In the game world, players had already made their first advances into level-120 areas.
More and more people were playing the game.
At the same time, their determination to play was unusually strong, but they did not completely immerse themselves in the story scenarios the NPCs provided.
As the number of players continued to grow,
some players had begun to notice signs that something was wrong. Whenever they accepted quests, they felt that the tasks the NPCs gave them always leaned toward evil.
The virtual game was so realistic that doing too much of that made them feel sick.
After playing the game, quite a few new players complained to customer service. Some even left negative reviews in the game's ratings section.
"Why is this game so evil? Did the designers write the story with their feet?"
"I've noticed that a lot of quests involve worship every so often. Sure, the statues we worship are all different, but isn't there way too much of this stuff? Are the designers idiots?"
"Come out here, devs! I'll beat you to death! What kind of garbage game is this? If it weren't for Orange Star's future, I'd have deleted it ages ago! Zero stars!"
"Another zero-star review! Trash game!"
Orange Star's games were rated on a scale of zero to five stars.
Players generally did not give zero-star ratings, and very few people ever did.
Many virtual games only reached the market after meticulous development, so there was always some guarantee of quality.
But this time was different. The demonized "World" left new players furious. They called it a sinister game, with something eerie lurking everywhere.
Online games containing violence inevitably involved fighting and killing. When the NPCs found content involving violence, they secretly added elements that could lead people astray, drawing players