Ch. 621A Story of Revenge

Key plot points and events

  • The Crimson Princess sends Annan to Flower Capital to help arrange revenge, despite his wanted status. She gives him three days and asks him not to drink from strangers.
  • Annan reaches the city and meets Klein at the Mandrake Tavern. They discuss preparations for the “Revenge Ritual.”
  • Celine and Fatima report that they have secured new wine-selling opportunities and Tavern agreements. Fatima says influential Nobles are ready to promote Annan’s goods, and Annan promises to deliver the products to a warehouse.
  • Fatima worries that the Princess connected to their plans may belong to the Vampire Clan. Annan reassures her that matters are proceeding according to plan, though he withholds what he knows.
  • The chapter ends with a ragged boy begging for food and Celine preparing to raise another concern.

Character developments and interactions

  • Annan is confident and focused on revenge and business, but remains guarded about his alliance with the Crimson Princess. He is also mildly offended that his wanted notice calls him beautiful rather than handsome.
  • The Crimson Princess shows genuine concern for Annan’s safety and appears romantically invested in his adventure.
  • Klein continues to support Annan’s plans and helps summon the others.
  • Fatima is anxious about the Princess and the danger Annan faces, but his reassurance eases her worry.
  • Celine has made practical progress in the business effort and offers Annan an unexpectedly direct compliment.
  • Annan’s companions tease him about his wanted notice, while the Tavern patrons avoid drawing attention from Klein.

Significant themes

  • Revenge and ambition: Annan’s return is tied to a planned ritual and a broader scheme to gain influence.
  • Power and dependence: The Vampire Clan’s human followers live relatively ordinary lives but are bound by a curse that punishes betrayal.
  • Secrecy and trust: Annan reassures Fatima without revealing the full truth, balancing loyalty with concealment.
  • Appearance and identity: Annan’s wanted description and others’ comments highlight how he is perceived—and how he sees himself.

Ch. 622The Power to Command

Key plot points and events

  • Annan recruits the influential wine merchant Madam Soro to support the distribution of Happy Water. At her manor, she initially tries to seduce him, but he rejects her and proposes helping her take revenge on the Nine Great Wine Merchants.
  • Annan discovers that his presence seems to exert an unusual, almost commanding influence over others. Madam Soro becomes eager to help, leaving Annan uneasy about whether he is manipulating her.
  • After returning to the Vampire Clan Castle ahead of schedule, Annan gains greater respect and authority. He learns that the Crimson Princess’s forces consist of three Master-level figures and over thirty Elite Knights, with no Epics. The Princess’s mother, the queen, is asleep.
  • Annan visits a nearby human village and finds Eileen, a captive “blood stock” with a healing Gift. Learning that she is content with the food and shelter the Vampires provide but wants a better life, he brings her to the Crimson Princess, who offers to make her a Vampire.

Character developments

  • Annan uses influence and authority to secure allies, but questions the ethics of the power he seems to wield. His sympathy for Eileen also shows his willingness to help vulnerable people.
  • Madam Soro shifts from an attempted seduction to a serious potential alliance, motivated by her desire to oppose the Nine Great Wine Merchants.
  • Eileen moves from resigned captivity toward a new opportunity and willingly accepts the prospect of joining the Vampire Clan.
  • The Crimson Princess reveals both her political position and a possessive streak: she offers Eileen the Embrace through Lucy after interpreting Annan’s concern as romantic interest.

Significant themes

  • Power and influence: Annan’s growing ability to command people raises questions about consent and moral responsibility.
  • Ambition and alliance: Business and political partnerships offer a means for Madam Soro to challenge entrenched rivals.
  • Protection versus freedom: The village and Eileen receive safety and material comfort under the Vampires, but remain within a system of control.
  • Compassion amid exploitation: Annan’s concern for Eileen contrasts with the treatment of humans as a source of blood.

Character interactions

  • Annan rejects Madam Soro’s advances, then redirects their meeting toward her own ambitions.
  • Celine explains Madam Soro’s reputation and helps establish the business connection; Annan leaves her and Klein to handle matters.
  • Annan treats Eileen gently and offers her a better future, while the Crimson Princess decides how that future will begin—and interrupts Annan before he can finish speaking.

Ch. 623Two Flavors

Key events

  • After Eileen is transformed into a Vampire by Head Maid Lucy, she asks to travel with Annan and protect him. Annan sees an opportunity to guide her willing branch of the clan.
  • The Crimson Princess offers Annan a reward for helping secure a Vampire Sorcerer. He asks her to keep pursuing her plan to create a new future for the Vampire Clan, despite opposition and misunderstanding. She accepts.
  • The party prepares to visit the Skeleton Duke. Annan replaces their lavish gifts with ores and materials, knowing these will be more useful.
  • In Flower Capital, Klein leads the Happy Water venture. The group decides to sell both the original drink and a honey-sweetened version at the same price as maple wine, with different allies promoting it to nobles, merchants, and mercenaries. At Annan’s request, they also begin looking for a theater.
  • During the journey, the Crimson Princess tells Annan about the Blood Council and her precarious position: her mother, one of its twelve Grand Dukes, has fallen into a near-eternal sleep, leaving the young Princess to manage a weakened faction. She also reveals that the Princess is sealed in Strange Tales City and that she had hoped to use her as a foothold in Flower Capital; after Annan points out the danger of the approach, she promises to warn her people.
  • At the Grand Cemetery, the Skeleton King welcomes the Crimson Princess politely but greets Annan like an old friend. He has invited several Undying women as a “gift” for Annan. Annan protests that his actions serve a noble ideal, but agrees they need not be sent away.

