Ch. 561Grandsons?

Summary

Plot points and events

  • Kaguya tells Asura she wants great-grandsons, leaving him unsure how to produce any. Hashirama suggests that his father, Butsuma, might be a better candidate to count as Asura’s grandson.
  • Indra decides that Uchiha leader Tajima is his grandson and invites him home for dinner. Tajima is stunned, while Butsuma overhears and loudly teases him about becoming a “grandson,” dredging up their old rivalry. Tajima eventually punches him, and a passerby reports that a hamburger and a hot dog are fighting.
  • Asura arrives and calls out “Grandson,” alarming Butsuma, who suspects he may be next.
  • That evening, Kaguya prepares an extravagant meal for her supposed great-grandsons. Hamura returns to meet them, but the visitors—Tajima and Butsuma—arrive still wearing their hamburger and hot-dog costumes. The family sits in bewildered silence.

Character developments

  • Asura is eager to satisfy Kaguya’s request but improvises awkwardly about family relationships.
  • Indra matter-of-factly adopts Tajima as a grandson, while Tajima struggles to accept the reversal of their generations.
  • Butsuma’s teasing reignites his rivalry with Tajima, though Asura’s arrival makes him anxious that he too may be assigned a new family role.
  • Kaguya’s longing for descendants shows through her loving, overenthusiastic cooking.

Themes

  • The chapter plays comic confusion with ancestry, age, and family roles.
  • Old rivalries persist across generations, with Butsuma and Tajima trading insults until their banter turns physical.
  • Kaguya’s wish for family contrasts with the absurdity of the supposed reunion.

Character interactions

  • Hashirama helps Asura reason through their family tree.
  • Indra calmly declares Tajima his grandson; Butsuma mocks Tajima, provoking a fight.
  • Asura’s arrival interrupts the brawl and redirects attention to Butsuma.
  • At dinner, the costumed “hamburger” and “hot dog” communicate silently while the rest of the family watches in confusion.

Ch. 562Get shaking

Key plot points and events

  • At the family home, Asura’s supposed grandsons—Uchiha Hamburger and Senju Hot Dog—greet Kaguya as their “Great-Grandmother.” Kaguya’s smile freezes, and an ominous chill fills the room, suggesting the disguise is about to be exposed. Hagoromo, Indra, and Hamura all anticipate trouble.
  • At the Bar, Madara brings Nagato to a crowded gathering of prominent figures, who have assembled to watch him dance. Nagato is embarrassed and overwhelmed by the attention.
  • Hiruzen tries to coax ANBU information out of Sakumo, pretending a drinking session will loosen his tongue. Sakumo continues to feign ignorance.
  • Dave and Kagami trade insults and reminisce, then invite Nagato to join them for a toast.
  • A drunken Tobirama takes over the DJ booth, displaces Mu, and launches into a song. His performance ignites the Bar, prompting Dave and Kagami to abandon their drinks and head for the dance floor. Madara then urges Nagato to dance as well.

Character developments and interactions

  • Asura is cheerfully committed to the awkward family deception, while Indra, Hagoromo, and Hamura react with varying degrees of dread and embarrassment. Kaguya’s initially warm mood turns ominous when she sees the visitors.
  • Nagato is reluctant and mortified at being made the center of attention, though he plays along with the older men’s joking toast.
  • Hiruzen reveals a determined, scheming side: he hopes to get Sakumo drunk and record a confession that could force him from his position. Sakumo calmly keeps up his innocent act.
  • Dave and Kagami maintain a teasing, familiar rivalry, trading rude nicknames while showing affection beneath the insults.
  • Tobirama, despite Izuna’s attempt to restrain him, becomes the Bar’s unpredictable entertainer. Izuna is embarrassed by his antics, while the crowd embraces them.

Significant themes

  • Comic chaos and embarrassment: Both scenes revolve around social situations spiraling out of control.
  • Deception and suspicion: The fake-grandson scheme threatens to unravel, while Hiruzen tries to uncover Sakumo’s secrets.
  • Found-family familiarity and teasing: The Bar’s insults, nicknames, and shared revelry suggest close, long-standing bonds.
  • Reluctance versus participation: Nagato resists the spectacle, but the group keeps drawing him into it.

Ch. 563Hashirama: You have to get a tattoo with me

Key plot points and events

  • At the bar, Madara takes over the stage with an energetic dance routine, joined by Dave. Nagato retreats to drinking, embarrassed by the spectacle.
  • Fugaku and Daiyue notice Nagato hiding his right arm. They contrive to spill a drink and roll up his sleeve, revealing his colorful full-sleeve tattoo.
  • Rather than judging him, Hashirama is thrilled by the tattoo and admits he has long wanted one. He decides that he and Mito should get tattoos together.
  • Despite Nagato and Daiyue warning him that Mito will be furious, Hashirama calls her and announces that she must get a tattoo the next day. Mito angrily confronts him, and her reaction quickly sobers him up.

