  • Adrian shows that his challenge was strategically designed to fulfill the mission within a fixed time, rather than prove he could beat Whitebeard. He hopes to turn a future challenge into a true duel. Choosing Peerless Strength also addresses his longstanding reliance on fruit abilities over physical combat.
  • Whitebeard respects Adrian’s cleverness and accepts the outcome without resentment. He is motivated to investigate Buckin and Weevil, potentially bringing Weevil—whom he may regard as a son—into his family.
  • Adrian’s new Specialty strengthens the physical side of his combat style, complementing his Ghost abilities and swordsmanship.

Significant themes

  • Strategy over brute force: Adrian wins the challenge through preparation and its agreed limits, not by overpowering Whitebeard.
  • Power and specialization: Adrian’s supernatural abilities have dominated his fights, but his new Specialty helps correct the weakness created by neglecting Strength.
  • Family and belonging: Whitebeard’s search for Buckin and Weevil reflects his continuing concern with family, echoed humorously by the panel’s “Be My Son” skill.
  • Respect between rivals: Despite their unequal strength, both men treat the encounter as a promising beginning rather than a grudge.

Character interactions

  • Whitebeard calls Adrian a “ghost brat” and admits the fight has forced him to use serious techniques; Adrian calmly maintains that neither can easily gain the upper hand.
  • Their exchange ends warmly: Whitebeard laughs at Adrian’s calculated approach and says he looks forward to the day their challenge becomes a real duel.
  • Whitebeard’s crew influences his next destination, insisting he search for Buckin and Weevil instead of continuing to Zou.

Ch. 108Round Three Is About to Begin! (Continued)

Chapter Summary

Key Plot Points and Events

  • Adrian’s battle with Whitebeard grants him the powerful Peerless Strength Specialization, increasing his strength by 400 points and significantly boosting his stamina.
  • Combined with his Heavy Strike Specialization, Adrian’s sword attacks can now exert nearly a thousand points of strength, placing him among the sea’s highest-level fighters.
  • Adrian reflects on his fight with Whitebeard, recognizing that he benefited from ending the battle before Whitebeard could fully retaliate. He expects any future encounter with the Whitebeard Pirates to be far more dangerous.
  • While Adrian fought Whitebeard, Lumi escorted Louf to Zou so she could visit her homeland. Adrian later reunites with them on Hand Island.
  • Louf humorously comments on Adrian’s strong body odor after his battle, while Lumi worries that he may have been injured. Adrian dismisses their concerns and immediately assigns them routine tasks: Louf prepares his bath and dinner, while Lumi sets the ship’s course.
  • The crew departs for Wano Country, where Adrian intends to complete the long-standing [Last Wish] mission entrusted to him by Shimotsuki Koshiro.
  • The chapter explains Wano’s importance as the source of the Poneglyphs and Seastone, as well as its geographical isolation behind enormous waterfalls.
  • Adrian thinks critically—and harshly—about Kozuki Oden’s past behavior, his decision to abandon Wano to travel with the Whitebeard and Roger Pirates, and his later agreement with Orochi and Kaido.
  • After a difficult voyage, the Nether Abyss reaches Wano, revealing the isolated country’s towering plateau and surrounding waterfalls.

Character Developments

  • Adrian: Becomes substantially stronger, eliminating stamina as a major weakness. He remains calculating and cautious, understanding that Whitebeard’s full power has not yet been tested against him. He also shows strong personal opinions about Wano’s rulers and appears motivated by responsibility and past relationships rather than reward alone.
  • Louf: Returns from Zou delighted to have revisited her homeland. Her sharper sense of smell and playful interaction with Adrian reinforce her energetic, familiar personality.
  • Lumi: Demonstrates concern for Adrian’s safety and continues functioning as a capable ship spirit and navigator. Her bond with Adrian and Louf is shown to be cooperative and affectionate.
  • Kozuki Oden: Although absent from the present action, he is characterized through Adrian’s criticism as irresponsible, impulsive, and unfit for the leadership role he eventually inherited.
  • Shimotsuki Koshiro: His influence remains important through the [Last Wish] mission and the swordsmanship knowledge he passed to Adrian, including the Breath of All Things and Ryuo.