Character developments and interactions

  • Annan acts as a strategist and mentor: he encourages the Crimson Princess’s reforming ambition, recognizes Eileen’s potential influence, and pragmatically redirects gifts and business plans toward useful ends.
  • The Crimson Princess shows trust in Annan and openness to his advice. Her story reveals the burden of ruling while young and undermined by her mother’s absence.
  • Eileen gains a new Vampire identity and chooses loyalty to Annan, though she is still inexperienced.
  • Klein takes charge of the Happy Water enterprise, relying on customer preference rather than dictating it. Her allies contribute their networks and ideas.
  • The Skeleton King is unusually familiar with Annan and playfully misunderstands his intentions.

Significant themes

  • Building a new order: Annan urges the Crimson Princess to persevere in transforming the Vampire Clan.
  • Pragmatism and adaptation: The party chooses useful materials over expensive gifts, while the business adopts two flavors instead of forcing a single preference.
  • Power, inheritance, and responsibility: The Crimson Princess must hold together her mother’s weakened faction while still considered a child.
  • Misunderstanding and appearances: Others misread Annan’s motives and theater plans, while the Crimson Princess cannot detect that he is human.

Ch. 624Alliance

Plot points

  • The Crimson Princess and the Skeleton Duke negotiate an alliance because their territories share borders and enemies. The Duke asks for troops to defend Strange Tales City, but Head Maid Lucy objects that the vampires must guard against human cavalry and rats.
  • Annan urges the Princess to continue, insisting the alliance will benefit both sides. After a private argument, the Princess agrees to hear the Duke out.
  • The Duke reveals that he is an avatar of Skeleton King Leonäfa. Annan counters by revealing that the Crimson Princess is one of the Blood Council’s twelve councilors and the daughter of the wounded, sleeping Scarlet Grand Duke.
  • With their identities and interests clear, they reach an alliance. One provision is to drive the remaining vampires out of the Grand Cemetery. The Princess asks that they be invited to the banquet so they can witness her victory.
  • Before the banquet, Lucy apologizes to Annan for their argument and asks him to look after the Princess. Annan plans to meet the Skeleton King first, then return for her.

Character developments and interactions

  • Annan acts as a mediator, encouraging cooperation despite Lucy’s suspicion. His knowledge of both leaders’ identities lets him steer the talks and prevent the Skeleton King from controlling the reveal.
  • The Crimson Princess (Lena) shows pride and resolve, but also unease about disclosing her identity and sorrow when her mother is mentioned. She trusts Annan and Lucy, who both try to protect her in different ways.
  • Lucy initially sees Annan’s support for the alliance as a threat to the Princess’s dignity. She later recognizes his intentions and apologizes. She also hopes Eileen will become her successor.
  • The Skeleton King presents the alliance as mutually useful: it strengthens his true body’s position and gives the weakened Princess a powerful ally. He takes a teasing interest in the others’ reactions.
  • Eileen is described as eager to gain power so she can protect herself and her companions; Lucy’s mentorship offers her a path toward that goal.

Significant themes

  • Pragmatism and mutual benefit: The alliance succeeds because both sides acknowledge what they stand to gain, despite their initial mistrust.
  • Loyalty and protection: Annan and Lucy disagree over how best to serve the Princess, but both are motivated by concern for her.
  • Power, identity, and vulnerability: The revelations of rank and lineage reshape the negotiations, while the Princess’s weakness contrasts with her inherited status.
  • Belonging and survival: Eileen’s interest in becoming a vampire is tied less to immortality than to gaining the strength to protect those she cares about.

Ch. 625Succubi Invade the Undying

  • The banquet and introductions: Annan and the Scarlet Princess attend the Skeleton King’s banquet as allies. Surrounded by bizarre, often dangerous Undying and rival Vampires, Annan stays close to the princess and warns her not to drink. Their teasing exchange reveals her great age—nearly five hundred—despite her youthful appearance, and Annan’s protective attention makes her blush.
  • Annan meets the Undying: He approaches the Skeleton King but is interrupted by the Ghost Princess, who immediately proposes marriage and seriously threatens to eliminate the person Annan loves. Annan deflects her by claiming devotion to the Spider Queen Lolth. He also meets Madam Puppet, Miss Bandage, and the Skeleton Maid, each of whom shares a tragic history involving betrayal, abuse, or loss. The Skeleton King believes that intense emotion at death allows people to “come alive” as Undying, and that his kindness is rooted in giving them a new life.
  • Character development and interactions: Annan’s curiosity and social ease help him connect with the Undying, while his protectiveness toward the Scarlet Princess remains clear. She resists being treated like a child but is affected by his compliment and care. The Undying reveal themselves as individuals shaped by painful pasts rather than merely frightening creatures; Madam Puppet, in particular, recounts her family’s ruin and her revenge before settling in the Land of the Dead.
  • Cliffhanger: A handsome young Vampire insults the Scarlet Princess, calling her a disgrace for once fleeing to the human City-States. She struggles to contain her anger, and Annan leaves the Undying women to go to her.
  • Themes: The chapter contrasts monstrous appearances with vulnerability and humanity, emphasizing trauma, survival, and the possibility of renewal. It also explores loyalty and protection, alongside tensions between the Vampire factions and the Undying’s varied views of the gods.

Ch. 626An Inevitable Conflict

Key plot points and events

  • At the banquet, a young vampire insults Annan by suggesting he allied with the Skeleton Duke by selling himself. Annan turns the accusation back on him, challenges him to name the powerful patron behind him, and has the skeleton guards eject him for disrespecting the Crimson Princess.
  • Annan reassures Lena that the expelled vampire is not her subject and that she need not take responsibility for his behavior. He also rebukes her for letting others intimidate her.
  • Lena explains that Count Turner is behind the young vampire and that Turner is supported by Grand Duke Borodia, an enemy of her mother. Annan argues that their alliance must respond firmly to such tests, or their opponents will mistake them for weak.
  • As other nobles greet Lena, Annan asks who they serve, helping her recognize political connections. Lena asks him to remain at her side, and he accompanies her through the banquet.
  • Annan asks Lena to tell Lucy what happened and seek Lucy’s permission before sharing details of her past with her mother. He wants to respect their trust and avoid appearing to exploit Lena.
  • Before Annan and Lena leave, the Skeleton Duke invites Annan to visit his Alchemy Room later, promising good news.

