Ch. 481A duel delayed for decades

Key events

  • A long-delayed “duel” between Madara and Hashirama finally takes place onstage, with Izuna and Tobirama joining them. Their contest is an absurd dance-off: Madara and Izuna perform pole dances in matching revealing outfits, while Hashirama and Tobirama counter in sailor uniforms.
  • The performances send the audience into hysterics and nosebleeds, while the commotion triggers explosions and fires across Konoha. Police officers are called in for emergency work, and the hospital treats crowds of sickened spectators.
  • The farce ends only when someone steps in to stop it, causing financial damage to an unnamed person. The Scroll of Seals gains a new entry for Hashirama’s “Senju Pure Land,” alongside pole dancing.
  • Dave emerges from his house the next morning to find a third of Konoha in ruins. Meanwhile, the supposedly forgotten Black Zetsu is leading followers into battle against another tribe, armed with—among other things—excrement.

Character developments and interactions

  • Madara and Hashirama remain boastful rivals, each convinced his performance will triumph; their decades-old competition has lost none of its intensity. Izuna and Tobirama back their respective leaders and share the spotlight.
  • Fugaku remembers the clan legend and reacts with horror and regret, while Minato shares his alarm. Both men shield Mikoto and Kushina from the spectacle.
  • Dave is baffled by the destruction and wonders whether Black Zetsu is still around. The final scene confirms that Black Zetsu has not disappeared, but has moved on to commanding a bizarre campaign.

Significant themes

  • The chapter turns legendary shinobi rivalry into slapstick spectacle, contrasting the characters’ fearsome reputations with ridiculous costumes and performances.
  • Its escalating absurdity drives the humor: private embarrassment becomes public chaos, then widespread property damage and a mock-epic battle.
  • The ending extends the joke by treating Konoha’s destruction and Black Zetsu’s strange conflict as just more routine absurdity.

Ch. 482Moving up to the next school!

Summary

Key plot points and events

  • The former kindergarteners graduate and begin their first day at the Ninja Academy. Daiyue is deeply moved by Obito’s graduation speech, while Nanako is relieved that her two-year ordeal as their teacher is over.
  • At the Academy entrance, Sakumo and Romeo Dai compare their sons’ kindergarten report cards. Romeo’s son, Sasori, scores one point higher than Kakashi, prompting a heated argument that ends with the two fathers heading to an internet café to settle matters in a video game.
  • Daiyue also leaves Obito at the entrance and runs off to watch the match. The children are left to enter the Academy on their own.
  • The familiar group is assigned to the same classroom. Obito hurries to sit beside Rin, displacing a Hyuga boy with a pistol, while Asuma makes a beeline for Kurenai.
  • After Rin explains that the boy had been following her, Obito alerts their group chat. His friends respond with a mix of indifference, threats, enthusiasm, and offers of backup.

Character developments and interactions

  • Sakumo and Romeo Dai reveal their competitive, childish sides: their pride in their sons quickly turns into a gaming rivalry. Kakashi and Sasori watch them leave with very different reactions—Kakashi is exasperated, while Sasori is happy his father took him to school at all.
  • Daiyue is affectionate and proud of Obito, but is just as eager as the other fathers to abandon the school drop-off for entertainment.
  • Obito shows his strong attachment to Rin and uses intimidation to claim the seat beside her. Rin gently tells him not to bring dangerous things to school.
  • Asuma mocks Obito for prioritizing a girl, then immediately does the same when he spots Kurenai.
  • The group’s chat shows their loyalty to one another, though their proposed help is characteristically chaotic.

Significant themes

  • Growing up versus remaining childish: The children begin Academy life, but their parents—and, in some ways, the children themselves—behave immaturely.
  • Friendship and loyalty: The group readily rallies around Obito, even when their support involves reckless threats.
  • Affection and rivalry: Parental pride becomes competition, while Obito’s crush on Rin drives both his jealousy and his protectiveness.
  • Comic contrast: The solemn milestone of starting school is undercut by the adults’ gaming feud and the children’s exaggerated antics.

Ch. 483The Deadbeat Terminator

Key plot points and events

  • Dave contacts Uzumaki Aloe, ruler of the Land of Whirlpools, and proposes that his country merge with Konoha as part of the Star-Village Interconnection policy.
  • Aloe resists, arguing that the Land of Whirlpools is thriving and should not join easily. Dave points out Konoha’s overwhelming power and offers to top up Aloe’s Naruto mobile-game account to VIP 15. Aloe agrees to discuss the details.
  • Kakuzu says he will send Kimima to handle the negotiations. Dave worries that Kakuzu may treat diplomacy like debt collection, but Kakuzu insists Kimima can manage.
  • The chapter reveals Kimima’s reputation as the “deadbeat terminator,” a relentless debt collector who tracks down borrowers across the Shinobi World.
  • Kimima confronts a ninety-year-old man over a tiny loan taken under someone else’s identity thirty years earlier. Interest and penalties have inflated the debt to 60 million ryo. Since the man cannot pay, Kimima proposes taking him to Konoha to work in a factory for an estimated 6,000 years.
  • Kimima calls Daiyue, who uses a Flying Thunder God Mark to arrive and help transport the debtor.