Significant Themes

  • Power and strategic restraint: Adrian’s strength grows rapidly, but he recognizes that victories can depend on timing, preparation, and controlling the conditions of battle rather than brute force alone.
  • Responsibility versus personal desire: Adrian contrasts his own willingness to honor Koshiro’s request with Oden’s choice to pursue adventure despite his obligations to Wano.
  • Legacy and inheritance: The Shimotsuki family’s history, Wano’s traditions, and the transmission of swordsmanship all connect the present journey to earlier generations.
  • Judgment of leadership: The chapter questions whether rulers deserve loyalty simply because of birthright, especially when their decisions harm the people they are meant to govern.
  • Humor amid danger: Louf’s teasing, Adrian’s casual orders, and his sarcastic internal commentary lighten an otherwise serious transition toward a major conflict.

Character Interactions

  • Adrian reunites warmly with Louf and Lumi after their trip to Zou.
  • Louf tries to hug Adrian but recoils from his sweat, leading to playful teasing and a light knock on the head from him.
  • Lumi anxiously asks whether Adrian was injured, showing her concern and emotional attachment.
  • Adrian resumes his familiar commanding role by assigning Louf domestic tasks and Lumi navigational duties.
  • Adrian’s thoughts about Koshiro, Oden, Kaido, and Orochi establish the ideological conflict he brings with him into Wano: he respects inherited obligations but distrusts rulers who abandon or abuse them.

Ch. 109Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian arrives in the waters around Wano Country, where steep cliffs and a massive waterfall make the country naturally difficult to reach.
  • Kaido appears in his enormous Azure Dragon form and attacks the Nether Abyss with a Bolo Breath.
  • The game panel triggers an A-rank quest requiring Adrian to defeat or kill Kaido. Its reward is a random draw of two of Kaido’s skills or specialties.
  • Adrian sends Louf and the Nether Abyss into Lumi’s castle space, then meets Kaido in the air.
  • Adrian counters Kaido’s first blast with a Ghost Energy Cannon and immediately follows with two more. The attacks knock Kaido back and briefly sober him, but do not break his scales.

Character developments

  • Adrian treats Kaido’s terrifying appearance with confidence, seeing his dragon form as a large target rather than an overwhelming threat. The quest’s reward also excites him.
  • Louf is unusually frightened by Kaido. Her Mink instincts and his immense size make her judge him as a far greater danger than Sengoku or Big Mom.
  • Kaido arrives with his usual swagger, apparently drunk, and displays the exceptional toughness granted by his Mythical Zoan fruit.

Character interactions

  • Adrian comforts Louf and tries to reassure her by comparing Kaido unfavorably with Sengoku and Big Mom; Lumi supports the comparison.
  • Louf doubts Adrian’s reassurance but is taken to safety before the fight begins.
  • Adrian and Kaido exchange taunts, then begin fighting: Kaido attacks with Bolo Breath, while Adrian responds with repeated Ghost Energy Cannons.

Significant themes

  • Appearance versus actual danger: Kaido’s colossal form inspires instinctive terror in Louf, while Adrian’s experience keeps him calm.
  • Confidence and power: Adrian’s boldness contrasts with Kaido’s reputation as the “strongest creature.”
  • Nature of strength: Kaido’s durability demonstrates the extraordinary physical advantages of Mythical Zoan fruits, even before he reaches his later peak.

Ch. 110Round Three Is About to Begin! (Continued)

Concise Chapter Summary

Key plot points and events

  • Adrian confronts Kaido in his enormous Azure Dragon form. His Ghost Energy Cannons initially struggle against Kaido’s scales, but Adrian multiplies his Mimic Ghosts and unleashes a vast barrage, eventually breaking through Kaido’s defenses and drawing blood.
  • Kaido retaliates with Bolo Breath, but Adrian blocks it with the combined fire of his Ghost Energy Cannons. The bombardment knocks Kaido from the sky and into the sea.
  • Adrian exploits Kaido’s weakened state underwater. From within his Heart-Ravaging Maze, he attacks with three coordinated abilities: aerial Ghost Energy fire, Withering Heart-Piercer Mini Hollows that target internal organs, and Venomous Vortex, which summons ocean ghosts to create powerful whirlpools.
  • Kaido resists the sea’s weakening effect, returns to Azure Dragon form, and uses both Armament Haki and his Devil Fruit’s defenses to escape the trap. His wounds heal rapidly, leaving Adrian impressed by the recovery power of a Mythical Zoan.
  • Once Kaido is back in the sky and sober, he recognizes Adrian as the “White Ghost,” praises his strength, and offers him a high-ranking position in the Beasts Pirates. Adrian declines with characteristic confidence.
  • Kaido resumes the attack amid a violent storm, firing another Bolo Breath. Adrian counters with a powerful beam called Flying Dragon Strike: Thief-Shaking Heaven Thunder Cannon, then begins forming a gigantic, thousand-armed Buddha from his White Ghosts, each hand holding a sphere of Ghost Energy. The chapter ends as this new attack takes shape.