Character developments and interactions

  • Nagato moves from anxious embarrassment to feeling exposed when his tattoo is revealed. He tries to stop Hashirama from repeating what he considers his own mistake.
  • Fugaku and Daiyue work together to uncover Nagato’s tattoo, teasing him while also admiring it. Their banter reveals that Daiyue has previously been kicked out by Yuner.
  • Hashirama reveals a long-standing enthusiasm for tattoos and his frustration that Mito has forbidden them. Seeing Nagato’s tattoo emboldens him to challenge that prohibition—at least while drunk.
  • Mito, though offstage, remains a powerful presence: Hashirama recalls that she once threatened to take the children back to the Uzumaki Clan and made him sleep by the pond. Her furious response to his call ends his bravado.
  • Madara provides the opening comic spectacle with his dancing, while Izuna dryly suggests that Hashirama’s plan is harmless because he has had little to drink.

Significant themes

  • Generational change: Hashirama frames tattoos as a sign that older people should keep up with the times.
  • Family authority and comic rebellion: Hashirama’s attempt to defy Mito shows how firmly she can rein him in.
  • Embarrassment and camaraderie: Nagato’s concealed tattoo becomes a source of teasing and admiration, drawing the group into playful interaction.
  • Drunken impulsiveness: Hashirama’s sudden declaration and phone call turn a personal wish into a chaotic group episode.

Ch. 564Fake liquor

Plot points and events

  • Hashirama is sobered up briefly by a phone call, then quickly returns to shouting and swaggering. The group discovers he has been drinking cheap “fake liquor,” which costs ten ryo locally but is sold abroad at an enormous markup.
  • Drunk and inspired to get tattooed, Hashirama declares he’ll get one immediately. Despite the shop being closed, he persuades the owner to let him in by offering double pay—and later triples the fee to have his unusually thick body hair removed.
  • The owner struggles to shave and tattoo Hashirama because the hair grows back within seconds. Hashirama falls asleep, leaving the owner to work through the night.
  • At noon the next day, Hashirama wakes up confused, dresses, and tries to leave without realizing what happened. The exhausted owner rushes in to tell him the tattoos are finished.

Character developments

  • Hashirama is impulsive, stubborn, and childlike when drunk. He makes a costly, elaborate decision but later has no memory of the night.
  • The tattoo-shop owner begins wary of the drunk stranger but is won over by the money. He proves determined—and opportunistic—as he works all night for the promised payment.
  • Fugaku reveals he had already investigated the fake-liquor business, while Daiyue is startled to learn his father’s company manufactures the counterfeit drink.

Themes and character interactions

  • Greed and profiteering: The fake liquor’s huge export markup reflects Kakuzu’s ruthless business practices and damaged reputation.
  • Drunkenness and impulsiveness: Hashirama’s intoxication drives the chapter’s absurd chain of events, while his friends watch helplessly.
  • Comedy through contrast: Hashirama’s grand confidence clashes with the tattoo owner’s initial fear, the practical difficulty of the tattoo, and Hashirama’s confusion the next morning.
  • Interactions: Mito’s anger and the group’s disbelief frame Hashirama’s antics; the owner cautiously negotiates with him, then works tirelessly to fulfill his request.

Ch. 565A tattoo without paying?

Plot points and events

  • Hashirama’s unusually fast-growing body hair repeatedly covers the tattoos a tattoo artist tries to give him. After shaving his back, Hashirama briefly sees the finished designs and is thrilled, accepting that he’ll need to keep a hair-removal machine handy.
  • The artist charges 600,000 taels: 500,000 for pigments and 100,000 for labor. Hashirama offers to pay, but his Kakuzu Pay balance is −3.72 taels.
  • The artist accompanies him home to collect payment. Mito pays the bill, and the artist leaves. Hashirama enters the house nervously, anticipating trouble.

Character developments and interactions

  • Hashirama is delighted by his tattoos and insists on treating the artist fairly, but his enthusiasm fades when he discovers he cannot afford them. He returns home looking like a chastened child.
  • The tattoo artist is patient and impressed by Hashirama’s generosity, yet worried he may not be paid. He explains the price and seeks help from Mito.
  • Mito greets Hashirama with knowing suspicion, calmly pays the artist, and leaves Hashirama to face the consequences at home.
  • Their exchange underscores the artist’s practical concern, Hashirama’s embarrassment, and Mito’s quiet authority.

Significant themes

  • Comic misfortune: Hashirama’s hair growth repeatedly ruins his chance to enjoy the tattoos.
  • Good intentions versus financial reality: He wants to compensate the artist fairly, but has no money.
  • Domestic accountability: Mito’s intervention resolves the debt, while Hashirama’s subdued return suggests a difficult reckoning ahead.

Ch. 566Grandfather and Granddaughter Join Forces!

Plot points

  • After Mito sends Hashirama to sleep in his hut by the fishpond, he tries to console himself with his body hair, tattoo, and the fish.
  • Tsunade arrives, explaining that Mito has kicked her out too, and asks to stay with Hashirama or have another hut built.
  • Hashirama decides Mito has gone too far and resolves to confront her. Tsunade enthusiastically encourages him, hoping his victory will help her gambling ambitions.
  • Just as the pair imagine taking control of the household, Mito appears. Tsunade immediately blames Hashirama, and both are soon left bruised beside the pond.
  • Hashirama points out that Mito is also a Senju, making it a Senju household after all. He agrees to build Tsunade a hut with an extra window; the two settle into separate huts for the night.