Character developments

  • Dave uses both political pressure and humor—especially the promise of in-game currency—to persuade Aloe to consider merging with Konoha.
  • Aloe is blunt and proud, but pragmatic: he recognizes Konoha’s dominance while demanding proof of sincere intent.
  • Kakuzu remains proud of Kimima, whom he raised, and regards him as an exceptionally effective debt collector.
  • Kimima is portrayed as calm, meticulous, and utterly uncompromising. He supports his demands with records and loan terms, then treats the debtor’s silence as consent.
  • Daiyue appears as a trusted associate who can quickly assist Kimima through his teleportation mark.

Significant themes

  • Konoha’s expanding influence: Its economic and military strength makes other nations question whether they can remain independent.
  • Power in many forms: Dave jokingly argues that money is also strength, while the chapter shows Konoha’s financial and logistical reach.
  • Bureaucracy pushed to absurdity: Legal fine print, compound interest, tracking technology, and debt enforcement turn a small old loan into a lifelong punishment.
  • Comedy through contrast: Formal diplomacy sits alongside mobile-game bargaining and the grotesque absurdity of sending an elderly debtor to work for millennia.

Character interactions

  • Dave and Aloe combine political negotiation with teasing over their shared mobile game; Aloe’s irritation gives way to willingness once Dave offers an in-game benefit.
  • Dave challenges Kakuzu’s choice of envoy, while Kakuzu defends Kimima’s abilities and recalls raising him.
  • Kimima presents the elderly debtor with evidence and calculations, but the frightened man cannot even explain himself before Kimima arranges his removal.
  • Kimima and Daiyue interact familiarly, suggesting a recurring partnership in debt-recovery work.

Ch. 484Was this really the right setting?

Plot points and events

  • Kimima arranges for an elderly man in debt to be sent to Konoha, where he will work off what he owes and receive resident benefits. Kimima reveals this is his final assignment before returning to Konoha to take over his father’s duties at the Love Kidney Company.
  • Daiyue transports Kimima to the Land of Whirlpools to negotiate its merger with Konoha—but accidentally deposits him above Uzumaki Aloe while Aloe is using the toilet.
  • After an awkward interruption, Kimima and Aloe move to Aloe’s office and negotiate the merger. Konoha promises the Uzumaki clan a compound near the Senju and Uchiha, help finding work, possible business financing, and access to medical care and education.
  • Konoha will respect the clan’s control of its sealing techniques, while offering to buy ordinary techniques for educational use and inviting Uzumaki members to lead a Sealing Department and teach.
  • Aloe accepts the terms, especially after Kimima promises to deliver the next volume of a manga Aloe wants. The clan plans to relocate to Konoha in a week, and Kimima leaves triumphant.

Character developments and interactions

  • Kimima is cheerful, ruthless in handling the indebted old man, and adept at negotiating. He also reveals his wish to finish his work and return to Konoha, though his eagerness to get home is partly driven by wanting more “screen time.”
  • Daiyue is an old associate of Kimima who helps transport people between locations. He is startled by Kimima’s harsh debt-collection plan and embarrassed by the accidental bathroom arrival, then quickly escapes.
  • Uzumaki Aloe begins as a dignified clan representative but is caught in an undignified situation. Once in his office, he proves practical and protective of his clan’s interests, bargaining over benefits, resources, and control of sealing jutsu.
  • Kimima and Aloe shift from an absurd first encounter to a serious, mutually beneficial negotiation.

Significant themes

  • Political integration through incentives: Konoha secures the Whirlpool Nation’s merger by offering practical benefits while respecting the Uzumaki clan’s autonomy and assets.
  • Humor through contrast: Crude bathroom comedy and exaggerated threats sit alongside formal political negotiations.
  • Self-interest and bargaining: Both sides pursue concrete gains, and even a manga delivery helps seal the agreement.

Ch. 485An old friend

Key plot points

  • Kaguya Kimima returns to Konoha for good after years away, excited by the familiar village and relieved to have escaped his old life. He plans to go home later because his wife, Yulan, is working at the hospital.
  • Kimima asks Daiyue about old acquaintances and learns that Hatake Sakumo has been detained at the Uchiha Police Station for another incident. Kimima visits, but when Fugaku says Sakumo’s bail is 3,000 ryo, Kimima leaves him in custody.
  • Kimima eventually gets Sakumo out, then teases him about his repeated run-ins with authorities. Sakumo insists both incidents were accidents involving secret manuals, including one he encountered in the ANBU restroom.
  • The old friends bargain over bail, hush money, and silence, trading insults as Kimima threatens to tell Sakumo’s son, Kakashi, about the scandal.
  • Kimima offers Kakashi two cans of homemade Kaguya bone powder as a belated gift. Sakumo refuses, learning that the powder is made from Kimima’s own bones and has been stored for decades.

Character developments and interactions

  • Kimima returns more settled and self-assured, but remains mischievous, shrewd, and fond of exploiting his friends’ embarrassment. His gift to Kakashi reveals a warmer, generous side beneath the teasing.
  • Sakumo is embarrassed and defensive about his arrests, but still quick-witted enough to needle Kimima about being childless. Their easy bickering shows the closeness of a long friendship.
  • Daiyue welcomes Kimima back and helps him complete the village-entry formalities.
  • Fugaku begins the meeting hopeful that Kimima’s master has praised him, only to hear a threatening story about being marked for “Humane Destruction” if he ever dodges a debt.

Significant themes

  • Old friendship and familiarity: Kimima and Sakumo’s insults, bargaining, and jokes reflect years of trust.
  • Homecoming and belonging: Kimima’s return feels different because he intends to stay, reconnecting with the people and place he left.
  • Comic embarrassment and reputation: Sakumo’s misfortunes highlight how accidents can become public scandals—and how friends can make them worse.
  • Affection expressed through teasing: Kimima’s mockery and unusual gift both reveal care for Sakumo and Kakashi.

