Pan Long's first thought was, Did the merging of multiple worlds break the system that determines friend from foe?
It was hardly impossible. More than a century after computers were invented, programs repeatedly debugged by hundreds of programmers at major companies still had BUGs now and then. Why would a small error in the Classic of Mountains and Seas Fragment during a merger of worlds be surprising?
But on second thought, he felt it probably wasn't a system error.
This world wasn't a computer program. Most likely, the Classic of Mountains and Seas Fragment had constructed it from its own memories. If it was based on those memories, how could it get friend and foe wrong?
He couldn't remember a single game where that happened!
For players, the distinction between friend and foe was a matter of first importance. They acted without regard for right or wrong, good or evil, virtue or villainy. All they asked was whether someone was friend or foe.
If no health bar appeared, everything was negotiable. But if one did, sorry—even a peerless beauty or a saintly monk would be killed without hesitation.
A health bar meant an enemy. Everyone knew that, and he was no exception.
There was no mistaking it!
That left only one answer—these guides had become his enemies!
Pan Long's eyes narrowed at the thought, and killing intent flashed through them before vanishing.
If they had been righteous people renowned for their chivalry, he would never have entertained the thought of killing them so lightly. But these guides were nobodies whose names he hadn't even bothered to learn. They had acted furtively, and now they were enemies. If the Zion agents weren't still here, he wouldn't even bother waiting for them to wake up. One palm strike apiece would settle it!