Character developments and interactions

  • Hashirama starts lonely and resigned, but Tsunade’s arrival inspires him to stand up to Mito. He is easily swept up by her encouragement, though his resolve collapses when Mito appears.
  • Tsunade uses her grandfather’s affection and indignation to recruit him to her cause, privately hoping to benefit at the gambling tables. When confronted, she quickly sacrifices him to save herself.
  • Hashirama and Tsunade briefly form an enthusiastic alliance, then end the night sharing their defeat and making plans for Tsunade’s new hut.
  • Mito, though mostly offstage, exerts decisive authority over both of them.

Significant themes

  • Comic family power dynamics: Hashirama and Tsunade’s attempted rebellion is swiftly crushed by Mito.
  • Self-interest and loyalty: Tsunade supports her grandfather while it suits her, then abandons him when danger arrives.
  • Affection amid bickering: Despite their schemes and quarrels, Hashirama readily helps Tsunade, and they end the chapter together by the pond.

Ch. 567We're Holding the Shinobi World Olympics?

Key plot points and events

  • Kakuzu pressures Hokage Orochimaru to host a second Shinobi World Olympics, arguing that even a tiny fall in Konoha’s GDP—100 Ryo—threatens the village’s finances.
  • He plans to attract visitors from other villages and planets, generating revenue through their spending while keeping hosting costs low.
  • Kakuzu dresses the proposal up as a noble effort to promote cultural exchange and public fitness, but Orochimaru recognizes that making money—and securing a place in history—are his real motives.
  • Orochimaru reluctantly agrees, on the condition that the event be announced in the Third Hokage’s name rather than his own.
  • Kakuzu then contacts Tsunade because Hashirama has blocked him. He asks her to pass along a request for Hashirama to build the Olympic venue, emphasizing that he will be paid.

Character developments and interactions

  • Orochimaru remains weary and pragmatic. He gives in to Kakuzu’s persistence but protects himself from being associated with another embarrassing spectacle.
  • Kakuzu is relentlessly focused on money, exaggerating a negligible loss into a crisis. He also reveals his ambition to be remembered as the organizer of a historic event.
  • Tsunade answers Kakuzu amid what sounds like a heated gambling session and agrees to relay his request.
  • Hashirama never appears directly, but his avoidance of Kakuzu—blocking his calls and messages—suggests an ongoing debt-collection feud.

Significant themes

  • Satire of bureaucracy and ambition: Kakuzu uses grand public-interest language to sell a financially motivated scheme.
  • Money and self-interest: Even a tiny economic dip becomes an excuse for Kakuzu to pursue profit.
  • Reluctant leadership: Orochimaru’s main concern is limiting the personal consequences of decisions forced on him.
  • Comic contrast: Lofty claims about world unity and history sit alongside petty financial arguments, gambling, and unpaid debts.

Ch. 568Kakuzu made preparations

Key plot points and events

  • Kakuzu organizes the Shinobi World Olympics and hires Hashirama to build its roughly 30,000-square-meter venue.
  • Tsunade relays the offer, but tells Hashirama he’ll earn one ryo per square meter—far less than Kakuzu’s stated ten ryo. Hashirama is thrilled by the promised 30,000 ryo and rushes to contact Kakuzu.
  • Tsunade asks Kakuzu to transfer the payment to her; he agrees without questioning the pair’s arrangement.
  • Looking for an opening-ceremony performer, Kakuzu discovers Asura is unexpectedly first in the music-app rankings. He decides to recruit him despite doubting his singing.
  • Asura eagerly accepts, imagining worldwide fame as the “God of Singing,” and offers Kakuzu 50,000 ryo for the chance to perform. Kakuzu agrees and calls him a dependable senior—while privately leaving open the possibility of replacing him for a better offer.

Character developments and interactions

  • Kakuzu remains relentlessly profit-driven, treating the Olympics’ preparations and performers as business opportunities.
  • Tsunade and Hashirama share a playful, financially motivated scheme: Tsunade takes charge of the payment while Hashirama celebrates the job.
  • Hashirama is so focused on money that he initially mistakes Kakuzu’s call for a debt collector and ignores it.
  • Asura is exuberant and fame-hungry; he values the chance to become famous more than money, even damaging a tour bus in his excitement.
  • The calls between Kakuzu, Tsunade, Hashirama, and Asura highlight their informal, transactional relationships, with humor built around debts, payment, and opportunism.

Significant themes

  • Money and self-interest: Nearly every character’s choices are shaped by payment, debts, or the prospect of profit.
  • Fame and ambition: Asura dreams of lasting recognition, while Kakuzu sees the performance as a deal he can renegotiate.
  • Comic irony: Kakuzu doubts Asura’s talent even as the public has made him the top-ranked singer, and the “help” he offers comes with financial strings.

Ch. 569Dave: I still want to...

Key plot points and events

  • Kakuzu invites Mito’s Square Dance Troupe to perform at the Shinobi World Olympics’ opening ceremony. Mito agrees once she learns he is not calling to collect a debt.
  • Dave arrives at Kakuzu’s office, delighted to learn Kakuzu proposed reviving the Olympics. He gives Kakuzu complete control over the event’s budget and profits.
  • Kakuzu plans to invite everyone—including the Ōtsutsuki, Black Zetsu and George, and the Akatsuki—and aims to use the Olympics to destabilize the world’s economy while promoting a new currency, Kakuzu Coins.
  • Dave accidentally blows up Kakuzu’s decades-old computer. Kakuzu insists the company must pay for a replacement and jokes that the machine’s age was the reason it needed special handling.
  • The following day, Ōtsutsuki Light and Danzo discover a letter from Konoha, setting up the next development.