Ch. 486A half-baked idea

Key plot points and events

  • Yahiko returns home from teaching and tells his grandfather, Jijibo, that his students are troublesome. Jijibo reminds him that he could instead inherit the family’s Beautiful Pig Delivery business.
  • Yahiko visits the family pig farm, where he checks on the piglets and cares for the sows. The pigs are treated as valued family members and future delivery partners.
  • Hashirama arrives to visit Banban, his delivery pig. Yahiko tells him that she has just given birth to fourteen healthy piglets and needs more than a month to recover.
  • Inspired by Konoha’s successful Two-Tails Cat Cafe, Hashirama proposes opening a pig cafe. He and Yahiko visit Matatabi for advice.
  • Matatabi explains that the cafe succeeds with little effort beyond feeding and caring for the cats, but complains that its popularity and enormous profits have become a nuisance. Hashirama is overwhelmed by the money involved.
  • Convinced that people will find pigs even more appealing than cats, Hashirama and Yahiko agree to start the business. Hashirama will provide the premises and some funding; Yahiko will contribute his expertise, with a proposed split of forty percent for Hashirama and sixty percent for Yahiko.

Character developments

  • Yahiko is shown to be knowledgeable and devoted in caring for the pigs, treating their welfare as a serious responsibility. He quickly embraces Hashirama’s business idea.
  • Hashirama shifts from visiting Banban to imagining a new venture, and his excitement is especially fueled by the cafe’s reported profits.
  • Matatabi is successful but indifferent to wealth and fame; she would rather have fewer customers and more peace and quiet.
  • Jijibo gently suggests Yahiko consider taking over the family business, while acknowledging that the younger generation will shape the future.

Significant themes

  • Care and respect for animals: The pigs are companions and partners, not merely business assets.
  • Entrepreneurship and imitation: Hashirama sees a popular cat cafe as a model for a pig cafe.
  • Profit versus contentment: Hashirama is dazzled by the cafe’s earnings, while Matatabi finds the money unimportant compared with her desire for quiet.
  • Work and responsibility: Yahiko’s practical skills and commitment make him a natural partner for the proposed venture.

Character interactions

  • Jijibo teases and advises Yahiko about his career, showing affectionate concern for his future.
  • Yahiko apologetically updates Hashirama about Banban’s recovery, while Hashirama readily accepts that she needs rest.
  • Matatabi answers Hashirama and Yahiko’s questions bluntly, offering useful operational details while dismissing the fuss around her business.
  • Hashirama and Yahiko leave Matatabi’s cafe energized, reinforce each other’s confidence in the pig-cafe idea, and agree to collaborate.

Ch. 487Couldn't Hold It In

Key plot points and events

  • Yahiko shows Minato to his sick pig, Super Dazzling Dance Wheel Assault (“Little Xi”), who is being cared for at the farm. Despite treatment from Yahiko and several vets, no one has identified what is wrong.
  • Minato suspects Little Xi’s illness may be his fault: he showed the pig the Flying Thunder God formula and tried to teach him the technique. Yahiko doubts that alone could explain the illness, while Minato stays with his beloved companion.
  • Hashirama proposes starting a business with Yahiko. Mito dismisses the plan because of Hashirama’s history of failed ventures and refuses to invest, leaving to compete in a square-dancing tournament instead.
  • Hashirama turns to Tsunade, who agrees to invest in exchange for half of his forty-percent stake. They both imagine how success will bring wealth and vindicate them.

Character developments and interactions

  • Minato shows deep affection for Little Xi, treating him as a friend rather than a mere delivery mount, and feels guilty about the pig’s condition.
  • Yahiko is a caring caretaker who tries to reassure Minato, though he privately finds Minato’s elaborate naming sense ridiculous.
  • Mito remains skeptical of Hashirama’s business judgment and bluntly refuses to risk money—or Yahiko’s family’s livelihood—on his plans.
  • Tsunade is more willing than Mito to back Hashirama, but negotiates shrewdly. Her hopes for success are tied to wealth, gambling, and restoring her reputation.
  • Hashirama is determined to prove his past failures do not define him. He and Tsunade bond over extravagant fantasies of future success and revenge against those who have doubted or mistreated them.

Significant themes

  • Companionship and responsibility: Minato’s bond with Little Xi contrasts with treating summoned animals as tools.
  • Risk, trust, and skepticism: Hashirama’s ambition clashes with Mito’s caution, while Tsunade’s investment offers him a chance to try again.
  • Comic ambition and revenge: The chapter humorously portrays the characters imagining wealth and vindication long before their business has begun.

Ch. 488Let Me Help You Out, Youngster

Key plot points and events

  • Kakuzu outlines Konoha Star’s development plan, dividing it into six zones: residential, tourist, commercial, medical, office, and education. Housing is already on sale, with especially high prices near the planned education area.
  • Dave objects to the cost of housing, but Kakuzu defends the pricing and says support policies exist for families in hardship. Kakuzu plans to expand electronics manufacturing and consult Orochimaru about education and a prominent—but crooked—doctor about medical facilities.
  • After completing his delivery work, Minato checks Konoha’s Shinobi App and quickly claims an A-rank mission: escorting a Kirigakure delegation to Konoha.
  • Minato visits the pig farm and finds Hagoromo examining Super Dazzling Dance Wheel Assault. Hagoromo explains that the pig is deliberately absorbing natural energy and undergoing a dangerous transformation. Without enough chakra to handle it, the pig has only about a ten-percent chance of surviving; otherwise, he may explode and die.
  • Hagoromo offers to help Minato by taking the pig to Mount Myōboku. He contacts a Mount Myōboku connection, A Worms Sale, whom he had previously blocked for repeatedly trying to sell his worms.