Character developments

  • Adrian demonstrates tactical creativity and composure, combining multiple Ghost abilities to exploit Kaido’s exposure to seawater. He also recognizes the limits of his attacks against a top-tier Zoan’s durability and regeneration. His refusal to join Kaido confirms his independence and confidence.
  • Kaido shifts from drunken confusion to serious combat once Adrian’s attacks force him awake. Despite being battered and briefly submerged, he remains extraordinarily resilient, recovers quickly, and continues fighting. He also shows that he respects formidable opponents and is willing to recruit them.

Significant themes

  • Strength and durability: Kaido’s defenses and regeneration push Adrian to escalate from concentrated fire to layered, specialized attacks.
  • Strategy versus raw power: Adrian wins temporary advantages by exploiting Kaido’s weakness to seawater and targeting him from several directions, while Kaido survives through overwhelming toughness and Haki.
  • Respect among powerful enemies: Kaido’s recruitment offer shows that he values strength even in an opponent.
  • Humor amid danger: Adrian’s complaints about Kaido’s seemingly unfair durability contrast with the severity of their battle.

Character interactions

  • Adrian relentlessly attacks Kaido, using the sea and his Ghost abilities to restrict Kaido’s movement.
  • Kaido acknowledges Adrian’s strength and offers him command within the Beasts Pirates; Adrian rejects the offer playfully but firmly.
  • Their exchange briefly shifts the fight from combat to recruitment, before Kaido attacks again and Adrian prepares an even larger counter.

Ch. 111Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian unleashes successive Thousand Hands Bright-Sky Purging Cannon barrages against Kaido’s Azure Dragon form. Kaido’s Dragon Twister clears the storm and blocks some shots, but many beams punch through, shattering his scales and injuring him.
  • A final barrage knocks Kaido into the sea. Adrian assumes Kaido has survived, though the battle completes his quest and grants him one billion experience points plus a choice of two abilities from five.
  • Adrian selects Mid-Level Toughness, which improves his stamina-to-health and strength conversion and adds resistance, and Dragon Power, a temporary boost to strength. He rejects Thunder Bagua because he does not use a club, and Drunkard because its effect is undesirable.
  • Adrian spends experience to max out the Six Powers abilities he had neglected. This earns him twelve Skill Points and unlocks several rewards: Hard as Iron and Airflow Perception (Haki-related traits), Flying Finger Pistol, the Six Powers ultimate technique Rokuogan, and Disguise.

Character developments

  • Adrian’s battle with Kaido demonstrates that his Ghost Energy Cannons can penetrate even the formidable defenses of Kaido’s dragon body, though he recognizes that defeating him does not necessarily mean killing him.
  • The new toughness specialty improves Adrian’s durability, while Dragon Power addresses his desire to strengthen his physical force as a swordsman.
  • Adrian reflects that he is unlikely to awaken Conqueror’s Haki naturally, but hopes to obtain it from Shanks someday. He also views the newly unlocked Six Powers techniques as useful additions, though the Haki traits largely resemble existing abilities.

Significant themes

  • Power growth through systems and training: Adrian turns a major battle into experience, abilities, and skill-point gains.
  • Limits of victory: Kaido is badly beaten and driven beneath the sea, but his survival remains likely—underscoring his resilience.
  • The relationship between martial techniques and Haki: The panel’s rewards reinforce the idea that Iron Body and Kami-e are closely connected to Armament and Observation Haki.
  • Strategic self-improvement: Adrian chooses abilities that suit his fighting style and priorities rather than simply taking every available reward.

Character interactions

  • The chapter’s central interaction is combat between Adrian and Kaido: Kaido counters with tornadoes and cutting wind, while Adrian overwhelms him with repeated cannon barrages.
  • Adrian’s thoughts also frame his future relationship to Shanks: he hopes to gain Shanks’s exceptional Conqueror’s Haki later rather than awaken the ability himself.