Character developments

  • Annan demonstrates confidence and political skill, using the insult to defend Lena and assert their standing. He remains mindful of how his actions might affect her and their future alliance.
  • Lena increasingly relies on Annan and shows open affection, linking arms with him and asking him to stay. Annan realizes her feelings have shifted from admiration toward dependence, and worries that his protection may draw her into greater political danger.
  • The Skeleton Duke remains an eccentric but powerful host, casually displaying his skeletal body’s magical nature and then offering Annan a private meeting.

Significant themes

  • Power and deterrence: Annan believes that refusing to answer challenges invites further aggression, while a firm response can make opponents reconsider.
  • Trust and political manipulation: Annan deliberately lets Lucy decide whether Lena’s history can be shared, guarding against the appearance of extracting secrets from a vulnerable young ally.
  • Protection and responsibility: Annan’s defense of Lena strengthens their bond but may also expose her to increased scrutiny and conflict.
  • Status and respect: The scene emphasizes that titles, alliances, and public displays of authority shape how people behave.

Character interactions

  • Annan confronts and humiliates the young vampire, then uses the incident to reassure Lena and establish authority before the guests.
  • Lena clings to Annan and follows his lead, while Annan balances support for her with concern that she is still too young for the political role she occupies.
  • Annan and the Skeleton Duke exchange teasing remarks about the Duke’s unusual body before the Duke invites him to the Alchemy Room.

Ch. 627The Stuart Family

Key plot points and events

  • The Skeleton King studies Annan’s elm leaf and concludes it comes from another world. It may let its holders sense or communicate with one another, potentially serving as a substitute for the World Tree Leaves used by the Elven Royal Court. He returns it to Annan, and the two plan to seek a second leaf in the Strange Tales Zone the next morning.
  • Annan learns the Crimson Princess’s real name is Lena Aldris Stuart. Her mother, Selena—the former Scarlet Queen—was betrayed and gravely wounded in an attack backed by three Blood Councilors. Selena now lies in an almost eternal sleep.
  • To protect the Stuart Family, Dracula and Lucy surrendered their power and took Lena into exile. With the Blood Council’s three-century Councilor reshuffle approaching, Lena needs human support to retain her inherited seat—but says her real priority is returning to wake her mother.
  • Annan agrees to help Lena, though he has no clear plan. He leaves her in Lucy’s care while he and the Skeleton King prepare to travel.
  • Before departing, Annan takes food for a woman he encountered in a cabin in the Forest. The Skeleton King reacts with puzzlement but does not stop him.

Character developments and interactions

  • Annan recognizes the strategic value of the otherworldly leaf and commits to helping Lena despite the danger and the lack of an obvious solution. He also shows concern for the woman in the Forest.
  • Lena insists she is not a child and reveals that restoring her mother matters more to her than keeping her Councilor seat. She directly asks Annan for help.
  • Lucy explains the family’s history and political predicament, and remains protective of Lena. She and Annan jointly dismiss Lena’s protest that she needs no looking after.
  • The Skeleton King is intrigued by the leaf and intends to investigate its origins with Annan.

Significant themes

  • Family loyalty and sacrifice: Dracula and Lucy gave up power to preserve the family, while Lena risks returning to a dangerous political struggle for her mother’s sake.
  • Power and political entrapment: The Stuarts are caught in a cycle: they need influence to survive the Council reshuffle, but must survive long enough to reclaim influence.
  • Trust and cooperation: Annan’s promise offers the isolated Stuarts a possible ally, while the leaf may create a new means of connection across worlds.
  • Age, time, and vulnerability: Even among long-lived peoples, great age does not guarantee strength or safety; Selena’s fall and the approaching Council reshuffle show how fragile power can be.

Ch. 628A Visit to the Woodshed

Key plot points and events

  • A vampire ambushes Annan on the road to Strange Tales City, hoping to capture him. Annan uses Lemon to fight him and begins chanting his Innate Spell.
  • The spell produces a terrifying scarlet door and the scent of blood, but it vanishes before opening and drains Annan’s Magic Power. Frightened by the display and Annan’s bluff, the vampire mistakes him for Aldris, Selena’s husband, and faints.
  • The Skeleton King sends an earthen skeleton to return the vampire to the Grand Cemetery. He explains that the soil itself can serve as the material for necromancy.
  • Annan asks for advice about the Crimson Princess’s predicament. The Skeleton King cautions him not to underestimate her, pointing out how skillfully she escaped the Council.
  • They stop at the Woodshed, an Oddity in the forest. Annan brings food, but its occupant slams the door in his face. He leaves fresh wildflowers by a gravestone before departing; afterward, a scarred arm quietly takes the food.

Character developments and interactions

  • Annan remains resourceful and confident in danger, but is frustrated that his powerful, unpredictable Innate Spell is costly and unlike the kind of magic he wants. He also shows care through his visit to the Woodshed and the flowers he plants.
  • The Skeleton King acts as Annan’s ally and adviser. Their conversation about death and the earth reveals his philosophical view of necromancy, while his warning encourages Annan to respect the Crimson Princess’s competence.
  • The vampire goes from boastful aggressor to terrified captive, undone by Annan’s spell and mistaken identity.
  • The Woodshed’s occupant remains unseen and hostile—or at least unwilling to receive Annan—but accepts his offering after he leaves.