Character developments and interactions

  • Kakuzu remains pragmatic and profit-focused, presenting his development plans with confidence and dismissing Dave’s concerns about affordability.
  • Dave acts as a skeptical countervoice, questioning both the meeting and the steep housing prices, though he ultimately gives up arguing.
  • Minato is eager for higher-ranked missions and grows alarmed when he learns how dangerous the pig’s transformation is. He gratefully accepts Hagoromo’s help.
  • Hagoromo shifts from a curious observer to an active helper, partly out of kinship with Minato. His awkward excuse to his mother—and his relief when she accepts it—adds humor.
  • Hagoromo and A Worms Sale reconnect for practical reasons, despite Hagoromo’s past annoyance at the seller’s persistent messages.

Significant themes

  • Rapid development and economic trade-offs: Konoha Star’s growth brings opportunity but raises concerns about housing affordability.
  • Technology reshaping daily life: Apps streamline both deliveries and shinobi mission assignments.
  • Risk and transformation: The pig’s attempt to absorb natural energy may bring change, but carries a potentially fatal cost.
  • Unexpected generosity amid comedy: Hagoromo’s family obligations and past blacklist create a humorous contrast with his willingness to help Minato.

Ch. 489Climbing the ranks was no problem

Key plot points and events

  • Fukasaku unexpectedly appears while Jiraiya is showering and asks him to bring him to Hagoromo. A humiliating misunderstanding about Jiraiya’s body leaves Jiraiya emotionally crushed.
  • Hagoromo and Minato arrive at Jiraiya’s home, then travel with Fukasaku to Mount Myōboku to meet Gamamaru. Fukasaku mentions a worm banquet, prompting Hagoromo to recall a disgusting childhood meal his mother, Kaguya, once prepared. Hagoromo retches at the memory.
  • At the Nine-Tails Internet Cafe, Asura complains about higher prices. Indra pays with Kakuzu Pay, while Kurama explains that he runs a game-boosting service.
  • Kurama completes an order for a client called “Dance God of the Shinobi World,” but the client wanted his Master-ranked account improved. Kurama, whose best booster is only Diamond, instead loses repeatedly and drops the account to Bronze III. He insists that he has still gained points—just in the wrong direction—and worries the client may recognize him.

Character developments and interactions

  • Jiraiya is reduced to a blank, defeated state after Fukasaku’s blunt comments, then claims he simply misses Mount Myōboku’s worms.
  • Hagoromo is disgusted by Fukasaku’s proposed feast and haunted by memories of Kaguya’s bizarre worm cooking.
  • Fukasaku remains cheerful and earnest, oblivious to the embarrassment and revulsion he causes.
  • Asura and Indra visit Kurama’s cafe: Asura is outspoken about the prices, while Indra is practical and comfortable with digital payments.
  • Kurama presents himself as a confident entrepreneur but proves comically unqualified for a high-ranked boosting job. His messages to the client are polite even as he tries to rationalize the disastrous result.

Significant themes

  • Absurd humor and gross-out comedy: The chapter builds jokes from Jiraiya’s embarrassment, the worm banquet, and Kurama’s spectacularly unsuccessful “boost.”
  • Modern life in a fantastical world: Internet cafes, mobile payments, online games, and paid services are woven into the shinobi setting.
  • Overconfidence and self-deception: Kurama labels a steep rank drop as “reverse rank climbing” and convinces himself it counts as progress.

Ch. 490Racial discrimination in Konoha!

Key plot points and events

  • Madara returns to help Hashirama open the GG Boom Pig Cafe, claiming he had urgent business. He cuts the ribbon but leaves immediately, while Yahiko is the cafe’s only audience member.
  • At Konoha Hospital, the badly injured Kurama encounters Gyuki, who burned himself trying to grill his own tentacles. The two fill out a treatment log alongside records of other Tailed Beasts’ frequent and often absurd injuries.
  • Kurama protests that Tailed Beasts are charged more for treatment. The hospital says its fees are public and explains that their specialized care costs more. A price list confirms that Tailed Beast medicine is the most expensive, prompting Kurama to declare he will sue.
  • Orochimaru, newly back in his Hokage office, tells Kurama that the complaint requires a civil lawsuit—and that Kurama must find and pay for legal representation himself. Kurama remains determined to proceed, even if it bankrupts him.
  • The cafe gets its first customers when Fugaku brings Mikoto after seeing it on Konoha’s “Must-Visit List.” Fugaku immediately vomits at the pig-filled cafe’s smell, but tries to reassure Mikoto and asks Yahiko for a discount. Yahiko promises one, and he and Hashirama exchange a hopeful wink.

Character developments and interactions

  • Kurama shifts from outrage at his hospital bill to a firm resolve to challenge the policy, treating the issue as a fight for Tailed Beast rights.
  • Gyuki shares Kurama’s sense of unfairness and supports the lawsuit, despite his more practical manner.
  • Orochimaru is eager to resume work as Hokage but is immediately confronted with Kurama’s complaint and responds in bureaucratic fashion.
  • Hashirama remains cheerful and optimistic about the cafe, even with almost no opening-day turnout; Madara is reluctant but helps with the ribbon-cutting.
  • Fugaku and Mikoto arrive as the cafe’s first customers. Fugaku is friendly and supportive of Yahiko, while Mikoto reacts more quietly to the venue.