Ch. 112Round Three Is About to Begin! (Continued)

Chapter Summary

Key plot points and events

  • After defeating Kaido in his Azure Dragon form, Adrian fires one last barrage of Ghost Energy Cannons into the sea before heading into Wano. He reviews his recent skill gains, tests his Disguise ability, and notes that some maxed-out Six Powers techniques offer no further upgrades.
  • Adrian enters Wano by flying over its surrounding waterfalls, avoiding the usual route of ships hauled up by carp. He disguises himself as an ordinary swordsman to avoid attracting attention from Orochi’s forces or Kaido’s spies.
  • His first priority is to learn about the Shimotsuki Family, partly so he can report back to Master Koshiro. He also considers trading his sword, Sleeve Snow, for a more suitable famous blade—especially the cursed Nidai Kitetsu.
  • In Hakumai, Adrian finds Shimotsuki Yasuie distributing food to impoverished villagers. He recognizes Yasuie as the region’s daimyo.
  • After the villagers leave, Yasuie reflects on his disillusionment with Kozuki Oden: Oden once seemed destined to be a wise ruler, but abandoned Wano to sail abroad, then returned and accepted a peace agreement with Orochi and Kaido rather than reclaiming the country.
  • Adrian approaches Yasuie in a secluded spot. Yasuie suspects he may be an assassin sent by Orochi, while Adrian greets him as someone he has long hoped to meet.

Character developments

  • Adrian remains confident and pragmatic. He disguises himself to protect his mission, prioritizes repaying Koshiro’s kindness, and approaches Yasuie directly rather than getting involved in Wano’s politics immediately.
  • Yasuie is shown as generous and dutiful, sharing scarce food with his people. Beneath his public composure, he is deeply disappointed and grief-stricken by Oden’s choices and feels powerless to save Wano.
  • Oden, though absent from the present action, is portrayed through Yasuie’s memories as a once-promising leader whose decision to leave Wano and later submit to Orochi’s rule shattered the hopes of his people.

Significant themes

  • Duty and leadership: Yasuie’s care for the villagers contrasts with Oden’s failure, in Yasuie’s view, to fulfill his responsibility to Wano.
  • Hope and disillusionment: The people’s faith in Oden’s return gives way to despair when he chooses inaction.
  • Kindness and reciprocity: Adrian’s concern for the Shimotsuki Family stems from gratitude toward Koshiro.
  • Isolation and oppression: Wano’s natural barriers mirror its political isolation, while poverty and forced labor reveal the cruelty of Orochi’s rule.

Character interactions

  • Yasuie’s interaction with the villagers emphasizes their gratitude and his willingness to put their needs first.
  • In private, Yasuie’s thoughts reveal the gap between his former admiration for Oden and his current bitterness.
  • Adrian and Yasuie’s first meeting ends on a note of suspicion: Yasuie braces for an attack, while Adrian calmly identifies himself as someone who has been looking forward to meeting him.

Ch. 113Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian, using the alias Tao Ya, meets Shimotsuki Yasuie and explains that he has come on behalf of Koshiro, son of Yasuie’s old acquaintance Kozaburo. A letter bearing the Shimotsuki family crest convinces Yasuie.
  • Yasuie learns that Koshiro is well and living in the East Blue, where he runs Isshin Dojo. The news delights him because it means the Shimotsuki clan has a surviving branch overseas.
  • Yasuie shares the history of the Shimotsuki family and says he will inform Ushimaru, the current daimyo of Ringo, about Koshiro.
  • At a feast, Adrian asks Yasuie to help him replace Sleeve Snow, his Great Grade sword. Yasuie cannot offer an equivalent sword but directs him to Tenguyama Hitetsu, a swordsmith in Kuri who may possess one. Adrian suspects the sword is Nidai Kitetsu and plans to fly directly to Hitetsu.
  • Before Yasuie can write an introduction, Ashura Doji and Raizo arrive, apparently to complain about Kozuki Oden. The chapter ends as Ashura begins explaining that the trouble is “all because of” their lord.

Character developments and interactions

  • Yasuie shifts from suspicion to gratitude and warmth after verifying Adrian’s identity. The news of Koshiro renews his hope for the Shimotsuki family.
  • Adrian maintains his cover as Tao Ya, earns Yasuie’s trust, and pursues his own goal of acquiring a different Great Grade sword.
  • Ashura Doji initially arrives angry but checks himself when he notices Adrian, showing the manners he has learned under Yasuie and Oden.
  • Raizo accompanies Ashura; Adrian recognizes him as a Red Scabbard and user of the Scroll-Scroll Fruit.
  • The narration outlines how the Nine Red Scabbards came to follow Oden: some were rescued or taken in, some chose to serve him, Ashura was subdued, and Kanjuro is secretly Orochi’s spy.