Character developments and interactions

  • Kakuzu is shown as both a meticulous organizer and an ambitious, almost gleeful financial schemer. He and Dave move from mutual suspicion and awkward handshaking to enthusiastic agreement over the Olympics.
  • Dave rewards Kakuzu’s initiative with total authority, but his computer mishap leads to a comic argument about responsibility and reimbursement.
  • Mito is wary of Kakuzu’s calls because of the debt Hashirama owes him, but becomes enthusiastic when invited to perform.
  • Ōtsutsuki Light and Danzo appear briefly at the end, curious about Konoha’s unexpected letter.

Significant themes

  • Money and ambition: Kakuzu sees the Olympics as a tool not merely for profit but for reshaping the world’s financial order around his own currency.
  • Power and trust: Dave’s decision to leave the event entirely in Kakuzu’s hands signals unusually complete confidence in his employee.
  • Comedy through excess: Their grand economic schemes, intense laughter, and the exploding computer turn corporate planning into absurd farce.

Ch. 570A sincere invitation

Key plot points and events

  • Konoha sends the Ōtsutsuki Clan an elaborate invitation to the Second Shinobi World Olympics, scheduled to last from August through October. The letter frames the event as a celebration of unity, fitness, fair competition, and sporting development.
  • Ōtsutsuki Light is bewildered by the invitation’s dense wording. Danzo, however, fixates on its signature: “Third Hokage”—a title he no longer holds, and a letter he insists he never wrote.
  • Danzo interprets the invitation as a test of the Ōtsutsuki Clan’s strength, warning Light that Konoha may target them if they perform poorly. He orders her to bring the clan’s strongest young members and ensure they make an impressive showing.
  • Light asks who the “Third Hokage” is, wondering if he is another figurehead for Kagami Uchiha. Danzo evasively calls him “a great man.”
  • Danzo then tells Light to bring all the clan’s gold, silver, and valuables to Konoha. Though she worries this could endanger the clan, he insists it is for their own good.
  • Danzo’s memories reveal why: the previous Olympics damaged his and Konoha’s reputations, but brought in enough money to make his Hokage era famous for its enormous finances.

Character developments and interactions

  • Danzo is bitter and bewildered that the new Olympics are being organized under his name. His past failure has left him wary, yet he also sees the event as an opportunity to bring wealth to Konoha. He presents his orders as concern for the clan while withholding his real reasoning.
  • Ōtsutsuki Light begins confused by the invitation, then becomes alarmed by Danzo’s warning and readily agrees to prepare the clan’s strongest competitors. She is more cautious about risking the clan’s wealth, but Danzo overrides her concerns.
  • Their exchange highlights Danzo’s authority over Light, as well as the contrast between her straightforward questions and his guarded, self-interested answers.

Significant themes

  • Political language and persuasion: The invitation’s lofty slogans conceal, in Danzo’s view, a strategic assessment of the Ōtsutsuki.
  • Reputation versus material gain: The previous Olympics ruined Danzo’s public standing but greatly enriched Konoha’s treasury.
  • Power and manipulation: Danzo frames his decisions as protecting the clan, while his memories suggest financial motives.
  • Satire and historical legacy: The chapter mocks grand official rhetoric and the way history can reduce a leader’s era to a comic label—the “Rogue Golden Age.”

Ch. 571Your Grandpa Dave is coming~

Plot points and events

  • Danzo reflects on his enduring love for Konoha and remembers Dave’s role in the village’s past. He decides the upcoming Shinobi World Olympics offer a chance to return and settle old scores.
  • Black Zetsu and George receive invitations to the Olympics. After a ridiculous argument and a prolonged fight, they agree to attend because the letter promises the winner of a feces-themed event Uchiha Kagami’s eyeballs.
  • Kagami learns that Dave and Kakuzu used his eyes as bait. He angrily objects, while Dave insists the invitation is only a gimmick and jokes that Kagami would win any such contest.
  • Kagami refuses to participate and heads to the hospital to visit his grandson. Dave follows, hoping to see the boy—Shisui—and jokingly proposes swapping access to their grandsons. Kagami warns Dave to keep his family away; Dave is intimidated by Kagami’s Sharingan but follows anyway.

Character developments and interactions

  • Danzo shows that, despite his familiar scheming, he still feels deep attachment to Konoha and plans a return.
  • Black Zetsu and George are fiercely competitive and combative, yet share a mutual obsession with Kagami’s eyes. Their rivalry drives them to accept the invitation.
  • Kagami is frustrated that others treat his eyes as a prize and resents Dave’s role in his predicament. He remains protective of his grandson and uses his Sharingan to make his warning unmistakable.
  • Dave is mischievous and provocative, teasing Kagami and pushing his way into a visit with Shisui. His eagerness to see the child contrasts with Kagami’s distrust.

Significant themes

  • The chapter uses crude, absurd humor and over-the-top rivalry to turn the Olympics into a lure for dangerous competitors.
  • Objectification and consent appear comically through Kagami’s anger at having his eyes offered as a prize without permission.
  • Loyalty and family protectiveness emerge in Danzo’s longing for Konoha and Kagami’s determination to shield his grandson from Dave.