Significant themes

  • Appearances and underestimated ability: The vampire misjudges Annan, while the Skeleton King warns that Annan may also be underestimating the Crimson Princess.
  • Magic, power, and personal desire: Annan’s Innate Spell seems formidable, yet its strange, unwanted effect makes him question what counts as magic.
  • Death and nature’s cycles: The Skeleton King presents the earth as made from the remains of the dead, linking necromancy to the natural order.
  • Care expressed indirectly: Annan’s food and flowers are rejected openly but quietly accepted, suggesting a fragile connection with the Woodshed’s occupant.

Ch. 629Leaf of the Otherworld Tree

Chapter summary

Key plot points and events

  • At the cemetery, the Skeleton King notes that Strange Tales City has expanded another half kilometer in just six days, bringing the Strange Tales Zone closer to the group’s hiding place. He considers the site safe for now.
  • He and Annan settle into the tomb, where the Skeleton King cleans and organizes the space, then cooks a surprisingly good meal from alchemical ingredients.
  • The two prepare a magic circle at the edge of the Strange Tales Zone to summon an Otherworld merchant. Annan learns that merchants, like Oddities, originate from another world.
  • Annan explores whether he can buy World Tree Leaves in bulk and resell them. Each leaf costs goods worth about twenty-five gold coins and can soothe the body and mind and enable long-distance communication, but its stored power lasts only about a month.
  • The Skeleton King explains that leaves from the elves’ World Tree do not wither because the tree exists in this world. Annan asks whether the merchant can provide a branch to recharge leaves. The merchant eventually says Annan must first do something for the being behind him.
  • In a separate scene, the Crimson Princess, Lena, receives a dreamlike visit from a scarlet figure claiming to be her mother. Her mother warns that Lena’s knight, David, is deceiving her because he is human and pursuing some scheme. Lena rejects the warning at first, then reacts with unexpected excitement at the suggestion that David may like her.

Character developments

  • Annan shows a sharp commercial instinct, quickly imagining how the World Tree Leaves could be marketed. He adjusts his plans when he learns the leaves are temporary, but continues looking for a way to make them reusable.
  • The Skeleton King reveals a warm, practical side: despite his undead form, he cooks, shares a meal, and patiently explains magic and the merchant’s terms. He describes himself not as a true Lich but as an old man unable to enter the Land of the Dead.
  • Lena appears more emotionally changed than her mother expects. Rather than focusing on the danger of David’s supposed deception, she is delighted by the possibility that he has romantic feelings for her.

Significant themes

  • Commerce versus value: Annan weighs a leaf’s unusual benefits against its limited lifespan, treating a magical wonder as a potential product.
  • The tension between worlds: The merchant and its patron come from an Otherworld, while the expanding Strange Tales Zone makes that distant influence feel increasingly close.
  • Life, death, and identity: The Skeleton King distinguishes himself from a conventional Lich, suggesting that undeath does not erase personality, appetite, or domestic habits.
  • Deception and interpretation: Lena’s mother sees David’s actions as manipulation, while Lena interprets them romantically, leaving their true motives unresolved.

Character interactions

  • The Skeleton King and Annan share an easy, increasingly familiar exchange, combining practical instruction with humor over cooking and Annan’s business ambitions.
  • Annan negotiates through the Skeleton King, who translates the merchant’s replies and advises him about the leaves’ limits.
  • Lena’s mother tries to warn her about David, but Lena’s trust—and apparent romantic interest—undercuts the warning and surprises her mother.

Ch. 630Annan's Daughter

  • Annan declines the Otherworld merchant’s request to investigate Strange Tales City, judging the danger beyond his responsibility for now. He buys four Otherworld Tree leaves, and he and the Skeleton King agree to revisit the offer in a week. They spend the night safely underground and return to the Grand Cemetery at dawn, passing the cottage where wildflowers bloom beside the cemetery.
  • The Crimson Princess tells Annan about a figure in the Scarlet Dream Realm that claimed to be her mother and accused him of hiding his humanity and plotting against her. She dismissed the figure as a liar, but makes clear that she distrusts humans and would permit them near her only as servants. Annan realizes he had badly overestimated her openness to humans and that she does not understand his identity or intentions.
  • Annan distributes the four leaves cautiously: three go to Olmedo for testing, and one to Irilanze for study. He withholds one from the elf Tadel, fearing that the knowledge could threaten the elves’ interests before an alliance is established. He then heads to the Dungeon, concerned that the dream encounter may connect to the earlier attack on him.
  • During the interrogation of the Vampire who attacked Annan at a banquet, the prisoner mutters the name “Aldris.” When pressed, the Vampire claims to have seen the Crimson Princess’s father, who had been protecting her all along. As Annan enters, the prisoner kneels and swears a blood oath of loyalty to him and the Stuart Family. The revelation leaves the Crimson Princess stunned as she asks, “Father…?”
    Character developments and interactions: Annan continues to act cautiously, balancing trust, secrecy, and political risk; his assumptions about the Crimson Princess are corrected. The Princess remains affectionate toward Annan but holds firmly to her clan’s prejudice against humans, while the supposed parental encounter unsettles her. The Skeleton King and Annan show growing mutual respect. The chapter’s final revelation links Annan to the mysterious “Aldris” and opens a new question about the Princess’s father and his role in protecting her.
    Themes: The chapter explores distrust between species, the tension between personal affection and inherited prejudice, the dangers of hidden knowledge, and uncertainty about identity and loyalty.