Significant themes

  • Family, heritage, and survival: Koshiro’s news connects distant branches of the Shimotsuki clan and gives Yasuie renewed hope.
  • Trust and proof: Adrian’s letter establishes his identity and enables a bond with Yasuie.
  • Loyalty and leadership: The Red Scabbards’ varied paths to serving Oden frame the coming complaint about their lord.
  • Humor amid serious events: Adrian’s irreverent asides contrast with the emotional reunion and Wano’s political tensions.

Ch. 114Round Three Is About to Begin! (Continued)

Key plot points

  • The chapter explains Ashura Doji’s loyalty to Oden: he followed Oden after being defeated by him and seeing him bring peace to Kuri. But after Oden left Wano, Ashura returned to bandit life.
  • Ashura is deeply frustrated by Oden’s agreement to dance weekly in a loincloth rather than confront Orochi and Kaido. Unlike the other retainers, he feels free to criticize Oden openly.
  • At Shimotsuki Yasuie’s palace, Ashura questions overseas visitor Adrian about the battle he sensed beyond Wano. Adrian admits that he fought Kaido and won.
  • Adrian briefly displays his ghost energy, alarming Ashura and Raizo, before Yasuie calms everyone. Adrian then asks to meet Oden, ostensibly to test his swordsmanship.
  • Yasuie tries to delay the meeting, hoping to avoid a clash between Adrian and Oden, but Adrian insists and travels with the group to Kuri.
  • Adrian meets Oden, who appears subdued and melancholy rather than the spirited, free-spirited figure Adrian expected. Oden shows some interest in the swordsman who defeated Kaido, but his curiosity gives way to sadness.

Character developments and interactions

  • Ashura Doji emerges as blunt, independent, and still devoted to Oden, though disillusioned by his passivity. His suspicion of Adrian turns to alarm once he learns Adrian defeated Kaido.
  • Adrian is confident and frank about his victory. He seeks a challenge from Oden for the chance to gain abilities—especially Conqueror’s Haki and the Voice of All Things—and presents the meeting as a swordsman’s test.
  • Yasuie acts as mediator, introducing Adrian and trying to prevent a potentially dangerous confrontation.
  • Raizo is cautious and respectful, asking Adrian’s purpose and reacting with surprise to his strength.
  • Oden is portrayed as a diminished, melancholic version of his former self, prompting Adrian to wonder what has broken his spirit.

Significant themes

  • Loyalty versus criticism: Ashura’s devotion does not prevent him from challenging Oden’s choices.
  • Leadership and compromise: Oden’s weekly humiliation has become ordinary to Wano’s people, while his retainers and supporters struggle with the consequences.
  • Reputation and power: Adrian’s victory over Kaido instantly changes how the Scabbards perceive him.
  • Lost spirit and unanswered history: Oden’s subdued demeanor, and his apparent knowledge of Wano’s future, raise questions about his past and motives.

Ch. 115Round Three Is About to Begin! (Continued)

Plot points and events

  • Adrian visits Kozuki Oden’s palace and challenges him, but Oden declines, saying he has lost interest in fighting. This shocks Ashura Doji, Raizo, and Yasuie, since refusing a challenge is a serious breach of samurai honor.
  • Oden’s young son, Momonosuke, arrives. Adrian gives Oden a sapphire pendant—the Sage Necklace, an artifact that induces a calm, desireless state and modestly increases intelligence. Adrian presents it as a way to help Momonosuke become a wiser ruler.
  • Oden, Yasuie, Ashura Doji, and Raizo try the necklace. Yasuie agrees that it could help the lively Momonosuke focus on his education.
  • In return for Adrian’s thoughtful gift, Oden gives him his old sword-training diary. The game panel identifies Paradise Waterfall as a learnable skill scroll, requiring two Skill Points to learn directly.
  • Adrian leaves after exchanging swordsmanship experiences with Oden. He has gathered information about the Shimotsuki family, obtained a sword technique, and delivered the necklace. His remaining goal in Wano is to acquire one of the Twenty-One Great Grade swords.
  • Flying invisibly toward Amigasa Village, Adrian studies the diary. Beyond Paradise Waterfall, it records other Oden Two-Sword Style techniques, including Imitation Demon, Samurai Spirit, and Togen Totsuka. The latter is the technique Oden will later use to scar Kaido.