Ch. 572Let's All Go Down Together

Key plot points and events

  • Yahiko receives an invitation to the Shinobi World Olympics and eagerly decides that Akatsuki will attend, hoping to become famous like Uncle Dave and the Konoha F4.
  • Konan tries to discourage him, worried the group will embarrass itself, but Yahiko insists that he and Konan can form a new generation of the F4.
  • Nagato calls to warn Yahiko not to go. At home, however, he is already miserable: he feels neglected, is stuck eating instant noodles, and is frustrated that Mei Terumi is still staying with him and his mother, Fusō.
  • Fusō interrupts Nagato’s call to send him out for fish food. Yahiko then gives Nagato an absurdly long motivational lecture, recasting Akatsuki’s purpose as creating a world without “Flower Arm Tattoos.”
  • Exhausted by Yahiko’s persuasion, Nagato finally agrees to let Akatsuki attend the Olympics, resigned to the consequences.

Character developments

  • Yahiko is exuberant and ambitious, chasing recognition and idolizing Uncle Dave despite Konan’s doubts about the reputation he represents. He uses relentless encouragement to win Nagato over.
  • Konan is cautious and practical, but knows Yahiko is nearly impossible to stop and ultimately lets him proceed.
  • Nagato is worn down by domestic frustrations and feels increasingly hopeless. His initial refusal to attend turns into weary surrender after Yahiko’s lecture.
  • Fusō remains firmly in control at home, scolding Nagato and assigning him chores, while Mei Terumi’s continued presence adds to his discomfort.

Significant themes

  • Misguided role models and reputation: Yahiko mistakes the questionable legacy of Uncle Dave’s generation for something worth emulating.
  • Idealism versus practicality: Yahiko’s grand plans clash with Konan’s concern for Akatsuki’s image and Nagato’s reluctance.
  • Exhaustion and resignation: Nagato’s bleak domestic situation—and Yahiko’s relentless talk—turn his resistance into capitulation.
  • Comic contrast: The grand language of ninja ideals and world-changing missions is undercut by fish food, instant noodles, and Nagato’s household woes.

Character interactions

  • Yahiko’s enthusiasm clashes with Konan’s warnings, though her objections cannot change his mind.
  • Nagato tries to stop Yahiko, but their phone conversation becomes dominated by Yahiko’s motivational monologue.
  • Fusō interrupts Nagato’s call and sends him on an errand, highlighting his low standing in the household.
  • Yahiko frames Nagato’s agreement as a discovery of purpose; Nagato accepts only because he is too drained to keep arguing.

Ch. 573Dave: They're all heartless

Key plot points and events

  • Representatives from all three invited villages agree to attend the Shinobi World Olympics.
  • Kakuzu emerges from several days alone in his office, pleased with a detailed plan to profit from the event. He intends to target Iwagakure and Kumogakure, while Dave urges him to go easier on Kirigakure and Sunagakure.
  • Their conversation reveals Kakuzu’s extreme thrift: he has kept his “Love Kidney 6” phone working for over twenty years by salvaging discarded parts, yet still considers selling outdated phones to other villages at inflated prices a poor deal.
  • In Kumogakure, the newly appointed Fourth Raikage learns of the Olympics and angrily vows to attend, driven by resentment over his father’s death and hopes of exploiting the event to weaken Konoha.
  • Mabui warns him that the previous Olympics caused Kumogakure’s economy to fall behind by ten years. The Raikage acknowledges the risk but decides to go anyway.
  • The ending reveals Kakuzu’s plan to treat Kumogakure as a recurring source of profit: let it recover, then “harvest” it again.

Character developments

  • Kakuzu is shown as calculating, relentlessly economical, and eager to exploit the Olympics for financial gain. His attachment to his battered phone adds a comic glimpse of his miserly habits.
  • Dave acts as a mild counterweight to Kakuzu, asking him to spare the villages that have effectively become allies, though he ultimately lets Kakuzu handle the arrangements.
  • The Fourth Raikage is hot-tempered and vengeful, but also opportunistic. Despite Mabui’s warning about the economic consequences, he accepts the risk.
  • Mabui proves calm, practical, and unflappable, responding to the Raikage’s outbursts with facts and dry humor.

Significant themes

  • Greed and exploitation: The Olympics are framed not only as a sporting event but as an opportunity for political and financial gain.
  • Short-term ambition versus long-term consequences: The Raikage prioritizes a chance to strike at Konoha despite the risk of lasting economic damage.
  • Miserliness and absurd thrift: Kakuzu’s improvised phone and inflated sales schemes turn frugality into comedy.
  • Power and responsibility: Mabui’s warnings contrast with the Raikage’s impulsiveness, while Dave’s restraint contrasts with Kakuzu’s ruthless planning.

Character interactions

  • Dave challenges Kakuzu’s profiteering and mocks his phone, but ultimately trusts him to manage the event.
  • Kakuzu dismisses the criticism, proudly defending both his phone repairs and his business plan.
  • Mabui counters the Raikage’s anger with calm financial and historical information, while he reacts with threats, complaints, and stubborn resolve.
  • The closing exchange links the two storylines: Kakuzu’s cynical “harvesting” plan confirms Dave’s frustrated view that his employees are heartless.

Ch. 574How about you decide the order yourselves?