Significant themes

  • Satire of discrimination and unequal treatment: The chapter exaggerates differences in medical prices to frame Kurama’s grievance as a civil-rights issue.
  • Bureaucracy and access to justice: Kurama discovers that having a valid complaint does not mean he can easily afford to pursue it.
  • Absurd comedy and everyday life: Tailed Beasts’ medical mishaps, the price list, the nearly empty cafe, and Fugaku’s immediate reaction to the smell create the chapter’s humor.

Ch. 491The Uchiha Police Officers will explain it to you

Plot points and events

  • Yahiko gives Fugaku a generous discount at the Pig Cafe, prompting Fugaku to invite him to seek help at the Uchiha Police Station.
  • Fugaku and Mikoto settle into their private pig-petting room. The cafe’s movie menu is full of embarrassing, Uchiha-themed titles, and Fugaku frantically searches for something suitable.
  • The couple relaxes with the pigs, joking together—until a pig’s trembling rear end triggers a huge explosion. Mikoto emerges covered in yellow material and leaves without accepting Fugaku’s explanation.
  • Hashirama and Yahiko rush in, but Fugaku is heartbroken and refuses Hashirama’s attempt to explain. Ten minutes later, an Uchiha officer shuts down the cafe for failing its sanitation inspection.
  • Elsewhere, Little Kurama and other nonhuman residents challenge the hospital’s higher medicine prices in court. The doctor says medicines must be formulated differently for different species, raising costs.
  • Kurama angrily insists he is an ordinary person and drinks the medicine George brought as proof. He collapses almost immediately. George realizes he accidentally gave Kurama chakra pesticide instead of cold medicine, then slips away.

Character developments and interactions

  • Fugaku and Mikoto: Their affectionate, playful dynamic is clear; Mikoto finds Fugaku’s flustered side charming. The pig-related mishap abruptly turns their date into a comic disaster.
  • Hashirama and Yahiko: Hashirama’s confidence in the cafe’s success contrasts with Yahiko’s unease. Both misunderstand the explosion at first, then hurry to intervene. Hashirama tries to comfort Fugaku, but Fugaku is too devastated to listen.
  • Little Kurama and George: Kurama’s outrage at the hospital’s pricing escalates into reckless self-demonstration. George acts as his lawyer but makes a dangerous mistake with the medicine, then avoids responsibility.
  • The doctor: He calmly explains the medical rationale for species-specific formulations, but the courtroom argument is overwhelmed by Kurama’s outburst and collapse.

Significant themes

  • Absurd misunderstandings and comic consequences: The pig-room accident, the mistaken assumptions about what caused it, and the cafe’s abrupt closure drive the humor.
  • Prejudice versus practical differences: The court case frames unequal medicine prices as possible discrimination, while the doctor argues that different species have different medical needs and treatment costs.
  • Institutions and accountability: The Uchiha Police Station swiftly enforces sanitation rules, while the courtroom exposes how easily a serious dispute can descend into chaos.

Ch. 492It Was Time to Put It into Action

Plot points and events

  • Ōtsutsuki Light tells Danzo that the Feces Sect has begun attacking Ōtsutsuki missions in space. The clan is already badly traumatized by an earlier feces-related attack: many members fear toilets and have developed serious physical or psychological problems.
  • A flashback reveals Black Zetsu’s rise as the Feces Sect’s self-styled god. He defeats two Ōtsutsuki with grotesque attacks, then rallies his followers to expand their territory and protect future generations. He leads them into space aboard a stolen ship, leaving the elderly, women, and children behind.
  • Recognizing Black Zetsu as an old acquaintance, Danzo decides the crisis demands extreme measures. He orders the Ōtsutsuki gathered and announces that it is time to implement the clan’s “Anti-Feces Plan.” Light objects that the plan is cruel, but Danzo refuses to back down.

Character developments

  • Danzo shifts from surprise to grim resolve, presenting himself as the clan’s necessary protector.
  • Ōtsutsuki Light is increasingly desperate and trusts Danzo, though she fears the consequences of his plan.
  • Black Zetsu portrays himself as a charismatic, protective leader, using fear and an impassioned appeal to recruit his followers for expansion.

Character interactions

  • Light reports the threat to Danzo and treats him as the Ōtsutsuki Clan’s leader.
  • Danzo reassures Light only briefly before overruling her objection to the Anti-Feces Plan.
  • Black Zetsu turns his followers’ fear of invasion into loyalty through a dramatic speech about defending their descendants.

Significant themes

  • The chapter parodies political and religious leadership: Black Zetsu builds a cult around absurd beliefs, while Danzo adopts the pose of a grim savior.
  • Fear and trauma shape the Ōtsutsuki Clan’s response, making the “Anti-Feces Plan” sound like a desperate, potentially brutal solution.
  • The extreme contrast between grand, heroic rhetoric and crude bodily humor drives the chapter’s comedy.

Ch. 493Shining bright and burning hot

Plot points

  • Danzo drives Ōtsutsuki clan members into a cesspool as part of his “anti-feces” plan. He uses guilt, family loyalty, and revenge against Kagami Uchiha to make them overcome their disgust and keep going.
  • Konan, bored with her factory job and ordinary life, urges Yahiko and Nagato to revive the Akatsuki. Yahiko is reluctant after losing his grandfather’s trust through a failed business venture, but Konan reassures and pressures him.
  • The trio visit their former leader, Dave, who ceremonially passes Yahiko a stocking and declares that the Akatsuki’s next mission is to establish peace beyond the Shinobi World. He tells them to recruit seven members before setting out.