Ch. 631Decision

Plot points and events

  • The Crimson Princess’s misunderstanding about Annan is resolved. She brings the vampire into her service and learns that Count Turner and Grand Duke Borodia intend to use the Skeleton Duke’s Grand Cemetery to establish a foothold in the Flower Capital. The vampire caused the provocation himself, hoping it would excuse his failed alliance.
  • After returning home, the Crimson Princess awkwardly points out that she and Annan have known each other for seven days, then retreats to her room. Annan finds her copy of The Seventh Night and, worried about its tragic ending, tears out the pages in which David betrays Isa.
  • While the Princess and Head Maid negotiate an alliance at the Grand Cemetery, Annan helps prepare Happy Water’s Flower Capital launch, hoping to promote it at the upcoming festival.
  • Annan learns that the Otherworld Leaves powering his Portals become ordinary leaves after several days and cannot be recharged. A branch from the Otherworld Tree is the only viable long-term solution, so he decides to seek the Skeleton King’s help.
  • The Skeleton King explains that Annan’s lack of prejudice and calm nature may help him withstand Strange Tales City’s Oddities. Armies have proved useless there, and the Skeleton King cannot enter the city himself.
  • Annan sets out with the Skeleton King and visits the Woodshed. He reveals the skeletons of the Burnt Girl’s family and offers to bring her parents and little brother back to life.

Character development and interactions

  • Annan remains pragmatic and willing to take risks, balancing commercial plans with a potentially dangerous investigation. His concern for the Crimson Princess’s feelings leads him to secretly alter her book, though he is also unsettled by the Skeleton King’s praise of his supposedly unprejudiced character.
  • The Crimson Princess appears increasingly shy and emotionally attached to Annan, but remains busy building the alliance.
  • The Skeleton King acts as Annan’s adviser, explaining why Annan may be suited to face the Oddities while warning that direct force will not work.
  • Annan and the Burnt Girl begin a new, emotionally charged exchange when Annan offers the possibility of restoring her family.

Significant themes

  • Risk and opportunity: The expiring Otherworld Leaves could limit Free City’s growth, but acquiring a permanent source could transform its economy.
  • Individual qualities versus force: Strange Tales City cannot be conquered by numbers; composure and an open mind may matter more.
  • Affection and tragedy: Annan’s intervention in The Seventh Night reflects his wish to spare the Princess from heartbreak, echoing the chapter’s broader concern with loss and the possibility of restoring what has been lost.

Ch. 632Be a Hero

Key plot points and events

  • Annan and the Skeleton King encounter a charred girl who has gathered her family’s animated skeletons. The Skeleton King explains that the family’s souls are gone; only bodily instincts remain.
  • Annan asks the girl to accompany him as protection on the way to Strange Tales City. She accepts indirectly, allowing him to carry her true form: a scorched blanket. Annan promises to give her and her family a home once his journey is over.
  • The girl brings out Marco, the badly tortured young noble. After Annan confirms Marco cannot claim to have done good deeds, the Skeleton King stores him away as a specimen.
  • The group travels toward Strange Tales City. Annan learns that the Strange Tales Zone is spreading faster, and the Skeleton King tells him the city’s history: it was built over a Rift that connects distant places and other worlds.
  • With the Gods unreachable, the Rift is no longer controlled, triggering another Otherworld Visitor Crisis. The city’s Princess—also the Life God’s Saintess—is using her power to seal it.
  • The Skeleton King asks Annan to find and help the Princess. Annan doubts he can manage it, but agrees to try.

Character developments

  • Annan shows compassion toward the charred girl and her family, treating them with dignity despite their monstrous forms. He is also practical: he gathers information before entering the danger zone, then accepts a difficult mission despite his uncertainty.
  • The Skeleton King acts as Annan’s guide and protector, sharing his knowledge of the city and revealing a personal fondness for human life.
  • The charred girl chooses to travel with Annan, trusting him enough to let him carry her true body. She remains devoted to her family, whose remains the Skeleton King packs away.
  • Marco is reduced to a captive specimen after failing to offer any reason to spare him.

Significant themes

  • Compassion for the monstrous: Annan sees the charred girl’s attachment to her family rather than merely the grotesque scene.
  • Loss and the limits of revival: The family can move briefly, but their souls cannot be recovered from the Abyss.
  • Duty and uncertain heroism: Annan agrees to help the Princess despite feeling unqualified.
  • A world in crisis: The Gods’ silence leaves the Rift and Strange Tales City vulnerable to forces from other worlds.

Character interactions

  • Annan speaks gently with the charred girl, offers her a place in his care, and feeds her true form.
  • He consults the Skeleton King about the girl, Marco, and Strange Tales City; the King answers his questions and asks him to help the Princess.
  • Annan and the Skeleton King share a meal, with Annan insisting on a serving for the blanket.
  • Annan briefly worries that helping the Princess might interfere with the Crimson Princess’s plans, but the Skeleton King assures him the goals do not conflict.

Ch. 633City in the Lake

Plot points

  • The Skeleton King tells Annan that the Princess is still controlling Strange Tales City, then warns him that Oddities can distort his judgment. Annan must avoid both the obviously irrational and anything that seems too reasonable, stay in lit places after dark, and leave within three days.
  • The next morning, the Skeleton King takes Annan to the vast lake surrounding the city and gives him Bone Meal to summon a Skeleton Horse. Annan rides alone along the narrow Lake Road toward the city.
  • Strange Tales City is imposing but lifeless. Annan enters and avoids an upside-down house—an unmistakable sign that appearances cannot be trusted.
  • When an old man asks for help, Annan uses the charred figure accompanying him to test whether the man is an Oddity. She confirms he is human.
  • The man identifies himself as the head of the Fischer family. He says something important was stolen and asks Annan to retrieve it from Fischer Manor in the Inner City. Annan initially refuses, but the man’s distress and offer of payment prompt him to ask, “How much?”

