Ch. 861The threat of bounties on Marines
Key plot points and events
- The year turns to Sea Era 1501. The Revolutionary Army disappears from public view after the newly appointed Five Elder, Saint Herentin, intensifies the campaign against it.
- In retaliation, Dragon unleashes a hurricane on Red Port, destroying ships and cargo. The World Government suffers major losses but cannot retaliate effectively because Dragon remains unseen.
- The Great Pirate Era continues, while the Marines struggle to maintain order with too few personnel and limited reach.
- Bounties on Marines become a major crisis. The Hunters Guild initiated the practice, and the Flying Pirates expanded it during the Bloody War, drawing bounty hunters, mercenaries, pirates, and desperate civilians into hunting Marines.
- The Flying Pirates can fund the campaign through faction contributions and tolls on merchant traffic. Even ordinary Marines and small bases carry substantial payouts, while Garp’s bounty reaches five billion Beli.
- Marine casualties remain high despite the World Military Draft. The bounty system has effectively broadened the Bloody War, and Shiki has abandoned plans for another direct war after the Flying Pirates’ previous defeat.
Character developments and interactions
- Dragon demonstrates the Revolutionary Army’s capacity to strike back, but his anonymity frustrates the Five Elders and limits their response.
- Saint Herentin consolidates power and directs increased resources against the Revolutionaries.
- Mihawk, known as “Hawkeye,” works as a Marine Hunter while also pursuing swordsmanship: he travels between Paros Island and Jingling Island, training at Shin’o Swordsmanship Academy and enjoying life on Paros.
- Garp becomes a symbolic target, with an enormous bounty on his head.
- Civilians, bounty hunters, mercenaries, pirates, and Underworld groups are drawn into conflict with Marines, often treating them as easy profit rather than protectors.
Significant themes
- Violence reproduces itself: oppression, slavery, war, and piracy form a cycle that the Marines cannot break through force alone.
- Institutional contradiction: the World Government helps create the conditions that produce disorder, then expects the Marines to suppress it.
- Money erodes trust and morality: bounties encourage even ordinary civilians to betray Marines, making protection of the public increasingly dangerous.
- The limits of military power: insufficient manpower, hidden enemies, and widespread incentives undermine the Marines’ efforts to control the seas.