Character developments and interactions

  • Danzo acts as a ruthless, theatrical motivator, manipulating clan members through their devotion to relatives and their hatred of Kagami. The members’ fear and revulsion give way to determined, if absurd, resolve.
  • Konan rejects a quiet, conventional future and pushes her friends back toward their old ambitions. She reassures Yahiko while ensuring Nagato goes along.
  • Yahiko moves from discouragement to renewed enthusiasm, inspired by his friends and Dave’s dramatic handover.
  • Nagato remains skeptical and practical, questioning both Dave’s performance and the purpose of a new Akatsuki when peace is supposedly near.
  • Dave presents himself as a solemn mentor, framing the stocking handover as a passing of responsibility and expanding the Akatsuki’s mission to the stars.

Significant themes

  • The chapter comically parodies inspirational leadership: Danzo and Dave use grand rhetoric and personal appeals to motivate others.
  • It contrasts ordinary stability with a desire for greater purpose, as Konan rejects routine work in favor of adventure.
  • Loyalty, family duty, and inherited responsibility drive characters’ choices, even amid deliberately outrageous claims and situations.

Ch. 494What activity?

Plot points and events

  • Yahiko, Konan, and Nagato struggle to recruit enough members for the Akatsuki. They agree to spend a month finding recruits; if they fail, they will abandon the organization and return to their former lives.
  • Konan recruits her younger brother, Hidan, promising space travel and freedom from school. Hidan agrees, but first suspects she intends to sell his head again, as she did before.
  • Hidan asks classmates in a group chat. Obito and a cigarette dealer decline, while Sasori checks with his parents and gets permission. Sasori becomes the fourth member, and Konan declares the group full.
  • Guy enthusiastically tries to join, but Hidan turns him down. Guy responds with melodramatic declarations of friendship and challenges Kakashi, who replies angrily.
  • Sasori’s parents later realize they misunderstood his request as permission to attend a school outing. They warmly approve, pleased that he has become more outgoing and made friends.

Character developments and interactions

  • Nagato is the practical, skeptical voice, while Yahiko remains upbeat and Konan is determined to keep the Akatsuki going.
  • Konan’s desperation to leave her long internship at the Electronics Factory drives her recruiting efforts. Her teasing bargain persuades Hidan, despite his distrust of her past antics.
  • Hidan shows affection for his classmates, calling them brothers he would trust with his life, even as their eccentricity overwhelms Konan.
  • Sasori’s parents are distracted by an intense gaming session, but their casual permission—and later mistaken understanding—shows their trust in him. Sasori’s growing social confidence is noted with pride.

Significant themes

  • The chapter uses comedy to contrast the Akatsuki’s grand plans with the mundane chaos of school, work, and family life.
  • Friendship and belonging motivate the recruits, while misunderstandings—especially about what the Akatsuki actually is—drive much of the humor.

Ch. 495He was my target

Plot points and events

  • Yahiko tries to recruit his grandfather, Jijibo, into Akatsuki. Jijibo refuses, saying he is too old and urging Yahiko to settle down and eventually take responsibility for the family delivery business.
  • Unable to think of suitable recruits, Yahiko spots an online video of Hanzō speaking about Amegakure’s development and decides to recruit him.
  • Yahiko and Nagato happen to board the same train. Nagato plans to search several villages for like-minded recruits, while Yahiko is confident Hanzō will join.
  • Yahiko enthusiastically talks at length about Akatsuki and Konan until Nagato snaps at him. Nagato soon regrets speaking up when Yahiko takes it as an invitation to resume.
  • At Amegakure Station, Yahiko gets off and heads toward Hanzō’s headquarters. A guard agrees to notify Hanzō, but Yahiko is distracted by the village’s souvenir shop and buys a pile of goods, including expensive “special rainwater.”

Character developments and interactions

  • Yahiko remains exuberant, impulsive, and convinced that his grand plan for “cosmic peace” is achievable. He sees Hanzō’s leadership duties as no obstacle, arguing that phones and modern communications can keep the village running without him.
  • Jijibo is affectionate but practical: he refuses to join Yahiko’s adventures and urges his grandson to take the family business seriously.
  • Nagato is more skeptical and restrained. He doubts Hanzō would abandon his responsibilities, and his irritation at Yahiko’s chatter gives way to reluctant sympathy—only for Yahiko to start talking again.
  • Yahiko’s exchanges with Jijibo and Nagato highlight the contrast between his grand ambitions and their grounded concerns. At Amegakure, his cheerful response to the guard and the shop shows how easily he is sidetracked.

Significant themes

  • Ambition versus practicality: Yahiko dreams of expanding Akatsuki across the cosmos, while others worry about age, duties, and realistic limits.
  • Comedic misunderstanding and modernity: Yahiko treats phones and online videos as solutions to nearly any problem, while the train announcement and souvenir shop add absurd, commercial touches to the ninja world.
  • Affection beneath irritation: Nagato’s annoyance coexists with care for Yahiko, and Jijibo’s refusal is motivated by concern for his grandson’s future.

Ch. 496We'll Talk It Over Then, Okay?