Key plot points and events

  • Kakuzu convenes a meeting to announce the fifteen opening-ceremony acts for the Second Shinobi World Olympics, saying the proposed order can still be changed.
  • Asura is unexpectedly assigned the opening slot, singing his original song, “Unspoken Rock.” Overwhelmed with joy, he starts crying; Indra dryly remarks that Kakuzu has no humanity for making his younger brother go first.
  • Kakuzu reads the rest of the schedule, which includes a large Ninja Academy group performance, a dance led by Madara and Hashirama, clan acts, and a square-dance troupe led by Mito Uzumaki as the finale.
  • The announced order triggers protests. The Hyuga object to being placed eighth, while Kakashi resists participating in the students’ act and is physically restrained by Obito and Asuma.
  • Madara’s imposing reaction to his group’s third-place slot prompts Hashirama and Izuna to reassure him that performance quality matters more than position. A white-haired man adds a hostile jab at the Uchiha.
  • To settle the dispute, Kakuzu proposes a dress rehearsal the next morning, followed by a vote. The top two acts will receive the opening and closing slots. The crowd accepts and rushes off to rehearse.

Character developments and interactions

  • Asura is thrilled to be chosen first, despite initially hoping to perform earlier; his excitement contrasts with Indra’s deadpan teasing.
  • Kakuzu tries to manage the crowd and maintain control, but revises the plan when the performers challenge the schedule.
  • Kakashi openly objects to being forced into a performance, while Obito and Asuma insist it is a chance to gain fame; Might Guy later urges the group to rehearse.
  • Hashirama and Izuna act as peacemakers, calming Madara and framing the competition around the quality of the performances.
  • Mito is content with her finale slot, while other performers are much more invested in securing prominent positions.

Significant themes

  • Competition and recognition: Performers care about the prestige of opening or closing the ceremony.
  • Collective decision-making: Kakuzu shifts from assigning the order to letting the groups vote after rehearsals.
  • Comedy through contrast: Asura’s emotional joy, Indra’s dry humor, Kakashi’s resistance, and the crowd’s exaggerated protests make the planning meeting chaotic and playful.

Ch. 575Didn't that work out perfectly?

Plot and events

  • The Akatsuki learns that the Shinobi World Olympics opening ceremony will include performances. Yahiko insists the group needs its own act to make a public debut, even though Sasori and Hidan are already performing with their classmates.
  • Konan asks her father, Kakuzu, to add them to the schedule. Kakuzu pretends the finalized program makes this nearly impossible, but he is testing Yahiko. Konan offers 50 million taels, and Kakuzu immediately confirms they have a slot.
  • Yahiko celebrates, then admits he has no idea what the group should perform or when to meet Nagato. Konan suggests that she, Yahiko, and Nagato perform together, but Yahiko insists on finding a fourth member for their “new generation of F4.”
  • They notice Minato Namikaze is not on the performance list. Yahiko signs Nagato up without asking him, and Nagato reluctantly suggests they could go onstage and “flail around like dance youths”—an idea Yahiko enthusiastically adopts.
  • Konan invites Minato. He initially declines because he has promised to join Grandma Mito’s square-dance troupe, but Kushina announces that the all-women group cannot include him. Minato then agrees to help, and the group plans to meet and rehearse in Konoha the next day.

Character developments and interactions

  • Yahiko is impulsive, theatrical, and determined to put the Akatsuki in the spotlight. His apparent despair over Kakuzu’s refusal quickly turns to triumph once Konan secures their place—and he cheerfully recruits Nagato without consent.
  • Konan acts as the practical organizer, calming Yahiko, negotiating with Kakuzu, and shaping the group’s lineup. She affectionately handles Yahiko’s dramatic outbursts while keeping plans moving.
  • Kakuzu feigns reluctance to test Yahiko, but accepts Konan’s payment as soon as she names a price. He also recognizes Yahiko’s closeness to Konan.
  • Nagato is exasperated by Yahiko’s unilateral decision but inadvertently supplies the performance idea that Yahiko latches onto.
  • Minato is willing to help once his square-dance plans fall through; Kushina’s interruption creates the convenient opening.

Significant themes

  • Friendship and loyalty: Yahiko wants the original trio to stay together onstage, and Nagato is included because the three have always been a unit.
  • Public image and ambition: Yahiko sees the ceremony as a rare chance for the Akatsuki to introduce itself to the world.
  • Comic improvisation: The group secures a performance slot before deciding what to do, relying on spur-of-the-moment ideas and lucky timing.
  • Family and affection: Konan’s bond with Kakuzu and her tender, familiar interactions with Yahiko shape the chapter’s playful dynamic.

Ch. 576How about teaming up for a group discount?

Plot and key events

  • Orochimaru and Kakuzu wait at Konoha’s gate as the Tsuchikage, Ōnoki, and Raikage, A, arrive with their delegations.
  • Ōnoki and A trade insults and nearly fight, but Mabuyi and Ōnoki’s son Kitsuchi intervene. Mabuyi reminds them that a fight on Konoha’s territory could cause costly damage—and that Konoha might welcome the chance to charge them for it.
  • The two leaders back down, while Kakuzu laments losing the opportunity to collect damage fees. He insists the nearby wasteland is land reserved for Konoha development, though Orochimaru, the Hokage, has no idea what he means.
  • Mabuyi proposes that Kumogakure and Iwagakure cooperate to reduce their expenses in Konoha. She shows Ōnoki a hotel group discount, and her calculations suggest joint bookings and other group rates could cut costs by 30 percent. Ōnoki enthusiastically agrees to an alliance.
  • Kakuzu grows impatient as the leaders discuss the deal; Orochimaru suspects their newfound cooperation may be beneficial.