Character development and interactions

  • Oden shows an unusually passive side by refusing Adrian’s challenge, but still acts generously and honorably by giving him his training diary. He also accepts advice about Momonosuke’s education.
  • Adrian pursues his goals pragmatically, avoiding pressure when Oden refuses to fight. He uses the necklace as both a gift and a subtle means of influencing Momonosuke’s development, then eagerly studies the unexpected sword techniques.
  • Yasuie serves as a sensible adviser, explaining Momonosuke’s identity and supporting the need for his education. Ashura Doji and Raizo react with disbelief to Oden’s refusal.
  • The necklace briefly affects everyone who handles it, making them calm and mentally vacant; its pleasant effect conceals its potentially troubling influence.

Significant themes

  • Honor versus personal choice: Oden’s refusal clashes with samurai expectations, yet he prioritizes his own lack of interest in fighting.
  • Education and leadership: The necklace is framed as a tool to prepare Momonosuke for rule, raising questions about shaping a child’s character.
  • Unexpected rewards and knowledge: Adrian’s abandoned challenge still leads to a valuable sword manual and new insight into how the game panel recognizes skills.
  • Power and legacy: Oden’s techniques—especially Togen Totsuka—foreshadow the lasting impact of his swordsmanship.

Ch. 116Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian travels to Amigasa Village and visits the famous Wano swordsmith Tenguyama Hitetsu, carrying an introduction from Shimotsuki Yasuie.
  • Hitetsu initially suspects Adrian because he is an overseas swordsman, but Yasuie’s letter earns him an invitation inside.
  • Adrian offers to exchange the Great Grade sword Sleeve Snow. Hitetsu admires its craftsmanship and confirms that it is one of the Twenty-One Great Skillful Grade Swords.
  • They discuss Wano’s famed swords and smiths: Hitetsu made Ame no Habakiri for Kozuki Oden, while Shimotsuki Kozaburo forged Enma and Wado Ichimonji. Adrian explains that he visited Wano at the request of Kozaburo’s son.
  • Hitetsu agrees to trade a sword, though Ame no Habakiri is already Oden’s and another of his finest blades is a family heirloom. He presents Nidai Kitetsu, his Cursed Sword and a Twenty-One Great Grade blade.
  • Adrian senses an ominous presence from Nidai Kitetsu. The chapter ends by recounting the Kitetsu swords’ grim legend: their evil spirits supposedly bring madness, misfortune, and ruin to their wielders.

Character developments and interactions

  • Adrian shows his knowledge of Wano’s swords and swordsmiths, while remaining discreet about how he acquired Sleeve Snow. His humor and enthusiasm for collecting fine blades help put Hitetsu at ease.
  • Hitetsu shifts from suspicion to trust after reading Yasuie’s letter. His expertise and affection for swords emerge during the appraisal, alongside his private devotion to collecting dolls.
  • The two men bond over their shared appreciation of fine craftsmanship and collecting—though the narration humorously compares their interests.

Significant themes

  • Craftsmanship and legacy: Wano’s famous blades connect swordsmiths, families, and generations of warriors.
  • Cultural differences: Adrian and Hitetsu use different terms for powers and sword grades, reflecting Wano’s isolation.
  • The danger of ambition and legend: Nidai Kitetsu’s reputation raises the question of whether its curse is real—and whether Adrian will risk wielding it.
  • Private passions: Hitetsu’s hidden doll collection and Adrian’s sword collecting offer a comic contrast between outward reputation and personal obsession.

Ch. 117Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian agrees to trade his Sleeve Snow for Tenguyama Hitetsu’s Nidai Kitetsu, dismissing the sword’s curse as unimportant.
  • Using Ghost Energy, Adrian draws a faint spirit from the blade. It is too weak to take a clear form, but Adrian can restore it to the sword, calming its ominous aura.
  • Hitetsu recognizes the phenomenon as a Sword Spirit and begs Adrian to teach him the technique. Adrian explains that it comes from his unique Devil Fruit ability, though he lets Hitetsu examine the spirit.
  • Studying the spirit inspires Adrian to create a new Ghost, Bad Luck Hollow: Lucky Curse. He tests it on Hitetsu, whose sudden sneeze knocks over tea and accidentally opens a hidden wall to reveal his collection of elaborate dolls. Embarrassed by the discovery, Hitetsu is left frozen while Adrian makes a discreet exit.
  • In the following section, Adrian sails away from Wano aboard the Nether Abyss, having completed his objectives there. He practices with Nidai Kitetsu on deck, testing its Flying Slashes against the sea.
  • When Lumi asks where they are headed, Adrian says they can prepare to return. Louf hopes they will visit Zou, but Adrian jokes that he has an illness that makes him faint around groups of Minks.
  • Adrian reviews his quests: The Last Wish is halfway complete and can be finished by reporting Wano’s Shimotsuki-family situation to Master Koshiro in the East Blue. Wind Tamer is one-quarter complete, while Limit Trial has reached 125/1000 points. He complains that even defeating the Weapons Pirates earned very little progress.