Key plot points and events

  • An Amegakure attendant informs Hanzō that a visitor from Konoha has come to see him. Hanzō is initially too busy furiously arguing in an online game to respond; after smashing his monitor over the connection problems, he agrees to meet the visitor.
  • The visitor is Yahiko, who invites Hanzō to join Akatsuki and help bring peace to the entire universe.
  • Hanzō recognizes Yahiko as someone from an earlier encounter and refuses, suspecting the invitation is a scam. Yahiko persists in pitching Akatsuki for three days and nights, wearing Hanzō down.
  • Hanzō begins to consider the offer when Yahiko suggests that his reputation as the “Demigod” could become known across the universe. But when an attendant reports that the feared “Black-Faced Buckle Ghost” has arrived to collect a debt, Hanzō immediately flees inside a summoned salamander, telling his staff to claim he was eaten during an experiment.

Character developments

  • Hanzō is presented as an aging village leader with an unexpected obsession with online gaming and a hair-trigger temper. Despite his intimidating reputation, he is easily exhausted by Yahiko’s relentless persuasion and ultimately chooses escape over confrontation.
  • Yahiko is energetic, persistent, and extravagantly idealistic. He keeps promoting Akatsuki’s ambitions even as Hanzō rejects him, and he adjusts his pitch by appealing to Hanzō’s pride and legacy.

Significant themes

  • Absurdity and comic contrast: A fearsome shinobi leader’s gaming rage and panicked getaway undermine his grand reputation.
  • Relentless persuasion: Yahiko’s endurance nearly turns Hanzō’s refusal into interest.
  • Ambition and legacy: The prospect of expanding his fame beyond the Shinobi World briefly appeals to Hanzō.
  • The gap between image and reality: Hanzō appears powerful and authoritative, but his behavior is petty, weary, and evasive.

Character interactions

  • Hanzō snaps at his attendant during the gaming dispute, then calmly asks for details about the visitor.
  • Yahiko approaches Hanzō with an enthusiastic recruitment pitch; Hanzō responds with suspicion, insults, and repeated demands that he leave.
  • After days of debate, Hanzō shows a flicker of interest, but the report of the debt collector immediately ends the conversation as he escapes.

Ch. 497Still Fighting to Get In?

Plot and key events

  • Yahiko loses sight of Hanzō and Ibuse, then speaks with Hanzō by phone. Hanzō agrees to leave the Shinobi World for space and says he’ll need a month to hand over Amegakure. He can stay connected because he has a fully equipped apartment inside Ibuse’s stomach.
  • Outside Amegakure, Kakuzu discovers that Hanzō’s tracking signal has vanished again. Rather than give up, he hints that he’ll use a summoning beast to pursue him.
  • Yahiko heads home, wondering how Nagato is getting on.
  • In Sunagakure, Nagato has spent several days searching for “idiots” to recruit into his organization—a scheme he calls a pyramid scheme—but finds none. After accidentally knocking down Ebizo, he learns the elder is searching for his missing son.
  • Ebizo becomes interested in joining Nagato’s organization. Nagato tries to discourage him, but Ebizo insists and agrees to seek the Kazekage’s permission.
  • Rasa, Sunagakure’s Kazekage, tearfully stages a farewell, presenting Ebizo’s departure as a dangerous undercover mission. Ebizo leaves solemnly, while Rasa immediately stops crying and privately celebrates the chance to be rid of him.

Character developments and interactions

  • Hanzō is eager to leave the Shinobi World behind and has prepared an unusually comfortable hiding place inside Ibuse.
  • Kakuzu remains determined to track Hanzō, turning the disappearance of the signal into a challenge.
  • Nagato shows genuine concern for Ebizo’s safety and is bewildered that anyone—especially an elderly shinobi—would be eager to join his organization.
  • Ebizo is revealed as a capable, spirited veteran who eagerly embraces what he believes is a chance to serve Sunagakure. He and Rasa share an emotional, apparently sincere farewell.
  • Rasa performs grief and concern convincingly in front of Ebizo, but his private reaction reveals that he is delighted to see him go.

Significant themes

  • Deception and comic misunderstandings: Hanzō’s elaborate hiding arrangement, Nagato’s recruitment pitch, and Rasa’s false tears all play on concealed motives.
  • Unexpected enthusiasm and role reversal: Nagato expects to recruit gullible people, but instead encounters a veteran eager to volunteer.
  • Duty, age, and legacy: Ebizo frames his departure as one final act of service and entrusts Sunagakure’s future to Rasa, even as the scene’s comedy undercuts the solemnity.

Ch. 498After all these years, the Akatsuki was founded again!

Plot points and events

  • Nagato reads a message from Rasa, who says Ebizo’s departure gives him more freedom to serve Konoha. Rasa warns Nagato that Ebizo is calculating.
  • The Akatsuki gathers in Konoha, though Nagato privately doubts the group’s competence: its members include the nearly blind Ebizo, Hanzō hiding inside his summon Ibuse, immature Hidan, and Yahiko, who constantly talks about peace.
  • Yahiko brings Hanzō out of hiding. Hanzō explains that he has spent the past month evading Kakuzu, whom he fears will find him even in the salamanders’ territory.
  • Hanzō and Ebizo recognize each other and immediately quarrel over Chiyo. Yahiko tries to mediate, while Nagato eventually uses his Rinnegan to bury both men in the ground. They continue trading insults.
  • Yahiko declares the Akatsuki officially revived. The group boards a spaceship prepared by Uncle Dave; Kakuzu watches it depart and vows that Hanzō has not escaped him.
  • In flight, Yahiko distributes the Akatsuki’s red-and-white-cloud uniforms—described as flesh-colored and black stockings. Yahiko enthusiastically tries his on, while Nagato and Konan react with dismay. Yahiko then asks Hanzō to tell the story of his rivalry with Ebizo and Chiyo.

