``` Tobirama Senju
Role: Assassin/Mage
Passive: In Flying Thunder God mode, every third basic attack Tobirama makes applies a Flying Thunder God Mark to the target, lasting three seconds. In Water God mode, each skill cast grants Tobirama an enhanced basic attack that deals magic damage to the target and restores some of his health.
Q skill: Flying Thunder God mode: Flying Thunder God Kunai Throw: Tobirama throws a kunai bearing a Flying Thunder God Formula in the direction of the targeting arrow, dealing damage and leaving a Flying Thunder God Mark on the target. If it misses, the kunai lands at the end of the targeting arrow. It remains at its landing location for three seconds.
Water God mode: Water Release: Water Dragon Bullet: Tobirama uses ninjutsu to unleash a water dragon at the enemy, dealing magic damage and slowing the target.
W skill: Flying Thunder God mode: Flying Thunder God Slash: Tobirama instantly appears beside a marked target within range and deals damage. If the target's health or chakra is below five percent, this skill instantly kills them and reduces its cooldown by two seconds.
Water God mode: Water Release: Water Severing Wave: Tobirama deals damage with Water Release ninjutsu. If the target is casting a skill, it interrupts the cast and stuns them for one second.
E skill: Flying Thunder God mode: Flying Thunder God Reversal: If there are two or more targets within range, Tobirama selects one and swaps positions with them, leaving a Flying Thunder God Mark at his original location. If the displaced target dies, this skill's cooldown resets.
Water God mode: Water Release: Heavenly Weeping: Tobirama casts Heavenly Weeping over an area, reducing both resistances of enemies within it by sixty percent.
R skill: Mode Switch: Requires no leveling. Tobirama switches between Flying