Ch. 421Fifty Instance Worlds
Key plot points and events
- Cai Jingwen unveils Origin World, emphasizing that it is a real, independent world rather than a game, simulator, or VR experience.
- The system contains fifty instance worlds, each with its own environment, history, factions, NPCs, and storylines. Users enter at their real cultivation level, and their choices, skills, and risk-taking affect their progress. Time passes at the same rate as in reality; death imposes a one-year cooldown.
- Simulated sparring lets users train against tailored opponents or an exact copy of themselves, allowing them to study and correct their weaknesses. Users can also spar with friends or compete in the realm-based Training Pavilion rankings. The rankings currently cover realms up to the indestructible battle body; nirvana and higher are unavailable.
- Laboratory mode recreates real-world physical laws with atomic-level precision. Users can test martial arts, formations, pills, artifacts, talismans, and scientific experiments at no cost. Successful results can be reproduced in reality.
- Origin World also has a currency and commerce system: Origin World Coins are pegged one-to-one to Huaxia currency, and each account can open up to three stores to trade physical or virtual goods.
Character developments and interactions
- Cai Jingwen methodically presents the system’s capabilities, pausing to let the audience absorb especially consequential revelations.
- The audience reacts according to its members’ interests: a martial arts hall founder recognizes the value of fighting a copy of himself; Special Affairs Department official He Weiguang notices that the Training Pavilion excludes the highest realms; and research director He Weiguang is visibly focused on the laboratory announcement.
- Professor Liu, a veteran energy-materials researcher, is shaken by the prospect of unlimited, cost-free experimentation. A colleague notices his trembling hands and checks on him; he waves them off, overwhelmed by thoughts of the decades of research that might have gone differently.
- Entrepreneurs and tech executives recognize that Origin World’s pegged currency and immersive shops could create a major new economy and threaten existing online platforms.
Significant themes
- Risk and reward: Instance worlds offer different paths to advancement, but meaningful danger—including a year-long penalty for death.
- Training through self-knowledge: Fighting an exact duplicate turns personal weaknesses into something users can directly confront.
- Scientific transformation: Cost-free, repeatable experimentation could remove one of research’s greatest barriers and reshape innovation.
- Economic disruption: Origin World is not just a training or research tool; its currency and stores establish it as a potentially powerful commercial ecosystem.
- Hope and regret: Professor Liu’s reaction highlights both the promise of the technology and the lost opportunities of the past.