Biodata
| Feature | Value |
|---|---|
| Name | Imagawa Sayuri |
| Original Name | 小百合 |
| Title | Princess Sayuri 44 |
| Gender | Female 28 |
| Apparent Age | Six or seven years old at her introduction 28 |
| Affiliation | Imagawa ruling family of the Land of Fire 28 |
| Occupation/Role | Princess; second daughter of the Fire Daimyō 29 |
| Father | Imagawa Yoshiteru, Daimyō of the Land of Fire 28 |
| Mother | An unnamed concubine 28 45 |
| Residence | Daimyō’s Palace; temporarily stays at the Senju Ancestral Home 29 46 |
| First Appearance | Chapter 28, “The Daimyō of the Land of Fire” 28 |
Background / History
Royal Upbringing
Sayuri grows up at the Daimyō’s Palace, where she rarely meets children her own age. Much of her solitary time is spent reading and studying strategy games. She believes her royal birth leaves her unable to choose her future husband, particularly because she is a concubine’s daughter. An older cousin’s unhappy marriage into the Land of Lightning makes her fear a similar fate 28 29 45.
Visit to Konoha
Sayuri accompanies her father to meet Mito Uzumaki shortly before the Ninja Academy graduation exam. Yoshiteru instructs her to behave respectfully and win Ryuuzaki Eiji’s favor. Expecting the meeting to concern her future marriage, she arrives apprehensive but feels relieved after seeing Eiji and speaking with him 28 29.
At her father’s request, Sayuri stays at the Senju Ancestral Home for the week before the exam. Without servants accompanying her there, she personally heats water for Eiji and Kushina after their training. Kushina initially treats her as a romantic rival, but Sayuri explains that she wants friendship with both of them. Kushina accepts her, and Eiji gives her homemade candy to mark their new friendship 29.
Over the following three days, Sayuri’s considerate behavior wins Kushina’s approval, allowing her to join the pair’s games. She repeatedly defeats Kushina at Go before losing a closely contested match against Eiji, who acknowledges relying on his Six Eyes 31.
Graduation Exam and Departure
Sayuri watches Eiji’s graduation matches from the VIP area, captivated by his effortless victories. Her admiration turns to alarm when Uchiha Yo engulfs him in a fire attack, though Eiji emerges unharmed. Yoshiteru considers a marriage alliance—even one placing Sayuri as Eiji’s concubine—but abandons the proposal after witnessing the destructive scale of Eiji’s power, leaving their future connection to fate 34 36 38 44.
On her final evening at the Senju home, Sayuri listens with Kushina as Eiji tells The Tale of the Bamboo Cutter. She enjoys the story and says she will write it down at the palace for others to read. The next day, she leaves Konoha tearfully, thanking both friends and promising to write 45 46.
Sayuri keeps that promise soon after returning home. Her letter tells Eiji and Kushina about her father’s lavish cooking arena and a competition offering its winner money and a position as his personal chef 49.
Appearance
- Hair: Glossy black hair styled in a princess cut 28.
- Clothing: Introduced wearing a predominantly black, twelve-layered robe 28.
- Expression: Habitually smiles with narrowed eyes; opens them wide in shock during Eiji’s buffalo-cutting demonstration 29 30.
- Bearing: Formal bows, carefully composed gestures, and delicate table manners reflect her aristocratic upbringing 28 45.
Personality
Sayuri is gracious, restrained, and socially perceptive. Rather than answering Kushina’s hostility with anger, she remains gentle and explains her loneliness directly. She also notices Eiji’s wistful expression during their final evening together and suggests that he is missing someone he has lost 29 45.
Her composure conceals envy of the freedom and closeness Eiji and Kushina share. She wishes she could live as an ordinary girl with someone she loves, but feels that accepting nobility’s privileges obliges her to accept its restrictions. Although she sincerely seeks friendship, she also privately considers becoming Eiji’s concubine if she cannot surpass Kushina as a romantic prospect 29 31.
Abilities & Skills
Go
Sayuri is an exceptional Go player whose skill challenges Eiji even with his supernatural information-processing advantage 31.
- Repeatedly defeats Kushina 31.
- Counters Eiji’s attacks throughout their match before conceding 31.
- Accepts his use of the Six Eyes as part of his natural talent rather than dismissing his victory as unfair 31.
Relationships
- Imagawa Yoshiteru — Father. Seeks a suitable match for her and arranges her stay with the Senju household so she can spend time with peers 28 29.
- Ryuuzaki Eiji — Friend and romantic interest. She calls him “Lord Eiji,” admires his cooking and strength, and maintains contact after returning to the palace; no engagement is established 31 36 44 46 49.
- Kushina Uzumaki — Initially a wary romantic rival, later a close friend. By Sayuri’s departure, they share private conversations and laughter 29 31 46.
- Mito Uzumaki — Host during her Konoha visit. Permits Sayuri to stay at the Senju Ancestral Home at Yoshiteru’s request 29.
Notable Quotes
“It's just that I rarely meet anyone my own age at the Daimyo's Palace. I'd like to be friends with you both.” 29
“Thank you, truly, for everything! I'll remember the friendship we shared these past few days!” 46