Character developments and interactions

  • Adrian gains Nidai Kitetsu and learns that its spirit can inspire new Ghost abilities. He remains casual and teasing, both with Hitetsu and Louf, while keeping his larger travel plans tied to his quests.
  • Hitetsu shifts from skeptical swordsmith to fascinated observer when Adrian reveals the sword’s spirit. His intense curiosity leads him to beg for instruction, and his pride collapses into comic embarrassment when Adrian’s experiment exposes his doll collection.
  • Louf eagerly advocates for a visit to Zou, showing her affection for the place, but Adrian refuses and playfully dismisses her suggestion.
  • Lumi asks about the crew’s next destination, prompting Adrian to explain that they are preparing to head back rather than continue deeper into the New World.

Significant themes

  • The bond between swords and spirits: Nidai Kitetsu’s curse is revealed as a faint spirit that Adrian can manipulate, suggesting a supernatural dimension to swordcraft.
  • Power and its limits: Adrian’s ability is extraordinary but cannot simply be taught, and the quest system makes progress slow and dependent on challenging opponents.
  • Comedy and embarrassment: Hitetsu’s reverence for sword spirits contrasts with the humiliating reveal of his secret doll collection, while Adrian’s teasing keeps the departure scene lighthearted.

Ch. 118Round Three Is About to Begin! (Continued)

Plot points and events

  • Adrian decides to detour toward Totto Land to advance the panel’s [Charlotte Family] missions, treating the attacks as a chance to weaken Big Mom’s family and earn rewards. Ship Spirit Lumi changes the Nether Abyss’s course.
  • In early December 1499, Adrian repeatedly raids Totto Land: he fights Big Mom on Whole Cake Island, nearly kills Perospero on Candy Island, and nearly destroys Fruit Island while killing Charlotte Compote. Big Mom pursues him for three days but cannot catch him; in her fury, she destroys the already damaged Whole Cake Island.
  • Adrian later recovers beneath Fish-Man Island, completes several Charlotte Family side missions, and clears out pirates and slave traders there. His three encounters with Big Mom earn diminishing rewards, though he obtains Dessert Tongue, Intermediate Hand-to-Hand Combat, and Ikoku Sovereignty—a powerful attack requiring immense Strength.
  • In 1500, Adrian sails for Paradise. A newspaper reports that all 33 members of the Ohara archaeological expedition have been killed. The news makes him think about Nico Olvia, whom he considers an inadequate mother, and the likely coming Buster Call against Ohara. The chapter ends as he explains how devastating the operation is.

Character developments and interactions

  • Adrian remains pragmatic and provocative, using the panel’s missions to justify attacking powerful enemies. He is pleased to challenge Big Mom, but frustrated when repeated battles yield poor rewards.
  • Louf’s innocent questions about Big Mom—and whether Adrian can defeat her—strike Adrian as possibly suggestive. He notices Louf has become more mature since Zou, then avoids answering directly by redirecting the conversation to Lumi.
  • Lumi knows the route to Totto Land and obediently steers the ship there, while also teasingly reacting to Adrian’s plans.
  • Big Mom’s repeated inability to capture Adrian fuels her rage, culminating in her destroying her own territory.

Significant themes

  • Power and consequence: Adrian’s mission-driven raids bring rewards but cause major destruction and suffering throughout Totto Land.
  • The limits of treating conflict as a game: The panel turns battles and lives into objectives and rewards, while repeated encounters reduce their value to Adrian.
  • Family and responsibility: Adrian judges Olvia harshly for leaving Robin behind, contrasting personal ambition with parental duty.
  • Knowledge versus authority: The threat of the Buster Call foreshadows the World Government’s readiness to destroy people and knowledge it considers dangerous.