Character developments and interactions

  • Annan accepts the risk of entering the city, but his caution shows he is taking the Skeleton King’s warnings seriously. He questions the old man rather than trusting his plea at face value.
  • The Skeleton King acts as Annan’s mentor and protector, offering practical rules and the means to travel safely, though he leaves Annan to face the city alone.
  • The Fischer patriarch appears frightened and confused after two days in the city. His encounter with Annan shifts from a plea for help to a proposed commission.

Significant themes

  • Uncertainty and perception: Oddities make both the bizarre and the apparently ordinary dangerous.
  • Isolation and danger: The city’s grandeur contrasts with its emptiness, and Annan must enter without his permanent summon.
  • Trust and self-preservation: Annan must weigh compassion and possible payment against the risks of helping strangers in a distorted city.

Ch. 634Section 31: Otherworld Bandits

Key plot points and events

  • In Strange Tales City, Annan meets Old Fischer, patriarch of the Fischer Family, who has been hiding in the city while searching for a stolen family treasure.
  • Old Fischer explains that his family believes it is cursed and worships the Dragon God, supposedly because a Golden Dragon once rescued them. Annan reveals that the “dragon” was actually their ancestor, Yushi Fischer—Madam Puppet, now one of the Undying.
  • Old Fischer admits that he lost a bottle of Jade Essence, a rare substance that could help a magically gifted person become a Cleric. Annan uses his Magic Mirror to locate it in the basement of the Sphinx Family Manor.
  • Old Fischer identifies the likely thief as Monte, a former friend of Hallie and Nisi, the Fischer Family’s promising younger members. He gives Annan maps to both the family home and the Sphinx manor.
  • Annan learns that Oddities come from the Rift and that the city is relatively safer by day, though both Oddities and treasure-seeking Gold Diggers pose a danger.
  • Annan sends Old Fischer out of the city on a Skeleton Horse, telling him to find help beyond the woods, while he continues toward the Royal City to search for the Princess.

Character developments and interactions

  • Old Fischer begins desperate to recover the Jade Essence and atone for losing it. Learning that his ancestor is alive and powerful changes his outlook: he becomes less concerned with the treasure and more hopeful about the family’s future.
  • Annan shows compassion and practical judgment. He accepts Old Fischer’s commission, uses his magic to identify the treasure’s location, and insists the old man leave before the city corrupts or kills him.
  • Their conversation also reveals Old Fischer’s reverence for Annan and his tendency to assume Annan is an ancient, powerful figure. He nearly guesses at Annan’s connection to the Princess as he departs.

Significant themes

  • Family history and inherited belief: The Fischers have spent generations misunderstanding their ancestor’s intervention, turning it into a religious legend.
  • Guilt and redemption: Old Fischer entered the city alone because he felt responsible for losing the family’s precious treasure.
  • Hope and changing priorities: News of Madam Puppet’s survival gives Old Fischer hope beyond the Jade Essence.
  • Risk and greed: Gold Diggers, like the Oddities, endanger those drawn to Strange Tales City’s riches.

Ch. 635Section 32: The First Night

Key plot points

  • Annan searches the abandoned city for shelter as evening approaches, wary of Oddities and Gold Prospectors but not especially concerned about the Southern Kingdoms’ forces.
  • At a huge Portal in a central Square, an otherworldly expedition begins a grand declaration—then panics, calling the place a “dead world,” and retreats before fully emerging.
  • Annan takes refuge in a looted jewelry store’s Basement. As night falls, he barricades the iron door and fills the room with Magic Lamps to eliminate shadows.
  • Opening a Portal to Free City, he sees the Strange Tales Zone’s influence spreading into the warehouse. He urgently warns Abby to evacuate and have Lilith address the contamination, then closes the Portal.
  • Annan tests the World Tree Leaf and discovers the Burnt Girl recoils from it. He concludes that the leaf—not merely his own nature—has protected him from the Oddities’ influence, meaning the danger may be less widespread than he feared.
  • Someone knocks on the Basement door. The Burnt Girl confronts the unseen visitor, which eventually leaves. Annan spends the rest of the night reading rather than sleeping.
  • At midnight, a burst of light erupts from the Royal City, silencing the Oddities. Annan survives until dawn.

Character developments and interactions

  • Annan proves cautious and resourceful, taking practical precautions despite trying to deny his fear. The strange Portal announcement and the spreading contamination deepen his anxiety about the city and the wider world.
  • His discovery about the World Tree Leaf revises his understanding of his own protection and of the crisis. He also suspects that the Skeleton King’s explanation was incomplete, though not intentionally deceptive.
  • The Burnt Girl acts independently to guard the Basement and responds to the presence of the World Tree Leaf, revealing a clear aversion to it.
  • Annan alerts Abby about the danger in Free City, relying on her to warn Lilith and safeguard the warehouse.
  • Annan reflects that the Southern Kingdoms’ poor relations with the Elven Royal Court may prevent the elves from intervening, even if they could resolve the crisis.

Significant themes

  • Survival through vigilance: Annan’s careful preparations help him endure an unknown and hostile night.
  • Uncertainty and unreliable understanding: The Portal’s warning, the missing Gods, and the Skeleton King’s mistaken assumption leave the nature and scale of the disaster unclear.
  • Protection and its hidden sources: Annan’s safety may depend less on personal strength than on the World Tree Leaf.
  • Isolation and fragile security: The barricaded Basement offers temporary shelter, while danger can still reach across worlds through the Portal.