Character developments and interactions

  • Mabuyi emerges as a practical, financially sharp negotiator. She stops a dangerous confrontation and turns the two villages’ shared financial pressures into an opportunity to cooperate.
  • Ōnoki and A begin as hostile rivals, each challenging the other’s age, strength, and title. They retreat when reminded of the expense, then quickly become allies over potential savings.
  • Kitsuchi supports Mabuyi’s argument and reveals how strained Iwagakure’s finances are.
  • Kakuzu is eager to profit from conflict, having already calculated repair charges, and sees the visitors as potential sources of income.
  • Orochimaru remains dryly skeptical of Kakuzu’s schemes but watches the situation with interest.

Significant themes

  • Money over pride: The Kage abandon their insults when the cost of a fight becomes clear.
  • Unexpected cooperation: Former rivals find common ground through shared financial hardship.
  • Commercialized diplomacy: Discounts and expenses, rather than ideology or trust, spark the alliance.
  • Comic subversion: The chapter turns a potentially serious clash between great powers into a negotiation over hotel rates and damage fees.

Ch. 577Was There Really No One Who Could Replace Him?

Key events

  • Kakuzu appears while the Cloud and Stone delegations are discussing cooperation in Konoha and warns them they are blocking a major traffic route.
  • He cites an obscure Konoha law and calculates a fine of 232,016,340 taels for their delay. Mabui checks the math and confirms it is correct.
  • The prospect of the bill leaves Ōnoki and A shaken. Mabui and Kitsuchi rush to give them their respective medicines—by pouring handfuls into their mouths.
  • Kakuzu leads the delegations toward the village. When Orochimaru welcomes them and offers Konoha’s hospitality, both Kage urgently insist that the village’s best hospitality would be to leave them alone.
  • Orochimaru privately questions Kakuzu’s tactics; Kakuzu denies using force and insists Konoha is peace-loving.
  • Orochimaru decides Kakuzu might make an excellent Hokage, partly because he could make Konoha wealthy. He resolves to nominate him, hoping to escape the job himself—but reflects that his past replacement candidates have all been rejected.

Character developments and interactions

  • Kakuzu remains calm, calculating, and intimidating, using legal technicalities and financial pressure rather than violence. His confidence unnerves the visiting leaders.
  • Ōnoki and A begin as wary leaders but quickly become alarmed and physically shaken by the fine. Their shared insistence against “gracious hosting” shows how thoroughly Kakuzu has frightened them.
  • Mabui and Kitsuchi respond protectively, urgently medicating their leaders. Kitsuchi’s blunt reminder that Konoha treatment would be unaffordable makes Ōnoki swallow the pills despite his anger.
  • Orochimaru is bewildered by Kakuzu’s methods and increasingly desperate to leave the Hokage role. His interactions with the visitors are overshadowed by Kakuzu’s presence.

Significant themes

  • Bureaucracy as a weapon: Kakuzu turns obscure law and precise accounting into a means of control.
  • Money and power: The enormous fine makes financial pressure more frightening than physical force.
  • Comic intimidation: The leaders’ panic, improvised medical care, and refusal of hospitality create humor through exaggerated reactions.
  • Leadership and exhaustion: Orochimaru’s recurring attempts to find a successor reveal his frustration with being unable to step down.

Ch. 578He Almost Let It Loose

Key plot points and events

  • The allied delegations from Iwagakure and Kumogakure follow Orochimaru and Kakuzu into Konoha for the Shinobi World Olympics.
  • Ōnoki is unnerved by Konoha’s rapid development and especially by its hospital. He warns his Iwagakure shinobi repeatedly to avoid injury and stay out of the hospital.
  • Kakuzu offers the group transportation, food, sightseeing tours, and accident insurance. Ōnoki refuses every offer, convinced they are traps to make money from him.
  • Orochimaru leads the visitors down to Konoha’s subway. Ōnoki mistakes the explanation of the rail line for something involving Kakuzu’s threads and becomes suspicious.
  • Ōnoki begins forming Dust Release, while Kakuzu eagerly hopes he will fire it. Kitsuchi intervenes, reminding his father to think of his teacher. Ōnoki stops just in time and admits he nearly let the technique loose.

Character developments

  • Ōnoki is portrayed as increasingly paranoid and fearful of Konoha, particularly its hospital and Kakuzu’s financial schemes. His usual forcefulness gives way to anxious overreactions, though he remains fiercely defiant.
  • Kakuzu plays the part of a courteous host while quietly hoping Ōnoki will use Dust Release, which he associates with money. He also follows the Olympics’ rules by mentioning insurance.
  • Kitsuchi acts as the practical safeguard who prevents his father from making a potentially disastrous move.
  • The Fourth Raikage and Mabui watch Ōnoki with growing respect for his caution, though the Raikage senses that something about the situation is odd.
  • Orochimaru tries to explain Konoha’s infrastructure and gives Ōnoki one last chance to consider insurance.

Significant themes

  • Fear and paranoia: Ōnoki interprets ordinary offers and infrastructure as threats because of his history with Konoha and Kakuzu.
  • Money and exploitation: Kakuzu’s offers of tourism and insurance—and his private excitement over Dust Release—turn the visit into a running joke about profit.
  • Modernization and generational change: Konoha’s expanding healthcare and subway system contrast with Ōnoki’s wary, old-fashioned outlook.
  • Family responsibility: Kitsuchi’s intervention shows the role of family in restraining Ōnoki when his temper nearly gets the better of him.