Ch. 119Round Three Is About to Begin! (Continued)

Plot points

  • Adrian learns that the World Government has discovered Ohara’s research into forbidden history and may soon send a Buster Call to destroy the island.
  • He leaves the Grand Line and flies back to Ohara, prioritizing speed over sailing on the Nether Abyss. He asks Lumi to store the ship and Louf inside her body, then reassures Lumi that she will have important work to do.
  • Back at Ohara, Adrian secretly warns Dr. Clover that CP Agents and Marine forces may arrive soon. He urges caution about spreading the warning.
  • Adrian then finds Penelope and asks for her help, beginning to put preparations in place. The chapter ends before he explains what he needs.

Character developments and interactions

  • Adrian makes clear that, despite being a notorious pirate, he is willing to help Ohara because he values its history and opposes the World Government. He remains protective and affectionate toward those close to him.
  • Dr. Clover moves from disbelief to serious concern, but stands firm in his belief that history must be preserved, even at the cost of defying the Government. Adrian is moved by their shared purpose.
  • Lumi feels disappointed that her ship cannot get Adrian to Ohara quickly enough, but is cheered by the promise of useful tasks.
  • Louf eagerly offers to help and is assigned the comparatively mundane job of preparing lunch.
  • Little Robin, now eight, is overjoyed to see Adrian again and playful about how much she has grown. She worries he might leave before she returns from an errand.
  • Penelope welcomes Adrian warmly and confirms that she has followed his earlier request to get to know Ohara’s residents—an ability Adrian now hopes to use.

Significant themes

  • Perspective and power: The opening reflects that the World Government sees destroying regions that threaten its authority as justified, while Adrian’s loyalties lead him to oppose it.
  • Preserving history and knowledge: Dr. Clover argues that a society without knowledge of its past cannot have a future.
  • Loyalty and belonging: Adrian rejects the idea that a wanderer has a true home, yet his urgent return and close bonds with Ohara’s residents show his deep attachment to the island.
  • Preparation and secrecy: With a Buster Call looming, Adrian works discreetly to protect Ohara without alerting possible Government agents.

Ch. 120Round Three Is About to Begin! (Continued)

Plot points and events

  • Adrian asks Mrs. Penelope whether Ohara has anyone truly vile enough to be sacrificed. She insists the island is peaceful and defends Robin’s uncle and aunt, despite their sharp tongues.
  • Adrian reveals that a disaster capable of destroying Ohara is approaching. He says evacuation seems necessary and explains the situation to Mrs. Penelope.
  • Robin returns from an errand. After breakfast at Penelope’s home, Adrian leaves Ohara to pursue another part of his plan.
  • Adrian travels to Oatfee Island, headquarters of the Razor Gang, to recruit players. In this world, players are capped at Level 20, so many seek protection or opportunity through powerful factions.
  • The Razor Gang has attracted many players because of its disciplined image, its “no women, no children” rule, and rumors that its leader, Tommy Shelby, received his powerful ability from Adrian—known to players as “Big Lethal.”
  • Adrian plans to use the players’ ability to return after death to save Ohara: by replacing its residents with players, he hopes to deceive those who will carry out the coming disaster.
  • At the pier, Adrian notices a player named Nan Riri selling toilet paper and weapons. Nan Riri’s Detection panel identifies Adrian as an unknown, extremely lethal figure. Nan Riri is unusually strong for a player because he ate the Paper Roll Fruit, which also explains his toilet-paper sales pitch.

Character developments and interactions

  • Adrian shows strategic ruthlessness, briefly considering whether Ohara’s worst people could be left behind, but accepts Penelope’s defense of Robin’s relatives. He then turns to an unconventional rescue plan based on the players’ immortality.
  • Mrs. Penelope responds with concern when Adrian warns her of the impending disaster. Her gentle care for Robin reinforces her protective, maternal nature.
  • Robin returns flushed from her errand and shares a playful, affectionate exchange with Adrian: she teases him with a triumphant look, and he winks back.
  • Nan Riri is introduced as a flamboyant, opportunistic player. His confidence gives way to alarm when his panel warns him of Adrian’s danger.
  • The players and Adrian are connected indirectly through Adrian’s forum persona, “Eight Trigrams Sea,” whose posts have made him a respected source of information among them.

Significant themes

  • Immortality as a tool: Players’ ability to revive, normally a game mechanic, may become the key to saving Ohara’s population.
  • Deception and substitution: Adrian’s plan relies on making players pass as ordinary residents to mislead the attackers.
  • Game culture meeting real danger: Players treat the world as an open-ended game, but its factions, disasters, and power limits have real consequences.
  • Found family and protection: Penelope’s concern for Robin and defense of her relatives contrast with Adrian’s hard-edged calculations.
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