Character developments and interactions

  • Nagato is burdened by the disorderly group and skeptical of its prospects, but he steps in to restrain Hanzō and Ebizo.
  • Yahiko remains cheerful and idealistic, eagerly declaring the organization’s return despite its chaotic membership.
  • Ebizo and Hanzō reveal a long-standing, highly personal rivalry centered on Chiyo; their hostility dominates the gathering.
  • Kakuzu remains a threatening presence from afar, still pursuing Hanzō.
  • Konan acts as a practical voice of concern, both during the argument and over the uniforms.

Significant themes

  • The chapter plays the Akatsuki’s dramatic “return” for comedy by contrasting its grand name and ambitions with its eccentric, quarrelsome members.
  • It also emphasizes unlikely alliances, old grudges, and the tension between Yahiko’s optimism and Nagato’s cynicism.

Ch. 499Elderly Tour Group

Plot points and events

  • Chiyo has become withdrawn and preoccupied with worry for her grandson, Sasori, who is living in Konoha. Her brother, Ebizo, takes on much of Sunagakure’s administration and eventually books her onto a trip to lift her spirits—choosing a tour that visits Konoha so she might see Sasori.
  • Hanzō also books the trip, hoping to explore Konoha and gather intelligence. He and Chiyo are old acquaintances, but neither expects what happens next.
  • The tour turns out to be an annual “Twilight Romance Elderly Tour Group,” intended for couples. To avoid losing their places, Hanzō and Chiyo pretend to be partners.
  • Chiyo warns Hanzō not to take advantage of the situation; he replies with an equally sharp remark. They set off together despite their mutual suspicion.
  • Their first stop is Konoha’s electronics factory. The guide, Asura, explains its history, then announces a partner activity: making a screw. Couples earn points, and the winners will be named the tour’s “Loving Couple” and featured online.

Character developments

  • Chiyo is emotionally adrift after Sasori’s departure, revealing how deeply her family ties affect her. Her hope of seeing him gives her a rare burst of excitement.
  • Ebizo shows care for his sister by arranging the trip, though his well-intended plan leads to the comic predicament.
  • Hanzō is still calculating and interested in intelligence-gathering, but he is forced into an awkward role as Chiyo’s pretend partner.
  • Asura is an enthusiastic but forgetful guide whose cheerful delivery contrasts with the tour’s bizarre itinerary.

Character interactions

  • Ebizo and Hanzō’s angry argument frames the story; Ebizo accuses Hanzō of mistreating Chiyo, while Hanzō insists the accusation is nonsense.
  • Hanzō and Chiyo trade wary, hostile remarks while agreeing to pose as a couple.
  • Asura’s assumptions and instructions push the two into increasingly awkward situations.

Significant themes

  • Family and separation: Chiyo’s worry for Sasori shapes her choices and Ebizo’s actions.
  • Good intentions and unintended consequences: Ebizo’s attempt to help Chiyo lands her—and Hanzō—in a romantic couples’ tour.
  • Comedy through contrast: Feuding shinobi and serious political figures are placed in an absurd, sentimental setting.
  • Forced cooperation: Hanzō and Chiyo must act as partners despite mistrust and mutual irritation.

Ch. 500Hanzō: Huh? What flower?

Plot points and events

  • During a tour activity where couples assemble screws, Hanzō and Chiyo refuse to work, claiming they don’t know how. Asura mistakes their bickering for a serious argument and tries to reconcile them.
  • His intervention instead sets off a fight: Hanzō uses his salamander-themed methods, while Chiyo attacks with her puppet techniques. Asura decides not to stop them, reasoning that their combat is probably a familiar way of expressing affection, and focuses on protecting the other participants.
  • Hanzō and Chiyo argue over each other’s skills and backgrounds. Their bizarre finished screws—including one topped with a flower and a preserved salamander—amuse the group, who vote them the activity’s most loving couple. The pair are baffled by the result.
  • On the bus to the next destination, Asura announces a couples’ singing contest. Chiyo tries to avoid singing, but Asura insists that everyone participate and worries aloud about receiving a bad review. She gives in and asks for a different song sheet.
  • Hanzō is mortified by the lyrics and worries about the damage singing publicly could do to his reputation. Chiyo teases him, saying she doubts his voice will be any good.

Character developments and interactions

  • Asura remains cheerfully committed to running the tour and earning good reviews. He misreads Hanzō and Chiyo’s hostility as affection, then confidently explains that interpretation to the other guests.
  • Hanzō and Chiyo continue their combative rivalry, trading insults and threats while displaying an oddly intimate familiarity. Despite their reluctance, their interaction makes them the group’s favorite couple.
  • Chiyo is increasingly embarrassed by the tour’s activities and privately longs to see her grandson.
  • Hanzō is especially protective of his public image and resists the prospect of singing.

Significant themes

  • Affection expressed through conflict: Hanzō and Chiyo’s insults and fighting are presented as a strange but established bond.
  • Comic misunderstandings: Asura’s well-meaning interpretations turn hostility into “romance” and help produce the couple’s unexpected win.
  • Reputation versus participation: Both elders resist activities that might embarrass them, while Asura pressures them to join for the sake of the tour.
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