Character interactions

  • Ōnoki repeatedly shuts down Kakuzu’s offers, while Kakuzu calmly lets him refuse.
  • Orochimaru and Kakuzu both try to explain or encourage practical arrangements, but Ōnoki distrusts them.
  • The Raikage and Mabui silently observe Ōnoki’s behavior and reconsider their view of his experience.
  • Kitsuchi steps between Ōnoki and Kakuzu, reminding his father of his teacher and preventing a confrontation.

Ch. 579Don't let a single one off

Plot points and events

  • Orochimaru explains that the strange line is a subway, reassuring the nervous Ōnoki that it is simply fast public transportation.
  • At the station, Ōnoki insists he is unafraid and floats into the crowded train. When it accelerates, inertia sends him flying into the final car, where he becomes pinned to the ceiling.
  • The packed passengers struggle to reach him. Orochimaru turns into snakes to move overhead, while Kakuzu threads through the crowd. A snake drops onto Mabui, whose scream triggers a chain reaction of panic and jutsu.
  • The subway is badly wrecked during the chaos. Ōnoki senses danger and fires Dust Release at an object thrown toward him, further contributing to the destruction.
  • At the station, Fugaku orders everyone detained. At the Uchiha Police Station, he presents the damage bill: Iwagakure owes at least 850 million ryo, while Kumogakure owes 95 million.
  • Ōnoki protests the disparity. Fugaku explains that Iwagakure’s share would be about 100 million without Ōnoki’s Dust Release; the rest of its bill comes from his attack. A is relieved that Kumogakure’s damages are comparatively small.

Character developments and interactions

  • Ōnoki’s anxiety about Konoha’s technology turns into embarrassment and costly recklessness, despite his claims that he is comfortable with transportation.
  • A grows increasingly exasperated with Ōnoki, then quietly grateful that his own village avoided major losses.
  • Orochimaru is weary of managing Ōnoki’s nerves and ultimately stops trying to warn him.
  • Kakuzu watches the escalating chaos and uses his threads to navigate the crowded train; he also throws the unidentified object that prompts Ōnoki’s Dust Release.
  • Fugaku handles the aftermath with stern authority, backing up the charges with surveillance footage and calculations.

Significant themes

  • Comic escalation: Ōnoki’s nervousness and the cramped train turn a routine ride into a disastrous chain of mishaps.
  • Consequences and accountability: The leaders are held financially responsible for the damage caused by their delegations.
  • The hazards of power in everyday settings: Powerful techniques, unleashed in a confined public space, magnify a minor accident into a city-scale bill.

Ch. 580Master and disciple?

Key plot points and events

  • After leaving Konoha’s Uchiha Police Station, Ōnoki and A react very differently to having paid hefty fines: Ōnoki is miserable, while A is delighted.
  • Ōnoki calls his son, Kitsuchi, who confirms that Iwagakure’s group escaped unharmed when Ōnoki shouted “Dust Release.” Since their funds are nearly depleted, Ōnoki tells them to find somewhere free to stay while he works out lodging.
  • A broke off their plan to share discounted accommodations, leaving Ōnoki alone.
  • On a bench, Ōnoki spots a bandaged pig and mistakes it for his former master, Mu, imagining that Konoha turned him into a pig over unpaid debts.
  • Mu appears, punches and kicks Ōnoki for assuming he was dead, and explains that he had been chasing the pig after it refused to deliver food.
  • Ōnoki begs Mu to return and help Iwagakure. Mu refuses, joking that he cannot go back because Iwagakure only has 3G while Konoha has 5G—and he is too invested in his life in Konoha.
  • When Ōnoki clings to him, Mu assumes he wants money. Ōnoki claims that, as Tsuchikage, he cannot freely spend village funds, then cites Mu’s latest debt notice for purchasing an S-rank ninja.

Character developments and interactions

  • Ōnoki is exhausted and financially strained, but finding Mu briefly gives him hope. He becomes emotional and begs his master for help, while trying to excuse Iwagakure’s refusal to cover Mu’s debts.
  • Mu is still lively, irritable, and unwilling to leave Konoha. His loyalty to Iwagakure is undercut by his attachment to Konoha’s technology and entertainment. He treats Ōnoki roughly, but immediately suspects his disciple has come seeking help—or money.
  • A enjoys Ōnoki’s misfortune and abandons their shared lodging plan.
  • Kitsuchi reassures his father that the group is safe and follows Ōnoki’s instructions.
  • The reunion between Mu and Ōnoki turns into slapstick: Ōnoki mistakes him for a pig, Mu repeatedly strikes him, and Ōnoki still pleads for help.

Significant themes

  • Money and debt: Fines and Mu’s unpaid bills drive the chapter’s humor and shape the characters’ choices.
  • Generational loyalty versus personal comfort: Ōnoki appeals to their master-disciple bond, but Mu prioritizes his comfortable, modern life in Konoha.
  • Absurd modernity: Internet generations and entertainment references clash comically with the shinobi world.
  • Miscommunication and comic misfortune: Ōnoki’s mistaken identification of Mu and their conflicting assumptions turn a reunion into farce.
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