Ch. 636Section 33: I Want to Help You

Plot points and events

  • Annan reaches the Inner City, where the deserted streets are even colder and more unsettling than the outer districts. The World Tree Leaf lets him travel safely, though he has only the Burnt Girl for company.
  • A second shadow appears on a wall. The Burnt Girl tries to confront it, but it drags her into the wall. She later reappears from the blanket Annan carries, and the strange shadow is gone.
  • Seeking shelter as dangerous Oddities begin appearing before dusk, Annan enters a ruined manor. Visions reveal its history: a poor boy’s family exploited a girl living inside a Giant Clam, forcing her to produce pearls. As the boy grows wealthy, he abuses her; eventually he dies inside the clam, while a hook-nosed man takes the resulting blood-red pearls.
  • In the wine cellar, Annan finds a mound of Blood Pearls and is drawn into a vision as the hook-nosed man, compelled toward the clam by greed and the promise of the family’s return. The Burnt Girl’s burning scent breaks the vision.
  • Annan wakes buried in pearls, beside the rotting girl in the clam. The Burnt Girl is almost completely buried, but still grips his clothes. Rather than flee, Annan offers the girl a World Tree Leaf and tells her he wants to help.

Character developments and interactions

  • Annan remains cautious and observant, but responds to the manor’s horrors with compassion rather than fear. He begins to suspect Oddities may be emotions or suffering given form.
  • The Burnt Girl continues to protect Annan, first confronting the shadow and later holding on to him as the pearls bury them both.
  • The girl in the clam is revealed as a victim of prolonged cruelty. Annan addresses her gently, distinguishing his intentions from those of the people who exploited her.
  • Annan’s bond with the Burnt Girl is conveyed through their quiet cooperation and her physical effort to keep him safe.

Significant themes

  • Exploitation and greed: The family turns the girl’s suffering into wealth, while the hook-nosed man sees the pearls—and the promise of renewed fortune—as more important than her pain.
  • Trauma and the nature of Oddities: Annan wonders whether Oddities arise from intense emotions and tragedy, suggesting that their danger is rooted in human cruelty.
  • Compassion as resistance: Annan’s choice to offer help, rather than seize the pearls or attack the girl, stands against the greed and violence that shaped the manor’s history.

Ch. 637Section 34: Don't Cry for Me

Plot points and events

  • Annan dreams of a boy who has found a girl hidden in a giant shell. The boy plans to exploit her tears, which turn into pearls, and sell her to the Town Chief. Annan warns her and pushes her shell back into the sea so she can escape.
  • The vision ends as the Burnt Girl emerges from the powerless Blood Pearl. The shell and the remains of the Blood Pearls collapse into ash. Annan understands that the girl had wanted to return home, but could do so only in the dreamlike vision; she had refused the World Tree Leaf.
  • Overcome by grief, Annan hears the girl’s lingering plea for him not to mourn her. He collects the remaining Blood Pearls, suspecting she left them for him, and keeps a bone Flute as a memento.
  • He and the Burnt Girl find a hidden cellar for shelter. After a relatively short outbreak in the Royal City, Annan ventures out on his third day in Strange Tales City.
  • Annan encounters Gold Prospectors. When their captain tries to seize him, he reveals the Burnt Girl, and the group flees in terror. Later, a predatory shop clerk tries to grab him and is destroyed by the Burnt Girl.
  • Annan sees evidence that the Inner City is dangerous but offers valuable rewards. On the third night, he shelters in a church dungeon, believing the church’s lingering power will protect him—though the chapter ends by hinting that this confidence is misplaced.

Character developments and interactions

  • Annan shows compassion in the vision by rescuing the shell-girl from exploitation. Her fate deeply affects him, revealing the limits of his ability to save others despite his wish to change people’s lives. He regains composure and continues cautiously through the city.
  • The Burnt Girl remains Annan’s protector, helping him find shelter and driving off threats simply by appearing. Annan treats her as a companion and preserves the Flute as a keepsake of the girl from the shell.
  • The Gold Prospectors are wary of Annan but turn greedy and threatening when they suspect he is a Spellcaster. Their fear of the Burnt Girl overwhelms their aggression.
  • The shell-girl’s story, recounted through Annan’s vision, centers on betrayal and rescue: she longs to see the land but is deceived by a boy who plans to profit from her.

Significant themes

  • Exploitation and greed: The girl is treated as a source of wealth, and the Blood Pearls embody the harm behind material gain.
  • Compassion and helplessness: Annan can intervene in the vision, yet grieves for the many fates he cannot change.
  • Home and belonging: The girl’s desire to explore the land conflicts with her deeper longing to return to the sea.
  • Danger and false security: Strange Tales City’s apparent opportunities conceal lethal threats, and even Annan’s supposedly safe refuge may not protect him.

Ch. 638Annan's Redemption

Plot points

  • At night, the Oddities in Annan’s chosen shelter—the Church Dungeon—wake and leave their Cells. Annan and Burnt Girl blend in: the Otherworld Tree Leaf makes the Oddities accept him as one of their own, while the World Tree Leaf remains a means of defense.
  • The Dungeon’s prisoners behave surprisingly like people, chatting, boasting, and squabbling. Annan avoids attracting attention and observes their routine.
  • A Priest-shaped Warden summons the Oddities to the church grounds, where they are allowed to roam only within the withered Garden. The prisoners are confined to the grounds and cannot reach the city.
  • A meteor-like attack from the Southern Kingdoms fails against Strange Tales City. An Oddity’s living drawings show warriors and a giant Goblin golem being repelled or erased, suggesting that magic, force, and machinery cannot affect the city.
  • The Oddities debate whether the outsiders are trying to rescue them or kill them, then consider escaping. Annan refuses to join, knowing he can leave by day and would be safer inside.
  • Near dawn, the prisoners return to their Cells. Annan and Burnt Girl wait there as the Dungeon’s nighttime bustle disappears.

Character developments and interactions

  • Annan stays cautious and observant, convincingly posing as a prisoner. He refuses to join the escape plot and privately becomes interested in the Goblins after seeing the golem.
  • Burnt Girl accompanies Annan in her concealed true form; the pair maintain their cover and remain together.
  • Hofflin, a slug-like Oddity, is friendly and tries to draw Annan into conversation. When Annan responds too fiercely, Hofflin backs down; later, Hofflin and the furless Werewolf invite Annan to escape with them, but he declines.
  • The Warden commands immediate obedience: its arrival silences the Dungeon, and its signal grants the prisoners their nightly freedom.
  • The prisoners’ chatter reveals mistrust and differing views of the outsiders, but none are confident enough to challenge the Warden.

Significant themes

  • Belonging and identity: The Oddities accept Annan because he appears to be one of them, despite his human nature.
  • Freedom and confinement: The Garden offers a brief illusion of liberty, but the prisoners remain contained—and Annan chooses safety over a risky escape.
  • Powerlessness against Strange Tales City: The failed assault suggests ordinary supernatural and physical power cannot overcome the city’s defenses.
  • The human side of monsters: Though grotesque, the Oddities display ordinary sociability, pride, fear, and camaraderie.

Ch. 639The Royal City

Chapter Summary: “The Royal City”

Key plot points

  • After three days of travel, Annan reaches the Royal City at dawn. The city resembles a vast academy, with towering spires and a broad road leading to the Palace. Despite the sunlight, a threatening presence lingers among the buildings, held back by the Burnt Girl and the World Tree Leaf.
  • Annan finds the Palace barricaded from within. The frightened survivors let him in after he proves his identity by naming people he met in Flower Capital.
  • Inside, Annan discovers a group of Nobles, Mages, and other survivors hiding in the Palace’s front hall. Earlier expeditions to contact the outside world never returned.
  • The survivors blame the Princess for the catastrophe. They claim she tried to use the Oddities to break the Seal and compel the Gods to respond. When Oddities flooded the city, the Mages captured her and brought her to the Rift, but she gave up her power instead of sealing it herself; the resulting light sealed the Oddities away.
  • The survivors urge Annan to kill the Princess, believing this would prevent the Oddities from returning. Annan questions their story and asks why they have not killed her themselves. An Archmage explains that magic does not work in the Royal City, then offers him an apple that he says will end the disaster if the Princess eats it.

Character developments and interactions

  • Annan reaches the Palace with the Burnt Girl concealed so the survivors will not mistake her for an Oddity. He adopts a noble manner, earns the survivors’ trust, and listens without immediately accepting their accusations. His questions reveal skepticism about their account and concern over how their proposed solution fits his own task.
  • The survivors are frightened, exhausted, and eager to place their hopes in Annan. Their desperation quickly turns into demands that he kill the Princess.
  • Elisa, a relative of Fatima Saylor, challenges the survivors’ version of events. Having watched the Princess grow up, she believes Oddities influenced the Princess and that she should not be blamed. She appeals to Annan for help, but he remains unmoved by her personal charm.
  • The Archmage supports the plan to kill the Princess but admits the survivors cannot act because magic is ineffective there. He presents the apple as a possible means of resolving the crisis.

Significant themes

  • Conflicting accounts and uncertain blame: The survivors’ condemnation of the Princess clashes with Elisa’s defense, leaving Annan to judge what really happened.
  • Powerlessness and desperation: Nobles and Mages have lost the abilities and authority that once protected them, and now depend on an outsider.
  • Sacrifice and responsibility: The Princess’s apparent surrender of power may have helped contain the disaster, complicating the survivors’ claim that she alone caused it.
  • Trust and manipulation: Annan’s identity must be established, while the survivors’ proposed remedy—and the mysterious apple—raise questions about whether their version of events can be trusted.

Ch. 640Section 37: Princess

Key plot points and events

  • The nobles and Mages remain trapped in the Palace’s front hall. The nobles want to kill the Princess so they can escape, while the Archmage gives Annan a poisoned apple and asks him to approach her.
  • Annan enters the Palace alone, with Burnt Girl concealed in his shadow. He finds the real Princess bound by thorns before a stone door, grievously injured but still alive.
  • Annan recognizes that the Princess is not the villain the nobles portrayed. She explains that a month earlier she sacrificed herself to seal the Rift and protect Strange Tales City after the Gods’ protection was lost.
  • The Princess confirms that the passage to the Oddity World has become fused with her: killing her might close it, but she is willing to die for the city where she grew up.
  • Annan rejects the poisoned-apple plan and searches for another solution. The Princess says they need to obtain “Humanity,” the force that drives the Oddities. Annan identifies Burnt Girl as an example of it, though the Humanity within her is too weak.
  • After the Princess rules out Elm Leaves as a remedy, Annan offers the Bone Flute left by the Sea Siren, hoping it can help.

Character developments and interactions

  • Annan shows compassion and independent judgment, refusing to treat the Princess as an enemy or follow the nobles’ plan without question. He takes the risk of seeking another way to save both her and the city.
  • The Princess is revealed as a self-sacrificing protector rather than a traitor. Though betrayed by her people, she still calls them “my people” and remains prepared to give her life for Strange Tales City.
  • The Archmage and nobles are frightened and desperate; they place their hopes in Annan but are willing to kill the Princess to escape.
  • Burnt Girl accompanies Annan silently, and the Princess knows she is there. Annan reassures her that he will not give her up.
  • Annan and the Princess speak candidly: she tells him the truth about the Rift and the need for Humanity, while he challenges the proposed sacrifice and offers the flute as a possible alternative.

Significant themes

  • Sacrifice and betrayal: The Princess has endured terrible suffering to protect her people, who now plot against her.
  • Truth versus appearances: The nobles’ account is false, and Annan’s ability to discern character helps him see the Princess’s true nature.
  • Compassion and moral choice: Annan refuses an easy, violent solution and insists there may be another path.
  • Humanity and the Oddities: The search for “Humanity” suggests a possible means of confronting or changing the forces tied to the Oddity World.
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